Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
|Want (3)||tempDevelopper , learntooplay , Cablead|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Smallpox occurrence in decks from the last year
All decks: 0.06%
Commander / EDH:
All decks: 0.01%
7 hours ago
Escalate- pay 1 life
Choose one or more:
Each player sacrifices a creature.
Each player discards a card.
Each player sacrifices a noncreature permanent.
Each player loses 2 life.
I think this could be played fairly, but would also be a vicious piece in any Smallpox deck. Pretty cool, altogether, if a little disgusting.
Make a card like this one, that can be played fairly or can be kinda disgusting.
1 week ago
No problem, I personally think all the Vraska are bad for commander and for meren specifically. I call vraska the good old bait planeswalker. A lot of people who make their first golgari commander deck think Vraska is good but then after playing it just never works as well as you want it too.
I used to run dictate of erebos and grave pact but my deck ended up getting enough tutors and reanimate abilties that plaguecrafter and mindless excutioner was good enough to get rid of a lot of creatures. Things like carrier thrall are nice but the issue is you rather actually have sac outlets that do stuff for you or mana dorks because they are a faster way to get mana. Because having something that can turn into a sac outlet and get ya mana can be a bit too slow for meren.
If you want more control consider Contamination. If you want a cool big creature It That Betrays is a nice one, I usually get it out t4 with pattern of rebirth and a sac outlet. turning carrion feeder into a big baddy is really nice.
If you want your deck to become really strong, how I designed mine was mainly a lot of tutors and sac outlets to then pretty much get a combo to win or to get one of my big value creatures and beat people to death to win. then I have some small creatures for removal like rec sage and plaguecrafter. You pretty much want sac outlets, tutors, reanimation, etb or leave the battlefield ability creatures, value creatures, and a win con. whats really nice about meren is that you don't need a lot because if people get rid of your stuff you just bring it back. Meren is the most resilient deck out there. Your three biggest weakness will be Torpor Orb, Stranglehold, and Rest in Peace. the best way to counter all three of those is Caustic Caterpillar so if you know your opponent has one of those always get one in hand in case of emergency.
Im glad I could help, don't forget to check my deck to see some cards I didnt mention and if ya got any more questions feel free to ask.
2 weeks ago
Hey, what's your budget like? I'm going to make a bunch of suggestions, but if they're outside of your budget let me know and I can tone them down. Generally speaking you want a full 4x Rack and 4x Affliciton, so I'd go up the 4th affliction. Inquisition of Kozilek, Thoughtseize, Raven's Crime, Liliana of the Veil and Wrench Mind are all almost always 3-4 of in every 8-rack list because of how effecient and effective they are. A 2-4 of Davriel, Rogue Shadowmage is becoming more and more popular in these decks as well - I'd run at least 2 if I were you. Smallpox often makes an appearance in these decks too, although you're a little creature heavy for it to be effective.
4 weeks ago
Thanks a lot for taking the time to comment on my deck with so many good suggestions. Wasteland is def a card that I plan on adding eventually I just haven't gotten around to it. Smallpox and Innocent Blood have been really good in this deck as both early game dork killers or late game recursion spells. The elf package is interesting thought, but I dont know how well it would fit in this deck but I might add a few at a time and see how it goes. First off I will most likely replace Scrap Trawler with Priest of Titania because I agree Scrap Trawler hasn't been pulling its weight.
The "egg" cards you mentioned were in the deck when I first created it but I eventually removed them for more control pieces. I was thinking of adding one, but I dont think just one would do enough to warrant a spot. If I were to add eggs I would like to add at least three for me to notice their presence. I might try one out in place of Sword of Fire and Ice but I will admit, I love that card even though it might not be that good. Its removal for lower P/T creatures and draws me a card. Thinking about it, I might toss in a Mishra's Bauble or Chromatic Sphere instead of it as a test but well see. Sword of Feast and Famine was actually a card I recently removed because when I was able to untap my lands with it I was never able to capitalize on it. If I do decide to drop Fire and Ice I might add an egg and see how that goes.
Once again, thanks for taking the time to comment on my deck.
4 weeks ago
Target player sacrifices a creature. That player loses 2 life and you gain 2 life that creature had indestructible
Standard playable, esp. for the Mono-Black Devotion build. Better than Liliana's Triumph if you aren't running Liliana and are 1 v. 1, maybe even modern playable in 8-rack. Smallpox seems better to me, but maybe as a sideboard?
I'd like another standard playable removal spell
4 weeks ago
Very nice deck. I have a paper Alesha, Who Smiles at Death list, so I can appreciate another paper non-blue stax deck.
Things I enjoy
Hope of Ghirapur is a very saucy include and is a strong Glissa recursion target
Tainted Wood and the other tainted lands are EXTREMELY under rated
Ulvenwald Tracker has some crazy strong synergy with Glissa (first strike and deathtouch)
Areas I can see improvement
First, Tree of Tales and Vault of Whispers raise risk while providing extremely marginal benefit (Mox Opal metalcraft). While it is recurrable with Glissa, you risk the chance of things like ETB tapped, get sniped on a land drop on turn 1 or 2, having it turned into a Mountain, or just having it not untap. Having 2 more basics will allow your Crucible of Worlds to be a BEAST with fetchlands and makes games against other stax decks easier. Similarly, you can ease off a touch with the non-standard dual color producers, because its only a two color deck. While these cards are certainly nice, cutting another 2-4 for various utility lands I bet you won't notice a drop in color consistency because of the high fetch density. I would also consider Wasteland and Ghost Quarter, which conveniently work extremely well with Crucible of Worlds in a stax deck. Green also has access to Ramunap Excavator, as well as the highly cancerous Exploration and Burgeoning and Azusa, Lost but Seeking. Blowing up a couple lands a turn makes players scoop pretty fast.
I think you should run the elf squad. Turn 1 elves make mana faster which helps A LOT. Stax decks needs to have strong starts, to get ahead of players so you can bury them with symmetrical and asymmetrical effects. Llanowar Elves Fyndhorn Elves Elvish Mystic Elves of Deep Shadow. I think these will help your consistency and speed. Also consider Priest of Titania. These are also great mid and late game targets for Skullclamp.
Artifact based draw that graveyards itself provides huge incidental value with Glissa. Specifically, Chromatic Star and Chromatic Sphere are worthy of includes. You could even grab Barbed Sextant if you strongly liked the chromatic effects.
Mana Web is a great effect when it goes, but I have personally found this card to be lackluster in color identities that lack White or Blue. It needs supporting cards to make it go, like Winter Orb and Static Orb. Blue and white get the benefit of having further extensions with Hokori, Dust Drinker and Stasis, and I really believe this card belongs mostly in decks.
Smallpox and Innocent Blood are synergy inclusions, but they are rather marginal if drawn later in the game. You could consider swapping one of them into Damnation. I don't think Sickening Dreams is worthwhile if you aren't running a combo to draw 50 cards and kill the table with it.
Tormod's Crypt could be worth running. Ezpz recursion target that you can always pop for value if someone has a creature about to die on the stack. Helps against fish hulk which you think is a bad match up. Also every deck has some way to gas from the GY.
You run some creatures that seem value oriented, but I think should be replaced. Wurmcoil Engine Ravenous Slime Scrap Trawler. I don't think you're getting enough meaningful action on combat for wurmcoil, I think ravenous is pretty marginal at beats as well as GY patrol, and scrap trawler is redundant with your commander and doesn't really advance your game plan.
1 month ago
raider183 I was making cuts trying to keep the speed of the deck up. I'm always hoping for a turn one discard spell into a turn two, two-card discard to pin my opponent as fast as possible. I cut two Smallpox in hopes to increase to consistency on that curve but may wind up switching it back. I'm new to Modern and will be trying this list out at my local FNM this week for the first time so I appreciate hearing you've had success with it that way and will definitely consider that moving forward!
1 month ago
In rough order of how much I like them:
I recently saw a deck based around Haunted Dead that played Prized Amalgam + other graveyard shenanigans, Fiery Temper , and Elder Deep-Fiend in Pioneer, so that was pretty cool and synergistic although not a standard two card combo.