Accursed Witch


Infectious Curse  Flip


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Related Questions

Accursed Witch

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

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Cardhoarder (MTGO)

0.01 TIX $0.47 Foil


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Accursed Witch Discussion

Mannwulf on Cleric Army

1 month ago


Thank you for the card suggestions. A few that I'm not familiar with. Some I just recently acquired, but I haven't had a chance to update my deck yet.

What I'm doing with this deck is using the clerics to produce tokens and gain life. In some cases, such as Profane Prayers, use the number of clerics to do direct damage. The design of this deck does work, it's just a little slow. Which is why I asked for suggestions to make it faster. And what you said about cards being pricey, that is why I'm looking for alternatives. If I had the extra cash to spend I would have Gilded Lotus and Lotus Vale in my deck already.

There are cards that I could easily replace (such as Accursed Witch  Flip), but for the most part, the creatures I've chosen were chosen because of how they work or their power/toughness vs mana cost. An example, you suggested Fiend Hunter over Avacynian Missionaries  Flip. Well, for one mana more than what Fiend Hunter costs Avacynian Missionaries  Flip starts as a 3/3 and after transforming becomes a 4/4, then you get to add on the bonuses of the equipment. And if you have Neglected Heirloom  Flip (I know it isn't listed in my deck, but I plan on putting it in at some point) equipped on it, that bonus increases.

In this case, the mana cost reduction cards, would come in handy, and would work well with Edgewalker, which is already in my deck.

I am definitely going to look into some of the other cards you suggested. I liked the options they offered.

moxteamzirconia on Nightmares at hand

1 month ago

Ooooh Gonna need to grab some ice for that burn! In my opinion, you are mostly correct. Playing the first version of the deck, we did get stuck at 4 lands a few too many times so we added one. (baby steps.) Also we kept drawing too many disruption cards and not enough finishers. In almost every case we've boarded in all of our sweepers for game 2--Especially against Mardu Vehicles since Lost Legacy doesn't hit artifacts--so I do think that we need to add more to the main. Boy do I miss Languish.


Accursed Witch  Flip is the secret tech! In our latest version we've actually gone up to 3 witches and 3 Distended Mindbenders to consume them. So far only Declaration in Stone and Anguished Unmaking are the real blowouts, and we haven't really been seeing those cards against us too much. The Mindbenders and the Noxious Gearhulks seem to be enough to close out games much easier.

We will probably tweak the list again for rounds 3 and 4, as we're only halfway through testing right now. Daniel hasn't commented on the witches yet, but I'll make it a point to ask him about them before we record again...he might even be back this week.


STMS on Nightmares at hand

1 month ago

this is a good first draft but there are a few flaws. First you are going to need a few more lands, second you are going to need more sweepers. Dan has only been gone a few weeks and we are already sleeving up Accursed Witch  Flip

silomurphy on Prossh is an Asshole

1 month ago

I think Skullclamp most definitely goes in the main over either Accursed Witch  Flip or Omnath, Locus of Rage

Ubbo_Sathla on Accursed Witch Pauper EDH

1 month ago

This deck looks like a blast to play! In 1v1 matches it'll be a beast - a flipped Accursed Witch  Flip has great synergy with all of the targeted discard you're running.

As far as suggestions go, I can't help but feel that your land count is a bit low - I tend to stay around the 37 mark. I noticed that you're a bit sparse on draw spells, and black gets some of the best draw pauper has to offer; I run Sign in Blood, Night's Whisper, Succumb to Temptation, Phyrexian Rager, and Read the Bones in my own list.

Three cards in your list that seem a bit underwhelming to me are Last Caress, Contaminated Bond, and Reave Soul. The former seems too minor an effect, even with the cantrip. The Bond is a cool card, but most of the time I think it's a better idea to remove the threat entirely (if you dig the "slow drain" theme, I think the Contaminated Ground in your maybeboard would be better in this slot.) For myself, the sorcery speed of Reave Soul makes it less appealing - maybe something like Wring Flesh, Spinning Darkness, or Tendrils of Corruption would be worth considering? I also dig Viper's Kiss as "utility" removal.

Great deck, though! Pauper EDH is my new favorite format, as it tends to feel more like 'oldschool' magic.

Firebones675 on Grixis Curse Deck

2 months ago

Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. That's where boardwipes come in handy. If Damnation is out of budget, Crux of Fate works as does Blasphemous Act. I'd include atleast 2-3 boardwipes in the deck. As an added bonus since you can regenerate your commander it will likely be the only survivor on an empty board.

Also if you can get your hands on a copy, Sol Ring amazing and should be an auto-inclusion in most decks. Having 4 mana on turn 2 gives you a significant head start.

Hee are two other curse related creatures you might consider including: Accursed Witch  Flip and Bitterheart Witch. They work decently with your commander as well as they are creatures that you would want to sacrifice

Curse of Vengeance is another curse within your colors

Necromancer_master on Orzhov Control

2 months ago

Should I change Accursed Witch  Flip for Restoration Gearsmith?Let me know what you think!

RumAndCoke on Reckoning of Zurgo

2 months ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

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