Tribute to Hunger
Target opponent sacrifices a creature. You gain life equal to that creature's toughness.
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Tribute to Hunger Discussion
2 days ago
Much more concise, and the win con is much clearer and more attainable. The deck definitely has more consistency. Just a few suggestions, and at this point its more down to personal taste and how streamlined and optimized you want the deck to be, since you already have an attainable win con.
Bloodline Keeper Flip is a great card and can be what is called a "good stuff" card, or a card that can be good on its own. However, it only really shines in a Vampire tribal, where you have a lot of vampires to benefit from its flipped form Lord of Lineage Flip. That being said, it could provide an additional threat and maybe alt win con for the deck.
Wall of Limbs is okay, but its mana ability costs way to much for you to be able to consistently use it. It is a good defensive option for you though. There are a lot of different cards you could add in, but they kind of depend on what route you want to take the deck in.
I'd also suggest adding some removal like Doom Blade or Murder, just to deal with threats. Additionally there are cards like Tribute to Hunger and Tendrils of Corruption that are less reliable removal but give you life.
3 days ago
I love Sanguine Bond so I'm going to take a crack at helping out this deck.
I'm assuming you're new to Magic and don't have access to a ton of cards, so I'll keep it pretty budget, even though there are a TON of cards that could benefit this deck longterm if you really like it and want to make it competitive, such as Vampiric Tutor and Demonic Tutor like Triton suggested. Also try to establish a format you're playing in. If its casual, that's fine, it just helps out knowing what cards you can work with when building and advising on a deck.
First the basics, the deck is kind of all over the place. You have a lot of cards that don't assist the win con, or what you're main strategy for the deck is, which is using Sanguine Bond to deal damage or going infinite with Sanguine Bond+Exquisite Blood. So cull the herd, cards like Duty-Bound Dead don't contribute to your win condition at all, and should be replaced with something that can benefit the deck more.
Creatures:I'd say go for the lifelink route, as it will trigger Sanguine Bond and also help sustain you longer, which is essential in this type of deck while you are setting up your combo. You already have some creatures such as Insatiable Harpy, but there is a ton of cheaper and all around better creatures that can do it better. Vampire Nighthawk Def. this guy, run 4x. He is value for days.Child of Night Classic Monoblack creatureMourning Thrull Not explicitly lifelink, but the same effectDivinity of Pride is excellent in a lifegain deck, and could potentially be an alt win con
Spells:You need to run more then 1 copy of Sanguine Bond and Exquisite Blood if you want to have any hope of getting those cards out consistently, and consistency is the hallmark of a good MTG deck. So run several copies, maybe not 4 of each unless you are REALLY committed to the combo, I'd suggest 3 Sanguine Bond and 2 Exquisite Blood, and then add from there if you still have trouble getting them out.You can Tutor for them with Diabolic Tutor, a budget Vampiric Tutor or Demonic Tutor.
Also, I'd run more dedicated removal. Doom Blade, Murder, Flesh to Dust are all great mono black removal and budget friendly.Tribute to Hunger can be good for this deck, but is much more situational. Tendrils of Corruption and Exsanguinate both have the potential to be devastating.
Ditch cards like Banewasp Affliction, Molting Snakeskin. They don't add much to the deck. Essence Feed is just way to expensive for its effect. Swap out Golden Urn, Demon's Horn, and Staff of the Death Magus for more Whip of Erebos, or add in Chalice of Life Flip or Elixir of Immortality.
-Unless you're really set on Liliana of the Dark Realms, she doesn't add much to the deck.
- Also, run 24 lands, maybe 23 if you can consistently get out the Bonds, but they are both 5 cmc, so you're Average CMC cost is high. This means you need the land to be able to play them. You could run some non basic lands such as Ghost Quarter to help thin the deck, or something like Radiant Fountain to give you that much more life, but don't run too many of these. And if budget isn't a concern... well there are ton of pricey lands that could really speed up the deck.
One more note, and that is the Mono Black deck. This deck can really benefit from splashing White. Like really benefit. White has so many options available for lifegain its ridiculous.
You can check out my Vampire tribal Sanguine Bond deck here if you wanted to see something like that:
And there are a lot of other more competitive versions of this deck that could really assist you should you want to up this into higher territory.
Wow I wrote a lot, but Black/White is my favorite color combo and was the first deck I ever made, so it holds a special place to me. Hope that I helped, and don't hesitate to ask any questions!
1 week ago
This is a cruel deck that starts off nice and slow for the opponent, and then they begin to realise that their demise is inevitable. The two main themes of the deck are life gain and life loss, and vampires and tokens. It combines the inevitability of defeating your opponent through incremental advantage by stealing their life, alongside making powerful difficult to deal with threats on the board, a two pronged strike that will keep your opponent on the back foot game, after game, after game...
The one drops, Doomed Traveler and Indulgent Aristocrat. If you have a Scoured Barrens in your hand play that first as your one drops are essential in the first turn, and the Barrens will slow you down later on down the line. So, on the face of it these two guys may not seem like the most exciting of cards, but they most certainly are, and this is why; First, Doomed Traveler, a poor lowly 1/1, but a 1/1 that gets better when dies. This keeps you alive in the early game as he can 'chump block' twice, also removal spells aren't very good against him as your opponent would need to use two, coming back also means he's a good sacrifice choice for the Aristocrat. But also, when you have Sorin, Lord of Innistrad on the field, and you've -2ed him a couple of times your Doomed Traveler becomes a double threat all on his own. So, Indulgent Aristocrat, with Doomed Travelers and Lingering Souls to sacrifice this guy can make your vampires very big very quickly. Now remember that you can sacrifice creatures this way at instant speed! This makes the combat maths for your opponent very difficult. Also, remember that you can block with a creature, then sacrifice it before the damage step (this way you won't take damage from the creature attacking you (unless it has trample), and you'll still get to use it to make your vampires bigger before the damage step). These guys are not to be underestimated!
Tithe Drinker, your two mana creature, is it a powerhouse that will win you your games? No, not on its own at least, but that extort trigger you get from it, that's something that will surprise you. Every spell you cast, pay one mana, and you deal 1 and gain 1, and that adds up very quickly. She also has lifelink and is a vampire, you'll grow to love this girl.
So, for three mana, Vampire Nighthawk. Flying, Deathtouch, Lifelink... This guy is a scary creature for your opponent to fight against, he blocks flyers, kills whatever he fights, gains you life, is a vampire so gets bigger with your Aristocrat as well. Along with him in the three mana slot you have Lingering Souls, 3 mana for two 1/1 flyers is great value anyway, but then casting it again! From your graveyard! For less mana! I mean, come on... These guys make great blockers when you need them, are great to sacrifice to your Indulgent Aristocrat when you need to, and become massive threats that will win you games when you have Sorin, Lord of Innistrad on the field as well. Because Lingering Souls can be cast from your graveyard, it makes good wrath insurance as well. That is, once you've cast it you may want to not cast it from your graveyard if you know your opponent runs wrath (spells that destroy all creatures), wait for them, then once they clear the field you can bring back a couple of 1/1 flyers even if you have no cards in hand. Treat these cards with respect, learn them, and they will reward you.
Your four mana cards. First, Sorin, Lord of Innistrad. He makes VAMPIRES, with LIFELINK, and then he creatures emblems (which you can have multiple of) to make all your guys bigger, this guy is crazy good and if your opponent doesn't kill him quickly can win the game on his own. You'll need creatures back to protect him though, but with Lingering Souls, and the fact that he can make a creature every single turn, protecting him should be easy!
Also in the four mana slot we have Cliffhaven Vampire. This deck gains life all over the place, and every time it does, you deal 1 damage to your opponent. So with Tithe Drinker whenever you extort you now instead gain 1 life and deal 2 to your opponent, when Scoured Barrens is played you gain one and your opponents lose 1, whenever one of your mana lifelink creatures gains you life, your opponents lose 1, you run 8 removal spells, Pharika's Cure (which can also finish off an opponent if you need it to, and Tribute to Hunger, and what do they do? That's right, they gain you life as well, so whenever you use one your opponents lose 1 life. Also he's a 2/4 Vampire, with flying, you'll like this guy more that you think you will believe me!
So last, but in no way least, is the top of your curve, Obzedat, Ghost Council. He hits the field as a 5/5 for five, he gains you 2 life and your opponent loses 2 life. During your end step you exile him, then at the start of your next turn you bring him back, you gain another two, they lose another two, he gains haste so he can run in, then end of the turn 'poof' gone, then start of your turn, comes back, gain 2, they lose 2, etc, etc, etc. Many opponents will find this 4 point life swing every turn hard to race, but he's also hard to kill. Firstly he has 5 toughness, which makes him hard for red players to kill with burn spells, but he also isn't on the field during your opponents turn, this means he can't be killed by sorcery speed spells, wraths, enchantments, anything like that can't get to him. He isn't a vampire, but you'll forgive him for that! He will win you games, and he will finish off opponents. You only run two as he is at the top of your curve, and he's legendary so you can only have one on the field... Unfortunately... But if you grow to love him so much you want him on the field more often, then you can add another one in, and take out a Tribute to Hunger for him, but that's personal preference of course.
So that is a run down of the deck, the more you play it the better you'll get with it, and the more powerful it will seem. Enjoy!
1 week ago
Wellp. Blood Moon is tried and true. (And expected, but, we play disruption) I play 2x Spreading Seas and one Blood Moon. The card draw on sea's is relevant and all the scry and looting effects dig for SB cards pretty well. Their burn is real tho. A very solid deck. Black needs better lifegain! If I could make 4x Alms of the Vein WORK main board w Vampiric Link and Tribute to Hunger side I would! But at that point I'd probably cut blue altogether. And Rakdos is pretty unimpressive these days. Lol.
1 week ago
I just dont see alms and looting being in the right place at the right time. If only I could fit (and afford) lilly... I'd say keep kalitas. If he can stick u can exile their one win con once and for all. They need path for ur bloodghasts and perhaps big beaters tho snap bolt can kill tas too. But path ramps you which is dumb relevant. They only play 4 snaps and emrakul, right? Tribute to Hunger might be your best tech. Kalitas on the board and that's game. Just bring a Dispel for counter wars and MAKE SURE its cast at their EoT when emrakul hits. You have more discard so you'll likely have an idea of what's in their hand so when it's time if they get that emrakul through you'll know what to look out for. (Have never played the deck so this is all theoretical, lol)
Snozzwanger on Dash
2 weeks ago
Awesome feedback guys, thank you! I've made a handful of those changes, still need to get a Whip of Erebos, two more Lightning Bolt, one more Dragonskull Summit, and three Tribute to Hunger. I'm trying to decide if I want to use two Crux of Fate or the Blasphemous Act and Nevinyrral's Disk combo, so I've just added them both for the time being.
2 weeks ago
This is a deck idea I have had rattling around in my brain for a few weeks now since SOI came out and we got a new two drop mythic zombie, Relentless Dead, that works great with our old friend Gravecrawler!
Many win-cons in this deck, Straight aggro, Grey Merchant / Devotion kill, Sack crawler to husk/bring back/repeat, etc
I am considering dropping back on the creature package for a bit more hand disruption / removal (Thoughtseize, Hymn to Tourach, Inquisition of Kozilek, Surgical Extraction, Infinite Obliteration, Geth's Verdict, & Tribute to Hunger), but I feel like the more I move to this style the less of an aggro deck and more of a prison deck it becomes.
I am open to any suggestions or reports of testing along the lines of this kind of deck.
2 weeks ago
Ashling, the Extinguisher would work. Bearer of Silence, Chainer's Edict, Consuming Vapors, Cruel Edict, Dead Drop, Grave Exchange, Indulgent Tormentor, Remorseless Punishment, Retribution, Self-Inflicted Wound, Sheoldred, Whispering One, Tribute to Hunger??
Urborg Justice seems really good for my deck!
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed||Uncommon|