Sage of Fables


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide Uncommon

Combos Browse all

Sage of Fables

Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

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Sage of Fables Discussion

mmcgonig on Arcane Wizadry Brewtime Fun

1 week ago

Taigam, Sidisi's Hand, Body Double are the first two creatures I am considering cutting here.

I believe I will cut all 3 curses and Shifting Shadow . The curses in this years commander has been the best they've ever had. When I watched Game Knights it was crazy the gold people were looting off of Curse of Opulence, and they didn't even play the card right (The controller of Curse should of received a gold token as well).

However, I don't know if curses really help - great for politicking, but do your really want to give your opponents free mana rocks? Probably not.

Body double is good, but I think I'd rather put a higher value Clone type card such as Clever Impersonator or Phyrexian Metamorph.

We have to find room for Dualcaster Mage. Wanderwine Prophets could give us an auto-win condition, so I think we have to put this in as well.

Disciple of Bolas can be at the least a 5 mana draw four cards gain four life (not bad at all) so lets auto-include this. and Sage of Fables buffs our Wizards just a bit, and gives us even more card draw (yay, card draw!). Lastly, Beguiler of Wills is going in our final 6th spot because at 6 mana you get to steal a creature at haste speed with her token, you'll at the least get a 2/2 and after she's sacrificed you get another one!

My next task I'm going to look at making at least two more cuts to put in two of my favorite Faerie Wizard's Mistbind Clique + Sower of Temptation .

BlackjackHD on Inalla, Dankmage Combo-ist

1 week ago

Also add: Clever Impersonator, Blasphemous Act, Disallow, Sage of Fables, Cavern of Souls?, Docent of Perfection  Flip, Dramatic Reversal (because isochron scepter)

Drop: Inspired Sprite, Magus of the Jar, Vampire Hexmage, Wanderwine Prophets, Intruder Alarm

DrkNinja on Sugar, Spice, And Everything Nice (Wizard Tribal)

1 week ago

First I just want to say I LOVE the alter for your commander!

Second, I don't understand this subtheme you have for artifacts... I get that you are trying to have some fun with Mycosynth Lattice but this is wizard tribal. If you want to build artifacts play Breya, or Memnarch but you are trying to play wizards. I play Daretti so I dunno 1 card to make a LOT of your deck relevant just doesn't make much sense to me.

One card I would suggest though is Sage of Fables, great draw power and helps beef up some of your dudes.

Onall_Tarbal on Derevi, Master of Becoming

3 weeks ago

Finally I got a working Derevi deck.

Relies on some combos:

Xenograft + Turntimber Ranger

Deadeye Navigator+Derevi, Empyrial Tactician+Gilded Lotus


Kismet+Stasis+Eon Hub

Sage of Fables+Lorescale Coatl

Deadeye Navigator+Draining Whelk/Mystic Snake

Vedalken Mastermind+Stasis

There are lots of synergies in the deck, so basically you can control the board soon and win choking and restraining your opponents in the mid-term game.

filkinsmark on Animar 2.0

1 month ago

Cards I think you could do better; Wood Elves, Sage of Fables, Raven Familiar...Where are all the cards you sent me? Even if this isn't a Cockatrice list, Vizier of the Menagerie needs to be in there

Mandalorian on Experiment Kraj: Mr. Steal Yo' Bitch

1 month ago

Chromatic Lantern for more Joiner Adept effects. Same with rocks like Fellwar Stone.

Dismiss into Dream, Devoted Druid goes infinite with some stuff like Hardened Scales, Krosan Restorer, Knacksaw Clique can untap your Kraj but with upside and more utility than cards like Simic Ragworm, same with Pili-Pala, Sage of Fables.

Zaane2 on Marchesa the Immortal Rose

1 month ago

If I were playing a different Grixis (UBR) Commander, I'd probably run counterspells. The reason I don't is because I play less of a Control build and more towards a proactive plan of looping ETBs and going Infinite. So like you said, I have my spot removal and boardwipes (That also kill all creatures except my own), but I'm mostly focused on my own gameplan.

Cockatrice is a Free Program that many people, myself included, use to test Decks before purchasing IRL. The entire Magic Card database is included, so you can build any Deck for any format and test it against other people. You can even download the MTGO (.dec) file from Tappedout and put it into your Cockatrice Folder to Import a full Decklist like mine. The only learning curve is knowing some of the etiquette and all the hotkey shortcuts since the program is entirely manual.

Generally when someone says the phrase "Combo Off", they're referring to an Infinite Combo that wins the game. It's not always Infinite, but it usually is. I suppose you could refer to the looping of creatures as a Combo, but I usually refer to it as an Engine. An Engine is when you have an output that's generally greater than the input. So you can use something like Marchesa's ability and a free Sac Outlet like Goblin Bombardment to generate free ETBs. The input is 0 while the output is a free ETB.

The Infinite Combo doesn't deal with Marchesa at all. She's generally there to enable a few non-infinite loops and to protect your Combo pieces that have +1/+1 counters on them. The Infinite Combo in my Deck is Glen Elendra Archmage (Persist Wizard) or Puppeteer Clique (Persist Wizard) together with Sage of Fables, Metallic Mimic (On Wizard), or Mikaeus, the Unhallowed to "reset" the -1/-1 counter of Persist. This allows them to infinitely die to a sac outlet like Goblin Bombardment which would turn into an Infinite ping (Infinite damage). It's worth nothing that River Kelpie can go Infinite with Metallic Mimic on Beast, but the Draw from Kelpie is not a may. You have to draw a Card every time it dies. If you don't have enough Cards in your Library, you'll deck yourself before you kill everyone.

I haven't tried Razaketh yet, but I'm assuming that it'll allow me to Tutor for my Infinite Combo the turn that I play it. If I used Sneak Attack to get him in, I could probably win on the spot. If not, then I'm guaranteed to win next turn. You've got Bearer correct though: He destroys everyone's Lands and permanents, generally leaving you with whichever creatures had +1/+1 counters on them to finish the game off. You usually want to get a +1/+1 counter on Bearer since a 10/10 is really useful for finishing the game quickly so people can't rebuild.

pesmerga87 on A Song of Loyalty and Betrayal

1 month ago

What are your thoughts on using Fabrication Module and Decoction Module in combination?

If I'm not mistaken, this could essentially put a +1/+1 on every one of your creatures as they enter the battlefield.

Thus, doing the same thing as Sage of Fables or Metallic Mimic without the limitation of creature type.

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