Artifact Creature — Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Signal Pest can't be blocked except by creatures with flying or reach.
Printings View all
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Signal Pest occurrence in decks from the last year
All decks: 0.09%
Signal Pest Discussion
6 days ago
I think you should always be looking to run the full playset of Arcbound Ravager. I think you should be aiming to run 4 Blinkmoth Nexus as well (if your coloured spells are too numerous to handle that, you’re running too many coloured spells).
Chief Engineer is an interesting choice, maybe pair it with ways to cause some nice indirect damage. I’m thinking 2-of Throne of the God-Pharaoh to allow you to tap-down all your creatures and really punish the opponent. Such a playstyle would benefit from some Smuggler's Copter also.
I don’t think you should run Architects of Will, it’s too slow and doesn’t do what an affinity deck wants to be doing (winning quickly). I’d also ditch Ensoul Artifact as it’s likely just going to get a killspell in response, losing you 2 cards. It’s also kindof clumsy/slow.
3 weeks ago
Tricky. 8 Whack is well known and fairly optimised. The benifits of being 'off list' will likely shine in your sideboard slots to let you steal some wins- include your sideboard in your planning.
Burning-Tree Emissary sees play in these lists and is fairly cheap.
Since you are already looking at Signal Pest it might be worth testing Kuldotha Rebirth and Shrapnel Blast, while cutting prospector for Bomat Courier or Ornithopter. This also lets you test Darksteel Citadel in your land slot. If you cut outburst you can cut to an uncomfortable 18 lands fairly safely- with a couple slots open for Mogg Fanatic.
Its similar speed to 8 whack, but the 'direct to face' finish is a touch more resilient to 'normal' sideboard answers, while more vulnerable to any affinity answers in the meta.
1 month ago
I've seen the Hypnotic Siren before, and honestly if you're at 7 mana you've probably already got an extra turn, but will consider it. I also can't believe I missed Jace's Phantasm , easily turns on in most games. I saw the One with Nature in your list and am just trying to figure out what I'd cut for it, along with Hope of Ghirapur . Probably the weird old landwalkers, since you can't guarantee someone's going to have that specific land type.
I figured you were building on a budget, I saw the pretty significant price difference, that's what drew me to the commander in the first place. The reason I've got the fancy pants expensive stuff is because I was actively playing in standard during Innistrad, I still have playsets of those fetches from Zendikar, and I'm pretty sure I've got a full set of snapcasters and Time Warps from Pyromancer Ascension decks.
A couple budget suggestions for you. I saw the Signal Pest in your list, check out Contested War Zone , Mightstone , Gaea's Anthem , Murkfiend Liege and Thunderfoot Baloth . I ran a number of those at one point in time before I built all in around the extra turns. Unless you're taking multiple people out on the same turn the anthem's draw quite a bit of ire from the table.
1 month ago
Yeah, I'm on the "Reach is fine" train. Also, funnily enough, I'm putting Webweaver Changeling and Signal Pest in my Gallia of the Endless Dance satyr tribal deck currently under construction. With Hurricane and Squall Line , imagine that.
1 month ago
I've been brainstorming, and Steel Overseer was also printed in M11. You could make a very modern-like affinity deck, since many of the current modern artifact staples came out of the Scars of Mirrodin block: Vault Skirge Memnite Signal Pest Galvanic Blast . Then, either Mox Opal or Etched Champion in your mythic slot.
The "within 8 standard sets" means you can't get the whole Alara block and the whole Scars of Mirrodin block, but you can get part of each. I would probably go with Conflux/Alara Reborn/Magic 2010/Zendikar/Worldwake/Rise of the Eldrazi/Magic 2011/Scars of Mirrodin. That way, I could fill it out with more artifact creatures that like artifact creatures, like Court Homunculus Salvage Slasher Arsenal Thresher Glassdust Hulk .
3 months ago
Ok here my Goblin Deck:
Creatures, Goblins, 22:
2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.
4 Mox Opal
2,3,4 Wooded Foothills
2,3,4 Bloodstained Mire .
The general idea of how tgis deck works is:
Get goblins, creatures out FAST:
Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.
Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin
Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade
Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.
So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.
So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.
Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.
This also works great for destroying 10/10, 15/15 tramplers.
So here is a optimal draw, play.
Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.
Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal
Turn 2: Chieftain: everything attacks.
Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.
Turn 3: Kingpin, Pest.
Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.
7 3/2 goblin tokens.
2, 2/1 memnites
1 3/2 Chieftan
1 4/3 Kingpin
32 max damage possible turn 3.
Turn 4: Piledriver, Wardriver.
Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.
Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.
7 + 7 more from kingpin =
14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief
1 5/3 Wardriver
1 5/2 chieftain
1 7/4 kingpin
2, 4/1 memnites
2, 2/1 Pest
1 39/3 Piledriver
142 max possible damage turn 4.