Sage of Fables

Sage of Fables

Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (0)

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Legality

Format Legality
Modern Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Block Constructed Legal
Tiny Leaders Legal
Commander / EDH Legal
Magic Duels Legal
Unformat Legal
2019-10-04 Legal
1v1 Commander Legal
Leviathan Legal
Legacy Legal
Casual Legal
Vintage Legal
Highlander Legal

Sage of Fables occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sage of Fables Discussion

Last_Laugh on Brothers marchessa

1 week ago

I don't want to seem overly critical but you really need to lower the avg. cmc of your creatures by a LOT. You're currently at 4.62 avg. cmc on your creatures which is astronomically high.

You have a total of 5 creatures that cost or less and by comparison you have 17 creatures that cost to mana. This will result in VERY clunky opening hands where you consistently aren't doing anything for the first several turns and you'll hardly ever reach that sweet spot where you're able to chain multiple spells on the same turn.

Here's a list of all the and under creatures in my Marchesa list and her maybeboard that are $5 or less. Baleful Strix, Drana, Liberator of Malakir, Grim Haruspex, Legion Loyalist, Liliana's Standard Bearer, Midnight Reaper, Oona's Blackguard, Sage of Fables, Vigean Graftmage, Yahenni, Undying Partisan, Burglar Rat, Chasm Skulker, Fulminator Mage, and Judith, the Scourge Diva. I would cut from the top of your curve and work you way down.

Like I said, just trying to help. Feel free to check out my list for inspiration, it's one of the top rated Marchesa lists on this site and there's also a decent sized maybeboard and over 90 comments to sift through for more ideas. Upvotes are appreciated Got 99 Upvotes And A Bitch Ain't One - Marchesa

0rc on Bachelor's Degree in Wizardry

2 weeks ago

Fun budget deck. Sage of Fables will pump our wizards and give us more card draw. It has subtle but perfect synergy with our theme. Glen Elendra Archmage will protect our board when we have no counters in hand. She is pricey for the budget but worth it. She is also a great flying blocker, especially with the blink/flicker effects you already have. One that note, we should run Peregrine Drake and Blue Sun's Zenith to draw the library whilst having infinite mana. In conjunction with Thassa's Oracle we win the game. Alternatively, in conjunction with a few cantrips such as Brainstorm we deck our opponents. The cantrip route is ideal in lieu of Sensei's Divining Top and if we run Talrand, The Sky Summoner we produce flying drakes as well. Combat-oriented card draw, such as Reconnaissance Mission will help us find our win con. Nice work.

Last_Laugh on Marchesa Combo

3 weeks ago

You have at least 1 other combos in there. Mikaeus, the Unhallowed + River Kelpie/Glen Elendra Archmage (any non-human persist creature) + Goblin Bombardment/Ashnod's Altar or any other free sac outlet for infinite damage/mana (or whatever the sac outlet does).

Sage of Fables + Ashnod's Altar + undying i.e. Flayer of the Hatebound = infinite damage and draw. Sage and Flayer are also really good on their own in Marchesa.

Feel free to check out my list for ideas. It's more of an etb/death trigger abuse deck than combo but it's one of the top rated Marchesa lists on this site and has a ton of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Got 99 Upvotes And A Bitch Ain't One - Marchesa

Last_Laugh on Marchesa Theft

3 weeks ago

Chaos Warp 100% needs to be in here. Don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Sage of Fables, Vigean Graftmage, and Metallic Mimic all allow you to abuse etb/death triggers on everyone's turn instead of once per round.

Grim Haruspex, Midnight Reaper, Liliana's Standard Bearer, River Kelpie, and Skullclamp all deserve spots. You'll want a lot of draw power here.

Lose the lockets and add Rakdos Signet, Dimir Signet, Izzet Signet, Talisman of Indulgence, Talisman of Dominance, and Talisman of Creativity. 3 drop ramp doesn't ramp you into a 4 drop commander.

I can honestly go on, but let me know if you're picking up what I'm putting down. I can also help suggest cuts if you'd like. Here's a link to my list... it's one of the top rated Marchesa lists on this site, there's over 80 comments, and it has a decent sized sideboard to sift through for more ideas. Upvotes on any of my decks are appreciated Every Masochist Needs a Marchesa To Love Them

ManpieJones on Marchesa steal em and smoke em

3 weeks ago

Ok I liked all those edits. Included all those suggestions.

My concern is now: I have a ton of sac outlets. I do not have a ton of recurrable theft. The way this deck gets that recursion is having it as a ETB on a creature or cast on a creature; that I can get a counter on and then sac it for one of my many uses. This then steals me a creature at EOT that I can sac to control their board a bit more. I think I want to make Bloodflow Connoisseur into a recurrable steal card since I have a cheaper version in Carrion Feeder although he can’t block maybe I keep bloodflow instead. So what is another recurrable steal I can run. I will also create a new breakdown for cards doing sac, steal, draw, ramp. We can’t take out Sage of Fables this in conjunction with Phyrexian Altar or Ashnod's Altar is basically free cards. But without this being a token producing deck I need to steal more creatures.

sjettm on A +1/+1 Counter A Day Keeps The Weenies Away

2 months ago

Looks Good! Some new cards from Ikoria: Layer of Behemoths might suit you well. I particularly like The Ozolith, Nesting Grounds, and Luminous Broodmoth. Other cards you might like include Glen Elendra Archmage (who you can basically infinitely counter target spells if you have Master Biomancer or Bloodspore Thrinax with counters), Karn's Bastion, Sage of Fables for card draw, Sporeback Troll for protection, Death's Presence for counters upon creature death, Steelbane Hydra for targetted removal, and Bramblewood Paragon for trample.

Last_Laugh on Betrayal at House Marchesa

4 months ago

My Marchesa list is a lot less theft focused but I still have a few suggestions.

Enchantment Removal: Chaos Warp 100% deserves a spot. It's Grixis' best answer to enchantments by far... don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Combo: Flayer of the Hatebound is worth it for 36 damage per round in a 4 player game. It also goes infinite with Ashnod's Altar and Sage of Fables.

Draw: I'm not a fan of Read the Bones or 1 time draw in general. Reusable life gain or life loss with card draw would serve you better. Consider Disciple of Bolas, Corpse Augur, and/or Midnight Reaper.

Discard: Oona's Blackguard and Sadistic Hypnotist seal up games tighter than a Dolphin's butthole. Mean tactic but very effective.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

bossomus on Thassa Extra Turns

5 months ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

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