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Sage of Fables
Creature — Merfolk Wizard
Each other Wizard creature you control enters the battlefield with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
Sage of Fables Discussion
1 week ago
Hello my dude, I also have an Azami list that everyone hates and can give you some advice.
If you want to win you are probably going to need one of these three cards: Dream Halls You have more cards than anyone else, so you get the most value out of it. Can also be used to cast Azami from the command zone. (It's like 20$), Mind Over Matter This goes infinite with Azami out for lab man win. Can also be used for mana generation, fun with Nykthos, Shrine to Nyx ( It's about 20$), or Intruder Alarm The value here is completely insane, you draw buttloads of cards. (It's like 18$). None of them are cheap, but its hard to have a fast lab man win unless you get one of those out. If you want to go really nuts, Paradox Engine is also in this category of "cards that win you the game almost immediately" but it costs 50$ and you need to run mana rocks to make it work optimally.
As for your wizards, you might want to switch a few for better options. Timestream Navigator , Sower of Temptation , Galecaster Colossus are all great and under 2$. Inspired Sprite lets you draw 2 every time you cast a wizard. If your a real monster Beguiler of Wills is disgusting, and if you have Intruder Alarm out... well, you just take every creature as it enters the battlefield. Archaeomancer is also just really good. And Temporal Adept and Portal Mage seems right up your alley.
On the more expensive end you have cards like Patron Wizard Which makes grown men cry. Glen Elendra Archmage Which combos quite well with Sage of Fables or Metallic Mimic in play. Fatespinner which helps keep people from attacking you. Baral, Chief of Compliance can also help reduce the cost of your counter-spells.
Lastly, mana rocks. You definitely need some. Mana rocks are the only way your going to be able cast wizards and still have mana open to counter spells. The faster Azami hits the table the better, and shes costs 5. After playing Azami for years, I can tell you the primary reason I lose is not having mana fast enough (that and everyone ganging up on me for running hard control). I'm only running 8 mana rocks in my list if you count cost reducers, and I'm honestly thinking about pushing that number up to 10 or 11.
Here's a link to my list, maybe you'll see something there you like: Nerds. I can confirm that my playgroup hates it.
2 weeks ago
This is a very nice Marchesa list and has been an excellent reference in retuning my own version. You may have already seen this, but you have a couple of infinite combos to exploit in your list that I did not see as part of the primer. They all revolve around Glen Elendra Archmage , as the persist is what enables them to work. As follows:
I run those combos in my own list and figured I'd point them out just in case. Thanks again for posting the list.
3 weeks ago
Naban, Dean of Iteration can get nutty by replicating those abilities
Do I need those counter spells? What do you think?
1 month ago
It would require a lot of mana fixing, but Temur Changelings would be a ton of fun running those counter spells.
Run it with Sage of Fables for some serious draw engines. Basically hold onto and if you didn't counter anything, remove a +1/+1 counter on their end step.
Finally, Advocate of the Beast ensures you always have +1/+1 counters to trade out for cards.
1 month ago
Ok, I have several suggestions for you.
First, you're very light on creatures for a deck with so many sac outlets that's focusing on Marchesa's creature recursion. Several of your instants and sorceries have better options on an etb. Your avg cmc on your creatures is also pretty high (3.88) and the deck does better with more synergy on board when Marchesa hits the field.
ETB/DEATH Triggers: Vindictive Lich , Zealous Conscripts (steal, attack, and sac and it stays yours), Venser, Shaper Savant (enchantment answer), Aura Thief (THE enchantment answer), and Sower of Temptation .
2 months ago
Interesting take. I actually removed Sage of Fables from the list, because I have only 3 wizards in entire deck, abd it is not too consistent. Noxious Gearhulk has dreaded lifegain (I struggled quiet a bit with lifelink on 6/6 army from Dreadhorde Invasion , and had to sac it on 5/5) and 7cmc is not something I am excited about. I considered creature-based removal in face of Ravenous Chupacabra , but ultimately decided against it. Will probably put in Duplicant though, because his mimic ability is amazing again stompy. Honestly, not thrilled about Carrion Feeder . He needs a lot of sacrificial fodder, unlike Yahenni, Undying Partisan .
I also remembered why I actulaay put Karn, the Great Creator in deck. With his +2 loyalty lands become 0/0, and any creature with activated ability is switched off.
2 months ago
I've been trying to remember how I built my old Marchesa deck because I never got around to writing the list down before taking the list apart.
I remember having a small Wizards package. Sage of Fables was important because it made Marchesa enter the battlefield with a counter already on it. Puppeteer Clique and Glen Elendra Archmage became infinite sac fodder with the Sage out. Viscera Seer was one of my sac outlets. Snapcaster Mage for reusing spells. And Vedalken AEthermage could tutor up any of those cards.
Carrion Feeder was one of my favorite sac outlets because being able to put counters on itself made it hard for opponents to get rid of.
I won by either setting up an infinite sac combo that killed with Goblin Bombardment , grinding opponents down with Flayer of the Hatebound , or creating a massive board by stealing opponent's dead creatures with Sepulchral Primordial .
3 months ago
I have a few suggestions for you. I'll try to break it down by category.
ETB abuse/Immediate +1+1 counters - Sage of Fables (card draw and curves into and protects Marchesa) and Metallic Mimic to abuse etb's 4 times per round in a 4 player game instead of just once (i.e. Vindictive Lich over and over).
Removal/Boardwipes - Replace Bontu's Last Reckoning with Last One Standing ... that downside is so much smaller. Flayer of the Hatebound is removal, life manipulation (hit yourself as needed), and combo. It can be sacced 8 times per round w/ 4 players for 36 damage per round (44 damage with Goblin Bombardment, 52 with Ogre Battledriver, and 60 with both).
Feel free to check out my list for ideas. Less emphasis on theft but the deck is fairly competitive and I've played it for several years. Feedback, Upvotes, and/or Ideas on any of my decks is appreciated. Every Masochist Needs a Marchesa To Love Them.
Sage of Fables occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%