Alloy Myr


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
New Phyrexia (NPH) Uncommon

Combos Browse all

Alloy Myr

Artifact Creature — Myr

T: Add one mana of any color to your mana pool.

Price & Acquistion Set Price Alerts




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Alloy Myr Discussion

MoonPlaysMtG on Put the Crack Down

4 days ago

Flyboarg thanks for the input! I like the idea of Ghostform I dunno why I was only looking at trample vs just going straight unblockable. Hedron Crawler isn't a bad idea either although I was thinking maybe Silver Myr & Iron Myr for colored mana. Maybe even Birds of Paradise or Llanowar Elves for 1 drop mana dorks. Alloy Myr also crossed my mind but I think a 3 drop for the mana might be too expensive as I need to get the equipment out at some point. =)

scotchtapedsleeves on Heavy Metal Bears

1 week ago

I like how you're using the weenies from Sidar Kondo of Jamuraa alongside Silas Renn, Seeker Adept's ability!

A couple creatures that I could recommend are Arcbound Overseer for an extra fatty that buffs, Big Game Hunter for removal, Gonti, Lord of Luxury for stealing things, Ravos, Soultender for some recursion (though he might not be such a good idea because of the buff), and Alloy Myr for some fixing.

Keep in mind that artifact creatures count for Silas Renn, Seeker Adept's ability, so you could bring back some really powerful cards!

I'd recommend taking out these cards because their power is slightly too high Vendilion Clique (you can get better effects with sorceries), Thalia, Heretic Cathar (the other enchantments that do the same thing are much harder to remove), and Notion Thief (he seems good but I'd still drop him, you'd use his ability but you can get more draw off of other sources.)

Thats all for now! Good luck building!

ersatz_olorin on Jalira? I hardly know her.

3 weeks ago

none of the Eldrazi titans work because they are legendary.

Genesis Chamber+Intruder Alarm+Silver Myr/Alloy Myr+Palladium Myr/Training Grounds=all of your creatures onto the battelfield

I made a Jalira deck that is equally casual that you might want to look at for ideas.

Profet93 on

1 month ago

Minamo, School at Water's Edge for Arcanis or politcs


Voltaic Key to go with your rocks or for politics?

Tezzeret the Seeker for tutoring?

Alloy Myr seems weak. Maybe replace with Palladium Myr?

Since you are running basalt monolith, a Rings of Brighthearth could help you combo if your playgroup is ok with that (I see you have deadeye and palinchron). Or the rings can work with your commander.

RazortoothMtg on More combo help!

3 months ago

Suns_Champion: Alloy Myr also works to power up Puppet Conjurer for infinite. Similar to Puppet Conjurer you also have Ghoulcaller Gisa, Lich Lord of Unx, and Myr Propagator,, although those last two are gonna need a lot of mana dorks. I can think of Leaden Myr, Silver Myr, Alloy Myr, Apprentice Wizard (if you have a producer it gets you to the for Propagator), Crystalline Crawler, Cultivator Drone (Propagator only), Gold Myr, Magus of the Coffers, Lotus Guardian (painfully expensive), Opaline Unicorn, Scuttlemutt, Vesper Ghoul (although limited), and Kozilek's Channeler.

Another possibility I forgot is Drana's Chosen. The cohort part is easy with Zur as the commander, just tutor Arcane Adaptation and you have another Ally and an infinite combo.

Myr Turbine could be great as well. After playing it, Zur tutors Animate Artifact, Ensoul Artifact, or Tezzeret's Touch and puts it on Turbine, which then goes infinite with Intruder Alarm. Same idea with Summoning Station and Throne of Empires

CynicalCzech on Murdering Metal (burn reanimate artifacts)

5 months ago

I like the idea of it. The only thing I am not too keen on is the one-ofs on some spells (especially creatures). It just feels a bit unreliable to me. I would probably replace the Torrential Gearhulk with two more copies of Sharding Sphinx? Also, I'd add at least one more Cloud Key? I would also drop Loxodon Warhammer for one more Cranial Plating. While the trample is good, it might be more beneficial to go ham on the buff plating gets from the other artifacts you have in the deck.

I'd also consider the following Myrs: Darksteel Myr, perfect target for attachments, once you cast it, it will be hard to get rid of; Alloy Myr/Palladium Myr, Silver Myr, Iron Myr, and Leaden Myr in case you need to fix your mana supply; Lodestone Myr, if you want that sweet, sweet trample; Myr Enforcer, because you will likely be able to cast it for free. There may be other useful Myrs too ...

Philigan87 on You can't afford my friendship

7 months ago

Just having a look at this now, Duggan.Got a fair few allies, but sadly not all of them!

Looks like you may be a couple dollars over budget too, so might have to make a replacement somewhere

Initial thoughts are lose the non-ally ramp creatures Avacyn's Pilgrim, Elves of Deep Shadow, Alloy Myr and to a lesser extent Joiner Adept (since her ability is quite special) and replace them with mana rocks, as artifacts can survive a board wipe much better.

You're probably also going to want to put in some more removal. Board wipes are tricky in heavily creature based decks, as you damage yourself as much as anyone else, but In Garruk's Wake or Plague Wind can provide the solutions you need. Another good wipe for you is Aligned Hedron Network, since most of your guys will be under 5 power.

Zendikar Resurgent might be a good shout for card draw and mana efficiency. Since you'll be playing regular creatures it's a reliable source of draw... although I haven't checked the price... even so you may not even want to put it in as there are probably more pressing options ahead of it.

Cheap removal like Angelic Purge or Journey to Nowhere might be good and perhaps even Oblivion Ring. You could really go with anything cheap, but a good guideline is usually 7-10 removal options (not including board wipes), however I see lots of your creatures can serve as forms of removal themselves, so you may not need to cut that much stuff?

The tricky part is knowing what to axe from the list, so I'll just see if I can short-list what I would consider to be the most redundant, or least efficient cards:

Felidar Guardian - More or less a one time effect unless you can reliably flicker him over and over again and for 4 mana you have better stuff to do.

Coralhelm Guide - The activated ability is quite costly, and usually in a smaller creatures deck you tend to be swinging wide rather than tall. Unblockability is attractive, but is it worth not including more removal for?

Tajuru Beastmaster - It's a good ability to be sure, but you need to be playing in lost and lots of allies pre-combat to make it worth it, and there are strictly better versions already in the deck. If you have to make a cut, perhaps this guy?

Eerie Interlude and Illusionist's Stratagem are good for re triggering etb's, no question, but I'd be more tempted to bring in some reliable removal instead.

Prismatic Geoscope - Reads very well, but even in a 3 color deck, it's hard to tease those basics out of the deck. You might end up paying for a 5 mana slow rock that only taps for 2 or 3, in which case Market Festival becomes a slightly better option. Generally speaking by the time you've manged to get one of each basic out, you'll already have more than enough mana.

Allied Reinforcements adds up in terms of mana efficiency, but that's all it does. If it cast at instant speed it would make a nice combat trick or instant rally trigger, but as a sorcery it's a little lackluster. One pop of two extra allies is nice, but I'd priorities some removal ahead of this, especially considering the volume of creatures you already have. I'd argue the same point to a lesser extent for Unified Front, but four simultaneous rally triggers, is nothing to sniff at on the other hand.

Also you can definitely afford to cut a couple of lands. 37 is usually what I would consider a max amount, but with your curve topping out at 6 mana cost (low for EDH) you could probably afford to go down to 35 if you needed to.

Stoneforge Masterwork a good card for this, if you end up having room, maybe not though?

That's about all my thoughts on this for now. The main thing is probably just more removal though. Other than that the prospect of all those stacking rally triggers looks really scary and intense! Nice job! =)

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