Deprive

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

Price & Acquistion Set Price Alerts

ROE

Ebay

Deprive Discussion

EpicBox75 on I now Bant you a clue.

4 hours ago

I love the idea of this deck but I don't see it doing much against other modern decks.

If you money to spare I would suggest: Noble Hierarch or/and Birds of Paradise and Collected Company

But if you want to do budget deck any 1 mana elf like Llanowar Elves or Elvish Mystic will do the job because you need that mana acceleration to crack your clues faster. Tamiyo, Field Researcher could be cool card and she is pretty cheap. Mana Leak or Metallic Rebuke or Remand because multiple Deprive will but you back in lands especially with out mana producing creatures. Dromoka's Command can be nice removal spell that can buffs your creature.

I would recommend pitching both Ongoing Investigation 1-2 Courser of Kruphix 0-2 Bygone Bishop all 3 Angelic Purge

Also for mana base in 3 colors I highly recommend getting some two color lands and real fetch lands for more reliable manabase. Temple Garden is now cheap thanks for wizard reprinting it and Hallowed Fountain and Breeding Pool are coming in next set so their price will go lower. Also Seachrome Coast and/or Razorverge Thicket if you want fast lands so you can get turn 1 white without pain. And if you have the money few Horizon Canopy are extremely powerful

For sideboard suggestions Dispell or Spell Pierce fast, cheap and effective Damping Sphere against tron and storm/other combo decks Knight of Autumn value creature that does it all, Rest in Peace, Worship, Settle the Wreckage or Supreme Verdict, Kitchen Finks, Celestial Purge, Blessed Alliance

I hope that this helps

SufferFromEDHD on Lands of Meletis

5 days ago

Dust Bowl, Thespian's Stage for utility but especially Valakut, Academy Ruins + Expedition Map seems useful.

Cycling lands seem really strong with Life from the Loam

Planar Birth for landfall triggers.

Gush, Deprive, Rewind utility spells centered around lands.

Tunnel Ignus to punish grouphug ramp.

Patron of the Moon!

fuster on Mana flooding is a good thing?!?!

1 month ago

SufferFromEDHD wow, these are all solid suggestions. I'll definitely try to acquire a Lotus vale and Tolaria West soon. I don't run Ruins because I don't particularly care about losing my artifacts (even Aetherflux; I have other win conditions in the deck)

I had Trade Routes in an earlier version of the list but I ended up cutting it because I rarely ever found myself using it and I wished it was another ramp spell every time it was in my hand.

Deprive is in my maybe, but I'm mostly iffy on running it because of the UU cost (it's actually kind of hard to get UU early in the game despite my mana fixing). If I did I'd possibly replace counterspell instead of the Arcane denial. It also doesn't help that I don't already have a copy of it.

SufferFromEDHD on Mana flooding is a good thing?!?!

1 month ago

Scorched Ruins and Lotus Vale the drawback is countered by Crucible and Ramunap Excavator.

Deserted Temple is great alongside Cradle and the other lands I just suggested.

Academy Ruins to protect your few artifacts and Yavimaya Hollow to protect your creatures.

Tolaria West would already be useful but becomes ridiculous alongside Life from the Loam.

Trade Routes might be strong here.

Arcane Denial over Deprive in a lands list?

JackDalgren on Tatyova

1 month ago

Deprive

SufferFromEDHD on Tatyova, Divine Lands

1 month ago

Dude... This is a great Simic lands list. Heavy on landfall with strong support cards. Nothing major I would change about this. I'm going to make a few suggestions just to streamline your land theme.

Deprive over Arcane Denial.

Overburden is a great piece of stax tax that is irrelevant to you.

Tolaria West self explanatory.

Natural Order! Too many great targets. If you add this, Dryad Arbor and Green Sun's Zenith turn into an efficient package. Early Vorinclex is a game ender.

Tireless Tracker, Life from the Loam, Splendid Reclamation, Sylvan Awakening and Trade Routes from your maybe board are worthy of the mainboard.

Grubbernaut on Jescaw

1 month ago

Wizards, we need Forked Bolt legal in pauper. Like most decks, this one struggles against Delver, and there's not a lot of good stuff we can do to keep up against either U or UR.

I could go up to more Pyroblasts in SB, but unless we get a fast draw with removal, it's pretty dang tough.

SB CHANGE: -1 Curfew, +1 Pyroblast. Not seeing Bogles anymore, but do want to keep the pocket SB card in Curfew for them. Also works well against Inside Out, and is fine against Gurmag Angler decks.

I feel like Deprive could be replaced by Lightning Bolt. What do you guys think? I occasionally get value from bouncing back an Ash Barrens if I had to play it to make a land drop, but probably in <5% of games. And then occasional value against discard decks.

As always, cheers!

cplvela0811 on Not Your Grandma’s Sultai Midrange

1 month ago

itachi45:

Very well. Here goes;

First and foremost, mana is very important. Your calculation is spot on. However, the & need a little bit of tuning. The base could go down slightly, while elevating your sources due to necessity. So, for example - Hinterland Harbor could become Blooming Marsh. Also, for your off color fetchlands (I know that they serve their purpose), if possible, try to make trades for Polluted Delta. It would seriously make all the difference. On another note; man lands are extremely useful in midrange/control shells. I know that Creeping Tar Pit is slightly expensive, but Lumbering Falls is a decent replacement, along with Treetop Village. The choice is yours regarding those two.

Now, as for actual meat & bones, I would start with the creature selection. I know that Snapcaster Mage is expensive, but Jace, Vryn's Prodigy  Flip is a great substitute. the only drawbackis that Jace does not have Flash, however, Jace has reoccurring card selection and may or may not grant better draws.

Also, Scavenging Ooze is a very nice inclusion and gets larger with time, while helping out against weaker matchups, i.e. burn, dredge.

So for creature changes, in my humble opinion - I would do something like this:

4x Grim Flayer

2x Scavenging Ooze

2x Jace, Vryn's Prodigy  Flip

1x Hangarback Walker

1x Kalitas, Traitor of Ghet

2x Tasigur, the Golden Fang

Now, onto non-creature spells. Personally, removing Seasons Past, Disdainful Stroke, Disallow, and other clunkier spells would intensify this decks pressure aspect. I would also work on finding a way to trade or save up for some allotment of Assassin's Trophy. The card does what Abrupt Decay cannot when necessary. Allow me to make a suggestion;

-2x Disallow

-2x Spell Pierce

-1x Seasons Past

-1x Disdainful Stroke

-3x Serum Visions

For

+2x Mana Leak and or Deprive

+2x Stubborn Denial acts as a better Spell Pierce.

+1x Cast Down Hits Tron creatures and big bodies that Push cannot.

+4x Mishra's Bauble and or Unbridled Growth for Delirium purposes.

For Planeswalkers:

-2x Jace, Unraveler of Secrets

-1x Jace, Memory Adept

these two Jaces just do not apply enough pressure/concern for their mana investment.

for any of these as you see fit

+(x) Ob Nixilis Reignited

+(x) Jace, Architect of Thought

+(x) Jace Beleren

+(x) Nissa, Steward of Elements

Personally, I would vouch for at least 1x Jace, Architect of Thought and 1x Nissa, Steward of Elements.

I hope that this assists you in your journey to build . feel free to pick my brain and pardon me for the late reply friend.

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