Mind Rot

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common
Welcome Deck 2016 (W16) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common

Combos Browse all

Mind Rot

Sorcery

Target player discards two cards.

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KLD

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ORI

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Mind Rot Discussion

RedUndead40 on Best colors for a "2-for-1 ...

19 hours ago

I loooove value-based decks that overtake the game by gaining incremental advantage over my opponents.

So what are some of the best colors for self contained 2-for-1 cards?

At first I was thinking of a mono black deck running things like Wrench Mind, Gatekeeper of Malakir, Ravenous Chupacabra, Mind Rot, Liliana's Specter, Sign in Blood, etc.

Are there any other particular color combinations that I should look into? I generally prefer 2 colors since I don't own many shocks or fetches.

All tips appreciated!

Darth_Savage on b/r spicy discard

1 month ago

Hi downedhero,

First off welcome back. Your deck is close to two established archetypes 8 Rack and Hollow One. 8 Rack uses The Rack and Shrieking Affliction to dish out the pain along with a discard suite including Inquisition of Kozilek, Raven's Crime, Smallpox and Wrench Mind but rarely Dark Deal or Mind Rot as they are too slow for the format. The second deck I mentioned uses Hollow One and Flameblade Adept with Bloodghast and Flamewake Phoenix to take maximum advantage of your discards, for simplicities sake I'll link my Zombie Hollow one deck here and you can have a look.

As to particular suggestions, well first cut the previously mentioned Dark Deal and Mind Rot, in those five slots add 4x Wrench Mind and 1x Burning Inquiry, though you could have 4x Smallpox if you prefer. I'd also suggest you cut the 2x Incendiary Command and add one extra of Inquisition of Kozilek and Faithless Looting, or instead you could experiment with 2x Wheel of Fate or 2x Reforge the Soul. Lastly Underworld Dreams would almost always be better as another Liliana's Caress or Waste Not.

I hope this is of some help and have fun brewing your deck.

darthophage on Tymna Discard

1 month ago

Okay, so if this pairing, we are doing tempo things again, you're doing proactive hand destruction while I'm doing reactive permission, but we both get crushed pretty hard to if the board gets wiped. Living Death so you can tutor it for those matchups where we need to be expecting to get wrathed?

The way I think about discard is you-choose-what-they-discard is better than discard-at-random which is better than opponent-chooses-what-to-discard. You don't have to force them to discard everything, the right thing is enough. I'd run Cloak of Confusion over Mind Rot to make a one drop with evasion into a hypnotic spectre.

Pharika's Chosen -> Soltari Foot Soldier Do you still have this one? evasion better than death touch?

Go for the Throat -> Cull the Weak You're leaning really heavily into small creatures now and have a lot of powerful x spell and wincons that rely on quite a lot of mana, so it's likely you will have a creature to sac to power out an adNaus/hatred/hellfire/mindTwist. also useful for the turn you adnaus as a redundant dark ritual for a sickening dreams/collective brutality

how are you going to use Unearth and Reanimate here? small 1/1 flier fells bad to reanimate with these, maybe consider slotting Fellwar Stone, MindStone in to help out with the mana situation or the other cards named above?

Nefashu on Black + Green First Pauper Deck

1 month ago

Some improvements:

Grubbernaut on

2 months ago

Wrench Mind is almost always better than Mind Rot. If you want Mind Rot, Unburden is strictly better in this deck

Blackmail is also pretty limited in use. I'd go up to 4 Inquisition of Kozilek and 2x Raven's Crime, as it makes late game lands a live draw

Field of Ruin and Isolated Chapel seem out of place, too

Looks like fun! Cheers!

SPDgihter on Twilight Vampires

2 months ago

Vampire suggestion for drawing cards:

-Dusk Legion Zealot, 2 drop creature that draws you a crad, would be solid for early game card draw

-Champion of Dusk

-Twilight Prophet, not sure how quick ur deck can get to 10 permanents on board, give a shot maybe?

Discarding:

-Arterial Flow, since u r playing mono-black, this is no difference in terms of CMC and slightly better than Mind Rot

All cards above are from RIX that u seem missed out

kamelyan on

3 months ago

I like Arterial Flow - a Mind Rot with a four-life gap? Yes, please.

xyr0s on Mono Black Hailfire

3 months ago

Your winconditions on discard aren't very good. Mostly, you'll want to get your opponent to discard as much as possible, as early as possible, and that will often end up in playing discard spells first, and then wincons... and having the wincons matter little, as your opponent will avoid your discard by playing any card drawn right away (and then there is the whole "you can't make your opponent discard their topdeck" to consider). The Rack is a better way of closing out games.

Tron - only if you have ways to find it, but then you should also make something of it. And I don't think a card like Mind Shatter is "making something" of tron, since you wouldn't be able to cast it as anything better than Mind Rot until turn 5 or so, and by then most opponents don't have enough cards in hand to actually discard anything important. Anyway, the reason I'm not really believing in aggressive discard in a tron build, is that both strategies demand you to do certain things in the early game - tear apart your opponents hand, OR search for tron pieces. If you spend turn 1 playing Thoughtseize, you don't spend turn 1 playing Expedition Map, which means that in turn 2, you don't get to spend all your mana looking for another tron piece. And if you are building towards tron, you'll lack black mana for discard spells... and if you play black mana sources, you'll be missing tron pieces, and even with tutors it'll take forever to assemble tron.

Depending on budget, you could consider Ensnaring Bridge instead of at least some of the suggested removal.

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