Paradise Druid

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Gain one mana of any colour.

Browse Alters

Trade

Have (1) Mortiferus_Rosa
Want (1) Cannon119

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Paradise Druid Discussion

Doritoboy100 on Deck help Oko+Simic guild+simic mutology ...

2 weeks ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

HyrdaDOOM666 on Budget green devotion big counter stuff

2 weeks ago

I think Vivien's Arkbow could be very useful in this deck. It's budget and you can pull some great use from it with your ramp and devotion. Growth-Chamber Guardian could help out when it comes to creature supply relative to the power you want, and is also a budget card, as well as having a built in counter mechanic. I would remove Paradise Druid for Ilysian Caryatid and you will most definitely have a creature with power 4 or greater.

Darvids0n on Sex-Proof Selesnyabians

2 weeks ago

In terms of cuts to add the things I suggested:

  • Bear Umbra is powerful ramp if you can tutor it out. I get that you want the infinite Earthcraft combo, but maybe you can cut Land Tax? At least the Umbra doubles as totem armor.
  • Swap Arrest for some of the other Auras which completely disable permanents/creatures.
  • How often has Quarantine Field gone off for anything above 2?
  • Birds, Paradise Druid and Caryatid seem unneeded.
  • Bow and Spear? I run mana rocks, Quietus Spike (maybeboard) and Grafted Exoskeleton.
  • Serra's (Blessing, Embrace) are potentially underpowered. Though vigilance is very good in here.
  • I think you can cut some lands for mana rocks, personally. It lets you ramp faster on average.
  • I'm on the fence about Femeref Enchantress. She's boardwipe insurance and that's it. There are other ways to recover from wipes (Wheel of Sun and Moon), and without unlim hand size you lose a bunch to the grave. I'd suggest the land inclusions plus Renaissance.
  • Frontier Siege ??

Blackgate on Behemoth beckoners (Gruul rhythm/unsealing Arena)

4 weeks ago

Hello TheLordStormCrow, I agree I think Elvish Mystic or Llanowar Elves should be in the deck instead of Paradise Druid original Incubation Druid. I’ll play test with them. Thanks for the feedback!

Esbilon on The Guardians of Thune (Selesnya Version)

4 weeks ago

Glad to see you trying out the GW build :)

I have a few suggestions. Running a mix of Llanowar Elves and Elvish Mystic makes you less vulnerable to Detention Sphere which is played quite a bit in UW control decks. Nylea, Keen-Eyed doesn't do much for you in terms of its discount as you only have five 5-drops, and with only 11 other green creatures, she will rarely be a creature. Ripjaw Raptor seems like a pretty mediocre source of card advantage when you don't have a way to give it damage yourself. If I were to add a divine secondary plan, I'd much rather go with Heliod, Sun-Crowned + Walking Ballista. I also don't think the higher mana cost makes Cast Out worth it over Banishing Light, you have so few instant speed effects that you basically never want to hold up mana. You have 13 hits for Board the Weatherlight which gives you a 27% risk of missing which doesn't seem acceptable.

I would also play Fortified Village over Sunpetal Grove since having green on turn 1 for the 1-dork is pretty important, and Sylvan Caryatid over Paradise Druid since an 0/3 to stop aggro is more relevant than a 2/1 beater, and having hexproof when tapped is also relevant.

Mullac on Bounce w/ me Bounce w/ me Bounce w/ me Bounce

1 month ago

I really like the looks of this, also the colour combination is Bant not Abzan :P. Althought I would try to put in more elementals to get more value out of Risen Reef such as Cloudkin Seer or Healer of the Glade against aggro or even Leafkin Druid (although Paradise Druid is probably better for a 3 colour deck) or any of the 3 Cavaliers.

TheSimikBOat on TRY JUND! [Theros]

1 month ago

I designed the deck for Bo3, and in Bo3 Leyline Prowler works well (even it finished Top 8 in a Grand Prix inside a Golgari midrange). If you play Bo1 the cards that you say can be good, and also I think that Legion's End in the maindeck will be fine, (for Bo1) because Cry of the Carnarium kills your Paradise Druid and that can be relevant sometimes. But thanks for the suggestions :)

pistolpeteiii on Gruul Aggro: Theros Beyond Death

1 month ago

Boza thanks for your suggestions!

Thank you again for your suggestions! Like I said I think they might be suited for a similar deck but aren't the exact effects I am looking to pull off with this build. I hope I explained my decision making well enough, feel free to disagree or build one however you see fit!

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