Mind Rot


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common
Kaladesh (KLD) Common
Welcome Deck 2016 (W16) Common
Magic Origins (ORI) Common
Dragons of Tarkir (DTK) Common
Magic 2015 (M15) Common
Magic 2014 (M14) Common
Return to Ravnica (RTR) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
2011 Core Set (M11) Common
Duels of the Planeswalkers (DPA) Common
2010 Core Set (M10) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Seventh Edition (7ED) Common
Starter 1999 (S99) Common
Portal Second Age (P02) Common
Portal (POR) Common

Combos Browse all

Mind Rot


Target player discards two cards.

Price & Acquistion Set Price Alerts




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Mind Rot Discussion

hkhssweiss on zurgo needs your help

2 weeks ago


Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

BelugaWhale217 on zurgo needs your help

2 weeks ago

cards to remove (They either have no synergy or are kinda bad): Fleshbag Marauder, Resolute Archangel, Impale (replace with Hero's Downfall), Mind Rot, Repeating Barrage, Diabolic Edict (Replace with Doom Blade), Smelt (replace with Vandalblast), Pillar of Origins, and Arcane Encyclopedia.

Cards to Add: Mardu Banner, Rakdos Signet, Orzhov Signet, Boros Signet, Darksteel Plate, Whispersilk Cloak, Sigarda's Aid, Open the Armory, Chandra's Ignition, Darksteel Ingot, Fellwar Stone, Commander's Sphere, Command Tower, Tenza, Godo's Maul, Sunforger, Swords to Plowshares, Boros Charm, Crackling Doom, Mortify, Archetype of Aggression. I would also replace some basic lands with duals (http://www.mtglands.com/). Check EDHREC (https://edhrec.com/commanders/zurgo-helmsmasher) for more ideas.

kamarupa on Dark devotion

1 month ago

You should remove Dark Ritual and Hymn to Tourach or change the format to Legacy or Vintage. There really isn't anything in Modern that can replace Dark Ritual. You could swap Mind Rot in for Hymn to Tourach.

Lands you should consider: Mortuary Mire, Bojuka Bog, Scavenger Grounds, Cabal Stronghold

Consider Geth's Verdict for your sideboard - that can take care of Bogles and other hexproof/shroud and indestructibles.

Lavidicus on Help me out? Mono-black Zombie

1 month ago

I need some help deciding to remove some cards to make it 100 cards commander legal, it’s 105 right now.

Throw me some ideas to add or replace cards too. Feel free to criticize me, tell me if there should be changes. First time really trying to put a deck together. I think I’m having mana and creature cost issues? I’m not sure? Thanks!

From Dust

TypicalTimmy on Card creation challenge

1 month ago

Too bad Mind Rot is already a card name :c

Mental Decay


Undergrowth - Target opponent reveals a number of cards from their hand equal to the number of creatures in your graveyard. Choose one. They discard that card.


"No matter how strong the body is, the mind will likely give first." - Jace Beleren

Make us a new Dack Fayden.

His magic isn't really all that impressive, but he is a master thief. That's why his abilities are all about taking control of things in one way or another. Bare that in mind when designing him :)

TheSurgeon on Pillage and Burn

1 month ago

I don't know what your budget looks like, but I would suggest the following simply because of cost/effect improvement:

Thoughtseize or Inquisition of Kozilek for Duress

Wrench Mind or Mindstab for Mind Rot.

Zimmers_0 on

2 months ago

w33m4n So it didnt do so well against treasure control? I can sure add more discard, usually I use Plaguecrafter for that as I can just bring it back over and over but sure, more discard would help. Where you thinking something like Burglar Rat or actuall discard cards like Mind Rot, Duress, Divest, Vicious Rumors?

Kjartan on I'm an UB-asshole!

2 months ago

I really don't think Gnat Miser does enough. It's ability won't matter very often.

I also think Unsommon should be Vapor Snag. You plan to bounce your oppoenents cards more often than your own, right?

I also think Sink into Takenuma should go. It's a combo card. You don't have anything that benefits you from having extra cards in your hand, or from playing Swamps. So you don't have anything to combo with it. Wrench Mind, or even just Mind Rot would be much better.

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