To the Slaughter

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Rare

Combos Browse all

To the Slaughter

Instant

Target player sacrifices a creature or planeswalker.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker.

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To the Slaughter Discussion

Babuchas3000 on Approach of the Second Sun

5 days ago

Thanks for the comment Tremblayk19! Yeah, i also thought of that, and to deal with Gideon of the Trials i thought about To the Slaughter at least. Im gonna make an Esper version of this deck just to see how does it look like!

MLG_Dorito on Orzhov Zombies

6 days ago

Is there a reason for To the Slaughter to be in here that I'm not seeing? Delirium looks pretty difficult to get in this deck, and Oath of Liliana feels like it'd be better, despite not being at instant speed.

darleen on Obi

6 days ago

Suggestions for your mana base:

Remove: Evolving Wilds, Terramorphic Expanse, Warped Landscape, and Mind Stone. Add: Myriad Landscape, Cabal Coffers, High Market, and Charcoal Diamond.

Tower of Calamities depends a lot of mana to destroy only one creature. Try Black Market in its place.

Bad Moon, Eternal Thirst, and Lashwrithe are fine cards but your creatures are already so huge, I don't think you need them. I would just add more ramp instead: Ashnod's Altar (also serves as a sacrifice outlet), Caged Sun, and Expedition Map (to find Cabal Coffers).

34 lands is simply too few in my opinion so think about cutting Ascendant Evincar, Endrek Sahr, Master Breeder, Nightmare, and Shadowborn Demon for 4 Swamps.


Suggestions for draw and card advantage:

It seems like a great win condition is the interaction between your Commander and Maralen of the Mornsong so I recommend more tutor and dark spells to get the combo out. Maybe switch out: Cremate, Sanguine Bond, Unholy Hunger, Abyssal Persecutor, Visions of Brutality, and Vile Requiem for Night's Whisper, Dark Petition, Behold the Beyond, Ambition's Cost, Beseech the Queen and Viscera Seer.


Suggestions for removal spells:

Several of your removal spells cost alot of mana. To the Slaughter, Reach of Shadows, In Garruk's Wake, Dregs of Sorrow, and Annihilate could be replaced with Diabolic Edict, Hero's Downfall, Killing Wave, Malicious Affliction, and Grave Pact.


Hi_diddly_ho_neighbor on Amonkhet Spoilers and Speculation.

1 week ago

I'll leave the rest of my 2-cents here, but this discussion should probably be moved to a different thread. I personally like having diverse sets of removal and not one catch-all like Hero's Downfall as it allows for diversification of decks. I'd say that depending on the deck, one could argue that any of To the Slaughter, Ruinous Path, Anguished Unmaking, or the new one could be considered more powerful.

However, I think wizards has done a poor job of supplying colors outside of black with adequate PW removal. White and Red occasionally get a decent answer printed (i.e. Banishing Light or a decent burn spell), but that is rare. Though I hope Cast Out can fill the void in White. Green and Blue pretty much just have to rely on other colors, creatures, or counter spells, which are all inefficient.

Regardless of the removal though, I think the main issue is Wizards getting too PW happy. We don't need new ones every set, and they don't need to be playable, but that is just my opinion and a different discussion entirely.

Guardians on Amonkhet Spoilers and Speculation.

1 week ago

The problem is that To the Slaughter is only good in delerium decks at killing walkers, especially when your main target is Gideon

averagenovice74 on Amonkhet Spoilers and Speculation.

1 week ago

Argeaux What I'm saying is that at this stage of standard, we should be given a universal clean answer to PWs in general that is efficient enough for the power of standard right now.

True, it doesn't change the activation of it but being able to kill their PWs on their turn and untapping on yours creates more balance then having to decide to kill their PW on your turn or playing a threat to the board or playing card-draw spell, sweeping the board etc etc. There is too much symmetrical decision making that if you're behind by inch, and a PW sticking for more than one turn is usually scoop phase, which it shouldn't.

The problem with To the Slaughter is that it's just too situational for a broad problem. When it works, it's wonderful. Pure two-for-one that is back-breaking or stabilizing but relies on a perfect state on the board.

Sorry about the complaining, it's just..... we have 20 PW's in standard now and I feel it takes away from very excellent cards in this set once you start slicing down the middle what do play at your four-drop slot, five drop slot etc etc.... and makes deck building not even a challenge in some situations.

Hi_diddly_ho_neighbor on Amonkhet Spoilers and Speculation.

1 week ago

To the Slaughter is fantastic PW removal, at least in my experience.

Argeaux on Amonkhet Spoilers and Speculation.

1 week ago

Of course the tools to get rid of Planeswalkers aren't as good as Hero's Downfall, but to say that there aren't any real answers just isn't true.

Even with Hero's Downfall the owner of the Planeswalker gets to activate an ability before it is killed.

Instant vs Sorcery won't change that.

If you're playing you can easily wipe other Creatures off the board before playing To the Slaughter. Delerium decks should have little problem putting both abilities online.

You should also be gaining life with stuff like Shambling Vent, Kalitas, Traitor of Ghet, and Sorin, Grim Nemesis to offset any life lost with Anguished Unmaking.

There are lots of tools to use against Planeswalkers in the current Standard. You've just got to be cleverer at how you use them, than you had to be when Hero's Downfall was automatically a four of.

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