|Commander / EDH||Legal|
Printings View all
|Core Set 2020 (M20)||Common|
|Core Set 2019 (M19)||Common|
|Welcome Deck 2016 (W16)||Common|
|Magic Origins (ORI)||Common|
|Dragons of Tarkir (DTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Target player discards two cards.
Mind Rot Discussion
1 month ago
Ignite N is a keyword for instants & sorceries as well as activated & triggered abilities of permanents. "N" can be any number which will be specified on each card that has it such as, "Ignite 1," "Ignite 2," "Ignite 3," etc.
To Ignite N you must exile N cards from your hand and/or nonland permanents you control facedown, then you draw a card for every two facedown cards you own in exile. Until the end of your next turn you may look at and play only one card exiled this way.
Ignite is intended to be another way for red to draw cards without breaking the color pie by merging concepts found in cards such as Light Up the Stage and Cathartic Reunion . Initially ignite starts out as a bad trade as you have to throw away 2 cards in order to draw 1 in return, but the more facedown cards you can accumulate in exile the more cards you'll be able to draw off of consecutive ignitions.
Ignite can be used outside of red too, for example in black there could be a three mana black sorcery that reads, "Target opponent Ignites 2." which would be comparable to cards such as Mind Rot and Doomfall . In this case the opponent would have to choose and exile 2 cards from their hand and/or nonland permanents they control facedown, however they would also cantrip afterwards and would be able to recast one of the two cards that was removed on their next turn.
Ignite can also be used as a drawback if a high ignite cost is added to a strong card like, "as an additional cost to cast this spell, Ignite 5." which would require that you have 5 resources to exile in order to cast the spell. Furthermore it can be used as a balanced effect as well that requires all players to ignite, such as an enchantment that reads; "At the beginning of your upkeep each player Ignites 2."
What are your thoughts? How sparingly or openly should an effect like this be used if implemented? Do you think this effect would work/fit better in another color? Should cards that feature Ignite be expensive or cheap to cast or should there be some other restriction to keep it from being too weak/over-powered?
6 months ago
Thanks for all the tips, already made a few changes to the deck now that I'm quite happy with. Still considering making more changes. I have now included Mind Stone and Basalt Monolith for more ramp. Also running Frantic Search , Careful Study and Ancient Excavation now.
I also added a few more lands that I can sack to get more value out of Crucible of Worlds , not looking to invest too much money in lands though because of the overall low impact of including those expensive lands ( Cabal Coffers being the only thing I might really want because of its high impact). Three sac lands was really not enough to justify Crucible of Worlds , honestly should've done something about that far sooner.
Going to consider putting Harvester of Souls in the deck, not going to invest in a Damnation however, a bit too expensive for what it does. More likely to run Life's Finale or Necromantic Selection instead if I feel like I need more boardwipes.
Wanted to mention why I run Unstable Obelisk . It's in the deck as a way for me to deal with non-creature permanents, it's more a removal spell that also acts as a mana-rock instead of the other way around. It's also a great bartering tool in my opinion (not to mention Ashes to Ashes is also kinda unattractive since I don't want to exile creatures, I'd rather have them die so I can Eternalize them with The Scarab God ).
I did end up cutting Soul Ransom , but the card was honestly used more to gain card advantage, I was totally fine with people discarding two and letting me draw two (basically Divination and Mind Rot for one card). You can even sack the creature in response to the discard, you still get the cards, but they don't get the creature back. Holding their commander hostage this way is in my opinion pretty good. If you don't draw cards off of it at least you get to have control of the creature, so win-win really (admittedly this card is way worse if they have cards they don't mind discarding in hand, but still, you at least draw two).
What I should've mentioned before is that I'm not too keen on running more tutors. Too many makes the deck too repetitive to play and more importantly, to play against. Friends have already complained about my life-drain combos being a bit much and happening too frequently.
Going infinite is not something I typically look to do either, which is why Gravecrawler is in the maybe section. I know he's incredible, but he kinda feels too easy to exploit, still on the fence about including him.
Overall thank you again for all your ideas, some of the changes you've suggested have helped already and I certainly have plenty of choices to consider now! Feeling a lot more con
6 months ago
Erebos, God of the Dead
would be a perfect fit here.
Gatekeeper of Malakir
are both high-devotion powerhouses. If you feel like shelling out the cash,
would be disgusting in here.
You could also use some more efficient and effective removal. Go for the Throat , Victim of Night , Fatal Push , and Hero's Downfall are all great options you have available to you. I'd look to play 6-8 pieces of removal in a deck like this.
If I were you, my changes to the deck would look something like this:
OUT: 1x Abhorrent Overlord , 1x Disciple of Phenax , 2x Korlash, Heir to Blackblade , 2x Squelching Leeches , 1x Barter in Blood , 1x Corrupt , 1x March of the Returned , 1x Mind Rot , 1x Sanguimancy , 1x Quag Sickness , 2x Sinister Possession , 1x Murder , and 1x Sands of Delirium .
IN: 3x Fatal Push , 3x Go for the Throat , 2x Erebos, God of the Dead , 2x Phyrexian Obliterator , 3x Gatekeeper of Malakir , and 3x Geralf's Messenger .
That's my take, anyway. Whatever you decide to do, good luck and have fun!
6 months ago
In my opinion you dont have enough discard for this in the list. 8 discard spells is not gonna cut through the huge amount of card advantage that's in standard, let alone guaranteeing you even get it out. I dont count davriel as a direct discard spell because he's also your wincon and won't be able to minus on him every turn.
I'd also add 4 ElderSpell to the sideboard for the Niv's and Dovin.
In general I think these changes would make your mana more consistently black, give you more consistent discard, and kind of rein in the list to focus on 1 thing. The goal of 8-rack/Pox/etc is to literally have them on 0 cards by turn 3 or so.
7 months ago
I'm not sure this deck can be cEDH, but here I go. Toxic Deluge , Natural State , Fatal Push , Dismember , Berserk , Beast Within , Bane of Progress . I'd pull Tangle Wire because it doesn't seem to be doing anything in this deck, as you want to cast your commander T2. Icy Manipulator is bad, and so is Mind Rot . I'd also pull Naturalize , Price of Fame , Blackmail , Despise , and Duress . Doom Blade is really awkward sometimes (I prefer Vendetta anyways), and I'd drop the Murder . For slowing down your opponents, I'd add Torpor Orb , Root Maze , Nether Void , No Mercy , Chalice of the Void , Grafdigger's Cage , Leyline of the Void . Maybe even Hum of the Radix . Just a point- Murderous Cut is better the more fetches you run Sorry about the long post, just really want this deck to work!
8 months ago
OK so I'd not been active on TO for a little while and after clearing up a bunch of notifications I popped over to my list of decks to find.... this nonsense:
- Anguished Unmaking
- Charcoal Diamond
- Cruel Edict
- Curious Obsession
- Curse of Chaos
- Dark Bargain
- Drag Under
- Drowner of Hope
- False Dawn
- Karona, False God CMDR
- Lost Legacy
- Mind Rot
- Mox Diamond
- One with Nothing
- Painful Lesson
- Threads of Disloyalty
- Totally Lost
- Utter End
I'd titled the list: "Lost".
Now. I'm pretty sure I've only stuck a 5c commander into the list because I had to put something, however, I now have no memory or idea what I was thinking of or where this was going - any thoughts on what my connection was!!??
8 months ago
Don't be afraid to put more than one copy of a good card(Namely Karn, Scion of Urza who is you win condition). Mind Rot Should definitely be taken out as it isn't a very good card in the first place and does nothing for your deck. Drill Bit could be replaced with Duress . Also I'd definitely switch Thought Collapse for more Sinister Sabotage as it fits your deck way more. Gate Colossus will also 9 out of 10 times be a 6 or 7 mana 8/8 so not great value, maybe add another surveiler instead.
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