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Test of Endurance
At the beginning of your upkeep, if you have 50 or more life, you win the game.
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Test of Endurance Discussion
1 day ago
You don't really need Ulamog, the Ceaseless Hunger because his trigger is a cast trigger, not an etb trigger. And you also don't really need Body Double, as you don't require the use of graveyards. Instead (and also this deck is super expensive), you can use Clever Impersonator to copy not just creatures but also enchantments or artifacts. Have you also thought of using Eerie Interlude; its basically another Brago proc that doesn't require an attack.
In my opinion, this deck is really just for show with all of its diverse and powerful cards; you don't really have a win con, and some of the cards don't have synergy. I would recommend revising it to find some good win cons, and a way for your cards to interact in a good way. For example, you can use your token army and etb effects to act like a pillow fort, stalling until you get to a good finisher like Storm Herd, Darksteel Reactor, or even White Sun's Zenith. Or you can use your life gaining creatures to maintain a life total and win with Felidar Sovereign or Test of Endurance. It is really your choice as to how to build your deck.
3 days ago
Exsanguinate is another nice lifedrain card.
Paradox Haze is another card that interacts well with Oloro.
Koskun Falls is another pillowfort enchantment you can run.
Another life doubler is Boon Reflection.
I also personally do not really like Sublime Exhalation, but since my playgroup tends to play Avacyn, Angel of Hope, you can keep it if you want. I was going to suggest sweepers like Merciless Eviction or Cyclonic Rift.
Sorin, Grim Nemesis also interacts well with lifegain decks.
3 days ago
You could possibly add Leyline of Anticipation or Vedalken Orrery so that you could play your life-total wincons (Felidar Sovereign, Test of Endurance, etc.) the turn before yours rather then leave them open for removal for a full turn! Love this deck btw been wanting do something around walls for a while now!
1 week ago
Thanks for the tips! I'm not sure if Jedit Ojanen of Efrava looks cool here (I'm not sure about the metagame in my city, but if I see a lot of green decks it may be a good choice)
I'm trying my best, but my Doubling Season and Primal Vigor don't fit in my budget at the moment... Chalice of Life Flip and Test of Endurance could be nice Win Conditions and I'm surely giving them a shot!
1 week ago
I would max out token multipliers, adding Doubling Season and Primal Vigor. Also more ways to take advantage of your life could be great, such as Test of Endurance, Chalice of Life Flip, and Sphere of Safety. Hope this helps!
1 week ago
1 week ago
Nice deck! Oloro was also my first commander and the deck that I have worked on the most. A few suggestions:
Privileged Position's color identity is White/Green, so you may not run it in an Esper Commander deck.
Solitary Confinement is another Glacial Chasm, and can you give those one or two turns that you need to activate your infinite combo, or trigger Felidar Sovereign/Test of Endurance. Oloro and the aforementioned Well of Lost Dreams will keep your hand stocked so that you can keep the Confinement in play.
Venser's Journal is a pet card of mine for Oloro. It's not game-breaking, but it synergizes very well with the Well (pun intended) and gives a decent life boost every turn. Worth considering, but there are much better things to run.
Necropotence is begging for a spot here. Chances are you're already looking for one but if you're not, then do. Oloro will keep it from killing you, and if you NEED to draw into your wincon, paying half your life total is usually enough to hit it. The BBB mana cost is a little difficult to hit, but very worth it to keep your hand continuously stocked.
Overall, you have a very solid deck! +1
1 week ago
@ SIES_Abzan Sorry I haven't got back to you sooner! It has been a long week for me, so I hope it's fine that I am responding a little bit later than I would have liked :) Before I get into cuts, I do want to go over a few more cards which should definitely be considered. This will probably make my list of cards to cut longer, but I definitely forgot some cards you should add to your deck!
Felidar Sovereign - I didn't realize you were running a lifegain sub-theme, but since you are, this card is almost a must. It can win games out of nowhere and gives you a way to win that doesn't involve combat. Test of Endurance - Same as above except the life threshold is 50, rather than Felidar Sovereign's 40 life. Austere Command - While it is a little expensive (both in mana cost and real-world money), Austere Command provides a board wipe that is always relevant and incredibly versatile in its uses! Aura of Silence - Amazing artifact/enchantment hate that is also an enchantment itself. This card has won me so many games in my own decks! Sphere of Safety - Discourages your opponents from attacking you and scales incredibly well with all the enchantments you are running. Ghostly Prison - A cheaper, but ultimately less effective Sphere of Safety; still worth consideration though! Rest in Peace - A piece of graveyard hate that can be incredible depending on your meta and the amount of black decks that see play. Exploration - Absolutely amazing enchantment that helps you ramp and makes for a great turn 1 or 2 play! Ajani, Mentor of Heroes - A great planeswalker who synergizes with both your lifegain and voltron gameplans! However, it might be a little outside of your budget. Winds of Rath - Another synergistic board wipe that protects your creatures while killing those of your opponents! Unflinching Courage - Great aura that provides lifelink and trample, two very relevant abilities for your deck!
Humbler of Mortals - Too expensive for the effect he provides :( Plus, you should try to lower the number of creatures you have in favor of more enchantments. Fate Unraveler - Doesn't synergize with what your deck is trying to do and will most likely aggravate your opponents, rather than win you games. Brain Maggot - An underwhelming creature, which frankly sucks in commander as it doesn't scale well in multiplayer. Dictate of Erebos - Your deck isn't trying to sacrifice creatures in order to abuse effects like this, so I would just get rid of it in order to make room for a more synergistic enchantment card. Treasury Thrull - I feel like it is just too slow and expensive to be good for a deck like this. Benefaction of Rhonas - A pretty bad draw/tutor card if you ask me. I would replace it with either Abzan Charm, Idyllic Tutor or Sterling Grove!
That's all I have for now, contact me if you have any more questions! Good luck!