|Commander / EDH||Legal|
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|Khans of Tarkir (KTK)||Rare|
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- board wipe and flashing creatures in
- Does Kheru bloodsucker's drain ability trigger for world wipes?
- does End Hostilities work like this?
- If I have a creature protected by Aegis Angel, and I use End Hostilities does it die?
- How do Qjutai Exemplars, Clever Impersonators copied as Ojutai Exemplars, and board wipes you cast affect each other?
Destroy all creatures and all permanents attached to those creatures.
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End Hostilities Discussion
1 week ago
If you are keeping Edgar Markov as the commander, I would cut the Sanguine Tribune. She costs too much for the effects.
Definitely cut both Curses. I'd replace one with Anointed Procession.
I'm actually working on my own version of this deck. I would be happy to send the list for more primers.
My focus, after ensuring card draw, ramp, and Removal (targeted and universal) are taken care of:
Tokens, +1/+1 counters, and mild life gain.
3 weeks ago
Looks like a solid deck!
1 month ago
2 months ago
Yeah but the Djinn can easily come back to bite you in the ass too. Some other cuts I'd consider would be End Hostilities (you already have a decent amount of board wipes) and Master of Cruelties. I love him, but he has a pretty small scope here. That's just how cuts go sometimes.
2 months ago
If your win condition is casting your entire library, and if you've got no creatures, add board wipes like the new Hour of Revelation, or End Hostilities. That'll help you stay alive, but be sure to pair it with group hug stuff like Rites of Flourishing so you make friends.
2 months ago
Hey there, just a couple of suggestions for what it's worth:
I would take out Deadeye Navigator and Topplegeist for 2 more Mausoleum Wanderer who really gets tricky for your opponents to play around since you can flash in a lot of spirits to spike them. Plus, the Navigator is just really slow for modern.
And then I think you need 3x Spell Queller in this deck for more spirit and disruption. It's just such a good card. I would recommend taking out Bident of Thassa, End Hostilities (since this mostly just blows up your own board presence in a spirit deck), and Angel of Flight Alabaster for the same reason as the Navigator, simply too slow for modern.
That's my take on how to upgrade this deck. But you gotta get Spell Queller in there, trust me on that. Card is bonkers.
3 months ago
Here are some suggestions to make the deck more consistent and build more on it's synergy.
DRAW Inspiring Call: draws cards and protects your valuable creatures Congregation at Dawn: puts any creatures you need at the top of your library Harmonize: puts more cards into your hand Lifecrafter's Bestiary: scry and draw are great card advantage
CREATURES Ivy Lane Denizen, Sunscorch Regent, Managorger Hydra, Salt Road Quartermasters: +1/+1 counters synergy Abzan Falconer, Tuskguard Captain, Longshot Squad: give creatures with +1/+1 counters value abilities
4 months ago
I know I posted semi-recently, but I have a new list and want to start some more trades now that I am active again.
I am looking to get cards for a Progenitus Superfriends Deck. I have a bunch of random stuff to offer and am more interested in some cards listed below than others (i.e. I will prioritize Atraxa, certain walkers, and certain lands). I know in some cases it will be hard to make trades but it is worth a shot.
Cards wanted for Superfriends:
Ashiok, Nightmare Weaver
Chandra, Flamecaller (SDCC Version)
Gideon, Champion of Justice
Elspeth, Sun's Champion
Jace, Architect of Thought
Jace, Unraveler of Secrets (SDCC Version preferred)
Kaya, Ghost Assassin
Nicol Bolas, Planeswalker
Nissa, Vital Force
Nissa, Voice of Zendikar (SDCC version)
Ob Nixilis Reignited
Vraska the Unseen
Venser, the Sojourner
Cards of Note:
Force of Will
Loxodon Warhammer Russian
Serum Visions (Other version, not sure how to code)
Sarkhan the Mad
Scion of the Ur-Dragon
Other stuff, some unlisted