Front:Accursed Witch Flip
Enchantment — Aura Curse
Spells you cast that target enchanted player costs less to cast.
At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Infectious Curse Discussion
6 months ago
We DID get ONE curse -- It was just a flip card: Infectious Curse
Which would be great if Curses came back, reducing their casting cost.
6 months ago
Perhaps the Accursed Witch Flip could fit nicely into this deck. It can easily be sac'ed with your bloodflow connoisseur and falkenrath aristocrat, and with very strong sync. The Infectious Curse Flip once you sac the witch can very rapidly ramp up damage and put serious pressure on your opponent.
7 months ago
I'm really loving the combination of Heartless Summoning and creatures you want to die. With two of those out they get stream-lined right in to the Graveyard. :P This looks like a lot of fun. I didn't play the original Innistrad much so I wasn't aware that was a possible way to rush Infectious Curses.
8 months ago
maybe you could add some curses? Infectious Curse, Curse of Oblivion, Curse of Death's Hold, Curse of Misfortunes, and Curse of Thirst. This would take the deck in a completely different direction though.
10 months ago
Does Infectious Curse
Flip give free mana/damage on spells with X in casting cost ? Ex: Fireball, Disintegrate.
Example : opponent enchanted me with 2 Infectious Curse Flip and opponent cast Fireball with 5 generic mana + 1 red mana, does that mean that he'll hit me with 7 damage or 5 ???
11 months ago
Honestly, if I can get one person to die at 13 (other than myself), I'll be happy. Even if that doesn't happen though, I can keep ticking down, and the Infectious Curse will happen as well.
The sideboard needs help. Any thoughts?
1 year ago
Not a bad concept, but you only have 6 cards (8 if you count Dark Petition allowing you to search out the cards you need) in the whole deck that allow you to get rid of Demonic Pact before you lose the game from it, and all of those just return the enchantment to your hand. Not nearly consistent enough imo. Plus you only have 4 creatures and none of them are even capable of blocking, which leaves you very open and vulnerable if your opponent has more creatures than you can get rid of.
All in all, a good idea, but lacking in execution. Suggestions include adding more creatures for blocking, and more ways to get rid of Demonic Pact before it kills you. Farbog Revenant is a pretty valuable creature that works well for either attacking or blocking, and gives you a bit of health sustain through its lifelink. Accursed Witch Flip offers good offensive capabilities, and its transformation will make your opponents think twice about attacking, lest you block with it and get to attach Infectious Curse to them, which also also gives you a small amount of sustain. Finally, Stitched Mangler is a good-value blocker that can stop an important creature from being useful for a turn. As far as the Pact goes, Gone Missing gets the job done and gives you the means to get your Pact back immediately, or just draw an extra card later. Void Squall and Displacement Wave work as well, with the addition of bouncing other permanents in addition to the Pact.
Hope this helps. Best of luck with this!