Test of Endurance

Test of Endurance

Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

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Set Rarity
Judgment (JUD) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Test of Endurance occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Test of Endurance Discussion

Beeeeboy on Alternate Win-Cons Kenrith

1 week ago

okay. I also run a Kenrith Win con deck with a caveat of no interaction with other players making the deck a true solitaire deck . Here are some notable cards I recommend and also strategies.

The rule of thumb while tinkering with my Kenrith deck is 1:1 ratio (2:1 for some strats). For example, 3 cards are responsible for winning the game using life gain. Celestial Convergence Felidar Sovereign and Test of Endurance . This means that your deck should consist of 3 ways (not including kenrith) to assist with the life gain strategy. There are gem cards that assist with two different type of alternative wins that are honestly life saving cards. BY this rule, it can help you limit to what is needed. Having 3 supportive cards central to 1 wincon card is a waste of space and those supportive cards become dead in your hands without a tutor or that actual win con card.

Here are some recommended cards to help with alternative wins

Wall of Blood - Now this card is real awesome. It assists with Near-Death Experience . Drop this card and near death experience together. In response to the upkeep trigger, use wall of blood to get your life total to 1 while having Angel's Grace as a response to pingers or burn. Wall of blood also assist in Mayael's Aria if you have the life count for it. 2 birds with 1 stone.

Scapeshift - this is for maze's end, however can also get some really great utility lands such as Kor Haven Maze of Ith Karn's Bastion or simply to mana fix. Work's well with Field of dead

Pir, Imaginative Rascal - Better proliferate, halves the time. He can reduce your work of Helix Pinnacle to half by activating the ability 1 at a time to get each of pir's trigger.

Hermit Druid - Just don't run basics and you get a cheaper, consistent Morality Shift without a need of an empty graveyard. 2 birds with 1 stone if you have 20 creatures and Mortal Combat . Get him back with kenrith if he get's shot down, give him haste... you already know

Demonic Consultation - With the lab man wincon. Just name a card not in your deck. and win on your upkeep. Basically better than Morality Shift or Leveler

Vedalken Orrery Leyline of Anticipation Alchemist's Refuge - what feels better than just winning without your opponent's reacting sorcery speed

Artifact lands and Dryad Arbor - Helps with Happily Ever After condition

Alhammarret's Archive - This is a feel good card. You draw more, you gain life faster. Good with those life gain win cons. Imagine putting a Mechanized Production on this bad boy. Glorious honestly.

some of these cards are way out of your budget if you have one. But honestly, this is more a joke thematic deck so why not proxy if your group allows. I always proxy my lands..

griffstick on Heliod's Sun Gun

3 weeks ago

Last thing. Hero of Bladehold , and Brimaz, King of Oreskos are good creatures. But that's not the cards in question. Its Anointed Procession , this card does absolutely nothing for this deck unless you have one or both of the named cards above. You have enlightened tutor in the deck too but I cant see myself tutor for Anointed Procession over Smothering Tithe or Test of Endurance or any other strong enchantments in the deck. I'd cut Anointed Procession and put back in Ranger of Eos because tutoring for the 2 soul sisters in the deck will always be worth it.

epartica on Angels Brought The Apocalypse

3 weeks ago

Thanks for the suggestions Joe_Ken_! I love your deck, having a double attack phase can definitely cause some crazy life gain. I feel like it's rare to see another Angel fan! Although are decks are definitely different they look to do the same thing.

First off I have both Endless Atlas and Mask of Memory . I found that discarding cards hurts me more that anything and paying 2 mana for one card isn't enough for me.

I also own Angelic Skirmisher and Serra's Guardian which I'm now considering adding back because vigilance is amazing in this deck.

Urza's Incubator is a great call! I'd love to add that in there but taking something out would be so hard to do. D: Back to the drawing board.

Semblance Anvil is a great find! But I wouldn't want to get rid of any of my angel's but early game that might be a great thing to do to jump start the game.

I've considered Aetherflux Reservoir but I'd rather just never die by trying to become unkillable with the win condition being Test of Endurance .

Rather than True Conviction I'd recommend Akroma's Memorial however, that card is currently in my Golos Eldrazi deck.

The way I see it so far is if I added True Conviction I would then add both Angelic Skirmisher and Serra's Guardian for vigilance. OR I'd add Urza's Incubator and Semblance Anvil and maybe add back Akroma's Memorial . Sadly taking things out to add things in is such a hard decision to make. Is there anything you'd swap out for these three cards?

UncleBobbyB on Trostani, Selesnya's Voice

4 weeks ago

CTonyJab I would substitute Eternal Witness for Felidar Sovereign and Smothering Tithe for Test of Endurance . I feel that’s better synergy for this deck.

UncleBobbyB on Trostani, Selesnya's Voice

1 month ago

A couple cards that I could suggest that help with strategy is Felidar Sovereign and Test of Endurance Both don’t have to be on the field but allow you to win the game based on life gain. And as the opponent before your turn declares end step you could use Elvish Piper Pay the ability to cast Felidar Sovereign out so at the beginning of your upkeep you win with less chance of him being countered banking that the opponent(s) are tapped out of mana.

Raging_Squiggle on Mono-white Wincons

1 month ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

Raging_Squiggle on Mono-white Wincons

1 month ago

Near-Death Experience , and my personal favorite, Divine Intervention .



Also, little tidbit: your Test of Endurance + Teferi's Protection isn’t sure fire victory upon phasing in. Test of Endurance and Felidar Sovereign both have intervening if-clauses, meaning an opponent can respond to the triggers and, by a method, get you below the required life total, the triggers will be removed from the stack instead when they try to resolve.

TypicalTimmy on Mono-white Wincons

1 month ago

I'm thinking of challenging myself to build a mono-white EDH deck that can at least hold it's own. Doesn't need to be "competitive" in terms of cEDH, but I'd like to be able to hold against numerous opponents.

Haven't settled on a Commander or a theme yet, but I am looking into win conditions to actually close out the game. I'm thinking with enough prisons and such, I can kind of just bide my time. Between wraths, targeted exile, prisons and lifegain I think I can last long enough to play it out.

The win conditions that are reliable enough to make an impression that I know of are the following:

Are there other good ones?

No, I will not be running Aetherflux Reservoir . I personally am of the opinion that it is a terrible "win condition". That's a topic for another day, so let's not discuss it here, okay? I may consider it as a lifegain enabler, but I will not consider it as a win condition.


Also, I'd love to hear some ideas on who would be a good Commander. Should I just choose Oketra / Zetalpa / Norn just so I always have access to them, or should I go for someone cheaper or perhaps better in terms of protecting what I have, such as Avacyn, Angel of Hope ? I know white is very has no ramp outside of generic stones like Sol Ring and Mana Vault , but if I go the route of enchantments / prisons then I at least have access to Serra's Sanctum . That with Nykthos, Shrine to Nyx could be very beneficial.

So to reiterate, this thread is to discuss WIN CONDITIONS in mono-white, but if you have a decent suggestion on who should be at the forefront of the deck, feel free to share that as well.

Thanks :)

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