To the Slaughter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

To the Slaughter

Instant

Target player sacrifices a creature or planeswalker.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

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To the Slaughter Discussion

lstpcobra on Sultai Summonings AE

2 days ago

Temur coloured summonings decks? I believe the only ones with success are Dimir coloured.

Also, your deck seems to fall flat against aggro due to only running 5 removal spells, 2 of which are sorcery and can't hit vehicles. Have you considered Fatal Push, Murder, Essence Extraction and To the Slaughter? I'm taking it your budget is stopping you from running a playset of Torrential Gearhulk? That card is nuts in a summonings deck.

Also I believe Saheeli's Artistry requires a target before you can cast it, therefor you would need a creature on the board beforehand.

seanbruno on Kiora, master of gearhulks

3 days ago

To the Slaughter is definitely not as effective as Grasp of Darkness, but its way more castable.

lords2001 on Discard.dec

5 days ago

I like it.

However I would add in a wipe or a mass removal on the side - for instance Yahenni's Expertise as if they can cast their hand quickly you will lose before you can empty their hand.

I would also add in cards like To the Slaughter or Ruinous Path to remove plainswalkers if they make the table - otherwise a single Gideon will ruin you.

Final thought - Distended Mindbender would be an absolute champ in running out games. Especially if you could sacrifice another creature to get it cheaply.

Lame_Duck on Afraid of Spiders? Better run.

1 week ago

I think you would benefit from trying to lower your mana curve so you're not so stacked at the 3 mana slot; maybe replace the Putrefy and To the Slaughter with cheaper removal like Doom Blade, Go for the Throat or Smother, depending on what creatures you expect to face, and swap Sporecap Spider out for Canopy Spider.

Argeaux on Why I Am Quitting Standard ...

1 week ago

I have played Control against both Copy Cat and Mardu Vehicles and they absolutely eat it alive.


Heart of Kiran being a Vehicle means that you can only use an Instant, or sac Land, to get rid of it.

You are limited to Fatal Push, Grasp of Darkness, Murder, To the Slaughter, Blighted Fen, or Anguished Unmaking. For To the Slaughter or Blighted Fen they can just choose the Crew member, then they get another one out next Main Phase.

That sounds like a lot of options, but you can only stuff so many of them into one deck.

Murder is usually too little, too late.

You can't snatch Heart of Kiran with either Harsh Scrutiny or Transgress the Mind.

Anguished Unmaking speeds up the count down, to aggro you out.

Another problem is Scrapheap Scrounger. You've got to Exile it with Declaration in Stone or Anguished Unmaking, or it will keep coming back.

Using Anguished Unmaking on a 3/2 Creature is GREAT for your Opponent. They usually have lots of other stuff they'd rather you not use it on.

There are so many low cost Creatures in Mardu Vehicles that you have a hard time removing them all.

By the time you can board wipe, it is Turn 4. Their Heart of Kiran won't be hit and they just need another Crew member to continue on their merry way.


Copy Cat players will make sure their Main and Sideboards contain enough Counter spells to match your removal.

That includes stuff like Spell Queller.

The timing has got to be just right to stop them comboing off.

You have to keep mana open from Turn 3 onwards, so you can clear away Saheeli Rai, and Felidar Guardian.

That stops you setting up your Win Cons.

Normally you would put Kalitas, Traitor of Ghet on the field around Turn 4. Now you can't, because you must leave mana open.

You usually don't get to play your Archangel Avacyn  Flip and Sorin, Grim Nemesis unless your Opponent has an insanely bad draw.

In order to play them you have to have at least seven mana - five for Avacyn  Flip and two for Grasp of Darkness, or eight mana to play Sorin and Grasp.

You can't really play Evolving Wilds to kill Felidar Guardian with Fatal Push, because you'd need a few copies for consistency, and that then slows down your mana base.

Slow mana is not good for a Control deck.


I'm sure people will look at this description and pick apart my card choices, and play style.

All I can tell you is that I have been playing Control successfully since SOI and it has never struggled like it has at the moment.

Control is not good against Aggro. Snek Deck outpaces it, too.

Riclamin_Silentread on Jund Midrange/Counters

1 week ago

AbominablePanda Not a problem! Always happy to give advice to people who need it! I suggested To the Slaughter because even if your deck isn't built for Delirium, you still have to consider what your opponent has for removal and counter spells. The Winding Constrictor becomes a threat once you cast it, so they may use Fatal Push, Murder, Grasp of Darkness, or any of the other removal spells to kill it. Because your deck utilizes energy, I would also consider the Glint-Sleeve Siphoner, because it produces energy and provides you with a card draw if you need it.

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