Paradise Druid

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Paradise Druid

Creature — Elf Druid

Paradise Druid has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

: Gain one mana of any colour.

Browse Alters

Paradise Druid Discussion

Fatknight13 on Simic Hungry Hungry Hydras

9 hours ago

In my hydra deck I use Leafkin Druid over Paradise Druid so that i once the deck gets going I get GG from tapping it. Its like an Incubation Druid but the multiplier is easy to get but with less payout.

Esbilon on The Guardians of Thune *Angels in Pioneer Primer*

13 hours ago

Thanks for posting this deck! I was trying to make angels work with devotion and Nykthos, Shrine to Nyx , but only having 4 copies of the card needed to make the deck work was really hurting me I think, plus sometimes the early drops don't provide enough devotion to really ramp me anyway. So, inspired by you, I'm branching out to include Green in Angels Ramp.

For your deck, I think playing red is greedy, particularly now that OUaT is banned. You play 14 white sources and an important WW card in Bishop of Wings - that does not seem feasible.

Regarding your deck, I would suggest playing Game Trail and Fortified Village  over Rootbound Crag and Sunpetal Grove as they come down untapped on turn 1 more often which is important for that early ramp.

I get what you're saying about using Paradise Druid to attack over Sylvan Caryatid , but tbh I feel that it's more important to have the blocker against early aggro starts instead. Once we get to the late game, we want to throw down beefy angels, not mess around with 2/1's on the ground.

Regarding boardwipes outside of red, I really like the idea of Single Combat as our big angels are often a lot better than pretty much anything on the opposing side, particularly if we use it to clear out all the blockers and can hit a big planeswalker they may have left. I haven't had occasion to test it much in practice, though.

drhouse10 on Boar and Jackal

16 hours ago

Hi,

very cool deck, I build also my own version, but decide to take more of midrange/ramp approach. If you are interested here the link: https://tappedout.net/mtg-decks/redgreen-combustible-gearhulk/

but there are some sub-optimal cards, that have a clear upside. Maybe check them out. Shock -> Wild Slash easy upgrade Silhana Wayfinder -> puts the card just on the top of the library, its not really a constructed card. with Once Upon a Time banned Bond of Flourishing or Seek the Wilds are very close.

Some suggestions from me: Paradise Druid -> i would go for the faster one like Llanowar Elves . so you can go Turn1: Llanowar Elves , Turn2: Rhythm of the Wild , Turn3: Champion of Rhonas -> drop a payoff. So you speed up your optimal gameplan by 1 turn.

Samut, Voice of Dissent -> more a fan of Surrak, the Hunt Caller . one mana cheaper and gives also every creature with 3 or more power haste without any effort.

Ashen Rider -> looks cute. but just works, if your plan A works and then you want go for a game ending play. i would just add castable cheap removal or sideboard it in for game 2/3. When you want go cute, then i would decide for Medomai the Ageless . the endless turns/attacks with Ilharg, the Raze-Boar is just winning on the spot, if your opp is not ready for it.

Sedohr on Rioting against Humans

23 hours ago

Yeah after the last update adding planeswalkers I removed 3 more creatures, and it does feel a little tight in play if I don't get enough momentum quickly or they clear the board. I might remove one of the Gruul Guildgate and/or a Mountain for another creature or 2 for starters. I was then considering dropping one Jaya's Greeting to bring it to 3x, and potentially one of the Domri, Anarch of Bolas for 2x total to replace with creatures. Lastly I was also considering removing a Grumgully, the Generous to bring the total to 3x and open up the deck for other creatures.

I was looking for creatures that can help with mana ramp since End-Raze Forerunners are my most expensive cards and can be a finisher for the game. For that I was browsing standard cards and found a few that might fit in.

Leafkin Druid Is nice since it's a 0/3 and has decent toughness if needed to block, and can tap for a green mana to help ramp up. Bonus if I somehow get 4+ creatures on the field it gives 2 green instead. This doesn't help if I need red mana, but most of the cards in the deck don't require more than 1 red mana anyways.

Paradise Druid allows me to pick either color instead of just green, and has 2 power if I wanted to use for attacking instead. The hexproof part would likely only affect it when I first drop before riot is in play since it would likely be tapped for mana or attacking after.

Incubation Druid seemed like a mix between the previous two mentioned. It allows to tap for any mana (That I can make already) but has no power and less defense when comparing to the previous ones. On the flip side if it has a +1/+1 counter it makes 3 mana when tapped. Since I have a few ways to get counters on creatures when playing them, I could potentially have that trigger somewhat reliably. It also has the ability to adapt for counters, and since I'm trying to lean more towards mana ramp I will likely be able to pay the 3GG cost reliably later in matches if I dropped it early before I could get Rhythm of the Wild or Grumgully, the Generous out.

District Guide Is a 2/2 creature that also lets me fetch a land/gate from deck to my hand. This helps fill up my creature slots, while also helping with mana ramp to later game to make sure I can drop my expensive cards. I've been using this in a few of my mana heavy decks in arena with success, so this might be one I pick since it fills two roles without sacrificing field presence (while the others previously mentioned would have to be tapped to get me mana ramp)

Rosethorn Acolyte Was one I considered. The adventure would let me get red mana if I somehow can't get mountains in my early game, and the creature itself would allow me to tap it for mana ramp. It's a 2/3 though so I feel more like it should be on the field attacking or defending instead, and I feel at 2G it's a bit pricey for what it does. That said because it is a 2/3 I could still use it for attack/defense and only use the mana ramp when I need it, but I feel there are better 3 cost cards.

Hexaflexagon on The Guardians of Thune *Angels in Pioneer Primer*

1 day ago

Hey CrowValentine,

Thanks for your comment. I like Paradise Druid in favour of Sylvan Caryatid because Paradise Druid can attack, while the Caryatid can't. This makes it a better topdeck, which is why I have it in.

I don't think that Nykthos will be good in this deck, as I don't have any White manasinks and a lot of my cards cost two white, and Nykthos only creates colourless without its devotion power.

Thanks again,

Hexaflexagon

BarbaricBison on Golgari Superfriends

1 week ago

This deck looks amazing!! Pelt Collector seems a little slow. I might try Paradise Druid , Incubation Druid , or another mana ramp card. This would set up a turn 3 Questing Beast or Shifting Ceratops. I would also mainboard 2x Vivien, Arkbow Ranger over 2x Vraska, Swarm's Eminence .

9-lives on The Guardians of Thune *Angels in Pioneer Primer*

1 week ago

I would suggest Oketra's Monument ! This will make casting your angels much easier! I know that you hav Paradise Druid and Llanowar Elves but Oketra's Monument will be of use as well!

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