Smallpox

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Conspiracy (CNS) Uncommon
2012 Core Set (M12) Uncommon
Time Spiral (TSP) Uncommon

Combos Browse all

Smallpox

Sorcery

Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.

Price & Acquistion Set Price Alerts

DDR

CNS

M12

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Smallpox Discussion

APPLE01DOJ on Lily's Sexy Rack

1 day ago

List looks good. How is Pack Rat performing?

Personally I think you should run 24 lands with Smallpox.

krestofu on mono black zombies

3 days ago

Again, I'm going to have to push for Necropotence. It lets you draw and fill your hand and if need be you can overdraw and discard into the grave.Buried Alive, Collective Brutality, Smallpox, Pox... these would put stuff into the grave for you. I love Smallpox, it does almost everything.

How could I have forgotten to suggest Cemetery Reaper?

wonderboyrox on Nasty Nath and The 8-Rack Elves

1 week ago

I'd swap out your Smallpox or Duress with Hymn to Tourach, especially since you have this listed as a Casual Deck. Hymn, is one of the best Discard cards ever printed.

FireStorm4056 on [PRIMER] Death & Staxes: Competitive Meren EDH

1 week ago

spectrevr4

Not to worry! There are a lot of ways to speed things up. Looking at your list, here are a few things that I recommend:

  1. 1-drop mana dorks. Enough to be consistent with them in the early game. This is the surest way to speed up your clock and put you ahead of the table. Note that cards like Farhaven Elf are repeatable... but how often do you find yourself actually doing so? In my experience the tempo off a T1 Llanowar Elves is so much better than potentially getting a second land off Farhaven Elf. Most of the 1-drop dorks are quite cheap ($$), with Birds of Paradise topping things out at $4-ish. These will not only provide you with acceleration, but also can potentially replace higher-costed slots currently in your decklist (such as Into the Wilds, which has good long-term potential, but often you've already lost by that time). Even better, on later turns, dorks are cheap enough that you can still play them AND do something else useful - whereas if you play a Farhaven Elf, chances are that's all you're doing for the turn.
  2. Carefully evaluate engines that don't give you immediate return on investment. Black Market has big payoff potential but it doesn't do anything the turn it hits... there might be some other ways to build the deck that give you similar ramp but play out much quicker. Be creative, as it doesn't need to be a direct replacement. For example, Earthcraft and Cryptolith Rite are alternatives you might consider. They each cost 3 cmc less (so can be played earlier and don't take up a full mid-game turn) and make all your creatures IMMEDIATELY tap for mana (so no buildup required). With Meren + one non-dork on the board an Earthcraft is effectively free since they can immediately tap to generate two more mana. Again, the payout potential might not be as high as Black Market, but they hit a lot faster and (initially) harder.
  3. Don't rely on creatures for all of your removal. In my experience, Acidic Slime was almost always just a Nature's Claim for 5x the price... and it's a dead card for quite a long time due to its high cost. You should definitely still pack creatures with removal on them, but it's worth considering the best noncreature removal too (Abrupt Decay, etc). This is especially important when you are facing combo decks - often a single well-placed removal spell throws a wrench in all of their plans.
  4. How do the combo decks in your group win? Most of the mill combos I'm aware of rely heavily on artifacts, not only for the combo, but for ramping and card advantage. These types of combo decks are really, really weak to silver bullets like Null Rod, Damping Matrix, Pithing Needle, and Phyrexian Revoker. Paired with a few tutors you can land them reliably and often save the game without even having to think about much else. You already run some of the best tutors too so no real issues there! If decks are consistently winning on T3-4, then in most cases their plan is fragile to targeted removal or silver bullets. If you are running both then you will have a lot more ways to deal with these issues!
  5. Answering tron is tough if you restrict yourself to engine-based creature removal. My list has actually shifted away from most of the popular "kill" engines - note that I don't have The Abyss, Magus of the Abyss, Dictate of Erebos, etc. For the most part I pack a lot of targeted removal and Fleshbag Marauder effects to solve these problems... For example, I find the efficiency of a one-time Dismember is usually far better than hassling around with getting an Attrition engine setup - you might try a similar approach! My best reasoning is the following - you'll already have enough to do with creatures and Meren (it's not like you're lacking targets), so playing spell-based removal means you can do more per turn rather than have to decide on a single choice for your Meren trigger.
  6. Since we're playing stax/control, you have to take a long, hard look at every card that doesn't provide a strong boardstate advantage (card advantage, tempo, resource generation, etc) or hinder our opponents somehow. Verdurous Gearhulk stands out to me as something that doesn't really fit a "niche" - it is "good" but doesn't really play towards any plan of ours. So I question whether it is worth including. Compare him to something like Creakwood Liege, who can offer a similar boost to P/T on the board, but costs less and can generate a strong 3/3 critter each turn (to be used for combat, finisher, or sacrifice fodder).
  7. I'm not a huge fan of Death Cloud personally, it's just so expensive a price to pay for a symmetric effect. Pox and Smallpox are already in your list and very cost-effective - Death Cloud has always seemed to me like it cost just too much for what it offers.
  8. Clearly you are running Bitter Ordeal for a reason, and I would guess it's to answer the combos you've been facing :) I tend to prefer silver bullets like Null Rod (since they are widely useful regardless of opponent)... but if exiling combo pieces is the goal, might I suggest Sadistic Sacrament instead (sorry, card tags aren't working on this one for some reason)? It may not be the most efficient spell... but it is wicked fun to land against a combo player at the right time and a little more consistent than Bitter Ordeal :)

jeannieboef

This is something I plan to address, but haven't had the time to write up quite yet. Some of the answers you're looking for are in the replies I've made in the comments - I will add a section like this soon enough.

Mandalorian on Mono Black

1 week ago

ClockworkSwordfish, Shrieking Affliction is Racks 5-8

Liliana of the Veil is such a house in this deck but I understand the budget may not allow it, gotta mention it at least though.

Mutavault is a great alternate win condition if you need a creature without playing actual creatures which most 8 Rack decks don't. If you do play creatures then I would say Pack Rat or Bloodghast are about the only things worth running.

Smallpox is very good interaction and works well with Bloodghast

Thoughtseize is the best discard spell

Fatal Push>Doom blade

IoK, which someone already mentioned

Dakmor Salvage works very well with Ravens Crime

Collective Brutality

wonderboyrox on 8 rack

1 week ago

"Getting rid of the afflictions is a terrible idea. You need all 8 rack effects to win the game" is actually only true if Racks and Afflictions are your ONLY win con, and in making the changes I suggested.. they wouldn't be.

"Alt win condition: 4x Mutavault" Lol, hardly. Since when has anyone ever been able to say that a win con in any deck is a 2/2 creature with zero evasion? Not to mention the poor idea of adding colorless mana to a mono color deck that has minimum (in it's current state) 20 cards that you could otherwise play on turn 1 for a black mana.

"Quest for the Nihil Stone is a terrible top deck" Sure, I can agree with that, but then.. the point here isn't to win by top deck, is it? It's to ensure the consistency of the deck never has to rely on the lucky top decks. Dropping a Nihil Stone in the first 5 turns is 99% of the time better for you than a Shrieking Affliction when running a deck with this much hand disruption. Even IF worse case scenario, you draw one late game.. you can still see use out of it, thanks to my suggestion of running Master of the Feast.

"Also, why Liliana Vess over the best version of Liliana?" I've already answered that question.. but if you need me to repeat myself.. It fits his theme better, gives access to yet another win con, doesn't hurt his hand (Thus the whole point of dropping Smallpox), gives you access to a tutor on a stick (which is always nice in a deck with no card draw), and this would allow you to have both Liliana's on the field simultaneously limiting the chances he would ever have a dead draw. "...her ultimate is a game swinger" No more than Liliana Vess's ultimate.

At the end of the day, it'll come down to his personal taste anyway. But thanks for the reply!

TheDuggernaught on Gideon Pox

1 week ago

I normally don't like to run Path to Exile in Smallpox lists as it kind of negates the advantage you can generate from Smallpox. Instead, Condemn is normally my go to. But just a suggestion! I really like Gideon of the Trials in these types of lists. I have found him to be especially game breaking in lists with Death Cloud.

wonderboyrox on 8 rack

1 week ago

Okay, constructive criticism incoming:

After looking through your decklist, you have a pretty solid theme going on here. It's a take on a classic that has been around for a while. Unfortunately, with how low cost your discard spells are, and with no draw power in the deck and very few creatures, you'll be top decking in no time, leaving your end-game to chance.

Obviously your creature base is nearly non-existent. That's not always a bad thing, but in your case I think it is.. for two reasons. One, I don't know about you.. but when running decks like this I prefer to have a backup plan (an alt win con, if you will) for killing my opponent. And two, creatures will protect you from fast decks early game. A deck like this will have nearly no chance to win against Elves, Goblins, or the like.. due to speed and no creatures on the board to protect you.

Here is what I would do:

-4 Duress (The card is too limiting, especially after the first few turns have passed)

+4 Funeral Charm (Giving you access to the only instant speed discard spell in Modern, also, gives you a few other options.)

-2 Drown in Sorrow (Too slow, imo. Also could hurt a couple changes I am suggesting to the deck)

-2 Languish (Similar reasons as listed above)

+4 Fatal Push (Faster, and doesn't hurt your own creature base)

-4 Smallpox (Great card, but hurts you as much as it does your opponent. You don't want to be top decking sooner than you have to be.)

+4 Blackmail (Faster, also gives you potential access to discarding some of their manabase. Alternatively, you could run 4 Distress if you'd rather not give your opponent any control here.)

-4 Buried Ruin (With how much devotion your deck is giving to early game black, you can't afford to chance colorless mana early game. Also, this distracts from your overall goal. If they get rid of one of your The Racks, no sweat, that's what alt win cons are for.

-1 Urborg, Tomb of Yawgmoth (No reason to run this and potentially give some advantage to your opponent when you're mono black as it is.)

+3 Swamp (Slightly fixing your mana base)

-3 Ensnaring Bridge (Doesn't flow as well as I'd like.)

+4 Master of the Feast (Gives you access to an alt win con, with built in evasion AND forces your opponent to draw, giving you access to more cards you can force him/her to discard.

-3 Nyxathid (Nice card, but with no evasion, weak to chump blockers)

+4 Hypnotic Specter (Built in evasion, fits the theme better giving you access to discard on a stick. Also gives added bonus of possibly hitting your opponents lands. Alternatively, Guul Draz Specter could fit this slot as well.)

-4 Shrieking Affliction (Good card, but...)

+4 Quest for the Nihil Stone (...is slightly better, imo. Alternatively, you could run Liliana's Caress here.)

-1 Liliana of the Veil (Good card, but she hurts your hand, too)

+1 Liliana Vess (Fits your theme, gives you access to yet another win con, doesn't hurt your hand, gives you access to a tutor on a stick, and this would allow you to have both Liliana's on the field simultaneously.)

And of course, lastly.. you could throw in some Polluted Deltas or some Bloodstained Mires in place of some swamps for deck thinning, and would also fit well into having Fatal Push in the deck.

Overall this would give you a lower mana curve, in turn making your deck faster. It would give you access to alternate win conditions that still fit your theme. Would give you access to a few more creatures, giving you more early game protection. Would give you instant-speed discard. And would give you the ability in certain situations to affect your opponents mana base. I know these are a LOT of changes I am suggesting, but, even taking a few of them could help you out a lot.

Let me know what you think and if you end up using any of the suggestions!

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