Faerie Vandal

Faerie Vandal

Creature — Faerie Rogue

Flash

Flying

Whenever you draw your second card each turn, put a +1/+1 counter on Faerie Vandal.

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Printings View all

Set Rarity
Throne of Eldraine (ELD) Uncommon

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Faerie Vandal Discussion

Whirlwind_2100 on Niv-Mizzet, the Firemind

1 week ago

Faerie Vandal , easy. not very much value

ArekExcelsior on Young Fella is down with the Syggness

1 month ago

So the way I'd go with this is basically a standard Tron commander with a top-end to take advantage of your draws. Chasm Skulker , Consecrated Sphinx , Faerie Vandal , all the Swords (e.g. Sword of Fire and Ice ), Skeleton Key , Colossus Hammer , Fireshrieker , Eel Umbra , Lightning Greaves , Swiftfoot Boots , Shielding Plax , Grafted Exoskeleton , etc. Probably a few counterspells (e.g. Counterspell ), some control like Vendilion Clique , maybe a Thought Sponge . Your higher-end stuff can be Jin-Gitaxias, Core Augur , Sheoldred, the Whispering One, Dragonlord Silumgar , Vilis, Broker of Blood . You want consistent life loss, so Pestilence and similar effects are solid.

Hikarumei on Faeries Tribal

1 month ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

lagotripha on Pioneer Flash

1 month ago

I like the idea.

There is an interesting option for this list- Dictate of Kruphix / Faerie Vandal . Howling mine decks were a thing with a similar 'disrupt while you kill them' engine a long while ago.

Mizzium Meddler is an interesting sideboard tech if boggles style enchantments or hammer gets popular. Shambleshark is cute but rarely effective. Vile Redeemer is an interesting answer to wipes.

Good luck with the brew.

CoinJoin on Double Trouble

2 months ago

How about - Crackling Drake , + Cavalier of Gales

I'm still debating Faerie Vandal vs Dreadhorde Arcanist in my build need to playtest more, any feedback about these?

multimedia on Penny Pincher

2 months ago

Hey, saw your forum topic asking for help.

If you're trying to ramp into Syr then consider adding more Maraleaf Pixie ? Go with 4x Pixie to give you a better chance of playing turn two ramp. Growth Spiral is a two drop that draws a card and you can put a land onto the battlefield if you have one in your hand which can be ramp.

Gadwick, the Wizened is another budget creature to use ramp with who can draw cards, a lot of them depending on how much ramp you can make. Chemister's Insight is draw and jumpstart lets you discard a card from your hand such as a land to cast it again from your graveyard.

Incubation / Incongruity is a split card Simic spell. Incubation can help to find Syr, digging five cards deep from the top of the library is nice and Incongruity is a creature removal spell that exiles. With Syr the affect of no maximum hand size is helpful to keep her power high. Most of the no max hand size cards are budget options such as Reliquary Tower , The Magic Mirror and Finale of Revelation , but they may be outside the budget here. Folio of Fancies is not and it gives you this affect, but is the worst of the options.

Flying creatures Spectral Sailor and Faerie Vandal have good interaction since Sailor's ability can be repeatable. It draws a card which puts a counter on Vandal. Can do this interaction each turn for four mana.

Titus7007 on Izzet Is or Izzet Ain't?

2 months ago

MrBoombastic I've tried to focus this deck more here. I've tried to build this to feed Niv. I replaced Faerie Vandal with Invade the City and Goblin Electromancer came out for Ral, Storm Conduit . I like the goblin, but I hope to spend the first few turns Flame Sweeping and murdering everything that moves (similar to my Sarkhan deck). I hope to gain card advantage early with flame sweep and then start to set the board for Niv. I think the Scions will work well with Invade the City in the mid-game, and I hope to hit the ultimate after Niv drops. I love the idea of copying and recurring Invade the City and then giving the giant army trample with Scions and sending it over.

I feel a little vulnerable without The Elderspell and I wonder if this is powerful enough in the mid-game to keep green creature decks at bay, but this is close to what I'm trying to accomplish

I've just started to check out the Temur Walkers. I think that is very relevant to my Sarkhan deck.

MrBoombastic on Izzet Is or Izzet Ain't?

2 months ago

Titus7007 Find out what your game plan is and go from there - what do you want the deck to do? Setting up for a combo finish with Niv-Mizzet, Parun or Thousand-Year Storm ? Drawing cards and adding synergy that way? A control deck with PW's as finishers? There are many ways to go, but cards like Runaway Steam-Kin , Goblin Electromancer , Faerie Vandal , Torbran, Thane of Red Fell and Niv-Mizzet can't go in just any deck and be good. Don't get me wrong, they can all be strong cards, but they need a deck that fits them. Electromancer you won't see much outside of Arclight Phoenix decks, but it's so good there that they don't play less than 4. Niv is a mainstay in the Temur Reclamation decks because the deck is set up to play a bunch of spells, draw a ton of cards and go off with Expansion / Explosion . Torbran slays in mono red because they have a ton of reach and pings etc.

Chemister's Insight is good in a deck that wants to keep their hand stacked while keeping mana up for counter magic (ex. control) or dig for a combo piece (ex. Temur Reclamation). Outside of that I agree with Sorin_Markov_1947.

Keep in mind that all x/2 creatures you add to your deck will make your Flame Sweep worse. That doesn't necessarily mean you should avoid them entirely, but it's worth considering when brewing.

TL;DR you have a bunch of strong cards, but lack a focused plan and therefore synergy.

As for Spark Double try and check out this Temur walkers deck https://www.youtube.com/watch?v=TjbpYMKiRAA

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