|Commander / EDH||Legal|
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|Duel Decks: Blessed vs Cursed||Uncommon|
|Duel Decks: Divine vs. Demonic||Uncommon|
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Barter in Blood
Each player sacrifices two creatures.
Price & Acquistion Set Price Alerts
Barter in Blood Discussion
2 weeks ago
4 weeks ago
I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.
Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.
In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.
So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.
4 weeks ago
What a fun deck! Some cards that popped into my head when I looked through it (in no particular order): Nephalia Academy, Font of Mythos, Horn of Greed, Plague Wind, Barter in Blood, Necromantic Summons, Necrotic Plague, Torment of Hailfire, Torment of Scarabs, Yahenni's Expertise, Corrupt, Nightmare Incursion, and Pestilence.
I think the Font or the Horn could work especially well. Everything else is just something to consider if you find a need for more of a certain mechanic, since they're all covered by other cards in your deck. Sorry if you've already debated some of these. Great work!
4 weeks ago
Been playtesting a lot and made already some changes which were suggested here:
Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.
Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.
Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.
Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D
And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)
In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?
4 weeks ago
I have made a creatureless black deck before and it played surprisingly well. So I will share what cards I found to be most useful to me. First suggestion is Innocent Blood which makes everyone sacrifices a creature for 1 black which is great value. Second is Tyrant's Choice another low cost option that let's you hurt them or force more sacrifice which is fun in a 1 v 1. Third suggestion is Barter in Blood a little more expensive but it can be a back breaker in the right instance. Fourth one you can consider is Consuming Vapors sacrifices + life gain + rebound so it comes back the next turn also. Fifth suggestion would be Torment of Hailfire just plain nasty if you can pump alot into it. Smallpox can be terrible slow down following an innocent blood early on and that is super useful agains aggro. Another life gain/sac option is Blood Tribute it's similar to consuming vapors except it's one cheaper and doesn't have rebound. Lastly is Death Cloud which is smallpox on steroids. Anyway that's my two sense worth take it or leave it. Ultimately it's upto you to decide. I hope I have been helpful. Either way I like this deck +1 from me.
1 month ago
I'm not sure I like the amount of auras included. They work counter to Wydwen's biggest strength, her return to hand ability. Cards like Open Into Wonder, Artful Dodge, Slip Through Space, Taigam’s Strike, & Shadow Rift don't have the lasting impact, but can also fuel the addition wincon of Rise from the Tides or Runechanter's Pike.
Consume the Meek is another good, cheap sweeper, and an instant. Its listed at nearly .$50 here but I'm seeing a lot of $.20 copies on tcgplayer. Barter in Blood/Innocent Blood doesn't hurt the player either, b/c there's so few creatures and Wydwen can save herself.
1 month ago
Considering your deck's theme, I'd suggest making the following cuts:
- Abhorrent Overlord; there are cheaper ways to generate tokens
- Blood Tyrant; nice creature but doesn't seem to fit in this deck's theme
- Malfegor; this fits better into a Nekusar wheel-deck
- Prince of Thralls; expensive to cast and most players will pay the three life anyway if they think you're getting something that makes you too strong.
- Rakshasa Gravecaller; too expensive CMC for what it does.
- Rune-Scarred Demon; tutoring is always nice, but there are cheaper ways to do this; consider adding Beseech the Queen instead.
- Sepulchral Primordial; nice but imho too expensive to cast for what it does.
- Triskelion; sure, it goes infinite with Mikaeus, the Unhallowed on the table. But every player in the world knows this and as soon as either Mikaeus or Trisk enters the field, you can be pretty sure every player using blue or red will have counterspells waiting for the other half of the combo. Even worse, opponents will often let you use your tutors to get the other half of the combo, and then counter your casting of the combo piece; which results in you losing your tutor for nothing.
As for additions:
- Burnished Hart and Solemn Simulacrum; much needed ramp for this color combination;
- Gravecrawler; bit expensive to buy, but very handy considering your sac theme;
- Cemetery Reaper; pours on GY-hate, gives all your zombies a bonus AND produces relatively cheap tokens, what more could you ask for?
- Lich Lord of Unx; nice token generator;
- Nightscape Familiar; nice, cheap utility creature that you can regenerate;
- Undead Alchemist; more GY-hate and another nice token generator to boot.
- Kalitas, Traitor of Ghet; one of the best creatures you could add, but he's a bit expensive ...
- Lord of the Undead; also a bit expensive, but the bonus and that recursion could really be worth it.
While we're on the topic of getting more bang for your buck, I'd also suggest getting rid of all of your sorceries, except for Chainer's Edict and Diabolic Tutor. In their stead I'd suggest some cheap counterspells and removal, Barter in Blood and some more zombie-token generator spells like Syphon Flesh and Dark Salvation. Also, add some more ramp if you can, like Commander's Sphere.
1 month ago
I'm not sure how useful those pinpoint discard spells will be late game. Once the opponent's hand is empty, most of your cards are dead. Some discard cards like Brain Pry can replace themselves once the opponent has an empty hand. Or, something like Call the Bloodline or Pack Rat can make your discard spells do something else once the opponent is empty handed.
Since you're using Liliana's Caress and Abyssal Nocturnus, you might consider Dark Deal to deliver some damage, while still leaving them with cards in hand for a followup Mind Sludge. Don't forget to Dream Salvage or Geth's Grimoire if you do.
Replace your Mind Rot with Stupor, if you can. I'd play Megrim over Liliana's caress, since Megrim can damage opponents' planeswalkers if needed, but that's just personal preference. For removal, I'm a big fan of Devour in Shadow.
Anyway...for your sideboard, Relic of Progenitus or the cheaper Scrabbling Claws to stop those graveyard hijinks. Either Pithing Needle or the cheaper Damping Matrix can stop some activated abilities. I'd put in some Poor Man's Damnation Barter in Blood, Languish or Consume the Meek to stop critter strategies. To break combos, a card like Memoricide or Cranial Extraction.