Beacon of Immortality

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Tenth Edition (10E) Rare
Fifth Dawn (5DN) Rare

Combos Browse all

Beacon of Immortality

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

Browse Alters

Beacon of Immortality Discussion

Azeworai on Ayli, Eternal Pilgrim

3 weeks ago

Ah, life gain! A strategy as old as time, so what a splendid choice in deck!

May I recommend such effects as Blood Artist and Falkenrath Noble ? They seem to slot in perfectly.

Beacon of Immortality can propel you far ahead, often to the point of team-up. (Use with care)

As for card draw, Necrologia and Necropotence churn through a library quickly, and Well of Lost Dreams can draw quite a few cards in short time. I would definitely make room for that any of those.

Killing Wave is a befitting board wipe for a strategy such as this, especially one with few creatures.

Phyrexian Processor can be a finisher with efficacy, but that's a personal choice.

Blind Obedience can slow down your opponents vastly whilst upholding your life-gain schemes.

Crypt Ghast is fine ramp that, again, can gain life.

At last, Chainer, Dementia Master is a card I love all too much and gets out of hand very quickly.

Let the Nightmare Go On..: My decklist for Chainer. :)

Conquer all with 200 life.

Brutal_B on Oloro, the Creatureless Ascetic

1 month ago

You spoke of "single hit life-drain eliminations" in your description... Tainted Remedy isn't in your list but it pairs nicely with Beacon of Immortality for a one punch knockout.

TheMazter13 on Spelltron?

1 month ago

Play fewer cards that do nothing. Beacon of Immortality , Pyroblast , Red Elemental Blast , Rebuff the Wicked , Bar the Door , Approach of the Second Sun , and Emerge Unscathed don't do much to buff your Commander and none of them draw cards. Cards like Expedite and Brute Force are both fine because they draw cards and buff your commander repeatably. But cards that drag the game out aren't what Boros Aggro wants

The reason the cards that do almost nothing and draw cards are good is because they draw cards. In this deck, that should be more pump spells. You draw a Brute Force , cast it, get it back, then draw Fists of the Anvil , cast it, get it back and cards like Expedite let you draw even more cards to start looping. The bottleneck of this deck is the card draw. Sure, you can dump your hand, but that's 7 cards at most. What if it were 9, 10, or more?

~ Cards I think don't do enough ~

Helm of the Host - Very slow on its own and 5 mana to equip; Payoff is more creatures that you don't need because your commander is a 3/4 flyer and copying any other creature is not as good as your commander. However, copying your commander is bad because all of your instants and sorceries are single target

Approach of the Second Sun - You're never casting this twice. If you even cast this once you've probably already lost. In this deck, it's a 7 mana Angel's Mercy do NOT play Angel's Mercy, it doesn't do anything you will lose

Aegis of the Heavens - Only gives +1 to power. Toughness does not matter when you have a) an aggressive deck and b) a flyer

Isochron Scepter - Everything goes back to your hand anyway, why imprint anything?

Caged Sun - a 6 mana artifact that lets you cast spells you could already cast. It's a "win-more" card, I don't see a need

Rings of Brighthearth + Basalt Monolith - Only in for the infinite mana combo, which does nothing. Instants are Sorceries have colored costs (and are mostly a majority colored in fact) that still need to be paid, so there is no loop or anything. If anything, it's worse because you need to put 2 mana into the thing (which in this deck, is usually your colored lands)

Dark Depths - Why? There's no Thespian's Stage . Also, (and I've never thought I'd say this) a 20/20 doesn't do much here. Your goal is to attack with Feather, so do that!

Reverberate and Doublecast - These cost more than the spells your casting from your hand anyway. Also, neither of them goes back to your hand so it's a one time use and it's a bad one time use

~ Strictly Better ~

Blaze < Banefire

Aleph-Null on Atraxa Life gain suggestions

1 month ago

Boon Reflection , with copy enchantments like Estrid's Invocation , Copy Enchantment . To effectively x4 and x8 lifegain

Alhammarret's Archive

Rhox Faithmender

With all this life gain, it’s fun to drain your opponents by paying Vizkopa Guildmage second ability multiple times.

Ooh Beacon of Immortality , And Celestial Mantle !

Rorolith on Healing deck

2 months ago

Serra Ascendant , Rest for the Weary , Martyr of Sands , Beacon of Immortality , Words of Worship . if your willing to add green Heroes' Reunion , Kitchen Finks , and Armadillo Cloak . if you include higher power creatures you could include Feed the Clan . Baneslayer Angel , Divinity of Pride .

I am not saying you should add all of these, and they are all just options.

Brutal_B on Oloro, Ageless Ascetic

3 months ago

Pristine Talisman -with Oloro on the board you tap the talisman for one colorless and gain 1 life which triggers Oloro, then you pay the one from talisman into Oloro and draw a card and everybody loses one.

Tainted Remedy (not in your list) and Beacon of Immortality . Have remedy out and cast beacon targeting opponent for an instant kill.

Mirage Mirror cuz you not!

Lucky69 on Tainted Bond

3 months ago

My friend made a weird version of this deck using Alms Beast . My suggestion (Which is what my friend did) is to use 4 Wall of Shards , 4 Devour Flesh in the main board. The other enchantments in the deck cost too much mana for modern and don't have enough pay off. In addition, you have enough life gain in the deck that you probably only need the 4 Wall of Shards and 4 Alms Beast . Your other creatures are too easy to kill with Fatal Push , Electrolyze , Lightning Bolt etc. Also, you probably want to change your land base to more fetches and only one or two copy of each shock land that works and a single copy of each basic. Finally, Beacon of Immortality makes a player instantly lose and should be included in the deck for a last resort. And you defiantly need draw. You'll run out of cards really fast and also need to dig for Tainted Remedy , so I suggest Harmonize

Overall, here is what I would recommend

Creatures!!! (AWWWW MANNNN) 4x Alms Beast 4x Wall of Shards 4x Dark Confidant

Instants 4x Rest for the Weary 3x Condemn 3x Path to Exile 3x Devour Flesh 3x Manamorphose

Sorcery 2x Beacon of Immortality 2x Harmonize Enchantment 4x Tainted Remedy 2x Aria of Flame

Lands 2x Grove of the Burnwillows 4x Marsh Flats 2x Bloodstained Mire 2x Windswept Heath 3x Godless Shrine 1x Blood Crypt 1x Sacred Foundry 1x Overgrown Tomb 1x Temple Garden 3x Plains 2x Swamp

Piglord98 on Reverse Lifegain

3 months ago

I love how you made this deck, seems like it would be a very enjoyable play. Now i'm not trying to me mean in any way by saying this but I have some card ideas that might make it better. First Skyshroud Cutter could help get some free damage for free if you got a forest. Now I know that one might not be too helpful but that's up to you. Second False Cure a more reliable card to combo with the cards you have the life would still technically go through thus letting your other cards dealing with health work as well. Lastly The card I most recommend Beacon of Immortality which can not only combo with some of your cards to cause instant death to a player, it goes back in your deck to do it again. I can really like what you did with this anti life idea hope my suggestions help. I look forward to hearing your response. Definitely worth an upvote, just need to fix that land situation.

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Beacon of Immortality occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%