Falkenrath Aristocrat

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Falkenrath Aristocrat

Creature — Vampire

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

scotchtapedsleeves on Marchezzy says "Goonies Never Die!"

6 months ago

Welcome to the Cult of Marchesa!

I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!

Add:

  • Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.

  • Viscera Seer is a must, you need all the 1 drop outlets you can get.

  • Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.

  • Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.

Subtract:

  • Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.

  • Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.

You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.

Add:

  • Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!

  • Reef Worm is a pet card of mine, it can generate a huge amount of bodies if you have a Thran Vigil or Uncivil Unrest out. Fantastic sacrifice fodder even if it doesn't have a counter on it

  • Triskelion. You're playing Mikaeus, might as well finish up the combo

  • Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it

Subtract:

  • Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.

That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!

The_Warleader on Mardu Tokens

1 year ago

I always gravitate towards aristocrats when discussing token strategies in competitive magic. You already have Westvale Abbey  Flip which is one of my favorite wincons and lends itself towards an aristocrat-style gameplan. Falkenrath Aristocrat / Butcher of the Horde are great token payoffs, however the format might be just too fast for them at the moment.

But some advice I would say for your current decklist is that it's just too slow. The Modern format is very fast and most decks snowball too much for you to be playing cards like Battle Screech and Lingering Souls. I do like the Ephemeriate + Solitude + Season Pyromancer package. However your other creatures aren't too relevant for what you're trying to accomplish. I would rather see a couple Intangible Virtue instead of the Serra's (which, by the way, you really shouldn't play all 4 copies of that card. It can make your draws awkward and isn't so detrimental to your deck working that it makes up for the drawback). I love the idea though. Honestly, I think the Ephemorate package I was talking about before could be your linchpin for the deck. Maybe find some other strong ETB effects that revolve around tokens ( Weaponcraft Enthusiast )? Or maybe a Plaguecrafter effect? Those might be too cute, but it's something to consider. Either way, good luck with your Deck it looks fun!

meecht on May I Borrow Your Creatures? [~$15 EDH]

1 year ago

I suggest putting in repeatable ways of sacrificing creatures. Would Goblin Bombardment be within the budget? If not, maybe Barrage of Expendables, Dark-Dweller Oracle, Evolutionary Leap, or Falkenrath Aristocrat?

Also, instead of Crackling Emergence and Harmonious Emergence, you may way to run the Genju variants from the original Kamigawa block because they return to hand if the creature dies which lets you animate a land, sacrifice it, then cast Genju on another land. The land doesn't get haste, but in many cases it would be better to preserve the enchantment than the land.

Last_Laugh on Marchesa, the black DEATH

1 year ago

Oh, and replace Immersturm Predator with Falkenrath Aristocrat. Almost the same card, but Falkenrath can sacrifice itself to avoid tuck, exile, etc. whereas Immersturm can't.

ShiningEyes on juggling the health

1 year ago

Hiya! So a couple things One, enjoy playing casual. There's no need to actively push to change your deck if you don't want to. Two, welcome! Mtg is a blast, and I've been playing over 20 years now.

Now into actual feedback.

In Mtg, there are a couple of balancing acts a deck needs to perform. One of the most challenging ones for a new player to embrace is the idea of a Mana Curve. This is a much-praised concept that effectively says you want to be doing something on most turns of the game, and that generally you want to be doing the best stuff you can in a turn. This deck is missing 1-mana cards, and is running a lot of 5-6 mana cards for a deck that isn't trying to stop your opponent along the way. Here's some budget, casual low drops that I think you might really enjoy! Lightning Bolt is a classic card, and due to some recent reprints is currently a bargain at about $.50 per copy. On the creature side, you might consider Vampire Lacerator, since you've listed your goal as making bigger creatures than your opponents. Or, if raw damage potential is of more interest, you might consider Night Market Lookout.

Your removal cards, currently mostly sorceries, have solid upsides and also cost a lot of mana. You might find more success looking for a nimbler option. To keep things casual and also really high-quality, consider Terminate. Or, if planeswalkers are a problem for you, consider the similarly inexpensive and quality card Hero's Downfall.

Another balancing act that decks perform is consistency vs. utility. The fewer cards that are the same or have the same effect your deck is running, the less likely your deck is to play the same way from one game to the next. That said, if you play a bunch of copies of the same card (4 is the limit in a typical casual 60-card format), your deck will get to do the same game plan each game, but is likelier to run into a wall if your opponent is doing something particularly good against your strategy. Currently, your deck is really high variability, which is generally considered frustrating in a 60-card format. If you love that concept, look into the Rules of Commander. It's a popular casual format that encourages variability by saying anything other than a basic land, you may only have one copy in your deck.

There's also the challenge of balancing a theme, sometimes also called a tribe. Some decks run the best cards they have available. Others try to build around a particular theme, and make that theme run as smoothly as possible. The up and downsides here are much like with consistency, where the harder you commit to your theme the more likely it is to work, but also the more likely you are to run into problems you can't solve with the tools available to you. Right now, the deck is a little scattered. For example, Maze Abomination is particularly good when a creature is two or more colors. But you don't appear to be running any creatures that are two or more colors, so its upside isn't very helpful. What you do seem to have is a budding Sacrifice theme, often known as Aristocrats, a nickname derived from the card Falkenrath Aristocrat. To lean a little harder into that theme, I might recommend looking at Body Dropper, a recent common to get some more reward for your sacrificing. Blood Aspirant is very similar. Butcher Ghoul is a great low-drop creature that can be sacrificed multiple times. Rekindling Phoenix Does a similar thing, but on a bigger, flying creature. Blazing Hellhound is a solid mid-sized creature with a pretty good upside. If you're looking for a big beater that can win games, consider something like Demonlord of Ashmouth or Titan Hunter. What's the downside to running a lot of sacrifice effects? Well, cards like Yasharn, Implacable Earth can really slow down your whole deck until you find that Terminate or similar. As a new player, I wouldn't worry too much about this. Play your theme, play it to your heart's content, and worry about how your opponent is going to stop you once you have some more games under your belt.

Welcome to the game! There's a lot you can learn. Try to have patience with yourself as you discover your own favorite way to build decks and play. Feel free to ask any questions you have.

llamahero on Treasure Zoo

1 year ago

Infinite-ish Combat: Hellkite Charger + Savage Ventmaw

Infinite Combat #1: Hellkite Charger+Savage Ventmaw+Wulfgar of Icewind Dale with infinite /

Infinite Combat #2: Hellkite Charger + Grand Warlord Radha + 5 additional creatures. More than 5 additional makes infinite /

Infinite Combat Extras:

-add Azra Oddsmaker or Gallia of the Endless Dance to draw entire deck.

-add Ognis, the Dragon's Lash for infinite tapped treasures

-add Professional Face-Breaker for infinite untapped treasures and impulse draws

-add Legion Warboss for infinite hasty Goblin 1/1 R

Shock Persist Combo: Murderous Redcap + Falkenrath Aristocrat or Immersturm Predator + Grumgully, the Generous or Rhythm of the Wild, choosing +1/+1

Bramblecrush Persist Combo: Woodfall Primus + Falkenrath Aristocrat or Immersturm Predator + Grumgully, the Generous or Rhythm of the Wild, choosing +1/+1

Persist Combo Extra:

multimedia on Olivia's Wedding Ceremony

2 years ago

Hey, nice version with Vamp flavor and good overall gameplay plan.

Seize the Spoils and Unexpected Windfall are nice loot effects because they also make treasure ramp for Olivia. Viscera Seer and Falkenrath Aristocrat can be helpful Vamps as a sac outlets that can protect your Vamps from being exiled when you longer control a legendary Vamp. Falkenrath with flying is Vamp to reanimate with Olivia. In response to your last legendary Vamp being removed sac all your Vamps putting them into your graveyard to avoid being exiled to then be reanimated by Olivia. A Vamp sac outlet also combos with Olivia + Port Razer for infinite attacks.

A sac outlet with Butcher of Malakir can wreck your opponents creatures since she triggers whenever she dies or any other creature you control dies. To keep reanimating her with Olivia and Butcher is an excellent Vamp to want to reanimate having flying and 5/4 p/t.

Chaos Warp and Feed the Swarm are important removal spells in Rakdos because they can removal an enchantment especially Ghostly Prison/Propaganda effects that will bring your game plan to a halt. I know you're going for Vamp flavor, but you might want some support creatures for repeatable effects since Olivia can reanimate them. Meteor Golem can destroy any nonland permanent. Vile Entomber can be a repeatable Entomb since Olivia can reanimate it.


If interested in any of these suggestions then here's some cards to consider cutting: Pillar of Origins, Profane Command, Sengir, the Dark Baron, Vein Drinker, Arterial Alchemy, Henrika Domnathi  Flip, Markov Enforcer, Sinister Waltz.

Good luck with your deck.

Lokotor on Marchesa, The Black Rose - Primer

2 years ago

EmperorPenguin

Immersturm Predator is fine, but there are better choices in my opinion. Yahenni, Undying Partisan has many of the same upsides, but comes out for less mana and less colors. Immersturm is probably better than Falkenrath Aristocrat in my opinion, though I haven't tested it.

Krav, the Unredeemed similarly there are just better options out there. Yawgmoth, Thran Physician is obviously miles better, of course, these cards cost more $$ as well, so that's a consideration for sure. However, my budget list doesn't run these guys either, to be fair. A main concern is definitely that it both costs 5 to play AND has an activation cost on top of that. It's super important to play this kind of deck as fast and low to the ground as possible.

Juri, Master of the Revue is basically just a Lightning Bolt most of the time. It's not like that's terrible, but I'd rather just run something more impactful like Plaguecrafter as a means of controlling the board.

Black Market I've never really felt like I needed the mana from this honestly. Especially with the relatively easy access to 2MV mana rocks these days. As long as you have a decent amount of card draw you should be fine in most games in my opinion.

Terror of the Peaks is basically a better version of Flayer of the Hatebound so if you had wanted to run that, then Terror of the Peaks is the way to go. You can see in my primer that I don't think the effect is too important generally though. It's a high mana value card that requires you to already have a lot of other pieces in play to really take advantage of it, and I think there's better payoffs you could be running comparatively. It's best in a slower meta, but it's certainly playable as a top end of your mana curve card though.

Load more