|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
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1 week ago
Unified Will is definitely on my radar to add to my toolbox. And there are a large number of control and burn players in my local meta, which are low on creatures. However, I really llike Deprive because it's not as situational. I'll give it a shot though, especially when I get other lands like Mutavault and Cavern of Souls.
2 weeks ago
After you have picked up the lords and sea's claims, (or the spreading seas, I actually think claim is better, less mana used, and you'll be scrying with thassa anyway) you're definitely on the right path with that devotion build, so make use of it!
(A non budget addition later on could be some Nykthos, Shrine to Nyx)
Spell pierce is pretty good for countering things like planeswalkers and enchantments from aggro/bogle decks early on while your manabase is limited, hard to pass it up. You already have slightly more heft pay counterspells with rebuff and leak, so your spell pierce is purely for the early game control.
I would say keep it as is, but here's some of the other options for you, and also an alternative to cursecatcher (if you do run catchers, then take out the tidebinder mages or harbinger of the tides for them).
4 weeks ago
I like the concept so I'll give it an upvote, but I have some recommendations: Remove Archive Trap, Traumatize, Render Silent, and 1 copy of Deprive. Run a full playset of each of the combo and Drift of Phantasms, Heliod's Pilgrim, and Trinket Mage. This would give you a near guarantee of getting the combo or a way to get it after 1 mulligan, and a roughly 50/50 chance of getting without a mulligan.
1 month ago
Throne of the God-Pharaoh is really good for full board swings especially in big multiplayer EDH. You also might like Genesis Chamber and Myr Battlesphere to make more 1/1 Myrs fast and have a nice beater later on alongside Thopter Assembly. If your deck lends itself to playing even more artifacts you might wanna check out Thopter Spy Network and Efficient Construction.
Looking at Edric decks for ideas, you might want to try running budget extra turn spells to finish off games with full swings like Temporal Trespass, Part the Waterveil, Karn's Temporal Sundering (needs a legend out), and even Timestream Navigator. Down the line you'd probably want Walk the Aeons.
Lastly, some other mono-blue goodies, Fact or Fiction, Abjure, Deprive, Toothy, Imaginary Friend, Dreamscape Artist, Tomorrow, Azami's Familiar, Imprisoned in the Moon, Monastery Siege, and Mystic Remora.
2 months ago
Do the cards in exile stay in exile even when the land leaves play? Do multiple lands played in same turn exile into the same pile or a new one each?
2 months ago
Loreshadow: You have some very good points, I hadn't thought of using Quicken, or the interaction with Engulf the Shore. Although, it seems a little redundant to use Engulf the Shore to flip Thing in the Ice Flip, because you're then returning your opponents creatures twice. I'll have to test it out.
In regards to the cheap counterspells and such, that is an interesting approach. I've built this deck to be more mid-range control but I could definitely try flipping Thing in the Ice Flip quicker and seeing if that can close games faster. I would just need to make sure that I can protect the thing, as it is vulnerable to most removal.
I have a playset of Halimar Depths, but I have never even considered using it with Deprive to generate extra value. Being able to essentially scry 3 multiple times with one land is amazing value! Again, I'm going to have to do some playtesting.
Thanks for your suggestions!
2 months ago
Lands to add when using Deprive:
2 months ago
You don't need arcane adaptation- some Spell Pierce, Mana Leak or Deprive in the slot feels good. Delver is meta- making it wizard tribal isn't a stretch. Just check out U/R delver lists for cards/tech.