End Hostilities

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Khans of Tarkir (KTK) Rare

Combos Browse all

End Hostilities

Sorcery

Destroy all creatures and all permanents attached to those creatures.

End Hostilities Discussion

Mournslayer on Knight of the Living Dead

1 week ago

Those are some awesome ideas!I'll probably cut Riders of Gavony and End Hostilities in place of Nameless Inversion and Crib Swap . I was unaware of that interaction!

Lanzo493 on Angels of Armageddon

1 week ago

I love the idea. I think it needs some more divine judgment though. Sunblast Angel , Oblation , Austere Command , Hour of Revelation , Akroma's Vengeance , Descend upon the Sinful , Fumigate , End Hostilities , and of course Wrath of God and Day of Judgment . Ravnica at War could be good depending on your meta. While playing boardwipes just for flavor wouldn't be the best idea, it's also a strategic decision. Angels are slower tribe, so it's a good idea to put everybody else behind.

Outside of boardwipes, Akroma's Memorial spells death for all opponents, Herald's Horn is another cost reducer, and True Conviction is a powerful anthem due to the fact that most of your creatures are big and flying.

Wurmspiralmaschine14 on Call of the Wild

2 weeks ago

Okay. I'm the Reddit dude. Sorry for the wait. Life interfered and I didn’t have a great opportunity to write this, so my b. Here's what I'd try messing around with. I'll do my best to keep suggestions budget

Boardwipes Add Rout , End Hostilities , Cleansing Nova ... Three should be fine. When you need a boardwipe, it pays to have one. You will need a boardwipe at some point.

Removal Naya Charm is a fog, removal spell, mass unblockablility, and a Regrowth all at once. Worth it. Generous Gift and Beast Within are also solid open-ended removal spells. Oblation , Chaos Warp , and Swords to Plowshares should do the rest

Draw Add Beast Whisperer , Guardian Project , and some other spells that draw off creatures. Your deck has so many creatures - might as well turn them into cantrips. Primordial Sage and Lifecrafter's Bestiary also come to mind. Maybe a Vivien Reid as removal and draw all in one, if you feel like splurging a bit?

Ramp Cultivate Kodama's Reach Farseek Rampant Growth Into the North + two of each basic snow land Burnished Hart Farhaven Elf Springbloom Druid

Boardwipes, removal, ramp, draw - That’s the general stuff that each deck needs simply to function

Here’s some more niche stuff I think your deck could use

Protection Kindred Boon and Eight-and-a-Half-Tails are good at protecting your creatures, and what makes them better is that the're activated abilities - to say, your werewolves won't flip but you’ll get to spend your mana

Overrun Beastmaster Ascension , Overwhelming Stampede , and Thunderfoot Baloth all do WORK! Swinging in with the team is your way to win the game. Make it more powerful

The Other Stuff I really like Cult of the Waxing Moon , Tolsimir, Friend to Wolves , Bow of Nylea , Mastery of the Unseen and Boros Charm . Bow synergises particularly well with your commander, making blocking a lose-lose situation. Mastery of the Unseen is a solid mana sink, so you’ll have something to do on the turns where you don’t want to flip your wolves. Boros Charm ’s just insanely more versatile than it appears

Ok. This comment’s long enough as is, so I’ll take my leave. If you want a hand making cuts, though, feel free to comment and I’ll try to get back to you quicker this time :)

Azeworai on Alesha, Who smiles at death

1 month ago

I have an Alesha deck I toiled with for many months. 'Tis by far one of the most fun commanders, so excellent choice!

For the deck, I have a few recommendations. End Hostilities will destroy your own equipment, so I would recommend another wrath such as Rout , or False Prophet is a favourite of mine.

With a sacrifice outlet, Gift of Immortality goes infinite with Sun Titan , but that can be seen as churlish by some.

I enjoy Unburial Rites and Dread Return to animate stuff twice, which also allows a deck to run without the commander.

Thrill of Possibility is strictly better than Tormenting Voice , so just a consideration.

That shall be all, my friend. Fight valiantly.

NensouHiebara on Balan, Equipment Voltron

3 months ago

@Wicker

Any GW/x deck should be sufficient. Perhaps a Trostani Discordant token build to support Aura Shards and Nullmage Shepherd?

-

There's only so many artifact removal options you can put in a deck. The above and what you already mentioned should be more than plenty for whatever you decide to put together.

momikulski on snowmageddon

5 months ago

some inexpensive board wipes include Fated Retribution , Akroma's Vengeance , End Hostilities , Hallowed Burial , Phyrexian Rebirth , Rout , and Solar Tide .

Kamahl, Fist of Krosa is another way to turn opponent's lands into creatures. as is Quirion Druid and Verdant Touch

As for enabling your frostwaker there is Fyndhorn Brownie , Magewright's Stone , Niblis of the Breath , Puppeteer , and Puppet Strings . some of those are bound to be inexpensive, and adding in a handful of boardwipes and enablers for that strategy would lend itself to doing that strategy more often.

Mj3913 on Isperia's Flying Circus of Tools

8 months ago

Heya Fans, and welcome back to our show. After some practice with our potential new hires we come to our first look at what fresh acts we can bring to the audiences.

After much hiring and firing, then rehiring again, and many hours of choreography, I am happy to report we have had decent results. And that I'm convinced there could be physical changes made. If you disagree or think of something better, please share your thoughts in the comments.

(Out-In)

End Hostilities - Supreme Verdict : One mana less, and unstoppable.

Fumigate - Cleansing Nova : Having choices is always better.

Disperse - Unsubstantiate : Not quite a counterspell but at least we know what'll be in their hand.

Rewind - Lay Bare : Theme fitting, like cost.

Dragonlord Ojutai - Dream Eater : Smaller beater, better effect.

Overwhelming Denial - Dissipate : Needs more testing to be sold. No big change really.

Angel of Condemnation - Admonition Angel : We lose the reactive ability, but I see this being a useful tool for clearing blockers, and for political plays.

These changes aren't so deck altering as some of the others I am still considering, but I'm still not 100% on them. Need some outside input.

Wandering Eye or Fog Bank - Ingenious Thief : Eye gives away our own information, Fog does nothing against trample. Thief however can be blinked and doesn't pose a large threat stats wise.

Hanna, Ship's Navigator - ???: Closest things I could find that flies is Razor Hippogriff , Sanctum Gargoyle , and Griffin Dreamfinder but that only covers half. Or is this ability really necessary, can we work around our toys being removed and use this spot to fit something new?.

Azorius Keyrune & Ojutai Monument : for lack of a better word they seem 'cute' now. They seemed useful at first because they turned into flying creatures that shared the benefit other flyers do. Better rocks? Keep? Replacements could include Fellwar Stone , Basalt Monolith could be blinked with Brago... unsure what else is good and not overly expensive.

Favorable Winds : Is it really necessary, amid the other +'s it seems the least shiny, even though it's foiled.

Stay tuned for more to come! We're always trying to keep fresh acts, and as accidents happen replacement performers will hopefully be swift coming. Don't forget the suggestion and vote box on your way out. See you next time at The Circus!

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End Hostilities occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%