|Commander / EDH||Legal|
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|Aether Revolt (AER)||Mythic Rare|
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Herald of Anguish
Creature — Demon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Anguish Discussion
2 days ago
polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub
4 days ago
As an aside, where is Inventors' Fair?
3 weeks ago
Hey there, I've been working on a similar list that utilises Herald of Anguish, Karn, Scion of Urza and Antiquities War as payoffs. These are obviously different decks, but I think the same line of thinking can be applied. I don't have a lot of time on my lunch break, so I'll probs doublepost with some more questions.
I think Sparring Construct is pretty medium as far as 1-drops go, its barely a card beyond T1 and T2, its going to get wiped by Chainwhirler, it's bad at blocking, its kinda crummy. Merchant's Dockhand gives you card selection late, especially when you're playing draw-go vs UWx/UB.
Tezzeret's Touch seems pretty medium in the deck with 22 creatures already, maybe out of the side for control? I think cards like Tezz himself are better for this role though.
Unsummon seems pretty useless when we have Push and Cast Down in our mainboard, probably better as Contempt/Deep Freeze, or even Duress.
I'll be back!
3 weeks ago
4 weeks ago
Thanks clayperce. It has been fun. Most of my matches with it on mtgo are only a game though. People either are salty from losing to it game one or playing it for a full match is 'beneath' their tier deck. Oh wells, I enjoy it still :). I even had a UB control player slow play me in game 2 to get the timeout win in game 3 by using every piece of removal in his hand despite me having way more than lethal, which wasn't cool but made me feel good that he was trying their best not to lose to such jank.
Phyrexian Scriptures is actually a really interesting option. Especially if you can time it to happen the turn before or the turn you make a bunch of 5/5s. the worst thing that can happen is the opponent have a bunch of chump blockers and you are stuck with a bunch of 'do nothing' artifacts. Golden Demise has been great as a one sided board wipe for my big attack or as a way to shrink their blockers so I at least win combat.
I am considering adding Zahid, Djinn of the Lamp as an alternate way to win and as a Lyra Dawnbringer blocker(That card just owns everything), and maybe maindecking some number of Herald of Anguish. The deck needs some bigger threats if it is ever to be more than just a meme deck. What are your thoughts?
4 weeks ago
1 month ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.