Falkenrath Aristocrat

Falkenrath Aristocrat

Creature — Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat is indestructible this turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

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Falkenrath Aristocrat Discussion

jlbotbyl on Grixis control

2 hours ago

I would cut the Falkenrath Aristocrat for another Delver or Tasigur. Mana Leak and Remand both seem great in this deck, and Remand has fallen in price quite a bit. They could probably replace the Dash Hopes. Countersquall (which I would put in the sideboard) and Surgical Extractions (which I would also put in the sideboard. 22 Lands probably aren't enough to cast Bolas, sadly, so you'd need to increase your land count, but I would lean towards cutting the Bolas. A fourth Bolt is almost a necessity. Also, if you can, replace the Lavaclaw Reaches with a Creeping Tar Pit or even a Wandering Fumarole. If you're trying to keep the deck budgeted those are my only real suggestions, but it could become a pretty solid Grixis Delver build.

Scouty on 2016-02-03 update of Feed the ...

6 days ago

I feel like you're not running enough humans to make Falkenrath Aristocrat worth running.. You could just run some Viscera Seer for an extra easy sac-outlet. You're also not running enough/the correct lands to be running Raven's Crime. You should be running a couple Dakmor Salvage if you want to run it. Otherwise, I'd swap that out for Duress if you're direly budgeted, or Inquisition of Kozilek if you can afford them.

You could effectively turn this deck into an 8-rack deck if you were to run The Rack and Shrieking Affliction instead of creatures, and running more discard like filling out your Wrench Minds and playing 4 Thoughtseize, along with 4 Ensnaring Bridges. I'm not saying this is THE route to go, I'm just letting you know your options if you ever want to upgrade.

All in all, I'd say this deck is a starting point for something great. I feel like the deck just doesn't know what it wants to be, either a sacrifice-driven deck, or a discard-based deck. I'd choose a route and build from there.

Fangorn_Is_Real on Rally the Aristocrats

1 week ago

That's why I have Thoughtseize in the sideboard. Butcher of the Horde is something that I considered, but Falkenrath Aristocrat has more staying power with the amount of dorks I have to sac to her. Tidehollow Sculler also has great interaction with sac outlets. If you sac him with his ETB effect on the stack, you get to exile one of their cards forever.

Fangorn_Is_Real on Rally the Aristocrats

1 week ago

I did just last night at my local store. Decided to trim 1 Return to the Ranks and 1 Tidehollow Sculler in favor of 2 Grim Haruspex. Return can't get back Falkenrath Aristocrat or Grim Haruspex, so it was the better to cut. Since I don't have any Dark Confidant, card advantage was lacking somewhat. Getting 2-3 cards off of a Rally seems like it would be pretty good if I can't just win outright with it, I might be able to next turn if I draw another or a Return.

Pheardemons on Vampiric Affliction

1 week ago

Just to let you know Dark Ritual is not modern legal. But I like the theme. Vampire's are something that will eventually become modern playable. I'd highly recommend Kalastria Highborn in the mainboard as an alternate win condition. Your deck is extremely creature heavy and creature resistant, any deck that doesn't play creatures you can't do too much against. Maybe splashing for another color? White can give you Path to Exile, Oblivion Ring, even other black white vampires. Red can give you A LOT of other vampires like Olivia Voldaren or Falkenrath Aristocrat. Also Lightning Bolt and other such cards. Something to think about.

KGW on Rally the Aristocrats

1 week ago

4x Rally the Ancestors in the mainboard seems a bit redundant. You will only need it against other aggro decks, and only if you're losing the race. I'd swap the ancestors for your 3 Kolaghan's Command and one Zealous Persecution, and then put 1 Rally the Ancestors in the sideboard. I can't think of any situation where you would need all 4.Maybe consider adding a couple Lingering Souls. The tokens have good synergy with your Zulaport Cutthroat, Viscera Seer, Falkenrath Aristocrat, Blood Artist and Cartel Aristocrat. Cool deck idea. i like the red splash on a classic orzhov deck.

TheDuggernaught on Sorin Markov and Chandra Nalaar that needs work

1 week ago

Well, I guess I can start with listing cards that are too slow. I am not an expert in Legacy, but I know a lot about Modern... and if the card is too slow for Modern, then it is for sure too slow for Legacy.

Actually, the only cards you have (excluding lands) that are fast enough are Lightning Bolt and Thoughtseize. I will try to give a reason why for each.

Isochron Scepter: You play it and you exile a card from your hand. Your opponent blows it up. They spent 1 card to essentially kill 2 of yours. You lost card advantage, which is one of the easiest ways to lose a game.

Pyromancer's Goggles: it costs 5 mana. Games are often won by turn 5. If they aren't won by turn 5, then you should be stabilizing on turn 5. Goggles do not help you stabilize.

Diabolic Tutor: there are far more cost efficient tutors. See Vampiric Tutor, Entomb, Diabolic Intent, Grim Tutor, and Imperial Seal.

Exquisite Firecraft: just compare it to lightning bolt. Granted you can only run 4 lightning bolt, but there are other cards that are similar in function that are far more cost efficient. Lava Spike, Rift Bolt, Shard Volley.

Mind Rot: see Hymn to Tourach. It is just a better version.

Galvanic Blast: unless you are playing affinity (an artifact based aggro deck), then the chances of you having and maintaining metal craft for this spell is... well not likely.

Hidetsugu's Second Rite: there can be cute combos with this card. But it will more times than not be a dead draw. When thinking about including a card, you often have to think to yourself, "If I am top decking, will this card help me win or stabilize?" In thi case, the answer is no to both unless you have the super niche situation of your opponent being at exactly 10 life.

Blood Artist: this card is okay... but it is not a card you just throw into a deck an expect it to do work. It is commonly played in Aristocrats decks -- which are able to consistently spawn small creatures that they do not care about and then sacrifice them to resilient beaters such as Falkenrath Aristocrat, Cartel Aristocrat, and Varolz, the Scar-Striped.

Skinrender: Could maybe be played in legacy lists that use Birthing Pod... but I don't think legacy pod is really a thing outside of sometimes seeing play in Nic Fit (a deck archetype).

Vampire Nighthawk: an excellent budget creature. if you are on a budget, then this card is pretty okay as it trades with pretty much any creature you will find in the format, spare True-Name Nemesis or things with indestructible. Usually not something you will see in high dollar lists, though.

Wall of Fire: a 0/5 for is not efficient. Compare it to Kitchen Finks, True-Name Nemesis, and Eternal Witness.

Sorin Markov 6 mana is a lot of mana to spend just for someone to spend 0 mana to counter it with a Force of Will. It does not you win you the game unless you have an additional 3 mana to then cast Hidetsugu's Second Rite, nor does it really help you stabilize.

Chandra Nalaar: similar story as sorin. It is just a lot of mana. You could maybe justify it if you were playing control. She can not win you the game on the spot, she has a difficult time protecting herself, and doesn't stabilize the board very well.

I would also suggest getting rid of the Radiant Fountains and Bloodfell Caves. I remember when I first start MTG, I also liked lands that gave me life when they entered play. But as you get more accustomed to the game, you realize that lands that enter play untapped and lands that generate colored mana are often just better as they keep your deck on tempo. Shock lands (things like Blood Crypt and fetch lands Bloodstained Mire can be expensive. So something like Dragonskull Summit or Smoldering Marsh would likely be an adequate placeholder. Colorless lands like Radiant Fountain are okay to have a few of, but you generally want utility out of them. things like Ghost Quarter are often good as they can destroy your opponent's utility lands.

I still feel, from looking at your list, that you are looking to make a vampire deck. As I said before, vampire decks are typically aggro decks. Aggro decks need a lot of creatures and generally run a low mana curve. This low mana curve means they can run less lands, which means they have more room for threats. As such, cutting down on the things that have a high CMC is likely a wise choice, and then adding more vampires and burn spells that cost little would be very beneficial.

To give you an idea of what other Legacy decks look like, here is a link to the current common decks: MTG Top 8 Legacy Lists

Here is a (albeit dated) mono black vampire list: Mono Black Vampires list

Here is a primer for "The Gate" Archetype: The Gate Primer It is probably a tier 1.5 - tier 2 deck that, while not tribal vampires, uses some vampires and employs a similar strategy to the one it looks like you're trying to use.

But really, if you want to stick to vampires, I would try to use as many vampire lords (things like Stromkirk Captain, Vampire Nocturnus, and Captivating Vampire as possible and then throw in as many small aggressive creatures as you can with a fair removal and disruption package of Lightning Bolt, Terminate, Hymn to Tourach, and maybe Kolaghan's Command. Not entirely sure about that last one... Kommand is a house in modern. Not sure 100% of it's viability in Legacy.

And last thing, Cruel Control is a Grixis () Control deck that uses Cruel Ultimatum as a way to finish games with a huge swig in card advantage.

ZOMBLES127 on FalkenPunnnch

1 week ago

Great Deck +1. If you are thinking about adding cards from new sets I would recommend Bloodsoaked Champion. He is a great turn one play and he can bring himself back to the battlefield to keep feeding Falkenrath Aristocrat.

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