Aura Thief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Aura Thief

Creature — Illusion

Flying

When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

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UDS

Ebay

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Aura Thief Discussion

Fellupahill on cEDH Estrid Stax

1 day ago

So, Greater Auramancy was too much of a non-bo making everything shroud, I was unable to enchant my own things. To play Aura Thief , I’d need a couple sac outlets, which I do not have. Faith's Reward is definitely a good consideration. Where would I find room for Treachery after all the other things I might like to add? Unfortunately the list is already really tight. I’ve had to make a lot of hard cuts already, one of which was Squeeze , and I want to add it back.

hkhssweiss on Bantchantment

1 day ago

Hey Mirenheart!

If you want you can go play like a pillowfort control style and winning with cards like Enchanted Evening with Aura Thief or Cleansing Meditation . Calming Verse also works.

You can also go into a token based strategy as Estrid's untap ability can be pretty useful, though it might take some brewing to do, but it would definitely be unique!

Tuvasa is also a great commander if you really want to go the aggro route, I have a list here if you wanna check it out. It's been my most fun go to deck to play lately.

If you want any additional help feel free to let me know!

hkhssweiss on cEDH Estrid Stax

1 day ago

You can consider adding in Greater Auramancy , Faith's Reward , as well as Treachery . Or since your running Enchanted Evening, Aura Thief is funny as well :P

CBBA on Milldrotha (Muldrotha-Commander)

5 days ago

Hi Last_Laugh,

Thanks for you comment. What would you excange Bear Umbra and Song of the Dryads for?

Aura Thief is more of a Sidboardcard?

Last_Laugh on Milldrotha (Muldrotha-Commander)

5 days ago

Bear Umbra is very good here. Muldrotha is mana hungry, that land untap is huge. Totem Armor is nothing to scoff at either.

Song of the Dryads deserves a spot also, it's an even more versatile Imprisoned in the Moon (run both).

Aura Thief can be brutal in the right meta.

Feel free to check out my list for ideas. Feedback, Upvotes, and/or I on any of my decklists is appreciated. Muldrotha's Madhouse - No Infinite

CoodieWoo on Freight Train to Sierra Leone

5 days ago

I like the overall idea of the deck, in fact I currently work on kind of a similar idea. Kitsune Mystic is a really sweet addition indeed since not only you can basically use it for moving around hexproof\shroud, but also for moving combat enchantments mid-combat on an unblocked creature, basically turning it into a 1-mana combat trick. However, I`d like to give couple of improvement suggestions.

1) The mana base is only 33 cards, which is extremely low. Such a scarcity of lands should have a solid reasoning, like a really solid one, for instance a ramp on the stick in form of the commander. The average agreed-upon amount is 37-38, and I do not see why this deck should be an exclusion.

2) Following up the mana base argument, I would suggest working on a ramp package, which is basically non-existing in a current version of the deck, and those cards that do ramp you are either conditional (like One with Nature ) or sub-par ( Utopia Vow ). Kestia is in , so not running ramp is a crime against humanity. I would include at least 7 more ramp cards, especially 2-mana ones, like Rampant Growth , Sakura-Tribe Elder and Farseek . Ramp and better mana base provide much more consistency, and this deck is already very good with draw, so it just needs to have better chances to play the cards it has drawn. Also, just put Sol Ring in there. You would never regret it. It`s just too good.

3) The deck is overkill on creatures and enchantments. Now if the enchantments are not that much for a problem since the whole deck is built around them, and usually a deck should have around 30 cards of which it is themed around, the amount of creatures can be decreased. Now which of these should be cut is completely up to you, but in my opinion: - most of the bestow creatures are not as effective as you would want them to be. Most of them are either just sub-par cards ( Boon Satyr ) or just overpriced copies of enchantments that you already have in the deck (i. e. Hopeful Eidolon Ghostblade Eidolon Hypnotic Siren ); - Nylea's Colossus , although being a really sweet card, seems unreliable. 7 mana in a deck with virtually no ramp is just so far into the future, and you have to spend your whole turn to cast it. Plus, you already have a lot of enchantments, so pumping a dude to lethal numbers should be pretty easy already; - Celestial Ancient seems to lack synergy with the deck as a whole. I can see only 3 token producers and a Starfield of Nyx , which, by the way, is also a controversial inclusion since many enchantments in the deck are auras.

4) I would also try and squeeze in more unconditional removal. I see you have most of your removal in form of Pacifism type enchantments, that have better synergy with enchantresses, however I would argue that since you have so many enchantress type effects and enchantments in general that those cards can be swapped for more reliable and consistent removal like SWORDS TO PLOWSHARES Path to Exile and Return to dust. Also I`d also include couple more board wipes because they are basically your safety nets if you fall behind in the game. One sweet thing you can actually do is to include Calming Verse , Aura Thief and Cleansing Meditation , cast one of these along with Enchanted Evening and basically watch your opponents scoop as they lose all their stuff.

I have a lot more tunings to suggest, but they become much too subjective from here, so yeah, there you go.

Last_Laugh on Lie, Steal, Cheat, and SURVIVE!

2 weeks ago

I have another color wheel breaker for you to consider, Gate to Phyrexia. Also, did you ever try Aura Thief? It's really good if you have a lot of stuff like Sylvan Library, Ghostly Prison, Aura Shards etc. in your meta.

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