|Commander / EDH||Legal|
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|Eldritch Moon (EMN)||Uncommon|
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Escalate 2 (Pay this cost for each mode chosen beyond the first.)
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Target player gains 4 life.
Untap up to two target creatures.
target opponent sacrifices an attacking creature.
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Blessed Alliance Discussion
4 days ago
Hey arvish! Thanks for taking the time to suggest some things, I really appreciate it! With the Blessed Alliances in the mainboard I had been thinking of removing them, for 2 Sphinx's Revelations, and your reaction to them finally pushed me into doing so.
As for Lingering Souls and Secure the Wastes the flashback for Lingering Souls needs black mana so it is only a 3 cost for 2 1/1 flyers and Secure the Wastes would just be another win condition that I don't really need since I already have about 4.
I had Myth Realized in the deck for a little, but unless I had 4 copies I never drew it early enough. It was fun when I did draw it or had it in my opening hand, but it was pretty much a dead card otherwise.
Finally, I didn't know about the general feeling that 8 counterspells was the magic number, so I have changed that by removing the Spell Snares and replacing them with 1 Fog Bank and 1 Jace, Unraveler of Secrets.
Again, thank you heaps for taking a look and suggesting so many things! It really helped me out, and any further help would be welcomed!
1 week ago
Prehcise: budget isn't that much of a thing, i just don't like to spend like 10 bucks or more for a playset. That's the reason i tend to come up with rather creative ideas. Your suggestions definitely are great cards. The three spot removals are pretty expensive, but all of them would be great additions.
The "problem" is that seasons past demands many different cmcs, so going all in on cmc1-removal could actually make the deck worse. The fogs proved to be a good way of getting through the early game without needing too many cheap spells.
I only just removed two DoJ to add in more Settle the Wreckage. Which would you consider better here? Also, after you suggested adding more ramp, I included three copies of Gift of Paradise as it solves two big problems of the deck: I need a lot of mana, and I need to survive long enough to get rolling. In combination with my ten fogs and the three Blessed Alliance, this might even give me a better chance against aggro and burn.
Regarding creatures: Which ones do you think could be a good fit? As the deck is now, it basically plays not a single creature as Greater Sandwurm basically just is a draw spell that i can choose for cmc7 with seasons past. The creatures I'd add would have to grant instant value, as they'll catch the first removal my opponents have. An advantage of playing no creatures is that big parts of many decks become dead due to having no targets for spot removal.
Thanks a lot for the comment. I'd love to hear your opinion on what I wrote.
1 week ago
Modern has some decent tools for heroic- while you may need red to abuse Ground Rift, or green for things like Blessings of Nature, U/W hasBlessed Alliance, Cauldron Haze, Downpour/Feeling of Dread, Shimmering Wings and the like.
The big thing is getting that balance between creatures, protecting your creatures, and triggering heroic, and clearing the way for attacks. In block it was achieved by bestow efficiencies, but with the heroic payoff effectively being 3 card combos and every other deck having access to similar card efficiency, it is an uphill battle. Good luck with the build!
2 weeks ago
You're very welcome ...I've enjoyed chatting with you about the deck and look forward to you turning the tables soon (i.e., me learning from you, once you get some reps in)!
FWIW, I really like Blessed Alliance ... I tested it a bunch and though I don't play it too often, I always consider it in my 75. I found it strong vs. Control as well ... seems like they always have a Cryptic in hand to tap down the team after Enter Combat and before Declare Attackers, and Mode 2 is just tailor-made for that situation. It's an edge case, but Mode 1 can make for a fun combat trick too, with us at 25 life and a Serra that seems to be chump-blocking! :-D
2 weeks ago
I would suggest the classic lords in Metallic Mimic and Adaptive Automaton(however wait for mimic to rotate from standard), and some good white removal in Condemn, Blessed Alliance, and Oblivion Ring. In terms of equipment, a few good ones are Grafted Wargear, Lightning Greaves and Shuko at 0 Equip, Mask of Memory, Basilisk Collar and Stoneforge Masterwork at higher.
2 weeks ago
Very casual. Much random one-off. Such underpowered. wow.
Sry. Seems sarcastic, but you have a pile of cards that could be, well... better. Probably even without having to participate in anything criminal in order to pay for their replacements.
Accorder Paladin and Glorious Anthem are both great for decks with a lot of low-powered attackers. I assume that they are supposed to go with the tokens from Oketra's Monument. Problem is that you have so few of them. And oketras monument... hmmm... wouldn't that be better in a deck with a lot of very cheap creatures? So instead of 4 Serra Angel, you'd have something a lot cheaper, and maybe with some built-in card draw (to make a bunch of tokens fast, by enabling you to keep casting creatures, and to dig for the monuments). Anyway, if you wanted to buff the whole team, Honor of the Pure is easier on your mana, and doesn't compete with oketra monument for the 3-cmc slot. Path of Bravery is supposed to go with this stategy too, I guess, but is a really bad card. It's expensive, and only helps you if you are already ahead. Drawing it after a burn deck has hit you for 8 or 10 life in turn 2, it does nothing for you.
Serra Angel... the most brutally efficient beatstick in magic in the summer of 1997, and winner of the Miss Angel 1994, 1995, 1996. Since then, younger models have surpassed her, and today 5-cmc creatures in modern has to be strong enough to more or less just win a game on their own. If you went with the Oketra's Monument-plan, a replacement angel could be Angel of Jubilation. She's pretty good with tokens, and randomly hates fetchlands, but is unfortunately only toughness 3, so Lightning Bolts are a problem. Not so much of a problem, if you played 4 anthem-like effects (more like 4 Honor of the Pure, but that's the same). Anyway, Archangel Avacyn Flip has the same ccm as Serra Angel, but you get a lot more angel for your mana. And a low-end table-sweeper on top of that. Or maybe Baneslayer Angel? Same cost, bigger body, nice abilities, although protection against demons and dragons are a bit random.
Why is there a single Citadel Castellan in this list? It doesn't really fit with anything else... Probably a decent creature in a GW Little Kid-type deck on a budget, but here it just takes up space.
Prepare is funny, and all that. Aftermath is an interesting mechanic, that doesn't look like flashback at all, no sir, not in any way. But 4 Prepare seems like overkill - it's not the kind of card you want to draw more than one of on your opening hand. And stuffing 4 Prepare in your deck before having added any Path to Exile is most likely a mistake - as removal, Fight costs 4 mana and relies on you having the biggest creature in play already, whereas path is path; 1 mana: "go away, troublesome critter, oh, and here's a basic land as compensation". Not really great on turns 1 and 2, but then, you can't even play Fight that early.
You have too little land. There should be at least 24 (even counting your mana dudes), since you try to curve directly to 5 or 6 mana. Since you have plenty of colored sources, you could add either Ghost Quarters or Field of Ruins until it fits. They're both useful for mana and to give you some game against tron (otherwise, tron will just run you over, even in its budget incarnations with cheap threats). Knight of the White Orchid is pretty funny with Ghost Quarter, or against ramp decks. You could also exchange some lands for GW-duals in some form or another - Canopy Vista, Sunpetal Grove, Fortified Village, Brushland... many options, for any budget. The important bit is that it should be possible to play them untapped, even if a bit conditional - except for Stirring Wildwood, since manlands are good anyway (even if it doesn't really hit the theme of this particular deck). Multicolored lands will smoothen your play a lot. You could also play Seraph Sanctuary, since lifegain and angels are pretty fitting for the concept.
Aerial Responder may be ok in a casual meta. Elsewhere (somewhere with a meta of what we could call "the more solid class of budget decks" or somewhere with tier-decks), it's a 3 mana creature with its @ss in Lightning Bolt-range... and that's not really good in any way. You tap out turn 3 to play it, and your opponent bolts it and plays a 2 mana creature on his turn. That's loss of initiative, right there.
Sideboard: If you know what you are playing against, bring something for that. If not, just go with the "usual suspects": Creeping Corrosion, Nature's Claim, Rest in Piece, Dryad Militant, Leyline of Sanctity, Aegis of the Gods, Ghostly Prison, Stony Silence, Day of Judgment, Blessed Alliance... it really depends on what you expect to meet and what your budget is.
Overall, I think you could go heavier into angels, or into oketras monument (and other tokens), but currently you have a mix of strategies that aren't particularly good.
2 weeks ago
The swords are awesome, but they are slow. Initially I was used to run the 4 swords, but modern is a pretty fast format and most of the time I didnt have enough time to use them. Sword of Feast and Famine is not the best sword for this deck because I already have the playset of Mirran Crusader.