|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Common|
|Welcome Deck 2016 (W16)||Common|
|Magic Origins (ORI)||Common|
|Dragons of Tarkir (DTK)||Common|
|Magic 2015 (M15)||Common|
|Magic 2014 (M14)||Common|
|Return to Ravnica (RTR)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|2011 Core Set (M11)||Common|
|Duels of the Planeswalkers (DPA)||Common|
|2010 Core Set (M10)||Common|
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Seventh Edition (7ED)||Common|
|Starter 1999 (S99)||Common|
|Portal Second Age (P02)||Common|
Combos Browse all
Target player discards two cards.
|Have (4)||Tiddilywinkus , rebelteddybear , Orypool , bfarber91|
|Want (13)||kodie53 , umbertobomba , VampSlayer , Deadpool155 , vashaclarens , king0fclubs , mlouden03 , smedlrg , Trupie , OutsideTheMox , sttmccln , sleepy104 , zgriffin1989|
Mind Rot Discussion
Duke.Fleed on Rats
2 weeks ago
There are a few options here. If you want to stay in mono black, you can look into dredge: Stinkweed Imp and Golgari Thug and Darkblast . In order to get these cards into your graveyard in the first place, you will need to include cards that allow you to discard. If you have the money for it: Collective Brutality is a fantastic way to do it. If budget is more of a concern then something like Dark Deal is ok but not great. You could always use Rotting Rats to make your self discard (its also fine if you mill it, since you can just unearth it).
One thing I just noticed is that you've got over 60 cards in the deck. It would probably be best if you kept to that 60 card minimum. This will increase the consistency of the deck overall. One way you could do this, if you like having a variety of different cards, is play a card like Mausoleum Secrets . This will allow you to just play one copy of niche cards like Distress , Liliana, Heretical Healer Flip, and Go for the Throat . You can also cut cards like Mind Rot and Ratcatcher (3 mana for that discard ability is too expensive, and 6 mana is definitely too expensive). If it were me though, I would just cut all the extraneous cards, not even bother with the Mausoleum Secrets and just focus on the rats.
If you wanted to do multi color (it will be more expensive though). I would recommend a few cards. Red-black is the route I would take. You get cards like Faithless Looting and Experimental Frenzy . The looting is good for dumping cards into your graveyard. Frenzy is a combo card that allows you to keep playing cards off the top of your library as long as you have mana (and as long as it isn't a second land). If you want to go the frenzy route, I would recommend Nykthos, Shrine to Nyx as a good way to make a bunch of mana and cast a bunch of rats. This is kind of a different way to play the deck and might be too muddy with the self mill plan. So I would either choose the mill or the frenzy plan.
If you like brewing decks, I host a deck brewing podcast. You can check out all the decks we've brewed on my tapped out page. If you want to listen to it, I'd greatly appreciate it. We are on iTunes (search: mtg Cold Brew) or on our website: mtgcoldbrew.buzzsprout.com
Let me know if you have more questions. This deck looks rad.
1 month ago
I would second the 'not enough land' comment from Hades above. I don't think you want to go as high as 40-42 lands but 37-38 is closer to what you'll want/need for a mana curve with a higher end. More mana rocks as well; Coldsteel Heart, Sol Ring, etc. Opaline Unicorn should probably be Darksteel Ingot or Commander's Sphere.
Sibsig Muckdraggers should be cut. If you need to get creatures back from the graveyard, I'd use Phyrexian Reclamation. I wouldn't worry about forcing in zombies for Shepherd of Rot, you just need it to ding opponents for 1 to cast your commander.
All Is Dust could work for you with the emphasis on Devoid creatures.
1 month ago
I do notice that you have this as a mono-black aggro deck, but I have noticed most of your creatures are on the higher tip of the scale for cmc. It is generally for a aggro deck to have a low cost, decks like that have a very fast pace to them in order to finish the game before the enemy board state gets too large for you to handle. I personally suggest the following for creatures: Diregraf Ghoul Cabal Evangel Hired Poisoner Rat Colony and finally Two-Headed Zombie
All of those creatures are below a total of 4 cmc, and you are able to have as many rat colony cards in a deck as you like, so they can compensate for the amount of creatures you have in the deck. Your land count does not need to be tampered with, 20-24 is the golden number for a 60 card deck.
A bit of aggression you can give to someone by spells rather than creatures can be from cards like Mind Rot or Duress, duress being you have that in already, both can be cheap but controlling what your opponent can play and draw.
Hopefully my contributions do assist in the long run, if not, its still my 2 cents.
1 month ago
2 months ago
Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride
Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...
The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.
Hope that helps and feel free to ask for any advice!
2 months ago
cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.
Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.
3 months ago
You should remove Dark Ritual and Hymn to Tourach or change the format to Legacy or Vintage. There really isn't anything in Modern that can replace Dark Ritual. You could swap Mind Rot in for Hymn to Tourach.
Consider Geth's Verdict for your sideboard - that can take care of Bogles and other hexproof/shroud and indestructibles.
3 months ago
I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.
Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!
Mind Rot occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.01%
All decks: 0.01%