Each opponent sacrifices a creature. If you control a Liliana planeswalker, each opponent also discards a card.
Printings View all
|War of the Spark (WAR)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Liliana's Triumph Discussion
1 week ago
Thank you for the suggestions. Having alternate win cons defintitely sounds good to have.
Peoni Thank you for the suggestions. I forgot to ask about Notion Thief I definitely see the synergy with the wheels however I was wondering if I should be concerned about it lower damage potential on the wheels.
Currently I'm thinking of Black Sun's Zenith over Damnation Mostly because its reusable.
I am now wondering if I should also remove Bottomless Pit, Necrogen Mists, Oppression and double down on more mill mechanics.
Curse of Fool's Wisdom
Quest for the Nihil Stone
Liliana, Waker of the Dead
Drift of Phantasms
1 week ago
The subject of this thread revolves around dealing with and counteracting against the commanders: Uril, the Miststalker, Sigarda, Host of Herons, Dragonlord Ojutai, Lazav, Dimir Mastermind, Thrun, the Last Troll as well as commanders that consistently or typically give themselves hexproof through various equipments/auras.
While it may not be the most prevalent strategy these types of commanders can be annoying to deal with. I'd like to create a discussion on what are the best ways to deal with these commanders. Given how niche these commanders can be, running cards that exclusively dedicate themselves to their removal may be detrimental to draw into when playing a game where none of your opponents run them. Therefore cards that can both combat massive hexproof creatures as well as still being useful to have if none of your opponents are playing with big hexproof creatures should be taken into consideration when deciding what is the "best" or "most practical" solution to combating hexproof strategies.
The first cards that come to mind are Arcane Lighthouse, Detection Tower, Bonds of Mortality, Shadowspear and Glaring Spotlight. These cards entirely dedicate themselves to combating hexproof strategies, and while this may be a detriment when used against non-hexproof strategies, these cards do lend themselves some extra utility. Arcane Lighthouse and Detection Tower can be seeded into your manabase so at worst they're just a Wastes however they can be more inefficient in comparison. Given that both are lands, tapping them costs you an extra mana resource effectively making their abilities cost to activate. Not only that, but they have no effect at stripping indestructible which can be a common keyboard which may be used alongside most hexproof strategies. Cards like Bonds of Mortality and Shadowspear cost only one to activate and they can bypass indestructible, however given they're not lands you have to dedicate a nonland slot in your deck to accommodate either of them which means taking out a card that may better synergize with your deck's main strategy in their place. They also lend themselves targets for counter spells and given hexproof decks contain white and/or green, artifact/enchantment removal will pose a high potential risk. This is all not to mention you still need to provide a removal spell in tandem with these cards in order to remove the threat.
Another solution is board wipes. Cards such as Wrath of God, Damnation, Day of Judgment, Supreme Verdict, Blasphemous Act, etc. Mass creature removal is incredibly strong given that its always relevant in most metas making it a highly flexible solution that isn't too narrow to rely upon. It's biggest drawback however is if the massive hexproof creature that needs to be dealt with has indestructible, totem armor or Gift of Immortality. Even a card such as Toxic Deluge can be a risk as you may have to pay a huge amount of life if the creature is incredibly big. Cyclonic Rift is another effective card. One thing to note about boardwipes are they affect the whole table which makes them also more likelier to be countered than by effects that impact a single individual.
A more narrow solution would be through damage prevention effects such as Story Circle, Forcefield, Runed Halo, Rune of Protection: White, etc. Given each card never "targets" they can be used to infinitely "Fog" a problem creature that you can't put up with. These effects are more narrow than boardwipes but broader than hexproof removal. Cards like these still run into problems with artifact/enchantment removal and they don't run enticing side effects such as drawing a card upon entering the battlefield like Bonds of Mortality or giving a creature lifelink and trample like Shadowspear, however you won't need to exhaust your removal spells to keep the large creature(s) either. In more broader metas such as combo, stax and prison, these effects may not be as useful however. More broader variants of these protection cards exist as Ensnaring Bridge, Divine Presence, Peacekeeper and Meekstone though these cards may make multiple opponents unhappy enough to remove them than the more narrower options.
The last effect used to combat large hexproof creatures is sacrifice effects such as: Fleshbag Marauder, Innocent Blood, Vona's Hunger, Liliana's Triumph, Doomfall etc. These effects can bypass not only hexproof but also indestructible, regenerate and totem armor. Their drawback lies in if the player with the large hexproof creature has any other creatures to sacrifice in their place. Because of this caveat this effect isn't too strong unless ran in multiples which can be difficult to commit to in a 100-card format. Instead selective sacrifice effects may be the best way to devote to this solution with cards like: Crackling Doom, Soul Shatter, Slaughter the Strong, Council's Judgment, Renounce the Guilds and Wing Shards. While these cards won't always guarantee the large hexproof creature will be removed, they provide a stronger case than not compared to most traditional sacrifice removal.
Lastly there are counter spells to remove hexproof creatures. While they may be the best all purpose solution they can be rendered ineffective if a Cavern of Souls or some other can not be countered effect is in place. With exception to Withering Boon, the biggest downside to counter spells are they are entirely exclusive to blue meaning other color combinations without blue do not have this option available.
Which method do you rely on to stop massive hexproof creatures? Is there a card or solution set not listed here that you use? If you happen to play EDH decks with big massive hexproof creatures, which effects annoy/counter you the most?
3 weeks ago
Soul Shatter is 100% getting added when it's released... mainly because it has fantastic art... but also, it's impossible for it to brick on a token, compared to Liliana's Triumph. Check out Feed the Swarm from Zendikar Rising, some targeted Enchantment/Creature removal in Mono-Black, it's a Sorcery, but hey, you take what you can get!
Blast Zone looks really good! I don't know how I missed it, maybe I thought it was a Ratchet Bomb effect, taking too long to get online, but with the ability to charge and detonate it in a couple of turns is great.
Oubliette Is really cool, but my meta has loads of Artifact/Enchantment removal, so i'd rather kill a commander to increase its tax.
Nevinyrral's Disk Looks like a good board wipe that doubles as Artifact/Enchantment removal. It's a bit expensive for me, but it does enough that I can probably justify it. I might swap Deathbringer Regent for it as they fit a similar slot in my deck.
Mind Twist and Syphon Mind look cool, but when i'm up against decks that want their graveyard filled, it might be too much of a risk. Along those lines, Tymaret, Chosen from Death has really over performed in my meta. The lifegain is incidental, but being able to clear graveyards of problematic cards repeatably is fantastic, especially on a cheap creature that often has 6+ toughness, so is a good blocker
I do really like Read the Bones, and extra cheap card draw might help compensate for my low land count. It's a shame it's not an Instant, but I might try swapping it out for Ashling, the Extinguisher for a while!
I'll keep an eye on Agent of the Fates and Memorial to Folly, they have seemed ok in the games i've run them, especially Agent of the Fates, which won me a game by itself last night but ill see how they would compare to an Edict spell or basic Swamp when I draw them from now on!
3 weeks ago
Blast Zone - Helps mitigate black's weakness of artifact/enchantment interaction while fitting into the landbase. Cut blighted fen for it (not sure if budget)
Withering Boon - No one expects it, plus it looks cool (not sure if budget)
Shizo, Death's Storehouse - Unblockable (although not budget)
Oubliette - Commander removal that hurts red and black players through new phasing rule. Highly recommended, especially if you face a lot of black in your meta as you say you do (which makes me wonder why you still run slaughter pact)
Extinction Event - Good against all the black in your meta. Not necessary but nice
Nevinyrral's Disk - Cheap way to deal with artifacts and enchantments
Jet Medallion - Ramp, plain and simple, would cut leaden myr despite it being a body, if anything because it's a body I would cut it for this. Plus, this helps you chain multiple spells by making each cost less rather than adding mana. It doesnt fuel artifacts, but its still very powerful
Mind Twist - One of the best discard spells, hands down. It's at random, and while you don't face much blue in the meta, it is counterspell bait at worst, absolutely horrific at best. Do not sleep on this, especially in 1v1.
Card draw is nice, not all of these are needed....
Syphon Mind - Not as good in 1v1, but good in multiplayer
Read the Bones - Scry and draw is very helpful
REPLACE Agent of the Fates with Liliana's Triumph - You use your removal which either could have killed an opposing creature at best. At worst, your removal couldn't have killed an opposing creature so you use this removal on Agent to attempt each opponent to sac a creature of their choice. I suppose with all your removal they don't have many choices, but this seems very, subpar. The deathtouch part might be relevant, but I find you can make better use of this slot. Lili's triumph is cheaper at instant speed without the need of your own removal spell.
Ashling, the Extinguisher - Too much mana to be removal bait at best case. When if they want to kill any of your creatures, they can.
Deathbringer Regent - Too much mana, too many restrictions. Not worth it IMO. Can be replaced with a better wipe, more utility or card draw!
Tymaret, Chosen from Death - You already have better grave hate and lifegain. Lose the redundancy for more card draw or better utility.
grasp of darkness is located under the creature section of your primer FYI
-Memorial to Folly - I disagree, I think coming in tapped and not being a swamp to fuel stronghold, defile and more is not worth the loss in tempo. I feel in black you can/have better recursion.
1 month ago
I feel like Liliana's Triumph was good enough on it's own, why build around it man? That's such a harsh two for one.
Spirits is probably this deck's hardest matchup, given their use of good non-discardable threats like Bonecrusher Giant and strong engines while also applying heavy pressure. I'd recommend some number of mainboard pushes, though that is up to you. What's your sideboard plan against them?
1 month ago
Im blind and cant count, so just ignore the previous comment... :D
I would remove:
Indulgent Tormentor/Lord of the Pit - Tormentor can put a bit of pressure I guess, but it happens only once + cant get him back with Shirei; same with LotP.
Witch's Oven - As I already wrote.
Spark Reaper - Only 1 card and 1 life for 3mana+sac creature is very meh + you cant get Spark Reaper back with Shirei.
Liliana's Triumph - You dont have any Lili walker and some direct removal or board wipe would be more useful.
Thaumaturge's Familiar - Its nice it works with Shirei, but you already have some nice Scry cards.
Anyway, I think the more creatures with 0 or 1 power you get for Shirei, the better it gets. Of course with enough free insant outlets (btw Woe Strider is also nice to use)... and of course cards like Crypt Ghast is very good in most decks with black.
2 months ago
Version 2.3. M21 booster draft best picks. -Azorius Skyguard, +Watcher of the Spheres // -Archipelagore, +Roaming Ghostlight // -Riftwing Cloudskate, +Tide Skimmer // -Golden Egg, +Fabled Passage // -Loyal Pegasus, +Selfless Savior // -Master Decoy, +Giant Killer // -Liliana's Triumph, +Grasp of Darkness // -Foreboding Fruit, +Village Rites // -Ill-Gotten Inheritance, +Demonic Embrace // -Burning Sun's Avatar, +Chandra's Pyreling // -Nylea's Forerunner, +Garruk's Harbinger // -Commune with Nature, +Fierce Empath.
3 months ago
Looks great. You might like these: Painful Quandary, Archfiend of Ifnir, Bag of Holding, Nezumi Shortfang Flip, Liliana's Triumph, Rankle, Master of Pranks, Animate Dead, Dance of the Dead, Alhammarret's Archive, Psychosis Crawler, Syr Konrad, the Grim, Bubbling Muck, Memory Jar, Library of Leng, Skirge Familiar, Bottled Cloister (so you don't discard anything to your own "upkeep = discard" effects. and it's pretty cheap for an extra draw each turn)