Creature — Elemental Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
(2): Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
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Cytoplast Root-Kin Discussion
2 months ago
Thanks for all the suggestions everyone- I'll try my best to overview them all in turn here:
seshiro_of_the_orochi- Glad you like the deck! Hooded Hydra was actually considered in the initial build but was quickly replaced with Primordial Hydra. I found the Trample to be more relevent then trying to go-wide after it's death. Additionally, the deck benefits more from counters being added each turn, rather than one big burst of counters. On the other hand, the go-wide strategy is appealing, and has led me to considering Hangarback Walker..... Thoughts?
Emzed-I believe that Nissa tends to support the go-wide strategy more than the individual overwhelmingly large creatures. I think if Hangarback Walker does find a home here, then I believe Nissa would be the logical follow-up. However, I can't believe I missed Llanowar Reborn. Immediate 4-of. Thanks!!
amicdeep- I heartily appreciate the mass of suggestions! However, swapping the black out for blue defeats the purpose of the deck, which was to build around Winding Constrictor, Hardened Scales, and Corpsejack Menace. Evolve mechanics were considered, but that would require having other creatures who's base power and toughness were inherently higher rather than ones who grow over time. As I'm not going wide, field wipes concern me less as individual killspells, which is how Blossoming Defense won out over Inspiring Call, so long as I'm smart enough not to overextend (which there are no promises on that front). Instants and sorceries that provide one-time counter additions didnt interest me as much as creatures that can continuously add their own, freeing up slots for removal or other utility, and I found Bioshift to require too much setup to use properly (at least two creatures on the board, a counter replicator, and a reason to move the counters etc), but may find a home once I get some further testing in. Cytoplast Root-Kin is tempting for it's ability to (oddly) abuse the counter-producers, but only onto itself and it unfortunately doesn't have a way to punch through.
2 months ago
Experiment One, Avatar of the Resolute, Scavenging Ooze, Strangleroot Geist, Cytoplast Root-Kin, Forgotten Ancient, Gyre Sage, Hunger of the Howlpack, Inspiring Call, Llanowar Reborn, Lotleth Troll, Mutant's Prey, Ordeal of Nylea, Bioshift, Burst of Strength
these are some good card i have used in similar decks. you may have more advantage if you use blue rather than black
2 months ago
Tuskguard Captain: It gives trample plus it can give itself counters.
Vorel of the Hull Clade: Doubles counters. 'nough said.
Gilder Bairn: Also doubles counters and isn't legendary, but you have to untap it to use its ability. there are many ways around this, but still the biggest drawback.
Servant of the Scale: One drop that gives out counters when it dies.
Slitherhead: Scavenge for zero.
Thrummingbird: Proliferate at 2 with evasion.
Nissa, Voice of Zendikar: Use the -2 like it's going out of style.
Bioshift: If someone casts a kill spell, this will save all of those precious counters.
Scavenging Ooze: Eats graveyards.
Scute Mob: The beetles grow ridiculously fast for only one mana.
Fertilid: Counters or you can pull out the rest of your basic lands, reducing the size of your library and making it easier to pull up spells.
Contagion Clasp: Proliferate plus a -1/-1 counter for something you dislike.
Epochrasite: Two drop that keeps coming back with counters.
The search I did to find these cards is here.
Link URL. (copy and paste) Show
4 months ago
Whoo hoo! Another Simic Biomancer to communicate with! Like the deck BTW, but maybe you could add Renegade Krasis and Cytoplast Root-Kin. The reasons: 1.) Whenever the Krasis evolves, it places a counter on everything that has a counter on it, which is really nice in deck like these.
2.) Not only can the Root-Kin place a counter on things that have counters on them already, but the Root-Kin can steal other things' counters to make them evolve-able once again (Move them from the Renegade, and you've got a pretty decent combo there!)Good luck, and I hope to see you do well in the tourney!
5 months ago
5 months ago
I did look at Mikaeus, the Lunarch, but dropped it for Cytoplast Root-Kin, will definitely take another look though! I think I few copies of Cathars' Crusade would help out a lot late-game, so I'll figure out how to incorporate that. And as for Ajani, Mentor of Heroes, definitely a great choice, but I still do want to keep this a semi-budget decklist. To be honest, I never even thought about making it more on the tribal side.
Thanks for the suggestions!
5 months ago
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