Aura Thief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Aura Thief

Creature — Illusion

Flying

When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

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Aura Thief Discussion

Profet93 on Bant-chantments

1 month ago

Replenish for recursion

Open the Vaults - another idea for cheaper recursion ($ wise).

Might as well run Chromatic Lantern instead of the signets because they dont enable your commander to be played more quickly. The lantern can help you fix mana and ramps you too

Enchanted Evening to destroy everyone. Can also be used in conjunction with Aura Thief or Cleansing Meditation to win the game basically.

Mystic Remora for more card draw?

Maybe some land enchantments like Overgrowth or Fertile Ground to help ramp you, synergize with the planeswalker and help fuel your commander?

BlueBat93 on Estrid Enchantments | Commander 2018

1 month ago

zapan By tokens or stealing all your stuff with Enchanted Evening and Aura Thief.

SynergyBuild on Scytec

1 month ago

Yeah I know about the karametra GW enchantress build, I just won FNM pods with a semi-competitive Selvala, Explorer Returned varient at my LGS.

If you are running blue, Copy Enchantment, Rhystic Study, Estrid's Invocation, Enchanted Evening+Aura Thief, cantrips, and counterspells, along with some good removal like Chain of Vapor!

Tappyy on It Takes Tuvasa to Tango

1 month ago

Saecryd, funnily enough an early version of this deck did in fact run Rest in Peace! I also tried Wheel of Sun and Moon. There are a couple of problems, however, with our cards not going to the graveyard.

While it may help Energy Field, Rest in Peace disables two of our game winning combos: it prevents the activation of both Aura Thief and Academy Rector. These can easily win us the game on their own. If your specific meta has a really problematic Graveyard or recursion deck, Ground Seal is probably the best option, as it’s a cheap enchantment that has a card draw built in, so even laid it’s a dead card it’s still not bad!

Liquicitizen on Mi Casa Tuvasa

1 month ago

What is your combo win con? Aura Thief +Enchanted Evening?

Also what do you use prismatic omen for?

jwkeel on Diplomatic Immunity

2 months ago

Have you ever considered using Aura Thief in this concept? Just curious, because with Enchanted Evening in play you could sac it to Blasting Station and gain control of all permanents; including lands.

t3hdarkness on En-Bant-ment

2 months ago

You've got pieces for a few different strategies. Your deck could get a huge boost in power at the cost of a little versatility if you focus on just one or two.

Enchanted Evening does have some synergy with Avacyn, Angel of Hope or Ethereal Armor and can make the basis for a good Control/Resource Denial strategy but more likely than not its going to make your opponent's Merciless Eviction into a better Apocalypse unless you can abuse it with cards like Greater Auramancy, Cleansing Meditation, Calming Verse, Aura Thief, or Sterling Grove.

There's probably not enough card draw. You might want to run a few more enchantresses effects like Sram, Senior Edificer or Mesa Enchantress or straight up card draw like Rishkar's Expertise or Soul's Majesty

Heliod's Pilgrim, Open the Armory, and Totem-Guide Hartebeest are a few more budget price Aura tutors.

SynergyBuild on Protean Chromium, Elder Dragon

2 months ago

Below is my toolbox list.

The landbase, and a lot of the deck is the same, except we run 22 tutors.

Otherwise, a the deck is more controlling, and runs the Parallax Wave/Opalescence Combo, as it fits with the enchantment theme, and runs ~9 pieces of enchantment-based removal.

The goal of all of the Grasp of Fate/Imprisoned in the Moon effects is so that Replenish becomes a blowout, with a near assured win. I decided to not go for the Traumatize, and instead Entomb our way to victory. Otherwise, I have found that by running the amount of draw that we do, discarding the bombs naturally actually works out very well.

Other combos to consider: Decree of Silence+Solemnity, Phyrexian Unlife+Solemnity, Enchanted Evening+Aura Thief


Chromium Toolbox

Commander / EDH* SynergyBuild

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