|Commander / EDH||Legal|
Printings View all
|War of the Spark (WAR)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Elf Druid
Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
: Gain one mana of any colour.
Paradise Druid Discussion
5 days ago
Hydroid Krasis is a crazy good card here but it is a bit expensive, Growth-Chamber Guardian is also really good here with the biomancer in the deck. I feel like you could replace Gyre Engineer with Paradise Druid , while it does make one less mana, the overall mana cost for this deck is low so you rarely need the one extra made by him also druid is a 2/1 and has hexproof, sometimes. you could also consider Neoform as it might be good here.
6 days ago
Hey, your deck looks good except the manabase. You've neglected the manabase in favor of the rest of the deck :( This manabase is for a $100-$200 budget deck not a $400+ deck. If deck price is a concern then cut Primal Vigor since it's a redundant five drop because of Doubling Season and one of Palinchron or Ulamog, the Ceaseless Hunger ; use the $56+ to improve the manabase. Palinchron can be cut and replaced with less expensive price Peregrine Drake .
I would start with getting one of each of the Pain lands and Shock lands, more dual lands that ETB untapped which are wanted to cast Animar on curve. Shock lands, Pain lands and Check lands manabase is fine with basic lands. 21x basic lands is a lot for a $400+ three color deck that wants to make difficult mana cost turn three/four consistently.
Lands to consider adding:
- Yavimaya Coast
- Shivan Reef
- Karplusan Forest
- Game Trail
- Sulfur Falls
- Breeding Pool
- Steam Vents
- Stomping Ground
- Exotic Orchard
- Botanical Sanctum
- Cascade Bluffs
- Flooded Grove
Ancestral Statue is the only creature enabler for Animar here. Consider more than Statue?
Upgrades to consider:
Other upgrades to consider:
- Fauna Shaman > Secrets of the Golden City
- Birds of Paradise > Explosive Vegetation
- Rattleclaw Mystic > Skyshroud Claim
- Paradise Druid > Kodama's Reach
- Beastcaller Savant > Rampant Growth
- Farhaven Elf > Search for Tomorrow
- Vizier of the Menagerie > Increasing Savagery
- Forgotten Ancient > Renegade Krasis
- Coiling Oracle > Hamletback Goliath
- Lifeblood Hydra > Hydra Broodmaster
- Signal the Clans > Solidarity of Heroes
Creatures who ramp give you more with Animar because if cast before can help to cast Animar and then afterwards if cast can add counter to Animar. These mana dorks who can make any color of mana for Temur can help the manabase, bringing consistency of color fixing for playing Animar faster. The same can be said for creatures who can put a land onto the battlefield because it's then ramp who can be bounced and played again. There's already more Forests than any other lands which is good when playing green mana dorks. Good luck with your deck.
1 week ago
Fixed the above to give you less cancer:
Tap for mana:
Joiner Adept (+)
Leyline Prowler (added, removed maelstrom nexus)
Paradise Druid (?)
Gleaming Barrier (?)
Farhaven Elf (+)
Gatecreeper Vine (+)
Pilgrim's Eye (+)
Ranging Raptors (+)
Sylvan Ranger (+)
Cards I can remove:
3 weeks ago
3 weeks ago
4 weeks ago
Well when splashing, you can’t just add 4 temple garden and call it good. I would play 4 garden, 2 fountain and at lease 1 of each white check land. Just for a splash of 3 teferi. It makes you take a little more damage to play stuff on curve, but it makes you more resilient to every deck in the format, because every deck has at least 1 instant.
I don’t want to change your deck, it looks super fun to play! So Nissa doesn’t actually do anything to make an infinite combo, she just makes it easier because of the mana. Got it.
I’m worried to make any more suggestions because I don’t want to offend you. But, Simic ascendancy honestly seems like a “win-more” card, as opposed to an actual good card. I think your deck would be a little more solid, especially in terms of mana, if you played Incubation Druid or Paradise Druid , but the former combos with counters, which is your goal. Winning with ascendancy would be awesome, but if you’ve had the opportunity to place 20 counters on your creatures, shouldn’t you already be winning the game pretty hard already?
4 weeks ago
Wow! totally missed that effect of Lathliss. I have looked at Paradise Druid as an alternative to Incubation Druid . I suppose you could go either way. Banefire is a card that I had totally forgotten - going straight into the side-board, but it will probably end up main-board.
4 weeks ago
Your side theme idea can't work. Lathliss, Dragon Queen say's whenever a non token dragon enters the battlefield, create a 5/5 dragon token. Sarkhan, Fireblood Ult say's that you put out four 5/5 dragon tokens. So they clash with one another. I would also consider Paradise Druid for a mana dork as she gives you any color of mana and she has Hexproof while she isn't tapped. Also recommend Banefire as a burn source, especially in a ramp deck as you can pump the crap out of it and hit creature or player.
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