Deprive

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

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Deprive Discussion

SeekerofSecrets on Izzet My Turn Yet?

1 day ago

I really like what you going for but I think that it needs to be refocused, Goblin Guide is really out of place, I think for your creatures I would run 4 titi, 4 peezy and then 2 Nimble Obstructionist or maybe a Crackling Drake as a 1 -1 split with obstructionist! I'm really excited to see it in modern as a izzet finisher!

Pyromancer Ascension is pretty out of place without a solid way to fill your yard, i would just drop it for 2 land

for your spells you should have at least 8-10 cantrips, 4 Serum Visions is a must, and then some combination of Opt, Thought Scour (if you switch to Logic Knot) and then maybe Chart a Course. to make room for this i would drop Deprive to a 2-3 of, Electrolyze to a 1-2, all of Ionize for 2 Logic Knot and then Risk Factor to a 2-3 of.

also i think that Forked Bolt should be Rift Bolt

Good luck! I hope that I was some help!

Cloudius on Life is Like A Hurricane

2 weeks ago

catar2 BINGO! I like brewing decks. Am concocting a casual creatureless Yennett, Cryptic Sovereign combo deck at the moment:


We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 4 | 7 COMMENTS | 207 VIEWS


Feel free to give suggestions too if Esper is your thing.

You're absolutely right about the heavy reliance on Tatyova as the main card draw engine. I've very little protection for her though (only a handful of Counterspells and Sylvan Safekeeper as the main protector). With a good draw, this deck threatens to win on turns 4/5, or even as early as turn 3 so I didn't invest heavily in her protection.

In the unfortunate event she gets removed, I'd continue ramping and the next time I cast her, will be the turn I try to combo off for the win.

You're right that Hurricane and Squall Line are double-edged weapons and I do take damage from them too. Glacial Chasm is my protection against cases whereby I've less HP than opponents. The lifegain from Tatyova helps alot and more often than not, I'd have the most HP in the group (unless there're dedicated life gain decks around).

I've considered Mana Breach before but it fits better in a control archetype whereas this deck is combo based. Very often, I can cast 10-20 spells a turn while comboing off and Breach would actually hamper this as it'd return all my lands to my hand, stopping the combo (e.g. I'd have no more lands to untap via Turnabout).

I actually bought Deprive, Foil, Thwart, Forbid and the likes but hasn't found space for them in the deck atm. I may add them in if I play against removal/counter heavy decks.

Horn of Greed is an interesting card. It could be a redundancy for my commander if she gets removed too often and becomes too expensive to recast. Good suggestion, I'd try to grab hold of one!

You're absolutely right that Words of Wind doesn't allow us to target which permanent gets returned, however my aim is to return as many permanents as possible within the same turn. Opponents' mana base will be severely crippled once they start to return several lands per turn as most of them can only lay 1 land each turn. Most opponents would scoop up once this lock is established.

For the land ramp spells, all spells are under consideration as I try to find the best ones for the deck. I'd really like to try out Philoctetes's pet card Pir's Whim and some of those you've suggested above. Please keep the suggestions coming!

Speaking of Carpet of Flowers, I do have mono-blue players in my play groups so it's a possible include. It's under my KIV list atm. I do try to make the deck as generic as possible, being able to handle most decks without having to swap cards in and out depending on match up.

As for Stroke of Genius vs Blue Sun's Zenith, both have their merits and it boils down to personal preference. I just prefer Stroke's base cost of over Blue's . In times when I want to mill my opponents, I agree that Blur is better likely you rightly pointed out. Cheers!

I've opted to go with a Spellslinger build so am keeping the deck very creature-lite.

This deck doesn't have any "infinite combo" per say and I must say I probably use the words loosely for convenience sake.

Unfortunately, I don't stay in Germany though, else I'd love to meet up for games too. You may want to use the Playtest function that tappedout offers to try this deck out. Hopefully you can draw into an explosive hand and get addicted to this deck as much as I do!

Thank you once again for your suggestions. It is obvious you've put in serious thoughts about each of them and I appreciate it alot!

catar2 on Life is Like A Hurricane

2 weeks ago

Hi there, you seem to be an eager deckbuilder ^^

This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.

If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.

Mana Breach might give you an advantage for your landfall and slow down everyone else.

How about Urban Evolution and Gush, they draw you cards and overlap with your strategy? The same is true for Deprive, it counters and overlaps with your strategy.

You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.

Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.

Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.

Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.

Sylvan Library might be good for card selection in combination with your fetchlands.

Meloku the Clouded Mirror, Titania, Protector of Argoth, Seedborn Muse, Thrasios, Triton Hero,Constant Mists might be good in your deck.

I might have overlooked it, but where is your combo? I only see synergy.

Btw, are you around in Germany? I'd like to play against you sometime.

Silverdrake on BUG Scavenger

1 month ago

Neat build, +1 from me

Deprive is an interesting choice, don't see it much in modern. How does it work out for you? You could consider Logic Knot in its place since the only things you really want in grave are the creatures.
You could also consider a 1-2 of something like Skaab Ruinator or Gurmag Angler in case you can't find/land the Varolz.

SeekerofSecrets on RUG Delirium Tempo

1 month ago

Awww a good old delver list +1 for that!

why Tarfire and Burst Lightning over Rift Bolt?

I would replace Faithless Looting, Mishra's Bauble and maybe Electrolyze for 4 Thought Scour. This will fuel your early Hooting Mandrills

I would also consider Logic Knot over Deprive, I love deprive but I think it's a little to rough on your 3 color mana base

Legoman18 on Everyone Loves Ice Breakers, V2

1 month ago

pokejerk20: Deprive is actually really good, it's a 2-mana hard counter for anything, and returning a land to your hand has almost no negative drawback considering the very low curve. Returning a Halimar Depths adds bonus value.

SeekerofSecrets on Mono Blue Control EX

1 month ago

so the first thing that I would do personally is streamline your draw with some combination of Serum Visions, Opt and Thought Scour (for serpent and potentially Logic Knot).

Secondly I would replace you 3 mana counter spells with stuff like Deprive and knot

I also second the idea of Thing in the Ice  Flip

In my opinion modern is all about quick cheap interaction so I always pick the lower mana costing spells even if they are slightly less effective

SeekerofSecrets on Dimir Nightmares

1 month ago

Deprive is something to look at as well as Logic Knot. I normally like a 2:1 split between the 2

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