|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
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1 day ago
I really like what you going for but I think that it needs to be refocused, Goblin Guide is really out of place, I think for your creatures I would run 4 titi, 4 peezy and then 2 Nimble Obstructionist or maybe a Crackling Drake as a 1 -1 split with obstructionist! I'm really excited to see it in modern as a izzet finisher!
Pyromancer Ascension is pretty out of place without a solid way to fill your yard, i would just drop it for 2 land
for your spells you should have at least 8-10 cantrips, 4 Serum Visions is a must, and then some combination of Opt, Thought Scour (if you switch to Logic Knot) and then maybe Chart a Course. to make room for this i would drop Deprive to a 2-3 of, Electrolyze to a 1-2, all of Ionize for 2 Logic Knot and then Risk Factor to a 2-3 of.
Good luck! I hope that I was some help!
2 weeks ago
Commander / EDH
SCORE: 4 | 7 COMMENTS | 207 VIEWS
Feel free to give suggestions too if Esper is your thing.
You're absolutely right about the heavy reliance on Tatyova as the main card draw engine. I've very little protection for her though (only a handful of Counterspells and Sylvan Safekeeper as the main protector). With a good draw, this deck threatens to win on turns 4/5, or even as early as turn 3 so I didn't invest heavily in her protection.
In the unfortunate event she gets removed, I'd continue ramping and the next time I cast her, will be the turn I try to combo off for the win.
You're right that Hurricane and Squall Line are double-edged weapons and I do take damage from them too. Glacial Chasm is my protection against cases whereby I've less HP than opponents. The lifegain from Tatyova helps alot and more often than not, I'd have the most HP in the group (unless there're dedicated life gain decks around).
I've considered Mana Breach before but it fits better in a control archetype whereas this deck is combo based. Very often, I can cast 10-20 spells a turn while comboing off and Breach would actually hamper this as it'd return all my lands to my hand, stopping the combo (e.g. I'd have no more lands to untap via Turnabout).
Horn of Greed is an interesting card. It could be a redundancy for my commander if she gets removed too often and becomes too expensive to recast. Good suggestion, I'd try to grab hold of one!
You're absolutely right that Words of Wind doesn't allow us to target which permanent gets returned, however my aim is to return as many permanents as possible within the same turn. Opponents' mana base will be severely crippled once they start to return several lands per turn as most of them can only lay 1 land each turn. Most opponents would scoop up once this lock is established.
For the land ramp spells, all spells are under consideration as I try to find the best ones for the deck. I'd really like to try out Philoctetes's pet card Pir's Whim and some of those you've suggested above. Please keep the suggestions coming!
Speaking of Carpet of Flowers, I do have mono-blue players in my play groups so it's a possible include. It's under my KIV list atm. I do try to make the deck as generic as possible, being able to handle most decks without having to swap cards in and out depending on match up.
As for Stroke of Genius vs Blue Sun's Zenith, both have their merits and it boils down to personal preference. I just prefer Stroke's base cost of over Blue's . In times when I want to mill my opponents, I agree that Blur is better likely you rightly pointed out. Cheers!
I've opted to go with a Spellslinger build so am keeping the deck very creature-lite.
This deck doesn't have any "infinite combo" per say and I must say I probably use the words loosely for convenience sake.
Unfortunately, I don't stay in Germany though, else I'd love to meet up for games too. You may want to use the Playtest function that tappedout offers to try this deck out. Hopefully you can draw into an explosive hand and get addicted to this deck as much as I do!
Thank you once again for your suggestions. It is obvious you've put in serious thoughts about each of them and I appreciate it alot!
2 weeks ago
Hi there, you seem to be an eager deckbuilder ^^
This deck seems to rely heavily on Tatyova. How do you protect her? Do you even care about protection? You seem to rather invest in the ramp slot and recast her, than to invest in drawing cards and protection spells, am I right? My personal playstyle is to protect my commander therefore I'd add Swiftfoot Boots.
If you are in the unlucky position to be able to play your wincon, but you would die as well, you would like to have Zuran Orb in your deck.
Mana Breach might give you an advantage for your landfall and slow down everyone else.
You said you don't like symmetrical effects. However Horn of Greed will become asymmetrical as you are likely to be the player with the most landfall.
Words of Wind is not a good removal, because you cannot chose what to remove. How about Broken Bond? Grow from the Ashes might be better than Rampant Growth as the lands come in play untapped or go for Nissa's Pilgrimage as it is likely that you will have spell mastery.
Depending on you meta, you might want to play Carpet of Flowers. I usually have blue opponents and it ramps me like nothing else.
Regarding your argument for Stroke of Genius over Blue Sun's Zenith: Baral reduces also the X cost. If you blue sun for two ( you will draw three cards. Blue sun is therefore better, because you will shuffle it in your deck after casting it, draw it again and mill the next opponent out of the game.
Sylvan Library might be good for card selection in combination with your fetchlands.
I might have overlooked it, but where is your combo? I only see synergy.
Btw, are you around in Germany? I'd like to play against you sometime.
1 month ago
Neat build, +1 from me
Deprive is an interesting choice, don't see it much in modern. How does it work out for you? You could consider Logic Knot in its place since the only things you really want in grave are the creatures.
You could also consider a 1-2 of something like Skaab Ruinator or Gurmag Angler in case you can't find/land the Varolz.
1 month ago
Awww a good old delver list +1 for that!
1 month ago
pokejerk20: Deprive is actually really good, it's a 2-mana hard counter for anything, and returning a land to your hand has almost no negative drawback considering the very low curve. Returning a Halimar Depths adds bonus value.
1 month ago
Secondly I would replace you 3 mana counter spells with stuff like Deprive and knot
In my opinion modern is all about quick cheap interaction so I always pick the lower mana costing spells even if they are slightly less effective