|Commander / EDH||Legal|
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|Shadows over Innistrad||Rare|
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To the Slaughter
Target player sacrifices a creature or planeswalker.
Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.
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To the Slaughter Discussion
2 days ago
2 days ago
Temur coloured summonings decks? I believe the only ones with success are Dimir coloured.
Also, your deck seems to fall flat against aggro due to only running 5 removal spells, 2 of which are sorcery and can't hit vehicles. Have you considered Fatal Push, Murder, Essence Extraction and To the Slaughter? I'm taking it your budget is stopping you from running a playset of Torrential Gearhulk? That card is nuts in a summonings deck.
Also I believe Saheeli's Artistry requires a target before you can cast it, therefor you would need a creature on the board beforehand.
2 days ago
Here's most of the the non-burn ways to get rid of Mirrorwing Dragon by turn 3 or 4:
Destroy: Bone Splinters, Collective Effort, Daring Demolition, Immolating Glare, Murder, Murderous Compulsion, Plummet, Ride Down, Ruinous Path, Sheer Drop, Silverstrike, Sinister Concoction, Skywhaler's Shot, Smite the Monstrous, Unlicensed Disintegration
Exile: Aligned Hedron Network, Angelic Purge, Caught in the Brights (possibly), Choking Restraints (eventually), Declaration in Stone, Fairgrounds Warden, Faith Unbroken, Isolation Zone, Nahiri, the Harbinger, Oblivion Strike, Stasis Snare, Thopter Arrest
3 days ago
5 days ago
I like it.
However I would add in a wipe or a mass removal on the side - for instance Yahenni's Expertise as if they can cast their hand quickly you will lose before you can empty their hand.
Final thought - Distended Mindbender would be an absolute champ in running out games. Especially if you could sacrifice another creature to get it cheaply.
1 week ago
I think you would benefit from trying to lower your mana curve so you're not so stacked at the 3 mana slot; maybe replace the Putrefy and To the Slaughter with cheaper removal like Doom Blade, Go for the Throat or Smother, depending on what creatures you expect to face, and swap Sporecap Spider out for Canopy Spider.
1 week ago
I have played Control against both Copy Cat and Mardu Vehicles and they absolutely eat it alive.
Heart of Kiran being a Vehicle means that you can only use an Instant, or sac Land, to get rid of it.
You are limited to Fatal Push, Grasp of Darkness, Murder, To the Slaughter, Blighted Fen, or Anguished Unmaking. For To the Slaughter or Blighted Fen they can just choose the Crew member, then they get another one out next Main Phase.
That sounds like a lot of options, but you can only stuff so many of them into one deck.
Murder is usually too little, too late.
Anguished Unmaking speeds up the count down, to aggro you out.
Using Anguished Unmaking on a 3/2 Creature is GREAT for your Opponent. They usually have lots of other stuff they'd rather you not use it on.
There are so many low cost Creatures in Mardu Vehicles that you have a hard time removing them all.
By the time you can board wipe, it is Turn 4. Their Heart of Kiran won't be hit and they just need another Crew member to continue on their merry way.
Copy Cat players will make sure their Main and Sideboards contain enough Counter spells to match your removal.
That includes stuff like Spell Queller.
The timing has got to be just right to stop them comboing off.
That stops you setting up your Win Cons.
Normally you would put Kalitas, Traitor of Ghet on the field around Turn 4. Now you can't, because you must leave mana open.
Slow mana is not good for a Control deck.
I'm sure people will look at this description and pick apart my card choices, and play style.
All I can tell you is that I have been playing Control successfully since SOI and it has never struggled like it has at the moment.
Control is not good against Aggro. Snek Deck outpaces it, too.
1 week ago
AbominablePanda Not a problem! Always happy to give advice to people who need it! I suggested To the Slaughter because even if your deck isn't built for Delirium, you still have to consider what your opponent has for removal and counter spells. The Winding Constrictor becomes a threat once you cast it, so they may use Fatal Push, Murder, Grasp of Darkness, or any of the other removal spells to kill it. Because your deck utilizes energy, I would also consider the Glint-Sleeve Siphoner, because it produces energy and provides you with a card draw if you need it.