Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
Target player gains 4 life.
Untap up to two target creatures.
target opponent sacrifices an attacking creature.
Price & Acquistion Set Price Alerts
|Have (11)||Skulldrey , fireborne1986 , MouseyWolf , GeminiSpartanX , abby315 , Sergal , Dredgar , Psycheretic , Big-Foot , TheRealPeaches , tlhunter07|
|Want (2)||DimSpirit , AlertKnave8075|
Blessed Alliance Discussion
10 hours ago
Oloro makes some decent points, get the deck to 60 totals cards... right away. I would suggest increase your land. Depending on which way you take this deck, you'll need at least 22, maybe even 24 if you put some of the bigger casting cost spells. I don't know what kind of budget you're working with, but Canopy Vista and Fortified Village are legal through September 29 of this year, and Scattered Groves is good for the next 2 years. They are some good options for your mana base.
Cast Out is a great removal spell- I agree and think you should you run them.
The stuff about the energy is ok, but it could change your deck configuration substantially. Green has some great energy cards like Bristling Hydra, but then you would ned to add the energy support cards like Attune with Aether, not just the land.
Cards that just give you life aren't very good. The better approach are cards that give you life AND present other options. For example, Blessed Alliance gives you the option to get 4 life (to flip your rider), or act as some removal to make them sack a guy, or even a surprise combat trick to untap 2 of your guys (one of which could be the Glory-Bound Initiate mentioned earlier)... OR you could mix and match them as you need. It's a versatile card that is way better than the Chaplain's Blessing.
Also, Oakenform and Dusk is a nom-bo. Your going to kill whatever you enchant if you have to cast it... If you're looking to play ramp spells, it's probably better the instant\ sorcery type. If you do want to play the board wipes in the main deck, then you'll want some recurring creatures- any with the embalm mechanic or the new eternalize would be good.
I think what you have listed here is several deck ideas tossed together. And in order for you to be successful, you need to focus the deck to do 1 or 2 things really well. I know you want to play with life gain, so you could do an energy theme and look for some life gain cards there... or you could focus on the cards that have life link and just use pump spells on them, or you could go heavy tokens with Anointed Procession and Anointer Priest.
Either way, good luck with it.
1 day ago
+1 from me, although not a huge fan of Mana Leak.
I like the two Blessed Alliances main. How have they been for you, and how often do you side them (or one) out?
Also, I'd like to hear your take on Ancestral Vision.
1 day ago
Well, if you aren't facing issues due the tricky manabase, so white provides the best global removals in format, indeed. The challenge to play these colors is valid. I just don't believe thats make the deck more competitive because of the lack of consistency. Sometimes you'll run lucky, but depending on luck isn't a good strategy (look at me, a fan of Collected Company saying this, hehe. In my defense, in these decks I run more than 30 creatures :) )
I understand the passion about Queller (I play UW spirits in Standard and bant spirits in modern, hehe). For me is one of best cards in Magic.
About the card you have mentioned, i think Blessed Alliance is better than Immolating Glare because it's a tollbox and can save our ass at different situations; untap two drazis to block and remove an attacker can be a game turner.
And a card you could use instead of Blossoming Defense is Essence Flux. It makes your creature dodge the removals (like b-defense), or block after an attack and (the best part) trigger again the ETB effects (Fiend, Queller and Thought-Knot upsides). You can even switch the Queller's exile spell blinking it while make it stronger. Doens't provide the buff, but I think the upsides are more profitables!
So let we know about the results! See ya!
2 days ago
Any final recommendations before I place my order for the card set?
As much as I've tried to attempt the set with Heartless Summoning, I've run 62 playtests (I've counted), and I've drawn into the card only 8 of the 62 total playtests. Granted, that's largely very unlucky, especially since I was running 3 copies, but the deck seems to function fairly well on its own without it. I'm still going to place an order for at least 4 copies of the card, but I feel it's clunky, since I can typically set a Game-Winning field by Turn 6-8, and still have a fortune of mana left over to activate discards, destroys, and exiles all the way up to the typical final turn.
Furthermore, the -1/-1 or -2/-2 Power reduction of the card actually negatively impacts my standard setup. Most of the time, I end up having an Odric, Lunarch Marshal, Vampire Nighthawk, and typically Brisela, Voice of Nightmares or Griselbrand, with atleast 1 variation of Avacyn by Turn 6-8.
Mind you, this is entirely without Heartless Summoning. Liliana provides adequate Swamp searching, turn to turn, and even if she is targeted and destroyed, the initial Swamp search helps bolster my Mana Count early on. Griselbrand provides excellent card cycling, and Rune-Scarred Demon is fantastic for searching out the other half of Brisela, depending on who I already have out. If Odric, Lunarch Marshal is nuked early, I can always summon another copy, or revive, and suddenly my field is now loaded with anywhere from 3-6 cards, all with any combination of: DeathTouch, Lifelink, FirstStrike, Flying, Vigilance, or even Indestructible.
That's absolutely insane! The only thing I can see that could stop such a setup is a handful of Exiles, or a field nuke.
The deck seems to have insanely reliable clearing, with an adequate number of copies of Despise, Inquisition of Kozilek, Anguished Unmaking, Doomblade, and Blessed Alliance. Should anything manage to get through, I always can rely on Unburial Rites double-casting for revives, or even Bruna, the Fading Light for a free Avacyn or Odric resurrection.
Again, this is all typically relying on winning by turn 6-8, but since I haven't played Modern in a tournament or competitive setting, I'm not necessarily familiar with the average Turn to Win. Like I posted in the description, I largely play casually between friends, and since we run with 40 Life totals, and not the typical 20, Turn 6-8 seems like a decent average, and the deck performs optimally within that time frame.
Any final tips or recommendations are greatly appreciated! Thank you for the continuous input as well @Casmiel. Your recommendations really helped me form this beautiful monstrosity!
4 days ago
Make the deck bant and run as many ramp cards as you can. Nissa's Renewal Corrupted Grafstone etc. Toss in like 3 Descend upon the Sinful and 3 Baral's Expertise. The ramp should be enough to let you hard cast nissa for 8 and activate the ability. The board wipes will help you survibe long enough to do so. Blessed Alliance Select for Inspection and Primal Druid can buy you time to get your plan going. The druid will also help you ramp when it dies.
5 days ago
Buufreak you are correct, I put that in the description. That is why I filled the deck with 2 drop delay cards. Like Immolating Glare and Blessed Alliance. This is so on their turn four you can kill a creature transform Thing and send all their creatures back to their hands.oh also Anticipate Would work to flip.