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Sage of Fables
Creature — Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
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Sage of Fables Discussion
1 day ago
Sage of Fables for an immediate counter on Marchesa and to abuse any other wizards etb/death triggers you have on every turn instead of once per round.
I'd also find room for Grim Haruspex... this guy will draw you a ton of cards.
Anyways, trying to keep your budget in mind is probably my biggest challenge here. Feel free to check out my list, it should give you plenty of ideas for both budget and not so budget cards. He who controls the Spice controls the Spice Girls
2 days ago
Last_Laugh: I'm not a fan of Metallic Mimic as there are only a few shared creature types in the deck. That being said, you're right in that I should probably get my hands on Urabrask and Ogre Battledriver (not Anger because there are very few mountains). As for the clunkiness of Dominus and Helm, they're not as clunky as you think. Helm doubles as a sac outlet while Dominus is one of the few answers (albeit temporary) to artifacts and enchantments in the colors. If anything, I would be removing Sage of Fables to make room for Urabrask or Ogre Battledriver.
As for the thievery, I find that it adds a nice blend of control to the deck without allocating slots that slow down the deck.
2 weeks ago
First let me start off with I'm trying to be helpful but it'll probably feel like I'm ripping the deck apart. Some of my advice isn't budget friendly but worth working up to if you like the deck. If you feel like skipping the rest and just checking out my list for ideas... Marchesa, The Roses' Thorn
I've been playing Marchesa for about 3 years now and my deck started out very similar to yours. I had a very high mana curve and a lot of splashy spells and creatures that did a LOT... but they cost a LOT too and my first 3 turns I had nothing to do and I rarely had a turn I could cast more than one spell.
Marchesa excels when you have synergy on board already and still play her on turn 3 or 4. I suggest dropping most of your 5+ cmc cards in favor of cards under 4 cmc like Baleful Strix, Fulminator Mage, Sage of Fables, Grim Haruspex, Yahenni, Undying Partisan, Spellskite (redirect the same spell as many times as needed to drop off the throne), Oona's Blackguard, Metallic Mimic, Phantasmal Image, Phyrexian Metamorph, All 3 signets (in addition to talismans and sol ring), Toxic Deluge, Goblin Bombardment, Necropotence, and Phyrexian Altar.
As far as higher cost spells I'd suggest: Herald of Secret Streams, Gray Merchant of Asphodel, Dack's Duplicate, Ogre Battledriver, Urabrask the Hidden, Grave Pact, Dictate of Erebos, Sneak Attack, and (this one's kinda douchey but amazingly effective) Jokulhaups.
3 weeks ago
Since you're not including repeatable land tutors, why are you including repeatable explore effects? They only ever filter your draws or draw lands. If you are including them, Path of Discovery is another repeatable explore.
I'm not sure what your feelings on the monarch mechanic are, but it could be considered a repeatable form of draw.
1 month ago
Gonna start a bit of a changelog.Feb 20 2018
Out: Carrion Feeder
In: Viscera Seer
Value the scry more than the guaranteed counter on the sack outlet. Plays nice with Sage of Fables to have a way to get it that 1/1 counter and draw the scry. Not sure if i'm going to keep this, but having the ability to pick a draw a little bit with something like seer and squid tokens or just normal sacrifices may just be the tool to more reliably get the 3 parts this deck loves.
1 month ago
1 month ago
1 month ago
Deck looks good, I like the Hellkite, I'm gonna make two lists of suggested cards, one for combo pieces and one for value.
All of these I would 100% want in the deck
Fathom Mage*** 100% want
Farseek* good with a breeding pool
Seedborn Muse* I know this is expensive now but it's strictly better than Murkfiend Liege
Heroic Intervention* better than some of the janky +1 counter regen stuff
Uncage the Menagerie* Not 100% on this one but there's some 2 card 2 drop combos with Kraj
The stuff I'd recommend dropping are cards that aren't combo pieces, removal/protection, ramp or card draw/tutors. Cards like Nissa (that I recommend), master biomancer and forgotten ancient are good for getting the combo going, so I'd slot them in last if you've filled the combo piece etc slots. Kruphix, for example, doesn't offer anything to this deck.