Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
Target player gains 4 life.
Untap up to two target creatures.
target opponent sacrifices an attacking creature.
Printings View all
|Eldritch Moon (EMN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Blessed Alliance occurrence in decks from the last year
All decks: 0.04%
Blessed Alliance Discussion
1 week ago
Thanks for the comment!
With all the Lords I'm imagining it like a budget casual version of Merfolk. Something like Aether Vial would probably be a good non-budget option.
Qasali Pridemage was in my initial list, but I cut it after Feline Sovereign was spoiled (since they offer similar utility). My meta is quite casual and not very artifact / enchantment heavy. Exalted was nice alongside Adorned Pouncer, however.
I looked at Leonin Vanguard initially (and it's run in the MTGGoldfish list I based mine one), but I found it a bit too conditional. I think if I were to run a conditional 1 drop it would be Loam Lion (plus Terramorphic Expanse and Canopy Vista ).
1 month ago
HARDsofty Awesome deck man. Got some suggestions; you said those Boros elite are in there for early blockers; unless you prefer their late game offensiveness, I'd maybe consider running Dryad Militant, Resolute Watchdog, Giant Killer, Dauntless Bodyguard, Skymarcher Aspirant or Alseid of Life's Bounty. Extra utility that'll protect other beaters/remove threats late game. Even Thraben Inspector, for that card draw.
3 months ago
SCORE: 8 | 21 COMMENTS | 831 VIEWS | IN 2 FOLDERS
Check this out. Some instants and getting rid of the Declaration in Stone might help you. Blessed Alliance is good for getting small cats on the field with exerting Pride Sovereign and then untapping him, which gives him +2/+2, and if you so choose, it can give you 4 health which would give you one counter of +1/+1 if you had Ajani's Pridemate. With tons of life-linking cats, you could make a huge cat out of Ajani's Pridemate, as each lifelink damage by each individual cat counts as one lifegain moment, which multiplies with however many cats you have attacking! I also recommend Metallic Mimic as this is what your 1/1 cat lifelink tokens depend upon! Just check out my deck and see what you like
4 months ago
Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.
Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance
Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.
Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.
Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.
Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.
Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.
Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).
5 months ago
Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.
If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.
And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.
Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!
5 months ago
Lightning Helix is the combination of Healing Salve and Lightning Bolt. We all know the value of Lightning Bolt, but much less so that of Healing Salve. These days, Lightning Bolt is too strong for Standard and we refer to Lightning Strike for a more appropriately costed card for that damage range. If we look at specifically instants or sorceries that deal 4 damage, we come into the midrange territory and the costs are similarly higher or with extra conditions or restrictions. Char, Collective Defiance, Electrify, Flame Lash, Exquisite Firecraft, Lightning Blast, Slaying Fire, Stoke the Flames. On the cheaper side we have Cut, Flame Slash, Heartfire, Galvanic Blast, Lava Coil, Reckless Abandon.
I think at the least we can say that dealing 4 damage to any target unconditionally is more likely a CMC 4 spell that usually has some additional benefit stuck onto it or a 3 CMC with some requirements. So the raw unconditional 4 damage is somewhere around 3,X CMC.
Now healing 4 is way cheaper and can be done with Life Goes On for a single mana, at instant speed, with a condition to gain more life. The only other card to note is Sacred Nectar, which I believe we can quickly agree is overcosted and underperforming. All other cards that gain life around these ranges have something else going on for them, Feed the Clan, Blessed Alliance, Life Burst. As such, the raw 4 life is not even worth a mana.
So 4 damage is roughly worth 3,X CMC and 4 life is worth 0.Y CMC. Put those effects together on a multicolor card and Warleader's Helix seems like a fairly costed card at uncommon. Although fair does not equal good.
That was a rather long way to go just to say that Warleader's Helix is a fairly costed card... but not a very good one.
A condition may shave off a mana in the cost, but that leaves us at 3 CMC for a 4 damage, 4 life spell. The Vampiric Helix is definitely undercosted by 1 or needs a tougher condition, say control 2 or more vampires.
Now the biggest issue I take to this card is the ability to play it mono black. Mono black is not that efficient, seeing cards like Consume Spirit or Agonizing Syphon, Pharika's Cure. However neither red nor white has these effects by themselves. I think a good midway would be to have black as a required cost and then have the supplementary color be hybrid: would be fair in my eyes. Alternatively you could have white as the primary color and black/red as the supplementary, but that is not very flavorful as far as Vampire tribal goes. To compensate the increased cost, you could have the base version be 3 damage/3 life.
5 months ago
Looks fun! Brimaz, King of Oreskos and Leonin Vanguard are powerful cats you could consider. If you cut down on the non-cat creatures you could consider Metallic Mimic, Icon of Ancestry, and Obelisk of Urd. I'd consider running more removal than just Take Vengeance too - Declaration in Stone, Conclave Tribunal, and Cast Out are some of the best pioneer options in white. Blessed Alliance and maybe even Outflank are other potential options.
Also, 26 lands is on the higher end of what a control deck might run. An aggressive deck like this that focuses on 1-3 drops definitely doesn't want that many - I'd cut down to 22 or 23 lands.
Whatever you decide to do, good luck and have fun with it!