Aura Thief

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Destiny (UDS) Rare

Combos Browse all

Aura Thief

Creature — Illusion

Flying

When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

Aura Thief Discussion

Pikobyte on Muldrotha Value

1 week ago

Not a bad starting list. Let me suggest some cards that perform really well in my Muldrotha:

Muldrotha tends to be a prime target for removals, some additional protection wouldn’t harm. Diplomatic Immunity and Curator's Ward do the job well.

Phyrexian Tower is a better sac outlet than High Market playing both is nice too.

Aura Thief steals goodstuff like Mirari's Wake , Propaganda and many more.

Mindslicer prevents you from surprises like Cyclonic Rift unless they’re topdecked.

Night Incarnate is a nice way to deal with tokens, goblins, elves etc.

Pernicious Deed is a highly feared and recurrable reset button.

Havengul Lich lets you cast more than 1 creature for just 1 colorless extra and even opponents creatures.

Finally Defense of the Heart and Treachery are really broken with Muldrotha.

There are just so much nice cards to play with Muldrotha and not enough space in 99 cards. Feel free to take a look at my list if you haven’t already. You may find some other well fitting gems too.

multimedia on Bantchantress

1 week ago

Hey, other than one aura, Ancestral Mask , your deck is setup to use Estrid as a Commander more than Tuvasa.

Tuvasa is strongest when she's attacking doing Commander damage. What makes her powerful is she's both an enchantress and beat stick for Commander damage from the Command Zone. With Tuvasa as Commander consider low mana cost auras that can make her a real threat? Rancor , Ethereal Armor , Daybreak Coronet , Steel of the Godhead , Favor of the Overbeing , etc. Want to get enchantments onto the battlefield fast to pump Tuvasa, but this goes against the extensive pillowfort strategy.

The pillowfort strategy with combos requires a lot resources and time to setup and that's in Estrid's wheelhouse not Tuvasa. Tuvasa can still benefit from some pillowfort cards such as Blind Obedience and Authority of the Consuls since these cards help to clear blockers for her to attack. Aura of Silence , Energy Flux , Stony Silence are also quite good since they shut down artifacts and artifacts aren't part of your strategy. Tuvasa can also benefit, but much less than Estrid, from low mana cost land auras. Unlike Estrid who wants all the land auras to take advantage of her +2, Tuvasa doesn't need them all, just the low mana cost ones that create ramp (Growth, Sprawl, Fertile).

Many creatures are less needed when playing Tuvasa as Commander because she's the creature you want to focus on and enchant. All the other enchantresses as well as Sram, Senior Edificer and Kor Spiritdancer (aura enchantresses) and Heliod's Pilgrim are all the creatures you need. Rather than big creatures consider instead splashy cards that interact with auras/enchantments: Retether , Three Dreams , Wargate , Plea for Guidance , Aura Thief .

Good luck with your deck.


hkhssweiss on Bantchantress

1 week ago

You can definitely add in Stony Silence as well as Energy Flux since you run basically almost no artifacts with the exception of the tokens made from Smothering Tithe as well as Sol Ring . I would also say you should consider running the combo you mentioned in your description as it is one way to solidify a win. I would also recommend adding in Faith's Reward if your going that route as well as Aura Thief ~

Hope that helps!

hkhssweiss on Budged Estrid Commander

1 week ago

Heya phsycord alright I took a look into your deck list and to go reasonably within budget here are some cards that are part of the core "enchantress" package, you have most of them already so here are some additional ones.

Now going for your route of winning there are pretty much a couple ways of winning. In my personal taste I would go for the Enchanted Evening + Calming Verse / Cleansing Meditation / Aura Thief route. However that does require quite a bit of money invested into the deck, although it's really fun. The next way I would recommend is just to outvalue your opponents which can get really fun.

You are essentially going to be using certain cards to make tokens and smack people in the face. To protect yourself as well you will be using cards like:

These enchantments will help you last the game longer as well as prevent people from attacking you forcibly. Next on the list of agendas is card advantage, you need a consistent flow of cards to keep on pumping. Mystic Remora and Rhystic Study are essentially auto-includes and too good to not use. Sylvan Library although it's fairly pricey is extremely good and would be a great investment.

Now for the ramp, you have most of the auras that matter to untap with Estrid. I would recommend cutting out the enchant lands that cost 4 cmc. You will need to curve out at 3 CMC for those types of ramp enchantments. Additionally you can add in Exploration , it's not needed, but it goes very well when your shitting out enchantments like no tomorrow.

For value cards all around, Wargate is one of the best card there is. You can grab any permanent and place it directly onto the battlefield. Estrid's Invocation and Copy Enchantment are great cards to use, especially Estrid's one as she retriggers itself every upkeep. Song of the Dryads as well as Darksteel Mutation are great hate cards to deal with things you can't really deal with in these colors/

Protection spells I would recommend are cards like Faith's Reward , Heroic Intervention , as well as Heroic Intervention . Lastly for land, since we have a lot of mana untappers, I would recommend grabbing up a Nykthos, Shrine to Nyx as it provides an substantial amount of mana.

Hope that helps! I'll probably add in more later on as it depends on the route you go for~

hkhssweiss on Tuvasa, The Sunlit

1 month ago

Yo jshayes, I would reconsider cards like Open the Vaults as it doesn't provide asymmetrical value like what Replenish does so I would take that out. You can also add in a Mirri's Guile as it is a great card all around and functions like a worse version of Sensei's Divining Top . I would also consider adding in Flash so you can kill your Aura Thief or Academy Rector on the spot as well. Sylvan Scrying also wouldn't hurt as well since you need more ways to find your kill switches, and even if not it enables you another way to grab your Serra's Sanctum . I would also cut away all the bounce lands and lands that come in tapped, they really slow down the game play and is less efficient. Add in fetches as well in lieu of your Terramorphic Expanse /Evolving Wild.

Hope that helps!

hkhssweiss on Enchantress Tuvasa

1 month ago

Yo meatman87, for a competitive Tuvasa Enchantress deck, I would definitely do some reworks and go a bit more into the taxing route. Some cards I would add in already that comes to mind is:

I would also reconsider adding in Mystic Remora , it is a great card that slows down other competitive players or force you to gain card draw which is important. You should also consider other avenues to winning with Tuvasa as your 3rd line to winning if all else fails. You can do something akin to Enchanted Evening / Aura Thief or Cleansing Meditation . Three part combo with that as well as Calming Verse / Faith's Reward / Teferi's Protection . Enchanted Evening also goes well to make infinite tokesn with Ajani's Chosen .

Another line you can also go for in the Blind Obedience + Bloom Tender / Pemmin's Aura / Freed from the Real infinite extortion win. There are also cards that don't make sense with the current build so these would be the cards I would recommend cutting.

The cards I mentioned above either doesn't have a place in the deck your going for or isn't further accelerating your game plan. What you want to do assuming is to accumulate resources and value ahead of your opponent while preventing them to do anything. I would also say that you wouldn't actually need JTMS, Mother of Runes or Noble Hierarch as they won't trigger your draw. You also might want to consider adding in a High Market to have a kill switch for your Academy Rector . You have a couple avenues of fetching for it in the forms of Crop Rotation as well as Wargate when you add the latter in. Sylvan Scrying might also not be a bad add in as it can fetch you your Reliquary Tower / Serra's Sanctum and if you want to consider adding in Nykthos, Shrine to Nyx , those are all valuable targets.

Lemme know if you have any questions on the card reasoning or if somehting doesn't make sense to ya!~

Pikobyte on Graveborn

1 month ago

Mindslicer and Aura Thief would fit the theme. Also Command Beacon and Phyrexian Tower are allstars. I love them in my Muldrotha deck so much

cdkime on Pinball Wizard - Karona, False God EDH

1 month ago

mistersensation - Glad you've found the deck helpful!

I tried using Avatar of Slaughter in an earlier iteration of this deck, and found it to often be counterproductive. The biggest drawback was my enchantresses getting killed. Further, I found that, absent having built a pillowfort consisting of multiple tax cards, double strike on my opponents' creatures was quite harmful.

Aura Thief is a fun little card. I will probably test it some--though, without a sacrifice outlet, I am guessing it will provide little more than "swing for two damage per turn."

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Aura Thief occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%