Each player loses a third of his or her life, then discards a third of the cards in his or her hand, then sacrifices a third of the creatures he or she controls, then sacrifices a third of the lands he or she controls. Round up each time.
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1 week ago
I don't particularly like Returned Phalanx. In an aggressive Zombie deck like this, you don't really want Defender unless it's something like Corpse Blockade, which may actually be decent as a 2-of or so here.
Don't forget that you still want to get Zombies into your graveyard so you can actually cast Skaab Goliath (and because it's a bit difficult to cast, keep it at like... a 3-of?). Carrion Feeder and Plague Belcher from the new set may help with that. I see a lot of decks like this use Grimgrin, Corpse-Born and sometimes Blood Artist, and Grimgrin may be a better option than Goliath. Something to consider.
Trying to think of other things here... there's a lot of things that one can do with Zombies. I'm a Control junkie so my Zombie token decks both have a lot of control, which means that I'm not altogether versed in aggro decks. I would suggest looking at other decks, seeing what they've got going on, and go from there. Your deck is definitely coming together, so keep working on it XD
2 weeks ago
I love this deck, and wish I could upvote it twice. And I'm not saying that because I'm a Liliana fanboy.
There's a combo you might want to try, Pithing Needle + a black enchantment where if a creature would enter the battlefield, destroy it. Any player can pay to destroy the enchantment, but they skip their next turn. (I honestly can't remember the name of the card!) With that, no more creatures.
3 weeks ago
I would suggest some damge doublers, for example Furnace of Rath, Dictate of the Twin Gods, Wound Reflection, Gratuitous Violence...also interesting to bring people on a low life total to make Kaervek super effective: Pox, Sorin Markov, Temporal Extortion, Havoc Festival, Heartless Hidetsugu, Manabarbs
You absolutely need more speed though. Throw in the whole package of available artifact fastmana plus Dark Ritual, Cabal Ritual, Seething Song. You need to do a serious amount of damage (doesn't matter if you take damage as well) before Kaervek hits the board, so your opponents really have to think about the importance of every spell they want to cast.
4 weeks ago
All good, I'm usually very open to advice and modify the deck the best to my ability. I actually managed to pick up several of the cards today.
Do you think Dark Ritual would be good in this deck? I use some cards like Pox, and it has potential as ramp. I was told that it's usually only good in generating a storm club but I want to hear more opinions on the card since I think the card has potential to be good in this deck.
4 weeks ago
Here are my opinions on your maybeboard + the Ibex, then...(of course yourself and other commenters may feel differently)
Animation Module - I'd probably just use the poor man's Doubling Season instead, Primal Vigor. Replacement: Killing Wave as the effect is not powerful enough due to the main effect - sacrificing creatures - is not guaranteed.
Birds of Paradise - This was my suggestion. I do not think this card needs much of an explanation as to why it is amazing. Replacement: Wayfarer's Bauble - Honestly birds is just a more effective ramp card than the bauble.
Blood Artist - Not worth it as most of the time you are going to be playing multiplayer and since you are not going infinite I do not see a need for this repetitive effect.
Eldritch Evolution - Already explained this in my OP. Replacement: Reprocess - Evolution is going to generate you advantage whether Mazirek is on board or not. You want consistency and Reprocess is not consistent.
Eternal Witness - As I mentioned previously, this should replace the Greenwarden.
Grasslands - You really do not need to be adding more tapped lands to your mana base.
Grave Pact - Strong effect to make your opponents also suffer when you lose a creature. Replacement: The Gitrog Monster - you do not have the proper deck construction to support this card. Sure losing lands for card advantage for a little while is okay, but when you stop drawing lands or do not have a Crucible of Worlds/Life from the Loam it begins to become painful. Plus there are better ways to generate advantage that we are trying to add to the deck.
Pathbreaker Ibex - Great win condition when you are not willing to shell out the $20 for Craterhoof Behemoth. Replacement: Woodfall Primus - Again you do not really want 8 CMC cards in your stax deck. You have tons of "get rid of artifact/enchantment cards". Primus is fantastic if you combo with him, but not necessary especially for stax.
Phyrexian Arena - Fantastic card advantage engine for black. Replacement: Ulvenwald Mysteries - Slow card advantage engine that is not guaranteed. It also has the additional disadvantage of specifying "non-token".
Pox - Great late game card similar to Death Cloud that is going to cement your win. Replacement: Puppeteer Clique - I personally never like relying on my opponent's cards as the potential upside of using this card will vary greatly depending on what went to the graveyard.
Skullclamp - Great card advantage while killing off your tokens. Replacement: Nihil Spellbomb - For graveyard hate you are just better off using Bojuka Bog instead of a Swamp. On average you have so many token generators that Skullclamp is going to net you more cards leaving the field anyways with the addition of card advantage.
Slum Reaper - Again, I mentioned this in my OP. Replacement: Gyre Sage - This card is too slow and even requires you to have other creatures before it even generates advantage. We are not playing RTR limited anymore, there are better cards in this format. That aside the interaction with Mazirek is cute, but not good enough to warrant a spot.
Whisperwood Elemental - Provides card advantage and since most of your cards are permanents it seems worth it. Replacement: Savra, Queen of the Golgari - Her effect is not potent enough to warrant a spot in the 99.
Other changes I would make...
Tribute to the Wild -> Abrupt Decay - Honestly Abrupt Decay is one of the most criminally underplayed cards in EDH and it has soooo many viable targets. Bottom line is that I always want to choose what I get rid of on my opponent's board even if it means losing some advantage with Mazirek.
Krosan Grip -> Unravel the Aether - This is personal preference, but I find that not allowing players to have the ability to just Regrowth back their artifact/enchantment is much more prominent than the need "instantly" destroy it.
If you ever come across the money don't hesitate to get the Craterhoof Behemoth and Natural Order. I'm sure there are also a bunch of other tutors that I could suggest that are really expensive (cough...cough... Demonic Tutor), but I'm sureyour already well aware of how good those cards are.
Nonetheless, hope I was of some help and GL on improving your deck!
4 weeks ago
A the pre-Morrison restriction is a bit rough on Rack-like decks but, a few suggestions (I'm formulating off of a set list from a wiki, sorry if some suggestions are incorrect):
I like the inclusion of 4 Hypnotic Specters, it can be a beast. Definitely don't be afraid to benefit from traditional 8-Rack style though by going creatureless.
You do have the option of Ensnaring Bridge, though I realize it doesn't necessarily fit your budget focus.
Sun Droplet could be a useful stalling strategy if you foresee a long match.
You could use Pox, but I'm not so sure how much it would benefit you as much as just simply changing your strategy.
That's all I can think of at the moment.
4 weeks ago
You mentioned Decimator of the Provinces as another win-con for your deck, however 10 mana does not really seem feasible for a pseudo-stax deck. My suggestion to you would be to use Natural Order and Craterhoof Behemoth instead. As for other suggestions:
Eldritch Evolution seems like a good fit for the deck due to the fact that it tutors and is a sac outlet.
Pox seems like it should definitely have a place in this deck.
I am surprised to see Birds of Paradise missing from the deck as it is one of the best early game ramp creatures.
Your mana base is very greedy with the amount of colorless and ETB tapped lands you have.
Slum Reaper provides another repetitive ETB sac a creature effect that you are looking for.
I've found that including Carpet of Flowers in all of my green decks helps me during the early game as well as allows me to fight through counter magic.
Stax wants cheap cards because you do not want to suffer at the hands of your own mana denial, therefore I believe Greenwarden of Murasa would be better off as Eternal Witness and Acidic Slime would be better off as Reclamation Sage.
Hope this helps!
1 month ago
Perfect_Phyrexia: Sorry for the late response, just got off work, but yea in regards to Sensei's Divining Top I think that is a preference based decision, I like it personally, but can see a cut for it. Additionally, if we are looking to replace Sensei's Divining Top we can always play Scroll Rack, but not sure if we need that either, still a great card either way. Personally, when I have been playing the deck I have been in love with Pox and think it is a keeper, also a fan of Death Cloud, although I think we need to ramp a little into it. The more I research Glissa, the Traitor stax decks the more I feel we need to bust the green element and really ramp into a dominant board state and decimate the board with our stax effects. Even further, if we play things like Oracle of Mul Daya we can really abuse Crucible of Worlds and Strip Mine, or set up for a fat Death Cloud. Another thing, do you feel we should play Eternal Witness, I think when it is paired with Volrath's Stronghold we can grab about anything we want from the graveyard ,seems spicy, but I don't know. Lastly, what is your oponion to playing Clock of Omens, do you think its worth it? Just sharing ideas I have been having, not sure if they are valid :D