Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Smallpox occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%
2 days ago
Adding to the above, Smallpox is/was used and would make you sacrifice it as well.
2 days ago
Goddamn, surgical and reverberates maindeck
Go big or go home, I like it.
Blizzard-herder would be a lot cooler with Smallpox
5 days ago
Hi Balaam__! I thought of adding some fetchlands, but for some reason any other list I see doesn't have them. The thing is that this deck is not lightning fast by any means, and having Smallpox, Thoughtseize and now Murderous Rider the life loss attached to the fetches is greater than the deck thinning. I mean, we're talking some really tinny differences, I'm not sure if it actually matters or not. I'll definitely test for it though! Thanks a lot for commenting! :D
1 week ago
Daretti, Ingenious Iconoclast is a repeat value engine that has the benefit of being able to protect itself and can deal with problematic permanents on the board.
+1: Plop a 1/1 construct with defender onto the field. This ability works well by itself, as it guarantees bodies to block for Daretti. We have a number of ways to utilize the 1/1 tokens too. We can use them alongside Smokestack to pay for the sacrifices. We can use it with Rankle, Master of Pranks to pay for the sacrifices as well. The +1 also means you are getting extra mileage from Skullclamp and draw a lot of cards. It also has strong synergy with Goblin Welder, so you can keep recurring your lock pieces. The tokens will also protect you from sac effects like Diabolic Edict or Smallpox or anything that forces you to sacrifice permanents.
-1: Sac an artifact to destroy a creature/artifact. This is the biggest reason to play Daretti. Repeatable removal of the two most common non-land permanent types is extremely helpful when your goal is to control the board. You can use the 1/1 constructs from the +1 to pay the cost, or you can use one of the two artifact critters in the deck. The sacrifice shouldn't be under rated, as you can reset Phyrexian Revoker to another permanent when your attack with Alesha, or you can jam spells when Ethersworn Canonist leaves before bringing her back with Alesha. This also allows you to remove your own artifact stax pieces if you wish to combo off or need to cast multiple spells in a turn. You can even choose to use this ability the first turn you play Daretti due to the large number of artifact rocks and stax pieces in the deck. This ability is the strongest reason to run Daretti in a stax package, you can move from strong board position to locking out the board if Daretti is left unchecked for a couple turns.
-6: Make three copies of target artifact in play/graveyard. You won't usually use this in an average game, but this can be back breaking in games that go long. We have some juicy targets in our own deck, with Sphere of Resistance (extra per spell), Thorn of Amethyst (extra for non-creature spells), Memory Jar (21 temporary cards drawn and go to your GY), Smokestack (after one or two rotations of 4x smokestack, the game is 100% over), Phyrexian Revoker (hose out most likely every active ability on the table), or even just a mana rock to get ahead. Choosing from an opponent's artifacts is also very nice in a 4 player game, because you can usually find something nice. Copying anyone's "Sword of X and Y" 3 times can be a game winning move, but honestly most equipment is a great choice to copy. I used to run Cranial Plating in this deck specifically for the 3x copies, which allow Alesha to get commander damage kills. Just note that copying legendary artifacts isn't wise, so trying to 3x someone's Umezawa's Jitte is a no-go. In more casual/high powered games, you'll sometimes be able to 3x copy a Wurmcoil Engine or Myr Battlesphere or similar big artifact doinks, which let you get kills on stalled out boards.
The last thing about Daretti that makes him worthwhile in my mind is the CMC. 3 CMC means he can come back from Sun Titan, which is pretty massive. Being a tiny constantly chugging threat engine for 3 mana also means he demands answers, or begins to punish games when he survives. I can recommend him in stax shells, where games are intended to go longer and you get more uses from him. In fast combo decks or midrange decks, someone like Dack Fayden will perform better due to draw filtering, and directly stealing an artifact as opposed to 1:1 trading artifacts like Daretti does. If you're interested in running this guy, consider him mostly for the +1 and the -1. The ult is a very nice cherry on top, but from personal experience I'm getting that ult about 1 of every 3 games he hits the table (in cEDH).
1 week ago
2 weeks ago
Good Luck on it! +1
2 weeks ago
Thanks, I was thinking of a couple of changes that could be done. One is going full creature less. The Smallpox combo would be less effective but easier to play. Setting the board with both Liliana's Caress and Geralf's Messenger can take quite a lot of time.
The other was to change Vicious Rumors for Raven's Crime. Even if the first trigger Drill Bit, most of the cards in the deck already do it. On the other hand, Raven's Crime can be another card that we can replay from graveyard to give the deck more options as we go on in the game.
Trying the deck I noticed that if you are not able to end the game, at a certain point you will run out of gas and you will not be able to finish the opponent, so more cards that we can play more than once are good imo.
2 weeks ago
I agree with zAzen7977. To take more time, the deck should be more focused on discarding and removal imo. And black can do that while also dealing damages.
I made a similar list featuring those combos if you want to take a look at my idea of the deck. Maybe it could help.