Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land.
|Want (3)||Instinctive , gbaker40 , orkanik|
Printings View all
|Duel Decks: Nissa vs. Ob Nixilis (DDR)||Uncommon|
|2012 Core Set (M12)||Uncommon|
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
1 day ago
Sire Of Insanity is insanely good, and turns being ahead on the board into wins. Also quite inexpensive to purchase. Does great work when your deck plays from the graveyard
Terastodon is a 9/9 beater that solves 3 problems immediately. Also rather inexpensive to acquire. You can even nuke 3 of your own lands to get three 3/3's and one 9/9 for 18 swinging power on the field.
Protean Hulk isn't too expensive and is a fantastic choice if you have a creature based combo already in the deck.
Sheoldred, Whispering One is expensive to buy, but an absolute powerhouse in reanimator strategies. Sticking this on turn 3 can put you super far ahead.
Avatar of Woe can be great board control when reanimated early.
Massacre Wurm is about $2 after all the reprints, and while it isn't the best reanimation target, it can certainly bring the hurt for opponents.
Ancient Stone Idol is a 12/12 Trampler, no crazy effects but a massive beater that has a die trigger.
Most demons are decent choices. I'm a big fan of how Kuro, Pitlord can instantly clear a board, but his upkeep cost is kind of gross.
As far as budget reanimation cards, I'm a huge fan of Apprentice Necromancer for reanimation targets with ETB triggers. It works extremely well with Sun Titan, which is out of Korvold colors but a gross combo to be aware of nonetheless (Sun Tit ETB returns the Necro, the attack trigger returns something else too). I also like Life / Death which has lots of potential in Korvold (make lands into creatures, then sac creatures to draw tons of cards) outside of just reanimation. Animate Dead and Dance of the Dead are both inexpensive at around $5 and $10 respectively last I checked and are worth getting, they will be staples even in 100% optimized reanimator. Whisper, Blood Liturgist has nice use when you get Korvold sac triggers, but needs cheap token or reusable bodies to use consistently and is expensive to cast at 4 CMC. Victimize is a great card, but once again requires bodies on the field. Exhume is fast to cast but you usually want to pair it with graveyard removal or time it well. Dread Return is a useful card that does well with lots of bodies and can be used twice. Doomed Necromancer is great Korvold tech but slow at 3 CMC + summoning sick, usually activating on turn 4 or later.
Buried Alive is a phenomenal card that can enable reanimator strategies, a definite must-include.
Cheap discard outlets also help move fatties from your hand to the graveyard. I can recommend Putrid Imp as the GOAT, but also Tortured Existence, Wild Mongrel, Faithless Looting, Noose Constrictor and Fauna Shaman. You can also look to some one-time spells to help you discard, I recommend Collective Brutality and Smallpox especially. Bog Witch can work wonders in slower metas, but will be a cut when your deck gets more optimized.
4 days ago
Simian Spirit Guide into Crack the Earth is 2-for-1'ing yourself. Land + Crack the Earth is also 2-for-1'ing yourself. I see the appeal of Crack the Earth, but often times it won't be enough to truly bury an opponent's game plan. Smallpox is a much stronger card and there are more angles to exploit playing it i.e. not having a creature in play, or gaining benefit from the land/creature sac or the discard. Having Crack the Earth as a cornerstone of the deck with no card draw will be a recipe for falling behind game after game.
Consider white splash. Flagstones of Trokair lets you break parity on symmetrical land destruction like Smallpox. Also hitting a Fulminator Mage with a Gift of Immortality is a surefire way to wreak havoc on enemy lands, as well as handle swinging aggro decks that can easily play in the 1-2 mana range.
I really don't see the point in playing Blood Moon if you're going to be destroying lands as the focus.
1 week ago
Looks cool. You might like these: Dire Fleet Ravager, Baneful Omen, Magus of the Mirror, Repay in Kind, Sower of Discord, Sanguine Bond, Loyal Subordinate, Liliana's Specter, Syphon Mind, Noxious Toad (errata says he hits all opponents), Pox, Smallpox, Skull Storm, Scourge of the Skyclaves, Maddening Imp, Angel's Trumpet
4 weeks ago
I would suggest playing something like Chimeric Mass instead of Mutavault because if you have to sacrifice mutavault because of Smallpox then you might be putting yourself in a position to be unable to win the game.
What happens if your opponent uses Path to Exile or Surgical Extraction on Nether Spirit? You basically just have Liliana, the Last Hope ultimate and The Rack as the only ways to win. I wouldn't say you really want to be betting on your opponent having no way to deal with that.
Finally, I would suggest at least considering Tectonic Edge. You're running 4 Urborg, Tomb of Yawgmoth so tectonic edge is basically just going to be another swamp most of the time and it is better than Field of Ruin if the opponent has 4 or more lands. It also has good synergy with Inquisition of Kozilek.
1 month ago
Hi Balaam_ and thanks for the feedback.
And the next is.. Play Raven's Crime with retrace->discard Dakmor-> next turn dredge play Raven's Crime retrace again..
Do you suggest something else?
1 month ago
There're a few cards I think are cuttable. In EDH, you're often facing down three opponents (and 3x as many cards) -- so you need the most efficient cards possible. Consider cutting the least efficient cards you have. For the record, these are the ones I see as inefficient: Vorapede, Boneyard Mycodrax, Horn of Ramos (if you're considering symmetrical hate, like Collector Ouphe), Murder (which is only a 1-for-1 in a format where you start out facing 3x as many cards), Lifecraft Awakening...
I also realized I missed a suggestion. I feel like Murderous Rider is straight better than Ruinous Path; but again, you may want to consider many-for-ones like Ashes to Ashes, Smallpox, Innocent Blood... Just playtest and you'll see what's best for your deck. It's hard to make recommendations in abstractio.
2 months ago
I'd like to know how small amounts of land disruption does. Without BM or Magus, it seems like it's just Stone Rain effects. Is resolving one of those and then beating face enough to win the game, or are you relying on Moon effects to throttle the opponent? I like land destruction, but I don't quite understand how it works without jamming Armageddon or repeatable removal effects.
Also, thoughts on Smallpox in Modern Ponza? Is it worth running, or is it just bad?