Night Market Lookout

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Night Market Lookout

Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

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Night Market Lookout Discussion

AgentJackjohn on Mono black aggro+counter

3 weeks ago

I'd say your sideboard should be

4x Duress

3x Doomfall

3x Vraska's Contempt (or Hour of Glory if you wanna be a bit more budget)

3x Sentinel Totem or Crook of Condemnation

2x Sorcerous Spyglass

Also in your mainboard I'd personally change the 3x Nest of Scarabs to 3x Throne of the God-Pharaoh. Doing that you'll get a bit more value out of your creatures swinging/crewing in each turn. Going wide isn't really something you'd need from the nest, but it combos well with the throne if you can get a bunch of insects out.

Replace the 2 Vicious Conquistador and 2 Festering Mummy for 4x Night Market Lookout. The lookout is just really good at crewing the harvester, and it drains rather than just dealing damage. In this deck it gives you more value than the conquistador in the long run.

Then I'd replace the other 2 Festering Mummy for 2 Doomed Dissenter. Dissenter can take the -1/-1 counters from Plague Belcher and becomes a bigger creature which you can put more counters on if you want. Slightly more efficient than the mummy in that regard.

Overall though, the deck seems pretty sweet

Atroxreaper on IXN Standard Orzhov Vampires

1 month ago

I've been tinkering with a deck similar what aboutNight Market Lookout and Aethersphere Harvester?

backinajiffy on Rakdos Aggro, possible turn 3 kill. 30$

1 month ago

My opinion on aggro decks is that they can't afford to miss a turn 1 creature, especially with Combat Celebrant in the mix. With only 4 creatures to possibly play I feel like any one of the below would increase potency.

And a fringe pick could be Gonti's Machinations

multimedia on Ramunap Red Black

1 month ago

Hey, Black Red Aggro is currently a good archetype in Standard. It uses the interaction between Night Market Lookout and Aethersphere Harvester to make your opponent lose a lot of life. This archetype however is base dominate black and just splashes red for Strike, Hazoret, Bomat ability as well as some sideboard cards that black can't provide. It's dominate black because of the number of good black one drops as well as good sideboard cards that red can't provide. Lookout and Dread Wanderer are the stand out black one drops, you want to play either one turn one and the only way to do this is to play a lot of Swamps.

This deck is different and I can appreciate that, brewing is good, but if you want to be competitive, playing tournaments, then I suggest using an already established Black Red Aggro list or just playing Ramunap Red.


Aggro feeds off consistency and playing a bunch of 3 ofs of a lot of different creatures is not consistent. You already have the best red one drop here, Bomat, but it's the only creature as a 4 of. I suggest cutting quite a few creatures and make the better ones for this strategy 4 ofs. Start by cutting the two drops, Aetherborn and Captain. Aetherborn is double black which is not going to work unless your manabase is dominate black. A dominate red mana base can't support double black for a two drop. There's no other Pirates in the deck, Captain is very much wasted. Earthshaker is the best two drop here play it as a 4 of.

One of the reasons to play black with aggro is Scrapheap Scrounger which is amazing with aggro strategies because it's 3 power for two mana and can keep coming back even at instant speed by exiling one of your dead creatures from your yard such as Bomat. I suggest adding 4x Scrounger as the second two drop. Since it's an artifact it makes Unlicensed an even better removal spell. Black also gives you a nice three drop in Yahenni, Undying Partisan. This guy is deceptively powerful because he can project himself from removal and board wipes by free sacing another creature you control. He combos with Scrounger because Scrounger can be reanimated using other creatures you sac to give Yahenni indestructibility and you can sac Scrounger to protect Yahenni and then reanimate Scrounger. He can also save Scrounger or Earthshaker from exile removal which is how your opponent can stop them.

What Standard is currently telling us is if you want to play aggro red and black together than it's best to use black as the dominate color and just splash red or just play mono-red. This is because the best cards that black has to offer for aggro are one drops and two drops and you need black as the dominate color in the deck to consistently play these on curve.


If you want to be "different" consider this list:

I've cut Sunscorched Desert for Slough because Slough can make black mana. Sunscorched with Ruins is a powerful interaction, but there's no room for Sunscorched in the manabase because black mana is more important. Ruins is a far superior card. There isn't a dominate color instead I've gone with an equal amount of black and red, with only one extra black source than red. I've cut the energy strategy (Hub, Siphoner, Harvester) and Lookout to be different than current Black Red Aggro.

I've cut Soul-Scar Mage in favor of Wanderer because I think Wanderer is much better one drop creature because he can come back from your yard. Both Aetherborn and Captain have been cut and replaced with Scrounger and Yahenni. Scrounger is nice on the manabase because it's colorless which is good to be able to consistently play it turn two.

Chandra has been cut for a fourth Hazoret, but if you don't have a fourth Hazoret then just play your 1x Chandra. I think Chandra is better in the sideboard because she is good in some matchups, but Hazoret wins games and you always want it turn four. I've add Push because it's so good with an aggro strategy because your opponent is going to have to at some point have to kill your aggro creatures. When they do you it makes Push a very good removal spell.

Overall this list looks okay, but it's really a much worse version of the already established Black Red Aggro and is much much worse than Ramunap Red. If I were you I would just play either of those decks.


At some point you need a 15 card sideboard because that's how Standard works. 4x Duress is your best sideboard card, there's also Kitesail Freebooter who is Duress with a body, Abrade, Doomfall, Magma Spray, Rampaging Ferocidon and Bontu's Last Reckoning.

Good luck with your deck.


Argy on D's - Standard Rakdos Aggro

1 month ago

This is basically Ixalan Ramunap Red splashing

I feel that running 4x Night Market Lookoutand 4x Vicious Conquistador is too many of the same kind of Creature.

Imo you'd be better off replacing the Vicious Conquistador with Bomat Courier, which gives you another Haste Creature, and a chance to get extra cards in hand in the late game.

You could get more out of your Night Market Lookout if you paired it with Aethersphere Harvester. Then, every time it Crewed, it would do damage without being blocked and killed.

I would take out 3x Gifted Aetherborn for 3x Aethersphere Harvester, if you wanted to try that, as the Aethersphere Harvester also gives Lifelink. It will help you block more things, too.

Apart from that, this deck is quite strong. The only decks it has problems with are Control.

vortical42 on Mono Black Aggro

1 month ago

Overall, the list looks pretty solid. The only cards I would add that I don't see here are Night Market Lookout and Supernatural Stamina. Nightmarket is a quality 1 drop with some nice utility against decks with Settle the Wreckage. You can tap it to crew a vehicle (triggering the drain) without actually declaring an attack. Stamina acts like a Blossoming Defense. It pulls double duty as a combat trick and a way to protect your creatures from removal.

If you are looking for cards to cut, my suggestion would be Vicious Conquistador and Gifted Aetherborn. Aetherborn is better as a sideboard card unless your local meta is really heavy on Ramunap Red. Conquistador is good against control decks, but ends up being pretty weak against everything else. If you need a few to fill out your 1 drops they are OK but I wouldn't run a full playset. Hope that helps.

I'm working on something similar (mono-black vehicles) if you are interested.

Venersis on Mono-Black Aggro Ixl

1 month ago

Okay as an aggro deck your main goal is to lay on the early damage as quickly as possible so with your mana you either want to play creatures or get rid of creatures.

Cards I see that don't fit in this deck:

Arguel's Blood Fast - not even control decks play this, too slow and will slowly kill you.

Field of Ruin - Very strong land to get rid of transformed legions landing or search for azcanta, but for this deck playing a creature or using removal is a better choice to spend your mana on because as the game progresses your chances of winning decline.

Dowsing Dagger - Another fine card but giving your opponent chump blockers seems a little redundant, its a 4 mana investment to cast it and equip. Its too slow and gives opponent blockers.

Essence Extraction - Now I did say you either want to play creatures or remove them but having 11 mainboard removal pieces doesnt seem good in an aggro deck. If you r playing against control all those cards basically become useless. The lifegain isnt important since you're an aggro deck that wants to finish your opponent off quickly, It costs 3 mana and it does 3 damage what if the toughness of the creature is 4?

Cards To Consider:

Vicious Conquistador - often overlooked but this card makes early blocking a pain in the ass for the opponent. A 1 mana investment for an almost 2/2 very strong.

Bone Picker - your opponent will often make chump blocks to take less damage or you you can kill something with a removal piece so its basically a 1 mana 3/2 flying deathtouch, awesome finisher if your opponent doesnt have anything to deal with fliers.

Yahenni, Undying Partisan - a 3 mana 2/2 haste is decent for aggro, but it is very reasonable for this to become a 4/4 or a 5/5. Another good finisher.

Heart of Kiran - This thing is the real deal, good with Night Market Lookout if you cant make a good attack with Night Market Lookout you can still get damage across for using it to crew Heart of Kiran.

Sunscorched Desert - Does 1 damage for free, why not. Perhaps that 1 point of damage will be the deciding factor in a game who know? Ramunap Red plays it so its been proven and tested.

Hope this helps.

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