|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Escalate 2 (Pay this cost for each mode chosen beyond the first.)
Choose one or more -
Target player gains 4 life.
Untap up to two target creatures.
target opponent sacrifices an attacking creature.
Price & Acquistion Set Price Alerts
|Have (14)||Skulldrey , MouseyWolf , Sergal , pokemate0 , fireborne1986 , Falte , Pyre_Vulpine96 , Big-Foot , abby315 , Psycheretic , Zelpoke , Spinalripper , GeminiSpartanX , TheRealPeaches|
|Want (4)||DimSpirit , TheAnnihilator , Vasbear1 , AlertKnave8075|
Blessed Alliance Discussion
1 hour ago
The reason youre esper is Lingering Souls so wanna have always atleast 4x copies of that.
I would also ditch Elixir of Immortality its bit expensive and gives only 5 life for 3 mana? no thanks, for burn or aggro matchups we have Leyline of Sanctity Blessed Alliance Countersquall or Eidolon of Rhetoric
10 hours ago
Thank you for the reply! Like I said, I'm completely up for any and all suggestions.
I think you might a problem with you decks focus. Are you attempting to gain life yourself, or hurting the opponent by giving them life?
So that's the thing with this deck. I can do either depending on which wincon is on the field. If I have a first hand draw that includes Tainted Remedy, I'm likely going to play Wall of Shards turn two, then Remedy (or bridge) turn 3 and then use my cards to "give life" to my opponent with Rest for the Weary, Heroes' Reunion or wall of shards.
If my draw includes my Chalice of Life and/or Sanguine Bond I'm going to try and boost my own health turn two with a Martyr of Sands (played turn one) and a Rest for the Weary/Heroes' Reunion turn 3 for a chalice flip on turn 4. If I have a tutor in hand or bridge, I'll always play bridge turn three and attempt to pad my health for the eventual Chalice. Tainted remedy should be extremely easy to find with this deck, so I'm expecting to turtle up and damage from behind my bridges no matter if I have Remedy, Bond or Chalice out. Now, I CAN remove my Bonds and go for an entirely Remedy/Chalice wincon or I can remove my Tainted Remedies and still tutor for a Bond/Chalice/Bridge wincon. Either way, currently both of them are supported with this deck, but I can easily specialize.
As for colors, I'm ONLY splashing green for Heroes' Reunion since it's the best cheap lifegain card I could find. I would like to stick to LOW mana (like 3 or less) black/white cards if I could.. I'd love to be able to remove the green just to make the manabase that much easier to manage.
So about your suggestions, I really like Congregate because it supports all three wincons this deck has, my ONLY issue with it is that it has 4 CMC and in a bridge deck, that's a bit too high since I want my hand size to be as minimal as possible. This card would likely be best if I dropped Sanguine Bond for the Congregates (probably a 3x) and went for a purely Tainted remedy/Chalice wincon. It'll also (like you said) reduce the amount of black int the deck and allow Martyr of Sands to shine.
Blessed Alliance is also a card that I looked at and I may give a shot in the future, simply because it's such a good toolbox.
Wrath of God, Day of Judgment and Fumigate are always cards that I will consider in white decks. I have a few Wrath of God cards sitting around.. I might toss a few in! The only issue I ave with them in this deck is wiping out my Wall of Shards and if I do get my bridge out with a near empty hand, I'm not worried about creatures anyways.. And if I do get a Congregate in play, I wouldn't want to have a Wrath of God type card sitting in my hand allowing bigger creatures to attack me.
Rhox Faithmender Is a very sexy card if I decide to go the Sanguine Bond route can use my lifegain as a wincon. The only issue with a Sanguine Bond wincon is that it slows the deck to a minimum of 7-8 turn win and has more expensive cards in hand, therefor hurting my Bridge defenses.
Proclamation of Rebirth - I MAY purchase this and put it on the sideboard. Right now the only thing I could return is my Martyr of Sands which could help me produce a self lifegain wincon. I'll keep this one in mind.
Thank you so much for the writeup and suggestions! I might actually change up the deck just a bit. Your input was much needed. Thanks again!
13 hours ago
I really like your deck idea. The synergy with Wall of Shards and Tainted Remedy is fun. You were asking for suggestion on a bunch of differen subjects, first I will you my considerations regarding the colors of the decks, and then I have a bunch of cards choices you might consider.
I think you might a problem with you decks focus. Are you attempting to gain life yourself, or hurting the opponent by giving them life? You need to figure this out. Is your decks most important card either Tainted Remedy or Sanguine Bond/Chalice of Life. I do understand why you're playing both, as the other can be a backup. 1 of the other is still something I would run, but not more.Because you're running Martyr of Sands, you'll also need more white cards in your deck, than black. This is why most of my card choices are white.
Consider these cards to replace Ruinion:Blessed Alliance - A great removal, that currently seed play in modern.Congregate - Great against Token decks.Lone Missionary - Great blocker and also have synergy with some of the cards below.
Replacements for Aciennt Stirrings:Wall of Omens - Also a wall, and delays the game further while providing you with cards.Thraben Inspector - Same a Wall of omens, expect it requires an additional payment to draw the card.Survival Cache - Gains a small amount of life, but will only draw you cards if you have the most life. It can draw your two cards.
If you're deciding to playing green, even though you might be moving away from the color, consider running Kavu Predator. You might also consider being mainly white, with just a splash of black, green or blue. (For Trophy Mage)
This is some other cards, you might consider in your deck:A Wrath effect - Wrath of God/Day of Judgment/FumigateSun Titan - Recursion for all your creatures, as well as Chalice, Bridge and Tainted Remedy.Emeria, The Sky Ruin - Also recurs creatures, but only in the late game.Rhox Faithmender - Doubles your own life gain effects.Blind Obedience, instead of Authority of the Consuls. It allows you to drain life just from casting spells.Proclamation of Rebirth - Excellent in recurring Martyr of Sands.
5 days ago
Just replace Scoured Barrens with basic plains... you don't need black mana in this deck and tapped lands can lose games :) also Blessed Alliance is good card against hexproof/infect decks and it can also gain you some life!
1 week ago
I'd cut each the following:
-1x Tablet of the Guilds (lifegain on its own is generally terrible)
-3x Prison Term (there's a lot of better options))
-1x Wall of Denial (again, better options are out there)
-1x Angel of Invention (doesn't dodge Lightning Bolt and you're not playing a lot of creatures. It's mana cost is too high to justify playing a creature without flash)
-1x Niblis of Frost (It dodges Fatal Push and Abrupt Decay, but not Lightning Bolt)
-3x Render Silent (there are cheaper Counterspells. 3 mana is a lot)
-1x AEtherling (you don't need a lot of win conditions)
-1x Azorius Guildmage (we need some room)
-2x Negate (again, need more room for some other stuff)
+1x Opt (you want 4 copies)
+2x Detention Sphere (general purpose removeal)
+2x Mana Leak (low mana Counterspell)
+1x Dispel (this is fills a role similar to Negate, except it costs less mana)
+1x Elspeth, Sun's Champion (this is the type of win condition you're probably looking for)
+1x Condemn (Death's Shadow really doesn't like this card)
+1x Logic Knot (it's a hard counter that's excellent to have later in the game)
+4x Spreading Seas (some decks simply won't be able to cast spells at all if you play this, especially Tron)
+1x Venser, Shaper Savant (this should just be in your main)
For your sideboard, I'd do:
1x Blessed Alliance (good catch-all card to handle a variety of decks)
1x Supreme Verdict (against Aggro, you'll want more sweepers)
2x Blind Obedience (this is a good choice against burn and you're already playing them)
2x Disenchant (you need instant speed artifact/enchantment removal)
2x Relic of Progenitus (graveyard hate)
1x Essence Scatter (good choice)
2x Negate (these are the ones that were main but get moved to the side. You bring them in against combo and control)
1x Dispel (against some decks you'll want 2, namely control decks)
1x Celestial Purge (beats Zoo, Burn, and Rock strategies)
2x Ceremonious Rejection (helps against Tron and Affinity)
After that, the main things you'll want are Cryptic Command, Snapcaster Mage, Celestial Colonnade, and Jace, Vryn's Prodigy Flip (which you know). On the cheaper end of things, look to getting 3x more Serum Visions, Search for Azcanta Flip, Jace, Architect of Thought, Stony Silence, Rest in Peace, Mindbreak Trap, and Wall of Omens.
You'll also want to improve your mana base, as that's probably the most important part of a control deck. Once you have 4x Flooded Strands, 4x Hallowed Fountain, and 4x Glacial Fortress, you can add in more utility lands, such as Field of Ruin and Ghost Quarter. Seachrome Coast is another great option.
I'd cut Evolving Wilds from your deck right away and add in 3x Plains and 1x Island. Port Town and Temple of Enlightenment are okay to have, but look to replace those with Glacial Fortress or the other lands I mentioned. You really don't want lands that always come into play tapped that aren't manlands. Otherwise, you'll die when you can't cast Supreme Verdict on turn 4 or Dispel + Negate on turn 3 when you're going second against burn.
1 week ago
BrandonJamesCAC with Rest for the Weary, I can do either 4 damage my opponents turn unless he paths one of my creatures, or deal up to 8 damage my turn as long as I can make the Landfall trigger go off. With Blessed Alliance no matter what, it will do 4 damage regardless of whose turn it is if I use it to untap the birds like you said, at most it would be color correction for a 2 drop spell, there is also its third ability to make an opponent sac an attacking creature, but Condemn does it better by making them gain/lose life. The card does have more versatility with usage in control, but I still feel that overall Rest supersedes it because it deals more damage or gains me life to survive longer.
1 week ago
Blessed Alliance is better than
You can escalate it and give them 4 life or untap your birds
1 week ago
well, first off you need more lands. 20 lands with that many 5 and 6 drops is not going to be consistent. I would recommend adding up to 24 lands to support your mana curve. second of all are cards you could add. you don't have any removal so Blessed Alliance is perfect for the deck. Martyr of Sands will be great because most cards in your deck are white. then there is Serra Ascendant this card is insane in the deck but of course costs an insane amount of money so only if you have the budget.