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Black creatures get +1/+1.
Bad Moon Discussion
3 weeks ago
1 month ago
So the first card that comes to mind is Mindslicer . In Rakdos decks, you can typically tune your 99 to make you the king of top-decks; this is part of the reason reanimating Sire Of Insanity is such a brutal play in decks like Xantcha, Sleeper Agent .
You're likely to be sacrificing a whole butt-ton of creatures. I advise ways to exploit your guys dying: Dictate of Erebos or Grave Pact come readily to mind. Skullclamp is pretty busted if you're going to be sacrificing creatures anyways, and its especially good seeing as you're running Gravecrawler already.
Zombies is one of the oldest archetypes, and thus it has access to a LOT of tribal effects. Cemetery Reaper , Death Baron , Zombie Master , Undead Warchief , Lord of the Accursed and Lord of the Undead are all good ways to pump your team and/or give them extra abilities. (Depending on the meta, you may want to run Bad Moon as well.) Call to the Grave is really good if you can tune the deck to have 2 or fewer non-zombie creatures. Dark Salvation and Liliana's Mastery are both viable cards in this deck. Graveborn Muse is another good card draw engine next to Phyrexian Arena , which I see you're already running. Unholy Grotto gives you a measure of recursion over your zombies. Noxious Ghoul also comes to mind, as does Withered Wretch as a form of one-sided graveyard hate.
One common issue I've seen in a lot of EDH decks is the prevalence of 1-for-1 instant and sorceries. In a majority of EDH games, you're going to have 2-3 opponents, rather than just one; this means you are facing roughly 2-3 times as many cards as you yourself have access to. Cards like Dreadbore and Terminate are good in 1-on-1 formats like Modern, but in EDH I have frequently found them to just not be good enough. I advise you run cards like Fire Covenant , Ashes to Ashes , Volcanic Fallout or Toxic Deluge instead. These have the potential to take out several creatures at the cost of one card, leaving you up that many cards over your opponents.
On a related note, since most games of EDH are decided by card advantage, anything you can do to draw cards will always be welcome. Ambition's Cost , Night's Whisper and the like are good ways to refill your hand. Wheel of Fortune is another good card, but it's about $100 now, so... consider carefully. Light Up the Stage is another one to consider. While Rakdos is good at topdecking, managing to draw extra cards means it is more likely to hit.
Looting effects tend to be very good in zombie decks, which have access to graveyard recursion. Faithless Looting is essentially card advantage in your deck, because you can discard things like Gravecrawler at no cost. Similarly, I advise running a bigger reanimation package (supplementing your Animate Dead ) to get back fatties your opponents may have killed or you may have discarded. Reanimate , and Necromancy are good cards -- if you want to get spicy, Dance of the Dead is a card most people have never played against before, mostly because it isn't nearly as good as the other three. But I figured I'd mention it. Also, a bigger reanimation package means things like Entomb or Buried Alive become exponentially better.
With regard to planeswalkers, Liliana, Death's Majesty is a good card for any zombie deck.
With regard to your lands: I don't think Blighted Fen is very good, and Temple of the False God should be replaced with Ancient Tomb if at all possible. If you want good utility lands that can kill pesky creatures, I advise Blast Zone . If you are able, I advise running Bloodstained Mire and/or the off-color fetches in order to grab your Blood Crypt or Smoldering Marsh . These fetches are in effect extra dual lands.
If you have a lot of recursion, which I see you do in things like Phyrexian Reclamation , you may have luck with pox-style cards. Pox is one of the most brutal cards to resolve in EDH, and Smallpox and Innocent Blood also can be played to great effect. Note that these get around hexproof, shroud and indestructible.
Depending on how hateful your meta is, you may want to consider some pretty mean red cards. Changing your land base slightly will give you access to Blood Moon , Magus of the Moon and Ruination , while Price of Glory will make people think twice about casting counter-magic. If your meta is as blue-heavy as mine, Pyroblast and Red Elemental Blast are also fine considerations. If you end up running a lot of lord effects, you may want to consider Pyroclasm or Anger of the Gods , as your guys won't die if they're big enough. Possibility Storm is a good way to disrupt combo players -- I should know, as I play Storm in cEDH.
Because black has literally only one card designed to destroy artifacts ( Gate to Phyrexia ), red is a welcome addition to the team. By Force is a favorite of mine, but Shattering Spree , Vandalblast and Shatterstorm are also good ideas.
Rocks are great in EDH, especially if they're only 1 or 2 mana. I advise Talisman of Indulgence to replace Rakdos Locket and Mind Stone to replace Commander's Sphere . Coldsteel Heart is good as well, though it enters tapped, just like Charcoal Diamond and Fire Diamond . Thought Vessel is also worth considering.
Good luck with deck building!
1 month ago
As a general rule, adding things to slow your opponents down is a good way to start taking a deck to the next level. Idk how much search your meta has, but Ashiok, Dream Render works wonders against enemy tutors while also providing a level of graveyard hate.
Liliana, Death's Majesty is well under $10 and should be strongly considered for any zombie deck.
Unholy Grotto is a utility land you might be interested in, as it provides some recursion for your zombies.
You also seem to be relatively light on card draw or selection. Ponder , Preordain and Brainstorm are all good cantrips, especially if conjoined with shuffle effects like Evolving Wilds or Terramorphic Expanse . Personally, I like Night's Whisper and Chart a Course as two-for-ones, but I see you're running Phyrexian Arena ; that is a solid permanent which produces card advantage. Graveborn Muse is also a similar consideration, although the life loss may need to be countered by a Whip of Erebos or the like. In a similar vein, something like Slate of Ancestry may work well with the token-producers you have; Curse of Disturbance seems a good consideration to add to the token-package. It's worth noting that a large majority of EDH games are decided by card advantage.
I'm not sure how well Crypt of Agadeem works; I've had poor results with it. You may want to just run a basic land instead.
The Undermine slot is likely better served with Sinister Sabotage . In a format with 40 life, making an opponent lose 3 life is equivalent to draining them 1.5 life in a 20 life format. In all likelihood, you may just want the ability to filter your draws or (ideally) to bin a zombie, then cast it from the graveyard with Gisa and Geralf without needing to worry about wasting a draw on it.
I've also not had good experience with 3-mana artifact mana-producers. I suggest Dimir Signet and Talisman of Dominance instead of Mana Geode and Chromatic Lantern . Chromatic Lantern really only becomes strictly necessary in 4- or 5-color decks, and since you're 2, it seems superfluous.
I always like seeing a list with Exquisite Blood in it; you should run Sanguine Bond as well, as these two together produce an auto-win. Also, if you put a way to grant lifelink (such as the aforementioned Whip of Erebos ), Sanguine Bond begins to act as a pseudo damage-doubler.
Depending on your meta and whether there are other creature-based black decks, Bad Moon may be a good insert as an anthem effect. Similarly, barring an over-abundance of artifact decks, you may want to include Ashes to Ashes as a two-for-one removal spell.
Since UMA came out, Entomb is only a few dollars; Buried Alive acts similarly. So I advise adding that, as well as reanimation effects like Animate Dead , Necromancy or Reanimate . Being able to produce a Grave Titan turn two is always a massive plus. But don't feel limited to just Grave Titan , though; things like Helldozer are good reanimation targets as well. If you just want big, black fatties, Massacre Wurm and Phyrexian Obliterator are two of my favorites (though they're relatively expensive).
Good luck with the zombies. The living dead are bosses.
2 months ago
3 months ago
Attrition Free sac outlets are better.
Buried Alive Significantly reduced need for creature tutors.
Chainer, Dementia Master Liliana is more focused towards the discard aspect I want.
Curse of Disturbance With fewer creatures comes less value out of this cycle of curses
Entomb Less need for creature tutors.
Fellwar Stone Lower curve means that I want to be using mana more efficiently, as opposed to tapping out on 2 to ramp.
Gray Merchant of Asphodel less overall devotion with the reduced creature count
Lightning Greaves Fewer creatures to protect in this version
Scythe Specter Too slow for this type of effect, the idea is to get rid of all opponent's hands as fast as possible and to keep them empty.
Stitcher's Supplier Less graveyard focus now, I dont need the self mill as much.
Victimize There just aren't enough good targets for this spell to be useful.
Liliana Vess More Discard, yay, also, more tutors.
Animate Dead the replacement for victimize, grabs one very important creature.
Razaketh, the Foulblooded More tutors!
Sensei's Divining Top Card selection is great.
Phyrexian Arena More consistent card draw.
Vampiric Tutor And even more tutors.
3 months ago
She's currently in the batters box of decks I have started buying cards for even though I haven't decided on a final design.
First question. What is your opinion of running one-off ramp like Mana Geyser and Cabal Ritual to get you to the point where you can actually cast Insurrection ? It seems like the most Game Over card in the deck but I'd imagine actually getting to the point of casting it doesn't happen too often.
Second. I'm really iffy about relying on combat damage to win the game. Maybe it's just the meta I'm running in but unless Craterhoof of Triumph of the Hordes is involved I don't often see games ending because 3 people had their life total reduced to zero. I guess what I'm asking is, what is the finishing power of the deck? Would cards like Hatred or Grafted Exoskeleton possibly be good includes?
Third. How would the deck perform in a creature light meta? Tribal is the exception and not the rule around these parts and there are a lot of games I'll be playing against 2 or maybe even three decks that run below 20 creatures. In a lot of cases less.
Fourth: What would you think about shifting the ramp from artifacts heavy to mana dork heavy? My thinking here is that more bodies would help push the aggro once you've sufficiently ramped and could be sacced to an Altar for casting big spells. It would also enable running a bunch of mass artifact hate to attack other people's ramp.
Fifth: This sort of ties into the last one. How hard is it to get sufficient amounts of the colours you need? Because I'd like to go much heavier on basics and run non-basic hate like Bad Moon Ruination Magus of the Moon and Back to Basics . It's frowned on in some circles (not mine, but some) to go after lands but this strikes me as the perfect deck to mess with people's mana supply once you have a nice board state going.
4 months ago
Some Humble Recommendations
Don't forget Cemetery Reaper , Cryptbreaker , Havengul Lich , Prized Amalgam , Risen Executioner , Wonder , Tidehollow Sculler , Zombie Master , Graveborn Muse , and, if the $$ is still right : Mikaeus, the Unhallowed , and Sidisi, Undead Vizier .
- Buried Alive (Big One)
- Coat of Arms (Also Big)
- Vanquisher's Banner
- Graf Harvest
- Necromancer's Stockpile
- Cathars' Crusade (probably)
- Unconventional Tactics (better than it looks)
- Bad Moon
- Altar of Dementia
- Stitch Together
- Mind Shatter (why the fk not)
- Patriarch's Bidding (again if you down with the $$)
- Anguished Unmaking
Stuff to Drop
Duke.Fleed on Rats
5 months ago
i like the idea of using immortal servitude to get a bunch of rats. I dont think you need all the discard. Maybe more cards focused on milling your own library so you can get them with a big servitude. I would also forget the plainswalkers. and the obelisk seems like overkill.
Bad Moon seems good here
Bad Moon occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%