Creature — Vampire
Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Aristocrat Discussion
3 weeks ago
I'd see well Pain Magnification with Pyrohemia with some returning creature (instinctively I think at Reassembling Skeleton) or an indestructible creature (could be Creepy Doll, Mogis, God of Slaughter, Erebos, God of the Dead, (Phylactery Lich can only be used if you stage many artifacts), Falkenrath Aristocrat)If you get the chance let me know what do you think of these rough ideas. I'm liking this deck!
1 month ago
1 month ago
Another good sac outlet that fits right in here is Falkenrath Aristocrat.
1 month ago
I went ahead and updated it for what I feel might be best for now. I have not played the deck in some time though, so it will take some testing to really refine again. I have really liked the Grave Pact when I have drawn it. Being able to kick a Gatekeeper of Malakir, sacrifice it with Viscera Seer or Falkenrath Aristocrat to make them sacrifice another creature, only to Kolaghan's Command the Gatekeeper of Malakir back to my hand to play kicked again next turn feels really dirty. But I will check out your decks again in a bit.
1 month ago
@dana.roach: Appreciate the feedback, however I have already used most of what you have recommended and they were removed for various reasons. I haven't had a chance to finish the detailed write up on this deck but plan to soon enough to explain certain choices and what not but I cans tart here.
I got Damnation for free, so of course it goes in the deck. I like Blasphemous Act and it will more then likely return to this deck in the future and replace Anger. That being said, Anger has been a bomb twice now thanks to Entomb, one of those being after I played Rise of the Dark Realms with the help of Cabal Coffers mana ramp post a Damnation sweep. No one expects all their creatures to gain haste that fast. It may not work that efficiently in the future but for now the board wipes have done their duty.
Hero's Downfall just never performed over Dreadbore. The extra mana to play it despite it being mono made a huge difference the two times I had it in hand. The fact that it was an instant meant nothing during those situations. A new playgroup could change that though so we'll see.
Tormenting Voice is there over Night's Whisper largely due to the utility of discard having value to me where as losing life have almost no value to me. I get Madness triggers more often then you might think at first glance, not to mention I tend to always have something in my hand I don't need at the time I could always get back later, or I have something expensive to discard so I can just use Necromancy on it next turn.
Dark Confidant is pure advantage in one of two ways. First, he is a human that gives me some workability with Falkenrath Aristocrat and Fiend of the Shadows. Second, he is card advantage that really helps me early game. I tend to manage Basilisk Collar or Whip of Erebos fairly early or I tutor if need be to not really worry much about my life total early game. If and when he has become too much (usually after two or three turns), he becomes sacrifice fodder and procing a Dictate of Erebos flash in. I have even used him once to get a card since I didnt have a Phyrexian Arena ready to go only to then kill him with Olivia Voldaren and get a +1/+1. The utility is there in many ways. Plus there is the benefit of player swho dont know my deck seeing him and wasting a kill spell on him just to halt that 1 to 2 card draw advantage I might get.
1 month ago
LordSnow thanks for taking the time to look at this! I am liking the deck a bit more with the changes now.
I have changed my thinking on Mogg War Marshal. It is a great creature to get back with Rally the Ancestors. Often times, just simply clogging up the board is nice to allow me time to either rally for 2 or to throw down a Falkenrath Aristocrat. My original deck also had three, and then toyed with a whole bunch of other deck lists, and then came down to just one. I wish I could still remember all of the iterations I had.
I also don't mind Cartel Aristocrat, but it just seems underwhelming to me? I think I'd rather have the threat on board as though I could really buff him up rather than just protection. I guess cartel is better with Anger of the Gods. I may have to try it out again.
I can also see how Tidehollow Sculler is better. However, I feel like if I don't have a sac outlet on board, then I'd rather have Sin Collector. Actually, I guess Tidehollow is just strictly better because it gets any nonland... Hmmm..
Lastly, yes, Grave Pact is a huge card against really any creature/fair decks. Deflecting Palm I love because I can get Infect in my meta. (One time I even beat Affinity with it which gave me a good reason to keep it in.) anyways, thanks again and I want to start keeping track of my games like you have! Keep it up!
1 month ago
There are lot of other vampires in just / (there are a few in ) that are solid and can be played in other vampire shells and could quite easily find a home in this list depending on how you want it to ultimately run. These would be Indulgent Aristocrat, Kalitas, Traitor of Ghet (not budget), Vampire Nighthawk, Vampire Lacerator, Vampire Interloper, Stromkirk Noble, Captivating Vampire (mid budget), Blood Seeker, Pulse Tracker, Anowon, the Ruin Sage (mid budget), Falkenrath Aristocrat (mid budget), Stromkirk Captain, Guul Draz Vampire, Olivia Voldaren (mid budget), Bloodline Keeper Flip (mid budget), Viscera Seer, Vampire Nocturnus (mid budget), Blood Artist, Kalastria Highborn (mid budget), and Child of Night.
That would be most of them that I can think of.
1 month ago
I love Marchesa, the Black Rose, but I have struggled to find purpose with this commander. Their is something appealing about the new Monarch element however consistently getting in attacks, and getting the enemy to attack you seems tough to keep consistent. I believe Arcane Lighthouse, and Odric, Lunarch Marshal is a must. Putting in additional sac outlets such as Falkenrath Aristocrat, Stronghold Assassin, Sidisi, Undead Vizier, Tymaret, the Murder King, and then putting in some theft like Conquering Manticore, Molten Primordial, and Zealous Conscripts makes your remove insane. I would also consider Rise of the Dark Realms, and Insurrection as game enders. Archetype of Courage seems broken in this deck. When looking for cards to get rid of I would consider more about earning back being the Monarch with dealing combat damage than ETB effects. You may also consider going more equipment heavy since white abuses that whole idea, and enchantments are kinda 1-hit wonders without totems or tutors.