Signal Pest

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Signal Pest

Artifact Creature — Pest

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Signal Pest can't be blocked except by creatures with flying or reach.

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Signal Pest Discussion

Kjartan on Boros Red White Aggro

2 weeks ago

Lightning Bolt should obviously be included.

Other than that, try looking into some token makers like Raise the Alarm, Gather the Townsfolk, or even Goblin Rabblemaster if it's not too expensive, and some Battlecry would be great as well. Honored Crop-Captain, and Signal Pest would be my immidiate suggestions.

Darth_Savage on Swing X In The Air- NOW WITH MORE ONE DROPS!!

1 month ago

Hi maxon,

Off the top of my head I'd suggest Cloudfin Raptor and Illusory Angel could be good fits in this deck. If you weren't so flying focussed I'd suggest Signal Pest and Looter il-Kor, what about Smuggler's Copter? Or you could perhaps try Ajani Goldmane as an additional pump or to gain some life?

In any event good luck with your brew.

Xica on American Control

1 month ago

lukas96

Ok...

I will concede that lightning bolt will kill humans if no Thalia's Lieutenant is afoot.

However after various humans the following are the most played creatures in modern, in this order: Scavenging Ooze, Tarmogoyf, Birds of Paradise, Tireless Tracker, Tasigur, the Golden Fang, Gurmag Angler, Thought-Knot Seer, Bloodghast, Hollow One, Reality Smasher, Ulamog, the Ceaseless Hunger, Arcbound Ravager, Etched Champion, Flamewake Phoenix, Ornithopter, Signal Pest, Vault Skirge, Memnite, Steel Overseer, Courser of Kruphix, Goblin Guide, Matter Reshaper, Wurmcoil Engine, Master of Etherium...etc.

So out of those 24 creatures it can kill, like what? 9 of them? and a not insignificant amount of these cards are just enablers like Birds of Paradise, Goblin Guide, or various cheapo artifacts - yeah its great if you can remove them before the opponent is established.

But there is one thing that is even better, if the same spell you could use to kill these enablers would also hit the power cards they let the opponent play. Since in that case, the card actually does something if you topdeck it later.

Oh yeah it can go to face, tell that to Wurmcoil Engine...

Wouldn't Path to Exile do the job better? ...i mean do the job at all. If it can't remove relevant creatures its not a removal spell - if its very conditional its a bad removal spell.

Yume72 on Kadeen's Last Stand

1 month ago

I would look into some card draw, since you are running low CMC cards such as Signal Pest, Springleaf Drum, Ornithopter, Memnite, and Mox Opal. That's twenty cards at CMC 1 or lower, plus twenty free lands...Maybe Expose Evil (clues are artifacts, so any investigate cards would work), Pirate's Pillage, Frantic Salvage, or Origin Spellbomb.Serum Tank would run well, as would Tamiyo's Journal or Trading Post.You could also run Nahiri, the Harbinger for a control/search element.

Darth_Savage on

1 month ago

Hi Fossilbee,

If you are looking to build a Myr tribal deck then Myr Enforcer and Myr Superion deserve a place. That being said If you want to play with artifacts, then Ornithopter, Signal Pest and Vault Skirge appear in almost every modern artifact list that isn't playing combo. I'm also a little concerned by your mana curve, having no 1 drops means your deck will be slower than a lot of the alternatives in Modern, again if you want to play Myr tribal then Myr Servitor would work, but I'm not sure Myr tribal is the best plan. Lastly you should just run 4x of Silver Myr and Iron Myr, those are the mana colours you use, so it's better to have relevant mana.

I hope this is of some help, have fun brewing your deck.

Darth_Savage on (Suggestions needed) Master of Cruelties

2 months ago

Hi Demon519,

I have a few card suggestions; Scorched Rusalka, Smallpox, Infernal Plunge, Dragon Fodder and Lingering Souls. My reasoning Master of Cruelties cost 5 mana so some ramp from Infernal Plunge would help get it out quicker, it also provides a sacrifice outlet. In terms of sacrifice, what is better than tokens, so Dragon Fodder and Lingering Souls would be obvious options. Last we have Smallpox which is just plain brutal and Scorched Rusalka which lets you deliver the last point of damage to your opponent or works as a sacrifice outlet.

Another issue you may have is getting Master of Cruelties to connect, to that end; Glaring Spotlight, Prowler's Helm, Trailblazer's Boots or the classic Whispersilk Cloak.

I'm not a great fan of Go for the Throat not hitting artifact creatures is a big limitation, thanks to Vault Skirge Hollow One and Signal Pest in particular, though not exclusively. I'd prefer Tragic Slip, Victim of Night, Murderous Cut or Smother. I would suggest Fatal Push but it may be over budget.

Hope this is of some help, have fun brewing your deck.

Darth_Savage on Thopteric Artifacts

2 months ago

Hi MechZombie

I'm guessing this deck is built around the cards you have? To be honest the best way to build decks and buy cards is purchasing singles, rather than pre-built decks or boosters. That has pretty much always been the case until the Challenger (https://magic.wizards.com/en/articles/archive/feature/challenger-decks-lists-2018-02-23) decks were released. Also if this is built around the cards you have it is a Casual deck, not a Modern one. Modern is a competitive format, often aggressively so with decks optimised to win from turn four.

Now that's out the way, here are a few suggestions:

  • Ornithopter, Signal Pest and Vault Skirge and you want to run 4x of each of them. If you want to play with artifacts, these 3 cards appear in almost every modern artifact list that isn't playing combo.

  • Look into the keywords Affinity, Metalcraft and Improvise these work with artifact strategies and offer a bonus, as an example of each Myr Enforcer, Etched Champion and Maverick Thopterist, but do look up the keywords on Gather or here.

  • Your mana curve has far too few cheap spells (1 and 2 drops) and far to many more expensive ones 3+ drops. Modern in particular, but magic in general is all about trying to get efficient answers and threats. In addition to that with only 20 land you may never reach the required mana to cast 5+ spells.

  • Lastly, you should be aiming to run 4x of spells rather than singles. There are singleton formats; Commander and Brawl where you are only allowed 1x of a card that isn't basic land, outside of those though you should be looking to construct a deck with mostly 4x. This is why I suggested buying singles in my opening comment.

With all of that being said, we all start off throwing the cards we have together in a deck and doing our best. I hope my comments help you build a better deck going forward, good luck and have fun.

SecretEgret on Saskia and Her Battalion

2 months ago

Lowering your curve and cutting some of the slowbies like Agrus Kos, Wojek Veteran, Goring Ceratops, Victory's Herald, Cathars' Crusade and Pathbreaker Ibex might help your playability.

To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos

Cards like Ghostly Prison don't really seem to fit well into your game plan.

Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain  Flip

Blink effects like Restoration Angel work well for reassigning Saskia. Angrath's Marauders is an affordable 1 way damage doubler.

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