Setessan Training

Setessan Training

Enchantment — Aura

Enchant creature you control

When Setessan Training enters the battlefield, draw a card.

Enchanted creature gets +1/+0 and has trample. (This creature can deal excess combat damage to the player or planeswalker it's attacking if lethal combat damage would be dealt to all blocking creatures.)

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Printings View all

Set Rarity
Core Set 2021 (M21) Common
Theros Beyond Death (THB) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Pre-release Legal
Duel Commander Legal
Modern Legal
Block Constructed Legal
Historic Legal
Highlander Legal
Pauper Legal
Tiny Leaders Legal
1v1 Commander Legal
Pauper EDH Legal
Leviathan Legal
Standard Legal
Frontier Legal
Brawl Legal
Penny Dreadful Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Magic Duels Legal
Casual Legal
Arena Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal

Setessan Training Discussion

BRG24 on Selesnya Bogles (GW Hexproof Aggro)

1 week ago

Nice deck. Just a few possible alternative auras that I feel could add to the deck. Sentinel's Eyes I find does a lot of work, the vigilance gives you an important blocker in a deck with a very low creature presence most of the time, and then can also recur itself if your hexproof thing ever dies. Setessan Training is a cheap way of giving trample that also draws you a card, and when playing with it often find it better than Unflinching Courage. This deck is also very light on removal, so Cartouche of Strength seems another better alternative to Courage. Finally, Setessan Champion might be interesting. It functions almost identically to Sram, but the extra growth may come in useful at times, as might the ability to have two in play at once. Hope this is helpful.

lagotripha on Auratog Modern

1 week ago

Boggles might not be budget itself, but it contains cards and ideas you can use. I like the auratog/rancor to give (1g +2+2) to auratog, it makes for a great knockout blow even if its fragile- something every budget deck should look for. Mongoose being a backup plan and protection helps a lot with that. I'd still want a plan for spot removal - gatherer's regenerate is nice with push taking the place of path in many cases, but its going to involve keeping an eye on your meta for exile effects.

While sigil is a great card, cutting it would allow you to also cut abor and sprawl for more 1 mana enchantments, massively speeding up the clock.

If you keep it in the sideboard, you'd still have that 'grindy game' tool even if you aren't running it maindeck - you could even go for a full transformative sideboard trying to live in that 4-5 mana space with a Heliod's Pilgrim value package and value-generating answers like Oblivion Ring.

There are some interesting midrange enchantment options that might suit a budget list running elf/sprawl, with Season of Growth and cards like Setessan Training or Shapers' Sanctuary aiming to eliminate the card advantage drawbacks of enchanting stuff. Silhana Ledgewalker and Sixth Sense still kicks butt when it comes to just drawing a card every turn. Abundant Growth and similar might not be amazing in terms of payoff for one mana, but a set of the variants allows you to splash any colour easily, while still fueling auratog. Satyr Enchanter type effects is a payoff that might work, but is a removal magnet and thus ends up reliant on stuff like sanctuary anyway.

Ajani's Chosen and Archon of Sun's Grace point to the 'play lots of enchantments in midrange plan, but once again, the card advantage battle is where to focus.

There are some 'etb matters' enchantments, but making them work is tricker than it sounds- Oath of the Ancient Wood, Setessan Champion, Strength from the Fallen etc.

Ethereal Armor is the powerhouse in boggles for a reason- it might be a nonbo with autatog sacrifices, but the 'count the number of enchantments' effect is really, really good. Also, its cheap. All That Glitters is armour 4-8.

Totem armour is another tool to protect creatures, but at that point you are basically building boggles.

Best of luck with the brew- its a well supported archetype that hasn't made the cut in terms of tier1, but with a little metagaming and planning it'll play well enough to win FNM.

BRG24 on Enchantments of the Gods

2 weeks ago

Nice deck. I’ve been playing this type of deck for a while, and I have a few suggestions. Maybe consider Witchstalker as another good hexproof creature, or Setessan Training, Cartouche of Strength or Unyielding Courage as more nice auras that give trample, which I’d say is the one thing that might help the deck push through to win. I’d replace Courser of Kruphix with something that gives pure card draw instead, like Setessan Champion or Sram, Senior Edificer, as the effect is just stronger in my opinion. Finally, consider something like a Banishing Light, since the deck seems very low on removal. Hope this helps.

SnakeByte77 on Selesnya Pioneer Bogles

2 weeks ago

I noticed you have 8 copies of Setessan Training :) Not sure if that’s intentional

Maybe Hydra's Growth or Destiny Spinner to fill those spots?

CJH123 on Uril, the Buttstalker

2 months ago

If you're running Shielded by Faith, I'd run Siona, Captain of the Pyleas too (for the combo).

If you're running Bear Umbra, I'd probably run Hellkite Charger too (for the combo).

I'd cut Brave the Sands, and AEther Web as they don't offer relevant evasion for Messenger's Speed, and Madcap Skills. I'd cut Runes of the Deus and Eldrazi Conscription as they're too expensive for Setessan Training and Angelic Gift.

I'd also consider replacing Three Dreams and Winds of Rath with Gravitic Punch and Chandra's Ignition.

The +1 of Garruk Wildspeaker (alongside all the Enchantresses) makes me think you should run more things like Trace of Abundance (rather than things like Darksteel Ingot), but they don't play well with Realm Razer.

Things like Escape Velocity, Talons of Wildwood and Gryff's Boon help you rebuild after a boardwipe.

5dollarMTG on $5 Gruul Satyrs

2 months ago

Hey BoscoOWO. I'd probably replace Setessan Training with Rancor and at least a couple Madcap Skills with Season of Growth.

CJH123 on Uril, The Miststalker

2 months ago

I like Angelic Gift and Setessan Training because they replace themselves and offer evasion.

Escape Velocity and Gryff's Boon help you rebuild / mitigate the impact of enchanting a Kor Spiritdancer or Champion of the Flame in the early game.

I'd rather Boros Charm over True Conviction, as it's very expensive.

I'd rather Gravitic Punch or Chandra's Ignition over Plea for Guidance or Single Combat, as you may as well just win the game at that point.

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