|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Modern Masters 2015 Edition (MM2)||Uncommon|
Combos Browse all
Creature — Elemental Mutant
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Cytoplast Root-Kin Discussion
1 week ago
3 weeks ago
No, you would not get an experience counter for Cytoplast Root-Kin entering. Ezuri, Claw of Progress has a triggered ability that looks at what the creature is as it exists on the battlefield. Cytoplast Root-Kin has a replacement effect that modifies how it enters the battlefield. Instead of entering with no counters on it, as a creature normally would, it enters with 4 +1/+1 counters on it. There is never a time that it exists on the battlefield and does not have the counters on it. Every 0/0 I can think of functions this way in order to not die to state-based actions.
3 weeks ago
In your example, no, you will not get an experience counter. The Graft ability on Cytoplast Root-Kin modifies how it will enter the battlefield. It will enter with four +1/+1 counters on it and essentially be a 4/4 when it enters.
However, if you were to have a Primordial Hydra and pay zero for X, you will get a counter (if there are no other adjustments that modify its power to greater than 2). Once it enters though, state-based actions will be checked and you will also move Primordial Hydra to the graveyard as well.
Basically, as long as the creature enters the battlefield with a power of 2 or less, and nothing modifies its power as it enters to greater than 2, Ezuri, Claw of Progress with give you an experience counter.
3 weeks ago
3 weeks ago
Cytoplast Root-Kin would be a great creature for your deck: it has 4 counters on itself, it gives another counter for each critter you control, and whenever another critter enters the battlefield, you can move a counter on to it, and then you can move counters back on to the root-kin. This triggers Ascendency many times for little cost.
Thinking about it, in fact, all old Simic Graft cards would be crazy with the Ascendency: for example: Simic Initiate enters with 1 counter, and you can move that counter to another creature, triggering the Ascendency twice.
2 months ago
Lastly because I'm lazy here's a bunch of cards that all would be very good in the deck as alternate win cons, protection, +1/+1 counter stuff, removal, or draw power
3 months ago
Howdy, I have a few suggestions for your deck if you don't mind.
First, I would cut about 5-6 lands from the deck. Most commander decks only need about 37-38 lands in my opinion, and considering that you've got a pretty good mana curve, I think your deck would run well without the extra lands.
Third, I would also like to recommend Wild Beastmaster and Increasing Savagery and Chasm Skulker . I think those cards work very well together, but they also work pretty well with the rest of your deck's strategy.
Lastly, I would like to see some more card draw and mana acceleration affects. You've got a few of each, but I think your deck could benefit from more. Since we start with 40 life instead of 20 in commander, we have lots of time to deploy bigger and better effects, and card draw/mana ramp are essential to your decks consistency and power level.
Hope this helps!
4 months ago
Cytoplast Root-Kin occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%