|Commander / EDH||Legal|
Printings View all
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
Creature — Snake Shaman Scout
Tap: You may put a land card from your hand into play.
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|Have (4)||rikertchu , Sparky41 , golgarigirl , Neos272|
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Sakura-Tribe Scout Discussion
4 days ago
+1 from me definitely. I like seeing all the dif Tatyova decks
If you're looking for more ways to drop lands and trigger her gain 1 draw 1 ability: there's Sakura-Tribe Scout, Budoka Gardener, etc. Most of them are cheap $ but some aren't (Azusa, Lost but Seeking)
For generic good stuff please check out my rashmi deck and give 'er a +1! Cheers!
1 week ago
2 weeks ago
1 month ago
I've been working on Tatyova recently as well, here are some things I've seen success with.
Scapeshift, Splendid Reclamation, and Boundless Realms are all huge bombs, especially with Lotus Cobra or Amulet of Vigor. I'm running Alchemist's Refuge + Laboratory Maniac just because sometimes these cards generate too many draw triggers.
Fetchlands are amazing.
Earthcraft is not a fair card.
1 month ago
Exploration is super great
On there own each card is reasonably good especially Storm Cauldron since you break the symmetry being able to play more lands per turn.
1 month ago
As far as the creatures with multiple types, Kruphix, God of Horizons is pretty sweet with Sands of Delirium, and while free Wayfarer's Baubles every turn is pretty sweet, I still think Etherium Sculptor isn't quite doing enough. Courser of Kruphix is another one that I'm not sure about, because it only lets you play lands from the top, and therefore doesn't really synergise too much with the rest of the deck (Doesn't work with Burgeoning or Ramunap Excavator ). It might still be worth it, if I were you I would run it for a couple games and see how you like the Courser. IDK on that one.
I also realized that I was a little unclear about Alchemist's Refuge in my last comment. Obviously if you want to hold up instant speed interaction, you shouldn't tap out, but looking at your list, you don't really have much stuff to sneak in with Alchemist's Refuge except maybe Ravenous Chupacabra. Just looking over my list, I recommend Buried Alive (Can't believe I forgot about this on my first comment, this cards is nuts.) I have been enjoying Helm of the Host to get copies of Muldrotha and play many things, but that's pretty janky. The mill is actually a sweet direction I hadn't considered for muldrotha, and because mill is kinda slow, Elephant Grass should help you get through the early game . As to Llanowar Scout, keep in mind that it won't trigger Horn of Greed, because you aren't playing the land. Personally, I think that it's still pretty much a rampant growth that has summoning sickness. It does get significantly better with cards like Realms Uncharted (Which is super sweet oh my god I need to get one of these), but in that case, Sakura-Tribe Scout is the same effect that you can play on turn 1. Burgeoning is an awesome card, but with Ramunap Excavator , Exploration is WAY better. Burgeoning lends itself to a slightly stronger early game, but usually you won't be getting more than 1 or 2 lands with it. Actually, that might be worth it. If you want to spend the extra like $15 to get Exploration, it will probably be better at grinding (mind grinding, perhaps) out games.
1 month ago
2 months ago
Hey Loonmoon18! Thanks for the great comment! I took your suggestion and made the card list into its own custom categories (didn't know you could do that before, its amazing!). Liliana Vess would be a great addition into the deck; I'm surprised I didn't add her already. Why did you think that Liliana, Death Wielder Would be a good fit in the deck? I can see if I had more -1/-1 counter synergy, but besides her ult, she doesn't seem like that great of a fit to me. For the suggestions that you made, what kind of cards would you suggest to bring up the ramp and card draw/mill? I have Sakura-Tribe Scout although that seems like it wouldn't be good without land cards in hand. Thanks for your help!
Have a great day too!