Counter target spell with converted mana cost 2.
|Want (2)||astroknotts , MisterFamous|
Printings View all
|Modern Masters (MMA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Spell Snare occurrence in decks from the last year
All decks: 0.24%
All decks: 0.29%
Spell Snare Discussion
1 week ago
Like the deck. Two questions though. 1) Why Spell Snare over something like Spell Pierce? Snare seems either great (snowblade/ jund) or awful (tron/urza), while pierce seems solid everywhere (except sometimes tron, but it protects against turn 3 karn at least). 2) Why no shock lands? If it's budget, I get it, but if you're just trying to make the best deck being able to fetch for a blue source with the Bloodstained Mire is huge plus.
2 weeks ago
Klaive Evasive Action sees all the land types of duals as well. Which means turn 2 with only 1 dual in play it's usually a bad Mana Leak (but I won't typically have up the Mana to cast it anyway), then turn 3 on I usually have another dual and it becomes better Mana leak. Spell Snare is hugely impactful in the current meta, hitting everyone's favorite wincons of Flash and Thassa's Oracle. It also hits a huge amount of Counterspells and a large number of common draw engines, as well as several tutors as well. I have continued to be impressed by it. We are on a fast enough combo that I feel I benefit from having caverns in my opener where it functions as a better Mox Diamond. It doesn't feel great to draw midgame though (though sometimes mox diamond is even more dead midgame) and that is something to consider.
2 weeks ago
I think your running a land or two short and Evasive Action is a bad card in this list, if you are only running 1 basic; Spell Snare why, why, why. Gemstone Caverns is also a dead draw in this deck, I'd only run it if you are on a Flash + Protean Hulk combo plan.
3 weeks ago
Not really much else I would suggest you chance. Maybe add some Field of Ruin, but that does make casting kiki-jiki a bit worse, so not sure about it. Maybe Spell Snare could be good, just one or two copies. Otherwise it seems good.
1 month ago
It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.
Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage
Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton
1 month ago
Burn: Lightning Bolt
1 month ago
The creature package is overall pretty bad IMO, cut every single creature minus Aetherling and also cut curious obsession. I don't dislike the wall actually but it's sideboard material if you ask me. Instead of doing that do 4th opt, 4 copies of Remand 2 copies of Isochron Scepter 2 copies of Boomerang 2 copies of Karn, Scion of Urza 2 copies of Spell Snare and 4 copies of Mission Briefing Good Luck!