Herald of Anguish
Creature — Demon
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)
At the beginning of your end step, each opponent discards a card.
, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
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Herald of Anguish Discussion
1 hour ago
I would say if you want to run those creature cards your mana curve is a little all over the place you have 3xMarionette Master I would say lower this to two(2x) , Also take one of the Herald of Anguish out these are great ramp cards and big damage/win-con cards but you are trying to rush to get them out. You want to put some other creatures out to build a buffer see what your opponents deck is how they are playing, If you rush your big creatures out you may get them out early and sometimes you will win but then alot of the time you will get beat down before you can get them out or you will have to Sacrifice to many servo's to defend early game and they will not be as good because you haven't setup anything for them to work with.
Also Weaponcraft Enthusiast is great but this card is a great example of what I was talking about earlier in the post they are great to get servo's out but they are also in the spot to help defend early game aggro. IF your opponent attacks you and you got servo's then you will lose atleast 1-2 of the servo's you just made and your left with a 0/1 you can not split Fabricate it is all one way or the other just fyi. Also Battle at the Bridge is a good card but if the main point of your deck is to sac your servo's that means you may not have alot of servos maybe a few like 2-4 maybe depending on how the deck plays out what about Never / Return it does what Fatal push does it does cost a extra 2x mana and is slower being sorcery speed but it removes a target creature and deals with planeswalkers which is nice that way your are not depending on having servos and can just worry about sacing those to your creatures. I would say Glint-Sleeve Artisan is better than Weaponcraft Enthusiast in that spot it is one less servo but you get a better body creature and your deck should be making servo's anyways with all the options to make servo's.
Also not sure if you know Syndicate Trafficker is a great frontline creature his ability can be used any time at instant speed and it gives him a +1/+1 Counter not just till end of turn also it gives Indestructible until end of turn which lives through most destroy board wipes it is really hard to get a Indestructible creature off the board only ways is -1/-1 counters or a card that gives -/-*( example Yahenni's Expertise) until end of turn if a Indestructible creature has more negative counter on it than life points then it will die and send back to hand spells and cast counters etc... So the idea is to get a few tokens on the board then drop Syndicate Trafficker and immediately pump him for two or three depending on mana I like to give him at least 3-4 when I drop him. The way I like to play this is I drop Servo Schematic which makes a servo then when I have say two extra mana I drop Syndicate Trafficker and put two +1 counters, one of those counters is coming form Servo Schematic which when it dies makes another servo so you are making your creatures stronger and making servos at the same time maybe one counter and leave one mana up for a fatal push or to sac another servo on the opponents turn maybe trying to burn the Syndicate Trafficker this also pairs well with Marionette Master.
Also another idea Scrapheap Scrounger is another great card it cant block but you can keep bringing it back to the board by exiling another creature from your graveyard and it comes back to the battle field and it only cost Two mana good artifact to sac attack and bring back also goes with the idea of your deck also works with Marionette Master.
18 hours ago
I'd been running a WB servo deck that used Inspiring Statuary as well... I actually preferred it over Cryptolith Rite, as it can be tapped itself which essentially neutralises the extra 1 mana cost, and avoids the issue of summoning sickness, allowing you to tap the servos you've just created... plus it won't be rotating out of standard next month.
It was performing pretty well at FNMs, but I have currently removed it from my deck as it wasn't quite fast enough for the current meta.
Some cards I had been using that might be of use in your deck...
Sram's Expertise can help to speed up servo production.
Anointed Procession can be seriously powerful for servo production, especially in the late game (such as after a board wipe, which this sort of deck is rather susceptible to... on that note Heroic Intervention might be worth considering as well).
Battle at the Bridge works great with the Throne and doesn't need the rite/statuary to do so.
Herald of Anguish can be pretty handy, and again doesn't need the rite/statuary (although this would probably be more for post-rotation).
Torment of Hailfire this won me matches... it's already a powerful card, but when you can pump it up by tapping a load of creatures you can seriously cripple your opponent with it.
3 days ago
Maybe try Dusk / Dawn because the only creatures affected on your side are Kalitas and Herald of Anguish, the rest are too small or have indestructible. It could help against aggressive decks with loads of creatures :)
6 days ago
Second thing I am not sure where you are getting the energy from, are you meaning to say servo the deck generates no energy but generate servos Herald of Anguish has Improvise not yelling or saying your wrong just want to clear up what you see.
Third thing is as far as Fumigate I have Bontu's Last Reckoning I could add another I know the mana doesn't untap for a turn but I can cast it and still have mana free to pump creatures for a big attack after, but I do see what your saying I would be able to gain life, Right now I feel like the low cost seems better they have to rebuild and in most cases your creatures will still be standing because of Indestructible the mana not untapping does suck plz give me your thoughts on this.
1 week ago
Thanks SlavicGhaespar and Venomous08, I appreciate the advice! When I was building the deck, all the creatures that seemed the most useful were wizards so I kind of just ran with it. If you were thinking of me adding Coat of Arms or other similar cards, I'm not sure it's necessary or the direction I want to take the deck in. But if you have creatures in mind that you think would be better than any of the creatures I have, I would love to hear about them!
Herald of Anguish is definitely a card I've been considering, and I'll give it a try. I think Ulamog, the Infinite Gyre is worth considering too, but I feel it should be said that this combo kind of prevents me from even being able to mill myself (at least to lose this way) because I can't actually draw cards. I believe the rules say that if you would draw a card when there are no cards in your library, then you lose but it doesn't say much about revealing cards from the top of your library and putting them into your hand. Still, Ulamog could be useful if not just to shuffle my graveyard into my library to recover those cards and keep the card advantage going. Again, I appreciate the insight, and hope y'all are enjoying the C17 deckbuilding as much as I am!
1 week ago
1 week ago
I would add some copies of Hope of Ghirapur cheap artifact early and serves as a Silence when you need to ensure Herald of Anguish or Tezzeret the Schemer stick to the board full turn, or make it into the board vs. control.
2 weeks ago
Thanks for the suggestions !You're right about Herald of Anguish but Razaketh, the Foulblooded was my HOU Prerelease promo and i would have to purchase Herald of Anguish :/Marionette Master and Master Trinketeer seem great !I'll add a couple of Renegade Maps that I have lying around.I won't add Fatal Push but i do have Cast Out and Dusk / Dawn