|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
Target player gains 4 life.
Untap up to two target creatures.
target opponent sacrifices an attacking creature.
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Blessed Alliance Discussion
1 day ago
Alright man, this deck has some real potential and I am super into it. The first things as you said is that you need to cut cards. You do not want to be running more than 100 otherwise it will weaken the whole deck. Some of my own suggestions would be Kiss of the Amesha, Vizkopa Guildmage, Elixir of Immortality, Spectral Searchlight, Karmic Justice, Victory Chimes, Blessed Alliance, Second Sunrise, Axis of Mortality and or Beacon of Immortality
My next thing I think your deck needs is a strong game ender. This is pretty much a control deck but you could really use a way to end a game when it gets down to just you and your "friend". Note most of my suggestions are trying to be as political as possible. Check out Corrupted Conscience, Paradox Haze, Cultural Exchange, Bribery, Mind's Dilation, Reins of Power, and Archfiend of Despair. These are just my own suggestions though I am super interested to see where this deck with go! Ps Celestial Dawn is just a good card in this deck.
1 week ago
As a fellow Angel lover (you can see my angel tribal & taxes deck here ), I think you run many angels that are simply not good enough. Angel of Retribution, Radiant, Archangel is too fragile to mass removal, Seraph of Dawn, Seraph of the Suns, Shepherd of the Lost, Requiem Angel, Angelic Field Marshal is useless if you don't have your commander out, and if you have it you really don't need that much having viligance on all your creatures when a lot of them already have it, Exquisite Archangel (if you want this kind of effect I would prefer Resolute Archangel, that does it whenever you want), Herald of War I think is too slow, all of those I think cost too much for what they do, even Radiant, because she is too vulnerable against mass removal, although you could argue that she is good enough, I don't like her that much. I also think some of them like Silver Seraph or Shattered Angel could be removed but I'm fearing that I am going to cut too much and you will end up with less than 100 cards. Also, I'd suggest removing Iona, as hard as it is for me to say, but when my opponents stole it from me for the third time and named white I finally decided is too risky to run her in a monocolored deck.
I also think you are running some inefficient lifegain. Chaplain's Blessing is too weak, you could instead run cards like Blessed Alliance that are far more versatile, or Solemn Offering to mix targeted removal with life gain. Rest for the Weary, Sun Droplet, those ones I think are too ineficient.
Finally, some of the artifacts you run are to make your creatures able to evade more, but I don't think it is necessary when all of them already fly and are enormous, so I would cut Trailblazer's Boots and Prowler's Helm. I don't think Whispersilk Cloak is that good taking into account how many enchantments and abilities you have that target your creatures, and Sunbeam Spellbomb isn't good enough if you are not running some kind of graveyard recursion.
Finally, I would cut many of the cards you use to buff up your angels. They are already big, you don't need too many +1/+1 effects when you are always casting 5/5s, 6/6s and 7/7s. That would make Silver Seraph, Path of Bravery, Honor of the Pure, Dictate of Heliod and Light from Within cuttable.
Have you thought about adding Approach of the Second Sun? It's a nice alternate win condition that makes you gain life. I'd also think about including the OG Ajani Goldmane, it was made specifically about lifegain.
1 week ago
You should add some removal variety to your sideboard to deal with various threats - here's a few options: Oblivion Ring, Banishing Light, Journey to Nowhere, Blessed Alliance, Celestial Flare, Celestial Purge, Cast Out, Seal Away, Doomblade, Fatal Push, Hero's Downfall, Murder, Cast Down, Geth's Verdict
2 weeks ago
up to 4xBlade Splicer - tokens+First Strike
By T3-T4, there's a decent chance you're going to start running low on cards - some sort of draw card is going to be useful, and Harmonize is probably the best budget-minded option.
4xSundering Growth - artifact/enchantment removal+Populate
1xElixir of Immortality - thwart Mill
2 weeks ago
4 weeks ago
1 month ago
Is Justice Strike any better than Seal Away (or even Immolating Glare/Blessed Alliance) ?
I guess it is better against BGx decks with Abrupt Decay/Assassin's Trophy/Maelstrom Pulse (though as you've mentioned it doesn't hit Goyf/Tasigur) but otherwise I'd probably prefer the enchantment.
Also, why not play a Gideon, Ally of Zendikar or two over some of the 3-mana ones (4x seems a bit much).
Going with Nahiri + Emrakul seems good as well to quicker win games and have maindeck enchantment/artifact removal and rummaging engine.
Shalai, Voice of Plenty also seems like a good option as it acts as a Leyline and also protects your PW's from removal.
Maybe it can replace some of the Hazoret/Leyline cards.
Brimaz, King of Oreskos can be this deck's version of Goblin Rabblemaster to board in threats and it conviently survives Deafening Clarion. Hero of Bladehold is another option for a post-board creature plan.
1 month ago
Lyra Dawnbringer is a must. Makes your tokens 5/5 angels with lifelink...which triggers your enchantment! (also if you block with a 5/5 lifelink you'll get a token on your opponent's turn too!) Also things that heal you exactly 4 or more might help too, I love Blessed Alliance for this and maybe throw in Lone Missionary. Good luck!