Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks Anthology (DD3) Rare
Commander 2014 (C14) Rare
Duel Decks: Garruk vs. Liliana (DDD) Rare
Time Spiral "Timeshifted" (TSB) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Modern Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Oldschool 93/94 Legal
Block Constructed Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Bad Moon Discussion

MagicMarc on Halloween Deck Ideas

3 weeks ago

Just a few more; Season of the Witch, Black Cat, Bubbling Cauldron, Disturbed Burial, Desecrated Tomb, Reassembling Skeleton, Ghosts of the Damned, Haunted Crossroads,Gallows at Willow Hill, Bad Moon.

Can go to the gatherer and look for creature types like werewolf, zombie, scarecrow.

Or keywords like haunted, dead, grim, blood, etc.

ellie-is on Ellie's Rats

4 weeks ago

Massacar: Yeah, that's a good idea! I like it because with Bad Moon the damage it gets through blockers is pretty significant, but x3 should be enough. Ah, if only that 20th land could've been a Swarmyard, haha. I wish they'd reprint that, Time Spiral cards are so hard to come by where I live.

amicdeep on Dimir rogue

1 month ago

i've used mono b rogues at fnm and placed top 3 a couple of times with the list.

lessons learned, thoughtseize is just that good, being able to take away that key piece of removal was often the linchpin to winning games (it also works really well with new nighthawk)

i also used a third lord effect with Bad Moon, this often meant i was swinging with unblockable 4/3, which really helps when trying to close.

lastly rogues as a archetype is pretty proactive, reactive cards like remand work in fairies or ninjas but with rogues it tends to hurt more than help, id recommend Morsel Theft in that slot, (or if you really what a counter spell then Drown in the Loch )

lastly the artifacts, cloak and dagger is ok, but it dose mean your taking a turn off to play it and turn 2 is when you what a lord or bitterblossom copter is a little better, but the fact it does not trigger prowl and it doesn't get any buffs and almost everything in the deck is already a issue to block, it feel unnecessary.

cards i would consider are Distortion Strike (pumps and allows stinkdrinker to attack, and it dose this twice)

Rankle, Master of Pranks haste is great at the fact it can trade you fairy token for a combo piace while also acting as disruption and card draw is great .

Soaring Thought-Thief a solid lord and fairly easy to turn on in modern (i mean fetchlands flying everywhere), it also works well with i cmc hand disruption and fuels nighthawk

depending on build Earwig Squad, Brazen Borrower, Merfolk Windrobber may all be solid mb additions

Spell_Slam on Rathreos, God of the Colony

2 months ago

Living Death seems really good for your deck. It's both a board wipe and a reanimation spell for you. It gets even better with cards like Bojuka Bog, which you should definitely replace a swamp for.

In the same vein, Patriarch's Bidding will most likely get you a lot more targets than anyone else.

I think you could swap out Eldrazi Monument for Coat of Arms for insta-kills.

Marrow-Gnawer should be finding its way to the maindeck somewhere. Mirror Entity as well.

In terms of cuts, Bad Moon is not great, since just having another rat pumps the same amount of power. Same with Shared Triumph. If you care about toughness, great. If not, these are easy cuts. Lurrus seems a bit grindy for you and could be better served as more card draw or something.

TriusMalarky on None

3 months ago

I think Damnation's pretty good against an army of Zerg or Protoss, or I can Bad Moon the Zerg and get myself into a good position.

Fatal Push and Doom Blade, though. I think I'm fine unless I try to Go for the Throat a Colossus.

DreadKhan on Evasive Rogues

4 months ago

I feel like Oona's Prowler is probably the card to pull for the Enforcer, since it hasn't worked as well as I'd hoped with the discard sub-theme. I find in the rare case when I can shrink their hand, the Prowler feels quite effective, but when they have a mitt full of cards, it's a bad card. I think it'll go back to waiting for me to build a good deck that uses it to discard for 'free', at least once I get some Enforcers.

Yeah, the Enforcer could be used as a surprise blocker, even without it's threshold thing being satisfied if it's a 3/1 due to the cloak. Will be pulling Ashiok I suppose, and if I also ditch Oil, that could open up 3 card slots, which could allow for some Bad Moon to fit in without shrinking the creature base. Will have to think about the ratio of Cloak to Moon.

DreadKhan on Evasive Rogues

4 months ago

Yeah, Thieves' Guild Enforcer is going to go in, giving me some 1 drops, and that makes me wonder about Cloak and Dagger, which can be annoying, either being too narrow or still too small. Bad Moon might actually be more consistently useful, since I tend to go wide rather than tall, and though I love having Shroud on an Oona's Blackguard, I don't feel it consistently works out that way.

TCK_Green on Ayara, First of Locthwain

4 months ago

Zombie tribal, with pay-offs and ways to use the zombie token you mass? Interesting deck! I might be tempted to cut the demons in favour of Dreadhorde Invasion or Vizier of the Scorpion, but that's a personal preference :) (I'd also possibly make space for some catch-up cards like Patriarch's Bidding - it's good in black tribal!)

I'd probably put this around a 6-7 on the power level. It's strong, but you're going at a 'fair pace' (i.e. not cheating things out or hugely ramping) and are playing a 'fair deck' (i.e. creature-based not combo-based), which means that the table will probably stay around the same level during the game. If you didn't have some super-expensive cards in the deck (e.g. Bad Moon/Demonic Tutor) then I'd definitely put this as a 6 - as it stands, I'm calling it a 7!

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