Scion of Oona
Creature — Faerie Soldier
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Printings View all
|Modern Masters (MMA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Scion of Oona occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Scion of Oona Discussion
1 month ago
4 months ago
Add: Metallic Mimic , Adaptive Automaton , Foundry Inspector , Scion of Oona , Grand Architect , Hushbringer , Rankle, Master of Pranks , Emry, Lurker of the Loch . Shinechaser , Cranial Plating , Throne of the God-Pharaoh , Notorious Throng .
Control: Utter End , Anguished Unmaking , Cyclonic Rift , Damnation , Swords to Plowshares , Path to Exile , Fate Forgotten , Return to Dust , Disallow , Despark , Generous Gift , Reality Shift , Supreme Verdict , Stolen by the Fae , Vindicate .
4 months ago
Sigil of the Empty Throne is not only a good enchantment for this deck, it is also a flavour win. According to Christian legend, when the War of Heaven was over, God cast the rebellious angels into Hell and kept the loyal angels with him. Fairies were originally angels that remained neutral in the war and were cast to Earth. The Magic Mirror could be fun in this deck, seeing as it is included in so many fairy tales. Merciless Eviction is a more than decent boardwipe. Door of Destinies , Icon of Ancestry and Scion of Oona are also pretty decent additions to this deck.
I hope these suggestions have helped!
7 months ago
So, a couple things: 40 lands is too many for this deck, I'd go down to 38 or maybe even 37 because of the new mulligan rule. I'd also work on the balance of mana based on the colors you have in the deck, taking out some Swamps and replacing them with Islands, and maybe trying to find a few more dual lands because you don't really gave too many and having mostly basics will make it easy for you to get color screwed. Maybe a few more artifacts like a Dimir Signet , Sol Ring for obvious reasons, and Fellwar Stone , stuff like that.
It also seems like you're stuck between Faerie tribal and mill. Personally I'd go with mill, because it's probably cheaper. You can take out cards like Final-Sting Faerie , Nectar Faerie , Quickling , Thornwind Faeries , Wasp Lancer , Distant Melody , Bident of Thassa , Violet Pall , and Faerie Tauntings . You could put cards like Jace, Wielder of Mysteries , Fraying Sanity , Jace, Memory Adept , Sire of Stagnation , Hedron Crab (I have one of these that you can use), Lazav, Dimir Mastermind , Notion Thief , and Nemesis of Reason in order to strengthen your mill plan, and if you wanna win with tokens out of nowhere, you can put in Scion of Oona to keep your tokens safe.
I would also put in some more removal, like Murder , Cast Down , Rapid Hybridization , Go for the Throat , Hero's Downfall , or similar cards. I really like the inclusion of cards like Crypt Incursion and Startled Awake Flip, because those are just really cool cards. This deck has potential, I think you made a really solid first draft.
10 months ago
Daveslab2022 Drogskol Captain Goblin King Goblin Chieftain Knight Exemplar Death Baron Field Marshal Elvish Champion Rageblood Shaman Stromkirk Captain Merrow Reejerey Scion of Oona Pheres-Band Warchief Midnight Entourage Timber Protector .
Also you forgot Master of the Pearl Trident .
Let us now conclude that there is overwhelming evidence says this card should cost 3.
1 year ago
out 1 Glen Elendra Liege in 1 Scion of Oona out 1 Surveilling Sprite in 1 Faerie Impostor out 1 land and 1 Cloak and Dagger in 2 Chart a Course (you can try to remove 2 lands and keep the cloak maybe). out 2 Favorable Winds in 2 Inquisition of Kozilek (or 1 duress and another discard card)
1 year ago
To keep your theme I've suggested some improvements
Faerie Harbinger - Tutor for the fary you need
Inspired Sprite - Extra Card draw
Mistbind Clique - Basically a one turn time warp - more if you can bounce with effects like Glen Elendra Pranksters
Nightshade Schemers - Since most of your deck is Faerie
Scion of Oona - Faerie lord - the shroud could be beneficial too
Spellstutter Sprite - Counter spell - more if you can bounce with effects like Glen Elendra Pranksters
Sprite Noble - Weaker "Faerie" Lord - most likely to cut
Hypnotic Siren - on theme version of Spirit away but not dead in hand early game
Siren Stormtamer - counter spell
Midnight Banshee - might hurt with all the blue you play but strong against many decks
I would Remove Macabre Waltz, Fill with Fright, Send to Sleep, Wings of Velis Vel, Fear, Phyresis with Glistening Oil (repeatable infect + used as removal in pinch), Psychic Surgery, Sleep Paralysis, Waterknot (your in black use actual removal), Faerie Invaders, Oona's Gatewarden (sorry I know oona's the general but its a weak card) and Dauthi Embrace (I know you said its a win con but most of your creatures are evasive on their own)