Cytoplast Root-Kin

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Dissension (DIS) Rare

Combos Browse all

Cytoplast Root-Kin

Creature — Elemental Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control that has a +1/+1 counter on it.

(2): Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.

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Cytoplast Root-Kin Discussion

Cicjose on Pir/Toothy EDH

1 month ago

if you want some +1 +1 counter manipulation

Give // Take

Bioshift

Forgotten Ancient

Cytoplast Root-Kin

Funkydiscogod on Classic Simic deck - Comeback ...

1 month ago

You know what could be absolutely bonkers in this deck? God-Pharaoh's Gift or Hour of Eternity.

On your turn, you could reanimate a Cytoplast Root-Kin as an 8/8.

Bonus points with Doubling Season: you'd get two 14/14's. Copy the 4/4 token, copy the 4 +1/+1 counters, then get another 2 from the other's ETB effect.

Dieball on Classic Simic deck - Comeback ...

2 months ago

Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:

CREATURES:

4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj

ARTIFACTS and SPELLS

2x Everflowing Chalice 1x Simic Charm 2x Essence Scatter 2x Voidslime 2x Give // Take 4x Blessings of Nature 2x Doubling Season

LANDS

5x Island 5x Forest 4x Simic Growth Chamber 2x Hinterland Harbor 3x Llanowar Reborn 1x Oran-Rief, the Vastwood 2x Temple of Mystery

borosdrunkard on ATRAXA, PROLIFERATE!!!!!!!

2 months ago

Hey there! Excellent start!

If you're going to run Infect, have you considered Triumph of the Hordes ? Blighted Agent is slow and will get aggressive reactions from other players - Triumph in this deck may very well be a "Win the game" card in many cases. Best part is, you do it on the same turn it's cast.

I like your choice of creatures - have you considered any of the older Simic cards? Cytoplast Manipulator and Cytoplast Root-Kin would definitely fit well here. Graft is wonderful and has synergies with Atraxa in wonderful terrible ways. ;)

One final thing you might want to consider are the series of "Storage lands" such as Mirrodin's Core and Calciform Pools to get proliferation on your mana as well.

Hope this helps!!

galaxyman7 on Rainbow Roids (5 color +1/+1 counters)

2 months ago

After a few more games with the deck, I would like to continue making the deck more threat heavy and resilient against removal. So I made some pretty deep cuts. The cards on the chopping block are the following:

Mirrorweave - just a little too slow and not good if you are up against any removal heavy decks. Much better against decks that rely on mostly creatures, of which there are not many. Humans is the best aggro deck in the format, yet most of its creatures will have +1/+1 counters on them, so mirrorweave isn't great.

Cytoplast Root-Kin - A big mana commitment for something that will only be good with a few other creatures out. I would rather just have removal instead, or a more robust standalone threat.

Nissa, Voice of Zendikar- Gets overrun easily if you are losing, and gets hit by lightning bolts after the -2. There are other more robust cards that have a similar effect. However, it is a standalone threat against an empty board that can be hard to get rid of for control, so it may be a sideboard card.

Birds of Paradise - I don't have too many things to ramp into at 3 mana, so I think I am better off running something that I want to draw late game, like Oath of Nissa, which can give me a land early, or a creature late, and isn't just going to die to removal like birds does. I might run 1 more land, and 3 oaths.

Hangarback Walker - not an aggressive card. Even if it does dodge removal, no one cares about it enough to kill it. Mostly blocks, and there's not a ton of blocking in modern.

Replacements:

Abzan Ascendancy - a replacement for nissa that is a bit more robust, and better against the decks with a mix of creatures and removal. It triggers bloodhall ooze twice, and works well with the graft stuff. It also triggers when my ballista or simic initiate runs out of counters.

Dromoka's Command - This deck needs some more removal, but I think it's also important to run cards that are synergystic with the deck. This card fills that role fairly well, especially with a hardened scales out. However, it is dependent on having a creature out, and can be interrupted by removal from the opponent, which is a little iffy.

Oath of Nissa - Our replacement for birds of paradise to act as our 22-24th lands. It also gets most of the stuff in the deck, which means it's a really good late game drop vs. the birds. It also gets us to our key cards like ballista and constrictor more consistently. Plus it sticks around as a green permanent for bloodhall ooze! That's way more important than you might think.

Bloodbraid Elf - I had this card on my list for a while and only recently considered it. It's a powerhouse with a lot of the cards in this deck, since the cascaded spell gets cast first. For instance, anafenza enters the battlefield, and then immediately triggers on Bloodbraid, which can make it a huge hasty creature with a hardened scales out. Same with simic initiate, dromokas command, and plaxcaster. The rest of the time it just gives you so much value. The only card that doesn't work with it is walking ballista, but even that can trigger the anafenza and ascendancy, so it's not horrible.

Plaxcaster Frogling - Another grafter that can protect itself and other creatures if you untap. Being able to protect your big bloodhall oozes from fatal push and other nonsense is going to make a lot of decks not be able to keep up. I admit it's probably the weakest card in the deck, but I want to try it out anyways. Grafting has proven to be very good, even on a lowly simic initiate. Other options for this slot are Trinket Mage (for the 5th and 6th copies of ballista), Predator Ooze, Ajani, Caller of the Pride, Nissa, Voice of Zendikar, Liliana, the Last Hope (mostly for recurring stuff), and Jadelight Ranger

5hadao on Animental

6 months ago

So Ive made some changes.... again... this time its because I needed two cards for another deck Im building but made some other changes due to their effects which will help make games easier for me and harder for everyone else lol ;)

Out: Comet Storm Pyromancer's Goggles Enter the Unknown Primeval Bounty Soul of the Rapids

In: Cultivate Cytoplast Root-Kin Urabrask the Hidden Vorinclex, Voice of Hunger Overwhelming Stampede

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