Spells you control have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as the spell without paying their mana costs. Put the rest on the bottom of your library.)
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Combos Browse all
- Relentless Rats + Thrumming Stone
- Shadowborn Apostle + Thrumming Stone
- Aetherflux Reservoir + Persistent Petitioners + Thrumming Stone
|Commander / EDH||Legal|
Latest Decks as Commander
Thrumming Stone Discussion
1 week ago
I do like the combo, and I like the deck build.
Juuluk, if you post the deck to T/O you could link it which would help people provide suggestions as well as the good stuff suggested already.
1 week ago
First, I'm stealing Mortuary-Succession combo for my Korvold. And adding Deathrender because Korvold's a piece in that loop.
Personally, in sac decks you don't want to use too many instants/sorceries. You should really attempt to assemble some Persist combos, with cards like Rhythm of the Wild and Grumgully, the Generous, Melira and a sac outlet. You can probably get 3-5 sac outlets and 3+ Persist disablers, as well as a good handful of Persist creatures, of which Rendclaw Trow and Scuzzback Marauders are best as they can also be used with with Mortuary-Succession loop. Add some black ones though.
Then, you could run Commune with the Gods which, although a 1-of, hits every single one of your main combo pieces in the deck.
I don't know how much ramp you're running, but you can get to about 4 1-mana dorks(more if you want ones that sac themselves to add mana) and a good 3-6 2-mana rocks, although dorks are better here because you can sacrifice them. I'd use Sakura-Tribe Elder as a great one.
Also, if you're using Succession, get a few Relentless Rats or Rat Colony. Also Seven Dwarves. Add Thrumming Stone, and basically make sure that most of your deck is either ramp, Rats or Combo pieces. Mostly because it's funny and gives Succession another use other than combo.
1 month ago
casual_competitive thanks for the upvote!
Unsure why Mesmeric Orb didn't make the cut. It is, after all, one of my favorite mill cards to use. I may remove the Thrumming Stone mechanic and focus more on the static mill and counterspells. This will give me room for a few more wanted considerations:
And perhaps a couple Jaces I have sitting in my collection unused.
Look for an update soon, and play hard, friends.
2 months ago
Hi, +1 because rats :) i feel like you're missing a lot of card draw - Grim Haruspex is great but i would think you really want more draw, because you need to get more rats as fast as you can on the board and you maybe want a more consistent storm count if Aetherflux Reservoir is out...
Of course, Thrumming Stone is the no1 enabler in those decks (which is kind of easy to interact with (!)), but i highly recommend more draw either with staples like Necropotence or Phyrexian Arena; Erebos, God of the Dead is great too speaking of enchantments in mono-b.
I personally am a big fan of the trio Read the Bones, Sign in Blood and Night's Whisper, which always guarantees you a direct card-draw. Syphon Mind feels almost great too, it is of course less consistent.
Anyway, cool list :)
2 months ago
Lol! Thanks DeinoStinkus, you would think we deal with enough trolling in game that you'd get some sympathy out of game - some people just can't help themselves. Thrumming Stone though is a must, I just wish it wasn't $40+!!
2 months ago
Um, don't do that, otherwise you can't cast your rats. Really do add Thrumming Stone though, it makes games really easy to win. Lost against it once, but just barely.