Deprive

Deprive

Instant

As an additional cost to cast Deprive, return a land you control to its owner's hand.

Counter target spell.

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Trade

Have (1) Taki117
Want (3) Cactusman , KingSavage , Atyidae

Printings View all

Set Rarity
Rise of the Eldrazi (ROE) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Pauper Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Oathbreaker Legal
Pauper EDH Legal
Leviathan Legal

Deprive occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Deprive Discussion

Spotred on Esper Mythseize

1 week ago

pedrofausto Hi. That’s nice to hear. I’ve been on this project for quite a while so always fun to see people follow the ride.

  1. That’s a good question. The main reason why I’ve been on four Siezes for so long is due to how many important 4+ cmc spells we like to counter. This is especially true against the Tron decks. I’m testing a lot lately thanks to MTGO and a new inclusion Mazemind Tome together with Guile really makes playing four Thoughtseize less of a risk.

  2. There’s a lot of different ways to build this deck. Going a more counter heavy setup might be viable. I’ve developed my preferred style of Myth-play over the years, so personally I don’t miss them. I like the hand disruption angle more than I like the cheap counters. I don’t really understand what you mean with no meaningful interaction on turn two - hand disruption and push is live on turn one.. If you mean a two mana counter spell I’ve been experimenting with Deprive lately as a synergy piece with Mystic Sanctuary

  3. This, I believe, is a personal preference. I’m just one person so there’s a limit to how many builds I can test. A more draw go oriented setup could definitely work, but I probably won’t test it as long as I’m liking what I play.

  4. I’ve considered Force of Negation a couple of times. Definitely could see myself playing it in the deck sometime. Probably could replace two-three slots. It doesn’t really protect the Myth on your own turn though.

  5. If you play other enchantments like Shark Typhoon and Omen of the Sea I could see it as a one of. Currently liking Mazemind Tome a lot. It smooth out the critical turn 3-4, works as a value piece mid-late game, provides life gain against aggressive decks and can be bounced by T3feri for a reset.

I hope that was a good enough reply. I like your ideas and believe you could make a build like that. One thing I could do is to make different builds of the deck and link to them form here. But this page will always portray my version of Mythseize :)

SynergyBuild on Attempt for a new format

3 weeks ago

Okay, did the geometric testing, I was done 6 minutes before writing this comment, which I started at 10:28, that means I think I solved the base of the format in 7 hours and 5 minutes.

I tested the shells against eachtlother, the most consistent was the GU list, after tuning the other lists against it, it was easy to break the simple Life from the Loam, Growth Spiral, Field of the Dead list. All you needed was a Cling to Dust or Surgical Extraction Luckily Extraction meant every color had the option. Both also got around Veil of Summer, which is huge in the format. What else gets around it? Divert and Misdirection, who cards that break the Thoughtseize, Inquisition of Kozilek, Hymn to Tourach, Sinkhole piles that were beating UG the most, and were a Golgari Depths list. Before Divert, Golgari lists basically just had to fight Veil of Summer, often with Mental Missteps.

This meant UG could side in the redirects and crush the Black lists. I tried Sultai, so Flusterstorm, Miscast, etc. could disrupt the combo, but sadly they couldn't hit the mana consistently enough anymore. Even when they did the deck was sloppy. A countered Crop Rotation was really bad, and Mental Misstepping one was such a tempo swing, it was almost game over. Most lists could use mana on end steps pretty easily, UW control could at least Brainstorm, UG could Growth Spiral or crack a Waterlogged Grove to dredge a Life from the Loam. Black builds could Cling to Dust to draw. Decks had the means to use tempo, easily turning tempo into massive swings. Mystic Sanctuary is huge for UG and UW builds, Entreat the Angels needs it to function, and Cryptic Command/Deprive loops are big.

Muddle the Mixture let UG have too much redundancy, grab a Loam to grind? On it! Be a Echoing Truth to wipe a Dark Depths token or Field of the Dead army? On it. Use it to get a Living Wish to grab a Field of the Dead from your sideboard if your opponent Surgical Extractioned all of the ones in your deck.

It is an absurd card. It can be looped with Mystic Sanctuary. It can get it if it finds a Sylvan Scrying or Living Wish.

Then all that is needed is backup for this stupid deck.

Mystic Sanctuary for Cryptic Command, opponent on Depths? Echoing Truth, want better? Why not steal it with Archmage's Charm. Stupid. The deck was considering without that upside. Field of Ruin, Miscast, Veil of Summer, a sideboard of lands for Living Wish and more choice cards. Gitaxian Probe, great to judge when to do anything, if you are ever afraid of a Veil of Summer, target yourself. Force of Negation can exile opposing Life from the Loams, Boseiju, Who Shelters All, Growth Spiral, etc.

Now onto if they have an answer to tokens, because at this point Lumbering Falls is our best backup. UW gets Celestial Colonnade, which straight up wins in a fight. So we play a Hallowed Fountain and run a couple Colonnade's ourselves. Easy. Plus, unlike UW, we have Loam to recur our Colonades.

Now Bant, with a light splash for colonnade just beat everything. I just found variation of it could be tuned to beat itself, but worse against the field. The deck was evil, super gross to pilot against, felt even worse to play.

It was perfect. I'll write it up and post it.

TriusMalarky on The Battle of the Counterspells!

3 weeks ago

I really don't use countermagic all that often. I do love blue, but counterspells are sort of a weak point for me. I just rarely get to play the right decks to use them.

That said, my mono blue banned-in-everything Delver list is awesome.

Personally, I never pay more than 2 mana for a counterspell unless it's EDH, and even then Sublime Epiphany is only there because it's Cryptic Command+. My favorites are Counterspell and Deprive. So I wouldn't use Void Shatter ever.

Mana Drain... is okay. I don't pay more than $5 or so for any nonland card, so I'd never use it unless I pulled it. And even then, Counterspell works just fine for me. My blue decks aren't ever going to be resolving big haymakers, so I really don't care about the mana.

Force of Will would be awesome, but I can't afford it. I would immediately get myself a copy for EDH if it were cheaper.

Pact of Negation is too heavy on the "win this turn" path for me to consider it. I just never play combos that extreme -- I prefer being able to win without the combo.

butcher234 on SuperFogles

2 months ago

Your list craves Mystic Sanctuary

Helps alleviate demand for fogs and plays well with Deprive

DelverOfBrews on Temur Hooting Delver

3 months ago

Hey Reznorboy! Fair question. I have a few thoughts:

I think if you want to jump into Modern, a deck like this can be pretty difficult to pilot. It requires a strong grasp of the current meta, and it is frustrating to play early on :)

That being said, if you are anything like me, you want to play RUG, and yo want to play Tempo :)

As for budget options, I want to be clear that any suggestions I make will make winning games, harder.

That being said, lets start with the lands, they are the easiest.

Fetch lands can be replaced with Fabled Passage, Evolving Wilds, Terramorphic Expanse.

Shock lands can be replaced with pain lands: Karplusan Forest, Yavimaya Coast, Shivan Reef

You can even use Rootbound Crag, Sulfur Falls, Hinterland Harbor

Either way, you will have to run more basics than what I have here.

As for FoN, I used to play this deck with Disrupting Shoal. And if that isn't your cup of tea, then just use Deprive

Lastly, I hesitate to suggest any replacement for Tarmogoyf. but if he is just too out of range, then have a look at Hexdrinker, or Sprite Dragon

You'll probably want to add more lands than 17 if you plan on playing those two as you need more mana early on to sink into them. Hope this helps!

LuminAutopsy on A Neverending Tempest

4 months ago

Mystic Sanctuary should work wonders here, along with giving you a soft lock should you ever add Cryptic Command or Deprive, and even then it lets you draw the best spell out of your graveyard should you choose not to run either. Also can be fetched out with non-basic fetches.

SefTheReject on Merfolk

5 months ago

You want to add 4 Faerie Conclave, 2 Cavern of Souls, 2 Castle Vantress, 4 Dismember (you can cast it using life), 4 Deprive for counters, 4 Brazen Borrower for petty theft, 2 Vendilion Clique, & 2 Chalice of the Void to lock out your opponent. That’s the mono blue fish Nikachu (if you don’t know who he is, I’d check him out on YouTube) is running and it’s a BEAST.

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