Creature — Snake Shaman Scout
Tap: You may put a land card from your hand into play.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Sakura-Tribe Scout occurrence in decks from the last year
All decks: 0.05%
Commander / EDH:
All decks: 0.01%
Sakura-Tribe Scout Discussion
6 days ago
seriously dude, very few decks ever want more than 24 lands. the only competitive deck i know of to run even close to 28 is amulet titan, and thats because they are very much a "lands matter" deck, and need to get a critical mass of lands early so they can start dropping multiple per turn with things like Sakura-Tribe Scout and Azusa, Lost but Seeking. 24 lands is enough to reliably get 4 by turn 4. if you need more mana than that, then what you need is ramp spells, not more lands.
1 week ago
I was wondering if you had tried other color combinations for this idea and if you had, was the mono green the most consistent.
I had some suggestions for thought. Sakura-Tribe Scout to play the lands you search for twice as fast. Bounce lands?
2 weeks ago
Hey, in the future please link to the deck you would like me to look at. Nice Gaea's Cradle :)
Why is this your favorite deck of the three? Why Hydras with Nissa? Some Hydras are fine, but with many you risk disrupting the main game plan of Vastwood Seer of getting lands. When you're established in the mid to late game and can make lots of mana, that's when most Hydras become options to cast. Before that happens, in the early game, you want to focus on getting seven lands to have Animist.
The early game is more important with Nissa as Commander then the late game. Animist helps you in the mid and late game, but you can't get Animist's repeatable value unless you get a lot of lands in the early to mid game.
The strength of Vastwood Seer is being a three drop who can flip fast into Nissa, Sage Animist, only needing seven lands. Vastwood Seer is all about lands, consider more lands? More lands and Vastwood Seer can benefit from more cards that let you play additional lands per turn. Consider expanding on this for upgrades?
Nissa's Pilgrimage is nice with cards that let you play an additional land per turn. Crop Rotation is among the best land tutors in Commander for Cradle because it's a one drop, instant and puts the land onto the battlefield. Nature's Lore and Wood Elves search for and put a Forest onto the battlefield untapped.
Other cards to consider adding:
- Avenger of Zendikar: huge threat, cares about how many lands you control, landfall is good with Animist and it uses counters.
- Kalonian Hydra: among the most powerful Hydras, when it attacks a Doubling Season counter effect for itself and all other creatures you control who have a counter.
- Hydra Omnivore: enchant it with Hydra's Growth to make a huge threat to all your opponents.
- Eternal Witness
- Nissa, Vital Force: her -6 ultimate is not difficult to achieve and it's powerful when you have lots of lands ETB. 5/5 Elemental land to attack for her +1.
- Tireless Tracker: landfall is good with Animist and she uses counters.
- Sakura-Tribe Elder
- Temur Sabertooth: mana sink to abuse creatures who have an ETB ability such as Genesis Hydra, Witness, etc.
Avenger, Kalonian Hydra or End-Raze Forerunners can be a win condition interaction. Finale of Devastation where X=10 or more, tutor for Forerunners/Kalonian. You must have Avenger/Plants on the battlefield before you cast Finale that way Avenger/Plants get the +X/+X haste bonus. Unfortunately, can't tutor for Avenger with Finale and get the +X/+X haste bonus with all the Plants only with Avenger.
Good luck with your deck.
3 weeks ago
One card I would think about cutting would be Vinelasher Kudzu. I understand that it has the potential to get quite large with the landfall triggers but I have found that in EDH a big creature without evasion or trample is usually pretty simple for the opponents to chump or just remove when needed. Kiora, Behemoth Beckoner also allows you to untap cards like Sakura-Tribe Scout or Walking Atlas. That being said this deck does seem pretty optimized and you seem to be doing alright on ramp already.
As you can probably tell Kiora is just one of my favorite cards, I built a commander deck around her if you want to check it out Kiora Commander
3 weeks ago
The first two can be dropped on turn 1 and can repeatedly ramp your lands as opposed to the once-off effects of the other two. The Hyrax Tower Scout is a new addition from Theros: Beyond Death as another option to be fetched with Woodland Bellower. It also reduces the initial activation cost of the combo with Temur Sabertooth. Priest of Titania is the wrong CMC for this deck as a mana dork. It would be an awful feeling if you have to cast that on turn 2 instead of Selvala, Heart of the Wilds.
3 weeks ago
With a strategy that necessitates lands as much as this does, you'd probably do well to run more than 22. Arboreal Grazer or Sakura-Tribe Scout could help you put down some lands faster, since in this deck that's definitely preferable to just having a dork on turn 1.
Teferi's Puzzle Box seems quite slow.
I think the main problem with this deck is the sheer amount of setup that it requires. You have to spend turns 2 and 3 (if you're lucky) just casting Fecundity and Blasting Station (which do nothing until you play Beacon of Creation) and hoping they don't get destroyed.
It's a sweet, sweet combo and I, for one, am a huge fan. That said, I don't expect this will be winning you any tournaments.
1 month ago
Hi, I'm looking around the net for some ideas on building a new common/uncommon commander. Currently have Ghave and Animar built. I saw your list and was curious why you're not running either Windfall to go with Narset, Parter of Veils or Retreat to Coralhelm to go with your put land into play creatures like Sakura-Tribe Scout? Also Thwart synergizes with Tatyova's strategy.
Seems like your only ways to win are combat damage / infect with token creatures made from Rise from the Tides, Sprout Swarm, or Zendikar's Roil. Maybe possible taking someones Eldrazi or something with Take Possession. Do you think Centaur Glade would be a decent addition to your token producers?
How has the deck played out for you? Decent win ratio? What's your meta like (very casual, mid-power, high-power, competitive)?
Are there any infinite combos that you've considered? Maybe something like Peregrine Drake + Ghostly Flicker + Mnemonic Wall or maybe Temur Sabertooth + Peregrine Drake + some lands that tap for 2 mana. Infinite mana basically just gives you a lot of token creatures though. Maybe Capsize would be your way to end the game on the same turn you get infinite mana.
2 months ago
"Hug It Out" ? "We love you to death" ?
Four colors means your build options are actually pretty diverse, tho group hug is always at least a sub-theme. I run a landfall deck with them, so Tatyova, Benthic Druid, Sakura-Tribe Scout, and landfall triggers in addition to group hug. Recently added Chulane, Teller of Tales for landfall but also more card draw.
If you go heavy on draw with group hug stuff like Temple Bell / Dictate of Kruphix / Well of Ideas but also cards like Rhystic Study and Consecrated Sphinx, you can potentially win out of nowhere with Psychosis Crawler and to a lesser extent Chasm Skulker.
If you want more group hug stuff, there's no end of enchantments (Aurification, Fight or Flight, Dissipation Field) and artifacts. (and you can put Zedruu the Greathearted in there!) Lots of new-ish group hug cards like Coveted Jewel that get passed around the table.
Lastly, since you're currently emphasizing 'attack them not me' cards like Edric and Gahjji, I'd consider Marisi, Breaker of the Coil and staple cards like Assault Suit. Obviously, Marisi is a little more aggressive / less group hug... If you want to go that route you could throw in Dictate of the Twin Gods or similar.