Herald of Anguish


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Mythic Rare

Combos Browse all

Herald of Anguish

Creature — Demon

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)


At the beginning of your end step, each opponent discards a card.

, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.

Price & Acquistion Set Price Alerts



Herald of Anguish Discussion

multimedia on U/W Tezzeret Control M19

2 days ago

Hey, interesting ideas. If you're right--I think you are about Bolas/Scarab midrange and red aggro still dominating Standard until rotation--why do you think that combining Tezzeret with Teferi is a winning strategy? Goblin Chainwhirler will be a part of both these dominating decks and Tezzeret gets wrecked by him.

I just don't think Tezzeret interacts well with Teferi. He seems really good with Karn, but not Teferi. Both Teferi and Tezzeret are the same CMC and Teferi is so much better for control. Two five drop Planeswalkers is not what control wants especially since Teferi is a control engine by himself without needing other cards (artifacts). If you think red aggro is still going to dominate then that's another reason not to play Tezzeret because this adds another five drop to the mana curve who's quite bad when facing Chainwhirler.

I suggest as a way to fight both these possible dominating decks--instead of adding Tezzeret--bring back Approach of the Second Sun. Play more Seal Away, Cast Out and Ixalan's Binding. Chainwhirler is keeping green at bay until post rotation making playing these enchantments safer. They're quite good at stopping Bolas and Scarab because enchantment removal is nonexistent in these decks. Post rotation could be much different and Reclamation Sage could wreck Azorius with lots of removal that's enchantments, but until rotation I think you're safe.

Tezzeret is the most interesting card in your deck. You have the right ideas with using Treasure Map  Flip and Fountain of Renewal with Tezzeret, but he wants a much more dedicated artifact strategy. This way you can consistently 0 him the turn he's played. Having a 5 loyalty Planeswalker and drawing two cards is good. Much better than a having a 1/1 flier and a 6 loyalty Planeswalker.

Dimir seems good with Tezzeret with more artifacts like Metalspinner's Puzzleknot, Sorcerous Spyglass, Walking Ballista, Fountain, Map. Cards that care about artifacts like Herald of Anguish, Tezzeret the Schemer, Sai, Master Thopterist, Contraband Kingpin, Metallic Rebuke, Battle at the Bridge and Karn. The problem is that Dimir is already occupied in Standard until rotation with midrange. There's no reason to play Dimir competitively with artifacts until rotation since midrange with Scarab is already proven to be dominate.

Dimir is a guild in Guilds of Ravnica--Azorius is not. Dimir will have support in the set and the entire current Dimir midrange deck except Contempt rotates out of Standard. This leaves an empty spot for a new Dimir strategy which hopefully the mana curve of Fountain/Map/Sai/Karn/Tezzeret can fill. Post rotation Azorius with removal as enchantments might be vulnerable to Reclamation Sage; if this is the case so will an artifact strategy with Tezzeret. Tezzeret is a great card to brew around for post rotation, but I think until rotation too many cards outmatch him.

akselodd on Guilt-Leaf (Needs Suggestions)

3 weeks ago

I would suggest cutting: (worst at the bottom)

  1. Scepter of Fugue. In my opinion it's too slow and not impactful enough but i can see why you would play it.

  2. Shrieking Affliction. It's simply too slow. Even if you get someone empty handed it's still just 3 life they are losing. That's not good enough.

  3. Rhys the Exiled. I think Rhys is okay. It's not explicitly a bad card it's just that you can in my opinion run better cards.

  4. Torment of Scarabs. As I've now said many times before, too slow with too little impact.

  5. Coercion. In my opinion, this is the worst card in the deck. it's extremely inefficient and can only be used once. should absolutely not be in the deck.

Now some cards i think should be in the deck: (worst at the bottom)

  1. Memory Jar. This is a amazing card in the nath deck. i know it's pricey but if you can afford it, you will not regret it. I mean it's five mana for 21 elves in a four player game with nath out.

  2. Beastmaster Ascension. It can potentially just win the game out of nowhere.

  3. Planar Void. This really wants to be Leyline of the Void but Planar Void is a hundreth of the cost of a leyline but still works about as well. Sure you have to exile your own cards but your deck has no discernable recurrsion in the first place.

  4. Arterial Flow. You don't care about the vampire part of it, you care that it's a three mana Unnerve.

  5. Herald of Anguish. I have to be honest. this card is not amazing but I just wanted you to atleast know about it. I loved slamming down this when i played my nath deck. At worst it usually makes people discard a card and then it eats a removal spell.

Some cards i think should be swapped: Gnarlroot Trapper > Elves of Deep Shadow. Simply better ramp.

Sheltering Word > Swiftfoot Boots. Better and more reliable protection.

Quirion Elves > Elvish Harbinger? I dunno. this feels like it's a upgrade but it's your deck.

Anyway I hope this helps with your deck!

w33m4n on Artifact Midrange

1 month ago

polity4life Inventors' Fair Not Necessary in here really. And being a more aggro style deck I'm not expecting to have 3 bodies on the field at the same time usually so he didn't get inclusion though it did get tested. So far in testing I always draw at least 2 wincon regularly so I don't feel the need to fetch. I'd rather fetch from graveyard via Sequestered Stash (originally) and now Memorial to Folly. Metallic Mimic is part of what sustains this deck for power. Helps to make that bottom end a little more survivable and always nice when Traxos, Scourge of Kroog Comes out just a lil bigger. Tested Herald of Anguish as well which was a wincon choice at one point but just not consistent enough to get out for cheap vs Traxos, Scourge of Kroog or Zahid, Djinn of the Lamp. Heart of Kiran was an original choice but with crew 3 its tough. Hence the Aethersphere Harvester. Crew 1 works with all bodies in the deck, still flying, and has ability to assign lifelink as needed in longer games. And can help feed it while fixing colors with Aether Hub

polity4life on Artifact Midrange

1 month ago

I have a similar deck. I found Costly Plunder to be really helpful, especially with Scrap Trawler out.

I wasn't really enamored with Metallic Mimic. It felt really bad to draw and play too often in my experience. I decided to give Heart of Kiran and Herald of Anguish main-board play.

As an aside, where is Inventors' Fair?

cerealkyra on Artifact Midrange

2 months ago

Hey there, I've been working on a similar list that utilises Herald of Anguish, Karn, Scion of Urza and Antiquities War as payoffs. These are obviously different decks, but I think the same line of thinking can be applied. I don't have a lot of time on my lunch break, so I'll probs doublepost with some more questions.

I think Sparring Construct is pretty medium as far as 1-drops go, its barely a card beyond T1 and T2, its going to get wiped by Chainwhirler, it's bad at blocking, its kinda crummy. Merchant's Dockhand gives you card selection late, especially when you're playing draw-go vs UWx/UB.

Tezzeret's Touch seems pretty medium in the deck with 22 creatures already, maybe out of the side for control? I think cards like Tezz himself are better for this role though.

Unsummon seems pretty useless when we have Push and Cast Down in our mainboard, probably better as Contempt/Deep Freeze, or even Duress.

I'll be back!

Cragon18 on War on Drugs(Antiquities)

2 months ago

Thanks clayperce. It has been fun. Most of my matches with it on mtgo are only a game though. People either are salty from losing to it game one or playing it for a full match is 'beneath' their tier deck. Oh wells, I enjoy it still :). I even had a UB control player slow play me in game 2 to get the timeout win in game 3 by using every piece of removal in his hand despite me having way more than lethal, which wasn't cool but made me feel good that he was trying their best not to lose to such jank.

Phyrexian Scriptures is actually a really interesting option. Especially if you can time it to happen the turn before or the turn you make a bunch of 5/5s. the worst thing that can happen is the opponent have a bunch of chump blockers and you are stuck with a bunch of 'do nothing' artifacts. Golden Demise has been great as a one sided board wipe for my big attack or as a way to shrink their blockers so I at least win combat.

I am considering adding Zahid, Djinn of the Lamp as an alternate way to win and as a Lyra Dawnbringer blocker(That card just owns everything), and maybe maindecking some number of Herald of Anguish. The deck needs some bigger threats if it is ever to be more than just a meme deck. What are your thoughts?

Thanks again!

ClockGear on Mono-Black Artifacts (Dominaria Standard)

2 months ago

@dusterGGG At the moment I am considering Herald of Anguish a bit, but he does die to phyrexian scriptures and also I think he might me too slow.

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