|Commander / EDH||Legal|
Printings View all
|Duel Decks: Blessed vs Cursed (DDQ)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Avacyn Restored (AVR)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
Combos Browse all
Barter in Blood
Each player sacrifices two creatures.
Price & Acquistion Set Price Alerts
|Have (7)||PTsmitty , sombrevivo , ironax , Mousemke , ZombieFood , TrackerD , frederiklw|
Barter in Blood Discussion
1 week ago
This is actually a really sweet idea for a deck - especially with the tokens dying and triggering Vela! I'll mention a few things for you to think about:
In any Eldrazi deck, the mana base is going to be really important. A lot of the lands you have in currently can be replaced with better cards. In addition, you don't need as many colorless only sources as you have very few cards that require . I will refer you to my go to deck helper http://manabasecrafter.com/ which helps me cover all the bases (heh).
Another issue I see is a lack of draw in the deck. If you play it as is you will probably find that you're hitting the mana you need with nothing to follow up. Cut ~5 creatures and add generic blue draw spells (Fact or Fiction, Deep Analysis, ect) to increase your deck's consistency. Don't be afraid to add a few bigger draw spells like Stroke of Genius and Recurring Insight as well, you're going to have the mana for it!
Last but not least, you should revisit your removal spells (counterspells/destroy target X). Black is the best color in MTG for destruction and you could do some more digging to find some really nice stuff - for example switching out Ultimate Price for Barter in Blood. As for counterspells, If you're wanting to stay on theme with the Eldrazi keep the ones you have, but there strictly better counter spells such as Mana Leak and plain ol' Counterspell.
All in all, a great idea that just needs some refining - best of luck with the deck!
1 month ago
Depending on how reliant you want to be on your commander, the deck might benefit from taking out a few of the creatures. Traximundar, Oblivion Sower, and Baleful Strix, while good cards, don't really advance the strategy of casting large instants/sorceries. If you were to take the creature count down to below 10, I think your deck would run a lot smoother in terms of consistently hitting instants/sorceries with Jeleva, Nephalia's Scourge.
Another suggestion, it might be good to run a few "each player sacrifices a creature" type of effects such as Smallpox, Tyrant's Choice, Reign of the Pit, Capital Punishment, and/or Barter in Blood. If nothing else, these will give you "outs" with Jeleva that will allow you to sacrifice her when there are no more instants/sorceries exiled under her.
1 month ago
erto on Zubera combo
1 month ago
2 months ago
2 months ago
I would not run more than 2 Cruel Reality, it is super expensive to cast so you really don't want to see it early in the game and you have a way to fetch and cheat it into play with Bitterheart Witch.
Your deck is extremely slow, you're running way too many mana intensive cards. Modern is a very fast format with games often ending by turn 4, so i would recommend lowering your mana curve. Noxious Gearhulk is too expensive for what it does, Shriekmaw CMC is way to high for a 3/2 creature and it'ss ETB effect is subpar for the evoke cost, Barter in Blood is just not a good card and Bearer of Silence can't block and you need to be defensive on the early game to survive until you can cast your curses and Bitterheart Witches.
In order to survive the early game you need cheap removal, Victim of Night, Doom Blade, Disfigure, Dismember, Bone Splinters, Grasp of Darkness and Hero's Downfall are good options, more cheap hand disruption can also help you get to the late game, Inquisition of Kozilek and Thoughtseize are the best at this.
So keep the witches and the curses, cut the expensive creatures for removal and cheaper creatures and you will have a much better deck.
3 months ago
What a fun deck! Some cards that popped into my head when I looked through it (in no particular order): Nephalia Academy, Font of Mythos, Horn of Greed, Plague Wind, Barter in Blood, Necromantic Summons, Necrotic Plague, Torment of Hailfire, Torment of Scarabs, Yahenni's Expertise, Corrupt, Nightmare Incursion, and Pestilence.
I think the Font or the Horn could work especially well. Everything else is just something to consider if you find a need for more of a certain mechanic, since they're all covered by other cards in your deck. Sorry if you've already debated some of these. Great work!
3 months ago
Been playtesting a lot and made already some changes which were suggested here:
Dreamborn Muse : Awesome card, even lategame just awesome. The mill is exactly what you need and even with a lot of GY hate there will always be stuff to exile an get back.
Illusionist's Bracers: Dropped Rings for this one cause it comes for free and often is forgotten because its just an Equipment. For me the cheaper and suprisinigly stronger card.
Shepherd of Rot: Had him online but he only puts a clock on the game cause I will drain myself with. Lost 2 games because of him because of some crazy Creature Pump on the other side with added up with my Shepherd. Went for Noxious Ghoul instead.
Bloodchief Ascension: In combination with Dreamborn Muse brutal card, ou will need a Counterspell for both to keep them alive a little bit. Can win games a little bit dirty but for the fun for it I will play it as long is I am allowed in my playgroup :D
And totally agree on Fleshbag Marauder - but I only like him at max turn 5. Otherwise they will be stuff there that people won't mind sacing (Tokens)
In my opinion the deck needs at least 2-3 cards of direct card removal to get little more control over the overall board situation. Mutilate / Go for the Throat // Barter in Blood may be worth a shot?