Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
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3 days ago
Curious about some of the cards you run and your thought process for them and if they work well.
Hope seemed like a decent card, but unless you got a way to possibly deal damage to multiple people, picking on one person seemed...rough. Spirit was a card I did consider. While we (Alesha players), cant recur it, having it tutorable is something nice. Have you ever run into issues where you yourself screw yourself over, unable to draw additional cards?
Pox seems like an interesting card. Sort of a board and hand 'reset', giving you a chance to discard cards, start picking people down to lower life totals ect. Another "doesn't it hurt you" effect is Blood Moon type effects. I considered them (ugh the expensiveness of them though -_-), but havent decided to pull the trigger.
As for upgrades, I personally like Rule of Law over Ethersworn Canonist. Reason being is because if you play against an artifact deck, it just REALLY sucks to have to try and deal with it while you personally cant do much. It also combos with Possibility Storm, another way to really screw with Blue players (trying to cast a counterspell and instead gets a Brainstorm or an inoperable High Tide when they dont want it) and as stated, with Rule of Law effects, players cant cast spells from their hands, meaning only graveyard recursion (like Alesha) or stuff being cast from the grave will work.
One thing I personally am having trouble with in my build is keeping cards in my hand. I usually end up not having cards and unable to really do much. My other issue was I was playing alot of cards that targeted me, like Hokori, Dust Drinker. Would love to get some additional input from another Alesha player. My build is based off of a Death and Taxes Primer so I'd like to get another set of eyes on it :3
2 weeks ago
Gate to Phyrexia would help with removing artifacts. You could totally play stuff like Bitterblossom (as fodder for the gate and for blocking), Smokestack, and Crucible of Worlds over other, less powerful controlling stuff/removal. Also Pox, Smallpox are very useful mono B disruption spells.
3 weeks ago
hoardofnotions - First off, with the land issue, I have not really had any problems finding land. With Harrow, Cultivate, Kodama's Reach, Burnished Hart, Sakura-Tribe Elder, etc. etc. I have plenty of ways to dig it out of my deck.
Onto the lands you mentioned. Some of them have extremely expensive costs for the tokens they produce and also require the land to die, leaving me with less mana available than I already had. For that reason I am not sure I am a fan of Foundry of the Consuls and Spawning Bed. I also literally just took out Grim Backwoods because I never have enough mana open to use five of it drawing one card. Blighted Fen has always seemed weak to me because it only forces one opponent to sacrifice a thing. Jund Panorama is just essentially a worse Terramorphic Expanse or Evolving Wilds, and I would like to keep as much of my mana untapped as possible. That being said, Khalni Garden may be worth it because it's a free token just for playing a land.
Next up, Animation Module - That combo is dumb, didn't notice it at first, will definitely look harder into that bad boy.
Retribution of the Ancients is a very neat removal option, definitely requires some looking into.
As for Sylvan Safekeeper I actually took her out of the deck originally. I face many more boardwipes than targeted removal, but the card may deserve a second look.
Gyre Sage and Devoted Druid are interesting and I will be looking into experimenting with those. Joiner Adept is simply a Chromatic Lantern on a stick, and with only two colors I haven't felt the need for that effect in this list.
Fleshbag Marauder just barely got cut from the list on last revision, but I may consider putting it back in for something else as I flush out more of what cards are not pulling their weight.
Reyhan, Last of the Abzan had actually just popped onto my radar about two weeks ago, am currently looking at running him.
Jarad, Golgari Lich Lord definitely deserves a look.
Noosegraf Mob also deserves a look.
Wave of Vitriol is an expensive effect, but it may actually be worthwhile if I were to tweak the list to lessen the number of things I am losing to it.
Killing Wave has always performed for me. I can cast it for enough to make everyone sacrifice everything and then just pay for Mazirek and all of a sudden he is massive. One of my favorite tricks, however, is using it for X=0 then choosing to not pay 0 life for my creatures, thus allowing me to sacrifice however much I want to for only .
Vampire Hexmage is useful for planeswalkers, and is nice against cards like Tangle Wire and Parallax Wave. It is possible that he can be cut however. Also I am not running Dark Depths because it is banned in EDH.
As of now, I would argue against cutting the 4-mana walkers, simply because I haven't had a lot of difficulty keeping them around.
Reaper of the Wilds could definitely see the axe soon. The scry is nice, but could possibly be upgraded.
Smothering Abomination is another one that can be cut. I do generate significant tokens, but in the times he is bad, he's really bad. Could see cutting it for some other card draw source.
Gilded Lotus may go, may stay, unsure.
Already mentioned that Vraska may become Beast Within.
Reflecting Pool is just really low on my priority list right now because for two color EDH the mana is already so good that I don't feel the need to spend my $8 on this land. I think those $8 could be better spent elsewhere for the time being. I'll pick one up in trades if I can find one, but not going to drop money on it.
Alright, that's everything. Thanks a bunch for the input, it has definitely given me food for thought.
3 weeks ago
Xynarth - As to Rishkar's Expertise and Curse of the Cabal, both of these are already in the list. Beast Within may be a solid replacement for Vraska the Unseen. It's nice if I can hit more than one thing with Vraska, but otherwise Beast Within is better. Pox is very good, may end up finding a spot in here. Barter in Blood and Innocent Blood and other similar effects may be decent, but the list is a very tight ship and it's hard to know what to remove. I like having some of the targeted removal even though it doesn't synergize as well because with a sacrifice effect I am not usually going to hit what I want to. Mortician Beetle could be a solid include, I will definitely look into finding him a slot. Vulturous Zombie is less good because it doesn't do anything when I am sacrificing things without Grave Pact type effects. Scavenger Drake is hurt by the fact that it starts as a 1/1 for 4. Avatar of the Resolute does profit off of other things being bigger, but otherwise is just a big dude that does not then further the game plan, so I am not sure if he is good enough to find a spot. Kalonian Hydra, however, may also find a spot because doubling my counters could get absolutely ridiculous. Finally, we have Lumberknot which again is hurt by the fact that it is a 1/1 for 4. It does have hexproof, which is nice, but more often than not I am afraid of boardwipes which hexproof does not stop. Some sweet cards to think about though, I will definitely see if any of them deserve a spot in here. Thanks for the feedback, and if you do make that Mazirek list post it and I'd be happy to take a look at it.
3 weeks ago
More suggestions for you!
Depending on how big your monsters get, you should run Rishkar's Expertise and Soul's Majesty. Even if they only get to 5 power, you're looking at basically a new hand. I'd also think about running Animation Module. More and more, I'm realising how potentially ridiculous that card can be. Just food for thought.
I also find you're kind of light on removal. Instead of Vraska, since you say you're using her for her removal, get the cheaper Beast Within. Instant speed, removes anything you want/need.
In terms of synergy, I'm particularly fond of both Barter in Blood, Innocent Blood, Pox, Smallpox, Geth's Verdict, Diabolic Edict, Dead Drop, To the Slaughter, Warren Weirding (creates fodder for you if you decide to sac one of your own creatures, particularly powerful if played with Dictate or Grave Pact), Chainer's Edict.
Curse of the Cabal is probably my main recommendation in this massive thing I'm sending you. It's a non-removable sac outlet and you're basically guaranteed to have someone sac something since if it becomes unsuspended it's brutal. Also, late game, you can just cast it and kill someone (unless it's countered, so just be careful haha)
If you're looking for beefy creatures too, you should consider: Mortician Beetle, Bloodbriar. Vulturous Zombie, Scavenger Drake, Gavony Unhallowed, Avatar of the Resolute, Kalonian Hydra and Lumberknot.
Anyways... sorry for such a massive list. I've honestly thought of building Mazirek myself, hence the mess u_u
3 weeks ago
Daedalus19876 Thanks for the comment and upvote!
The main reason I did not include Smallpox or Pox is because of the discard effect. The entire gameplan of the deck focuses on removing their land so their hand builds up. Even if they're down a land, that means they are also down a card, which takes away some effectivness of cards such as Black Vise and Liliana's Caress.
I've tested Fatal Push in this deck and while its a very good card in modern, I feel like it limits me more than the removal I am using now, Innocent Blood, in casual play. Unlike Fatal Push, Innocent Blood does not limit me to small creatures, and it gets around hexproof/shroud/indestructable creatures. While it is still a sorcery, it is unlikely that my opponent (lacking lands) will be able to do too much until my turn unless said creature has haste. Thanks again!
1 month ago
Door of Destinies, Mesmeric Orb really good for self mill to feed you graveyard and really piss off your opponents. Pox, Small Pox, Syphon Flesh, Vengeful Pharaoh, Undead Gladiator, Raving Dead, Helldozer, Liliana's Reaver, Gravespawn Sovereign, Geth, Lord of the Vault there are lots of good zombies here are some and if you like check out my mono black for a few other zombies and such for poss. ideas. like the deck plus one mine if you don't mind.THE DAMNED INFECTED (ZOMBIE TRIBAL)