|Commander / EDH||Legal|
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|Rise of the Eldrazi (ROE)||Common|
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As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Price & Acquistion Set Price Alerts
on Sultai Rock
4 weeks ago
I love GB/x decks. I would totally play BUG if I could make it work the way I want it too. The blue splash is nice for Jace, the Mind Sculptor and Nissa, Steward of Elements. Some nice SB options too. I wish Deprive saw more play. It’s such a cool card.
on Sultai Rock
4 weeks ago
This is definitely a Rock deck. That being said, I don't know what you're getting out of Snappy in this build beyond hitting your removal twice. I would make room for some countermagic, Remand, Mana Leak, or even Deprive for added Tracker value. Mixing Scry effects with Discard is clunky so I would avoid those all together. +1
1 month ago
I find this build really clunky.
Vulshok Morningstar is quite expensive, especially when you want to leave mana up for counter. 2 point in toughness is nice vs Lightning Bolt but I would suggest changing it to either Bonesplitter if you want to close the game faster or Mutagenic Growth if you want to have protection vs Bolt (also more spells that flip Delver).
Too little creatures. Any starting hand without Delver of Secrets Flip in it seems quite bad. If opponent puts any >1 toughness creature (like Glint Hawk or Lagonna-Band Trailblazer) into play you will probably die to it.
You also lack the ability to sneak the Ninja of the Deep Hours into play with ninjutsu. Delver decks usually use Faerie Miscreant and Spellstutter Sprite to put Ninja into play and get back something with etb trigger.
You are mixing up two things. If you want to use Delver of Secrets Flip you are creating Tempo deck. That means you have to go down on cmc and get cards that can interact with opponent but also get in some points of damage, i.e Vapor Snag or Spellstutter Sprite - when you counter with Sprite you will kill opponent unless he does something about it, but when you counter with Counterspell you are not any closer to winning the game.
If you want to create Controll deck, you don't even need creatures to win, however you need some way of interacting with things your opponent manages to put into play as well as some card advantage. You can look up UR or UB control lists - they play a lot of removal like Chainer's Edict or Skred to deal with things they coulnd't counter and play things like Think Twice, Mystical Teachings, Accumulated Knowledge and so on to generate card advantage. You can even count not playing creatures as "card advantage" - their removal would be useless.
1 month ago
shirouu- First, thank you for the uovote and thanks for considering my deck for a comeback!
Yeah, the "No" factor of this deck makes it pretty aggravating to play.
The real wallet sluggers here are:
Mesmeric Orb- These are nearly 40% of the deck's cost. Unfortunately, also nearly indespensible to the deck's mechanics. Doing so much of the heavy lifting, I'm afraid there isn't any comparable replacement for their long-game potency.
Oboro, Palace in the Clouds- this isn't necessary to the deck. In fact, it's in this list, but I don't actually have one for it in paper. My one copy is in my Esper Salt Mill. This list does quite well without it. You could use Halimar Depths for some deck fixing, and it would work with Deprive and Hedron Crab in a defensive position but still add fuel to your wincon.
Thing in the Ice Flip- This is still in testing. With only 2 in the deck, it's not a crucial card. More of a backup wincon should I face a go-wide token or weenie deck. You could do AEtherize, or fill in with one more of each Unsummon and Vapor Snag. I've even been considering Boomerang, so I can return their lands as well.
On the low end of pricing, these cards are over 50% of the deck's cost. I'm not sure how competitive your meta is, but this will still be annoying in any capacity. If you're playing more casually, you can always do a casual mill like Bigger Bluer Eraserer, this deck features 2 cards, not legal in Modern: Whirlpool Rider and Accumulated Knowledge.
The other option to making this more effective with a budget, would be to add some more tempo. Mana Leaks, or other cheap disruption spells would simply buy you time to finish the job without the Orbs.
Hope this helps!! And I sincerely hope you get to use this and win with it. It's a lot of fun if you really like being the troll at the table!
Any more questions, or I can help, let me know!!
1 month ago
Blue-Black or Mono-Black, with some in Jeskai, Rakdos, Grixis, and Izzet
Really, blue has some reasonably good card draw, specifically Augur of Bolas, Mulldrifter, Preordain, Ponder, and interaction in the form of Counterspell and the occasional Deprive. Otherwise, they don't have a great set of wincons, sweepers, or removal, so they need another color to get those.
In comparison, black has Gurmag Angler, a great wincon, and the best removal in the forms of Evincar's Justice, Echoing Decay, Shrivel, Pestilence, Cuombajj Witches, Disfigure, Chainer's Edict, Oubliette, Doom Blade, they have lifegain, discard like Duress, Distress, Chittering Rats, card draw like Phyrexian Rager, Thorn of the Black Rose, Sign in Blood, and mono-colored payoffs like Gray Merchant of Asphodel and Tendrils of Corruption. There are even more great control cards from hate like Nihil Spellbomb, efficient spells like Cartouche of Ambition that just do a lot, land destruction like Choking Sands, more discard that is splashable like Addle, and the other following cards:
Diabolic Edict, Wrench Mind, Raven's Crime, Innocent Blood (for creatureless lists), Dead Weight, Crypt Incursion, Complete Disregard, Nausea, Reaping the Graves, Undying Evil, Read the Bones, Divest, Rancid Earth, Icequake, Dusk Legion Zealot, Okiba-Gang Shinobi, Tragic Slip, Crypt Rats, Stinkweed Imp
That isn't to say a good mix of both isn't the best option, it probably is. You lose the mono-black payoffs, but get Probe, Forbidden Alchemy, Soul Manipulation. Really though, black is more useful than blue.
1 month ago
I love the idea of this deck but I don't see it doing much against other modern decks.
But if you want to do budget deck any 1 mana elf like Llanowar Elves or Elvish Mystic will do the job because you need that mana acceleration to crack your clues faster. Tamiyo, Field Researcher could be cool card and she is pretty cheap. Mana Leak or Metallic Rebuke or Remand because multiple Deprive will but you back in lands especially with out mana producing creatures. Dromoka's Command can be nice removal spell that can buffs your creature.
Also for mana base in 3 colors I highly recommend getting some two color lands and real fetch lands for more reliable manabase. Temple Garden is now cheap thanks for wizard reprinting it and Hallowed Fountain and Breeding Pool are coming in next set so their price will go lower. Also Seachrome Coast and/or Razorverge Thicket if you want fast lands so you can get turn 1 white without pain. And if you have the money few Horizon Canopy are extremely powerful
For sideboard suggestions Dispell or Spell Pierce fast, cheap and effective Damping Sphere against tron and storm/other combo decks Knight of Autumn value creature that does it all, Rest in Peace, Worship, Settle the Wreckage or Supreme Verdict, Kitchen Finks, Celestial Purge, Blessed Alliance
I hope that this helps
2 months ago
Cycling lands seem really strong with Life from the Loam
Planar Birth for landfall triggers.
Tunnel Ignus to punish grouphug ramp.
3 months ago
SufferFromEDHD wow, these are all solid suggestions. I'll definitely try to acquire a Lotus vale and Tolaria West soon. I don't run Ruins because I don't particularly care about losing my artifacts (even Aetherflux; I have other win conditions in the deck)
I had Trade Routes in an earlier version of the list but I ended up cutting it because I rarely ever found myself using it and I wished it was another ramp spell every time it was in my hand.
Deprive is in my maybe, but I'm mostly iffy on running it because of the UU cost (it's actually kind of hard to get UU early in the game despite my mana fixing). If I did I'd possibly replace counterspell instead of the Arcane denial. It also doesn't help that I don't already have a copy of it.