|Commander / EDH||Legal|
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|Modern Masters (MMA)||Uncommon|
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Counter target spell with converted mana cost 2.
Spell Snare Discussion
1 month ago
JasonForward, Thanks for the advice. I have found Manamorphose to be often underwhelming, and if I'm close to combo it often just is a dead card or a dig. I've just used it for awkward color corrections, i.e. not having red in opening hand. While I have thought of Simian Spirit Guide in other formats, I don't know why it didn't occur to me in this deck! I agree with your assessment on it being a better replacement for MMP. While playing, I've also noticed that Apostle's Blessing almost always comes in, and like you stated, fits very well with SSG. I think running it main would be a good idea. My previous issue with Mutagenic Growth was that it didn't push through enough damage for its card slot. But now with Scale Up it does feel more valuable.
I don't think I want to drop to 19 lands, I had done so previously and it was sometimes hard to get going, but I may try 20. I also appreciate you respecting my decision to stay away from Noble Hierarch . I think the card is great and valuable, but I am attempting to go all in on the T2 or 3 win. With the ability to close out T4 or 5. Wow! I hadn't even realized how much Force of Vigor synergizes with the deck already. That definitely looks to be an upgrade to tackle Chalice.
I'll be making a few updates based on your suggestions and probably switching Spell Snare to Spell Pierce . Do you not feel that Nature's Claim falls into the same trap as getting countered by Chalice?
Thank you so much for the advice!
1 month ago
Sorry for the text wall...
I've run Infect in these colors since Modern was invented and I can offer some advice based on that experience. I've been quite successful with it, including a PPTQ a few years back, but ymmv.
First, Manamorphose is a trap. I understand the appeal since you aren't running Hierarchs, but you'll find it almost never good enough. Casting it blind to dig for an answer is a bag of bad feels. Of all my advice, however, this is the biggest grain of salt. It's a good card in a vaccuum and you should run it if it feels right. Jut remember, it's not a "free" spell.
Instead, run Simian Spirit Guide . It let's you play Agent and Myr on T1, activate Inkmoth, cast your red spells, and keep up Apostle's Blessing while tapped out. You also get to cut to 19 landspretty safely (Unless I'm wrong. I play Hierarhs,so it's hard to figure. The correct number might be 20-21). If you're going all-in on the combo, I can't recommend SSG enough.
Apostle's Blessing is a main board must if you're running SSG,and also probably if you're not. It pushes through damage, can be cast off Inkmoth, and can get you past giant robots with piles of +1/+1 counters. It's criminally undervalued in the current top lists, in my opinion, but I'm not a pro, so....
Temur Battle Rage isn't necessary. You're only ever using doublstrike to win the game, so instant speed isn't important. Plus, your 3 Strobe and 2 Scale Up are the perfect amount of "I win right now" effects. Cast the Sorcery first and proceed to win.
You run 4 copies of Mutagenic Growth if you're leaning on T2-3 wins. Period. Every saved mana puts the math more in your favor. If you're worried about your life total, this is probably not the right deck anyway.
Rancor is funny, in that it's ONLY ever good to push damage through. I play exactly one, preferring 2-3 copies of Ghor-Clan Rampager along side it. Bloodrush can't usually be countered, and the ability to just cast a 4/4 And beat down in a grindy game is more relevant than you think. It also helps with you Sideboard. More on that later.
So here's what I might do to your main deck:
- -1 Rancor
- -4 Temur Battle Rage
- -2 Manamorphose
-3 lands (probably Island, Mountain, and a Forest)
- +3 Simian Spirit Guide
- +2 Mutagenic Growth
- +3 Apostle's Blessing
- (Or 2 Blessing and keep a Manamorphose )
Now let's talk sideboard:
Force of Vigor is a key upgrade to Infect SBs. Clean up multiple Eidolon of the Great Revel without taking damage. Blow up Chalice of the Void with impunity. Blood Moon / Blood Sun is no longer so bad. This spell was printed for Infect.
You need counterspells to beat counterspells. Your pump spells counter almost everything else. Spell Snare is far too narrow. If you're casting Blue Counters, it should be Spell Pierce , but maybe Guttural Response is your best bet since since keeping up Blue Mana is hard without Hierarchs. It's also casts with SSG and pitches to FoV above, which is convenient.
With your configuration, and assuming some of the MD change suggested above, I would run the following board in an unknown meta:
1 month ago
Very interesting take on the archetype! Consider some more early game interaction such as Fatal Push , Path to Exile , Spell Snare , and Mana Leak . They'll help prevent you from being overwhelmed by faster decks. In a similar vein, consider some sweepers like Supreme Verdict or Wrath of God to make sure you can keep up with decks that produce multiple threats per turn. Cards like Serum Visions , Opt , Supreme Will , and Search for Azcanta Flip will help you find the right answer for the situation at hand, and it'll help find Approach after you tuck it 7 cards down!
1 month ago
could all find a home in this deck. You're also pretty low on both removal and counterspells for a deck that wants to be 'control'.
are decent removal options that won't break the bank. 6-8 targetted removal spells will be what you want to shoot for. 1-2 of something that can deal with a whole board of guys is a good idea too, like
Anger of the Gods
are some of the most popular counterspells that you're missing.
are all less popular options that still get the job done, and can save you from shelling out $120 for a set of cryptics. Feel free to mix and match counters, but be sure you're getting a good mix of ones that are powerful early game and ones that are powerful late game. Try to shoot for 6-10 counterspells, your sweet spot will be somewhere in there. As for cuts,
Clout of the Dominus
will all probably struggle to pull their weight in the deck.
Whatever you decide to do, good luck and have fun!
1 month ago
svimxn The reason for running some cards as one-ofs is because you don't really want to see more than one of those cards per game. Spell Snare is a great example of this: being able to play catchup with your counterspells is awesome when you're on the draw, and a ton of top-tier decks play two-drops as a lynchpin of their strategy (take Thing in the Ice Flipfor example), but having Spell Snare as a four-of is an absolute disaster against Tron, which plays maybe one playset of two-drops. The reason to play these one-ofs at all is because the deck has a ton of card draw, and so it stands to reason that you'll find what you're looking for.
TL;DR One-ofs are run because you want to see them roughly once per game
2 months ago
Not to rain on your parade, but Swords to Plowshares , Brainstorm and Counterspell are not modern legal. Your best options in those slots are Path to Exile and Opt / Serum Visions unfortunately. Anticipate is also a decent option. As for Counterspell , it may get printed in Modern Horizons but we won't know that one for a while yet... Remand , Mana Leak and Logic Knot are your options for now in that slot.
On another note for cards to think of adding, Spell Snare is an amazing card as a one or two of, along with Cryptic Command . only really needs 2 Snapcaster Mage s to be honest, and they are well worth it in terms of unlocking play lines and can be really fun to play with. I'd really try to get those. Vendilion Clique is also a slugger... however is often relegated to the sideboard.
3 months ago
@heckproof - I've definitely messed with Dispel, though Spell Pierce not so much, as Stubborn covers that pretty well. People seem to be trying Spell Snare out a lot recently, too, though I haven't gotten to it yet.
3 months ago
I have a friend that runs a budget-y version of spirits, and let me tell you Remand is super important to his strategy. However, he is not running a Tallowisp package either which eats up some slots...
A good budget card for this strategy is Ojutai's Command . It's pretty flexible and says draw a card and can work as an ALTERNATIVE to Cryptic Command if you want to. I don't know that that's necessary either though.
As for some sideboard options, graveyard hate should be a number one priority right now with dredge and Arclight Phoenix being silly. Rest in Peace is probably the best card for your list, however, Relic of Progenitus and Tormod's Crypt would also work (Relic > Tormod's). A great creature for this list in the sideboard is Remorseful Cleric as it can serve as a creature or as graveyard hate, so maybe consider this as well.
Some counter magic in the side is also great, namely Negate to beat up on any and all non creature spells as well as Spell Snare to just stop 2-drops ( Snapcaster Mage , Manamorphose and any of storms Rituals or Dorks to name a few). Other great options against storm (and storm type decks, looking at you Phoenix type of decks) can be Thalia, Guardian of Thraben , Render Silent and even Silence to stall out a turn.
For your sideboard right now, I'd for sure recommend putting in...
2x Spell Snare
and then removing...
2x Spell Pierce
2x Mana Leak
Spell Snare occurrence in decks from the last year
All decks: 0.24%
All decks: 0.29%