Sage of Fables

Sage of Fables

Creature — Merfolk Wizard

Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.

, Remove a +1/+1 counter from a creature you control: Draw a card.

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Trade

Have (2) metalmagic , Azdranax
Want (3) deman464 , Dragonalex , MsPickletonIII

Printings View all

Set Rarity
Morningtide (MOR) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sage of Fables occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sage of Fables Discussion

Last_Laugh on Betrayal at House Marchesa

1 week ago

My Marchesa list is a lot less theft focused but I still have a few suggestions.

Enchantment Removal: Chaos Warp 100% deserves a spot. It's Grixis' best answer to enchantments by far... don't let problematic enchantments like Solemnity or Rest in Peace wreck your day.

Combo: Flayer of the Hatebound is worth it for 36 damage per round in a 4 player game. It also goes infinite with Ashnod's Altar and Sage of Fables.

Draw: I'm not a fan of Read the Bones or 1 time draw in general. Reusable life gain or life loss with card draw would serve you better. Consider Disciple of Bolas, Corpse Augur, and/or Midnight Reaper.

Discard: Oona's Blackguard and Sadistic Hypnotist seal up games tighter than a Dolphin's butthole. Mean tactic but very effective.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

bossomus on Thassa Blink ETB's (Infinite Combo)

3 weeks ago

If you want to make this deck more competitive, I have a handful of recommendations of cards to remove as well as cards to add.

------------Remove------------------

  • Gadwick, the Wizened. Only draws the cards when you first play him. Tap ability is only OK.

  • Callaphe, Beloved of the Sea. Paying 1 extra mana in competitive can mean a lot, but this is also a very niche tax. Rarely will this cause opponents to end up even paying 3 extra mana (going even).

  • Dream Eater and Exclusion Mage. Both perform a similar task except Dream Eater does it better. Only issue is that Dream Eater is expensive mana wise and Exclusion Mage is a little specific (and also doesn't create that much pressure). There are better options out there (Galecaster Colossus).

  • Master of Waves. When you blink him, all the elementals that he created the first time immediately die since they are 1/0 's. Makes lots of tokens, but what does that do for your gameplan?

  • God-Eternal Kefnet. I counted the number of spells you made sense to cast off of Kefnet's trigger. There are 13 cards which are good for this. This puts you at a roughly 15% chance of hitting something from Kefnet off of your first draw each turn. Would be better to have something more consistent or some way to combo with Kefnet (e.g. Brainstorm looping an extra turn spell to cast the copy each turn with Kefnet and then putting it back on top).

  • Heraldic Banner. How often do you swing to kill? If it's not that often, maybe consider putting a different rock in here? This one is weird.

  • The Magic Mirror. Ends up usually being 6 mana to draw 3 unless you can manage to stall the game out heavily (or someone else can). It's also VERY easy to remove which sets you really far back. Someone Vandalblasting will hit this, and no one won't pay an extra mana to By Force away your card draw.

  • Finale of Revelation. I personally love this card, but it's bad unless you can do it for 10 or more. It's not instant speed which means you can't really hold up counter magic. The instant speed versions of this give you the opportunity to cast something else when you really need to which is more important 9 times out of 10.

  • Shadowspear. You only have a handful of spells that even target. I also don't see anything in your deck that destroys. Most of your spells hit everything. I'd leave this out even though it's a really fun card.

  • Mass Manipulation. Requires a TON of mana to do anything meaningful. You'd be better off with a creature that can steal a creature until end of turn and then blinking that creature to keep it permanently.

------------Additions---------------

  • Ponder, Preordain, Serum Visions. This package is basically just deck thinning and card selection at the same time. Great for finding combos easily.

  • Glen Elendra, Sage of Fables. Combo which allows you to deny people of casting non-creature spells for only 1 blue. Combos really well with other wizards such as...

  • Galecaster Colossus, Azami, Lady of Scrolls, Patron Wizard. Each of these gives a payoff for tapping wizards. Blinking allows you to untap one of them at end of turn if you have nothing better to do.

  • Just more counterspells. There are plenty out there. You can't win if someone else does!

  • Venser, Shaper Savant. This guy can bounce permanents (this includes lands which can matter sometimes) AND spells. Someone cast a high CMC spell? Bounce it!

--

Overall, these suggestions are going to raise your power level a lot, so if you're trying to keep things casual still, maybe don't employ all of these. But, if you want to make this deck a lot more powerful, these are some of the best ways to do it.

omega1563 on Azami's Wizard Gang

1 month ago

Planned Changes:

Last_Laugh on Misses Steal yo Stuff

1 month ago

Necessities:

Chaos Warp - Grixis' best answer to enchantments by far. Don't let Rest in Peace, Solemnity, etc. wreck your day.

Spark Double - Copies Marchesa for double Dethrone and this copy enters with a counter immediately protecting itself.

Draw/Discard:

Sage of Fables - Card draw, immediately protects Marchesa, and it doubles as a combo piece with Ashnod's Altar and Flayer of the Hatebound.

Midnight Reaper - Grim Haruspex with life loss is a plus in Marchesa.

Oona's Blackguard - Opponent discard is amazing in Marchesa.

Sadistic Hypnotist - See above but on a free sac outlet.

Ramp:- Other than Obelisk (and Lantern if you need it) I'd drop your cost mana rocks. They don't ramp you into a drop commander whereas drop rocks will net you a turn 3 Marchesa.

Dimir Signet, Talisman of Indulgence, Talisman of Creativity, Talisman of Dominance are your best options on a budget.

Boardwipe:

Last One Standing is an excellent budget option for 3 mana.

Sac Outlets: Besides the ones I listed above.

Viscera Seer - Free sac outlet with scry.

Goblin Bombardment - 3/5 colors can't deal with enchantments very well.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Last_Laugh on The Black Cauldrons Undead Army (Marchesa)

2 months ago

I have some suggestions for you. I'll try to keep things budget(ish) friendly and I'll break it down by category. If you want help suggesting cuts, just ask.

ETB/Death Abuse: Sage of Fables and Metallic Mimic allow you to abuse these triggers on everyone's turn instead of once per round. Sage also immediately protects Marchesa and doubles as an infinite combo piece with Ashnod's Altar and Flayer of the Hatebound.

Draw: Midnight Reaper and Grim Haruspex are amazing here. Baleful Strix is another option worth considering.

Discard: Oona's Blackguard and Sadistic Hypnotist help seal up games tighter than a Dolphin's butthole.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

Emyron5 on List of all infinite combos 2.0

2 months ago

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + any free sac outlet + any Grave Pact affect.

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + Goblin Bombardment

Metallic Mimic/Sage of Fables/Mikaeus, the Unhallowed + Puppeteer Clique + Phyrexian Altar

Basically, if a creature has a +1/+1 counter and a -1/-1 counter on it, the counters see each other and both disappear. This allows persist to trigger indefinitely.

Last_Laugh on Marchesa, The Black Rose - Primer

2 months ago

Flayer of the Hatebound + Sage of Fables + Ashnod's Altar for infinite draw/damage.

Mikaeus, the Unhallowed + Altar of Dementia + any non-human Persist creature for infinite mill. Replacing Altar of Dementia with Ashnod's/Phyrexian Altar will fuel a game ending spell also.

But honestly even with all those combos the deck typically wins through etb/death trigger abuse coupled with aggro and a bit of resource denial like Oona's Blackguard / Sadistic Hypnotist .

I have a bit more non-combat finishing reach in mine with Metallic Mimic + Kokusho, the Evening Star or Gray Merchant of Asphodel . Jokulhaups with your creatures coming back reliably ends games also.

Last_Laugh on 1 Life is plenty of Life

2 months ago

I have a few suggestions for ya.

Chaos Warp is Grixis' best answer to enchantments by far.

Spark Double copies Marchesa for double Dethrone, the 2 copies protect one another, and this copy enters with a counter immediately protecting itself.

Metallic Mimic is used to abuse etb/death triggers on everyone's turn instead of once per round. Can also immediately protect Marchesa. Just sac and rename the creature type as needed.

Sage of Fables helps abuse wizard etb/death triggers and immediately protects Marchesa. It's also an infinite combo piece with Ashnod's Altar and Flayer of the Hatebound.

As far as creatures go... I'd try to lower the amount of 5+ drops that you have... feel free to check out my list for ideas. It's one of the top rated Marchesa lists on this site. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa To Love Them

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