Sakura-Tribe Scout


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Sakura-Tribe Scout

Creature — Snake Shaman Scout

Tap: You may put a land card from your hand into play.

Sakura-Tribe Scout Discussion

Grven on Yarok Lands, Lands, And More Lands

6 days ago

Retreat to Coralhelm Sakura-Tribe Scout and one of the 3 lands. you play a land then return it to your hand then tap the scout play the land and untap scout with coralhelm

match_lighter on Jungle Knight

2 weeks ago

I like the idea of Soaring Seacliff , but I already have Sejiri Steppe as evasion for Knight of the Reliquary , but do like the idea of it. I see the benefits of it as a blue land since I am splashing white only for Knight and sideboard pieces. Do you think that the not giving protection from a color of possible removal but still giving evasion is worth the color advantage?

I am considering some sort of land recursion, ( Crucible of Worlds , Life from the Loam , Ramunap Excavator ) but the deck is quite tight on slots think Life from the Loam is the card for this deck though. The reason for this is that spending three mana on something that let's me play multiple lands a turn feels lackluster so I have opted for Sakura-Tribe Scout which will only ramp me if lands are in my grip. I do like the possible synergies with the artifact theme, and feel that if I were to add it it would find its home in the sideboard to be found by Karn.

What are your thoughts? Crucible of Worlds or Life from the Loam , what would you take out? I am airing on the side of Sejiri Steppe for Knight lands, as it gives protection from removal.

Thank you for the suggestions!

dingusdingo on Non dredge gitrog deck.

1 month ago

This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.

To humor you though, here's what I'd probably run.

And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.

Funkydiscogod on Howl of the night pack Deck

1 month ago

Since all your land search effects put at least one land into your hand, use Skyshroud Ranger , Sakura-Tribe Scout or Walking Atlas instead of Llanowar Elves .

Boundless Realms or Nissa's Renewal could be pretty good as the final search spell.

You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.

This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.

DandiCze on Yisan - Resist And Bite

1 month ago

DoWell So Rofellos is banned in duel ONLY as Commander, not as card.

Artifacts are bad for yisan, you don't have time for higher CMC mana artifacts and low mana cost artifacts are mostly banned or bad.

I play best mana dorks. So as 1 CMC you can have Skyshroud Ranger , but i don't like his sorcery speed. Higher mana cost mana elves you really want to play just best ones.

For Yisan in duel, you want to play at least 38 lands. I prefer more lands, because of Sakura-Tribe Scout and Exploration .

Show me some good results in tournaments with 30 lands and i will take it seriously, but i think that is just can't work with regular mulligan. Yisan is played for his consistency and you don't want to ruin it because of multiple mana screws... I didn't see any competitive Yisan deck with less than 38 lands. They usually play 39-40.

Angel_Zero on aggressive mining modern

1 month ago

hey neat deck idea, here are some cards that might be worth trying : Growth Spiral Skyshroud Ranger Arboreal Grazer Elvish Pioneer Sakura-Tribe Scout and maybe Atarka's Command .

Mj3913 on And The Wurms Ate Into His Brain (Atla)

1 month ago

Made some changes based on your suggestions, let me know what you think. Longish read condensed.

Burnished Hart --> Skyshroud Claim : The point was made that 6cmc for 2 lands is not optimal, so we reduced it to 4cmc.

Sakura-Tribe Scout --> Elvish Mystic : The former was included in case of an overflow of lands in hand. However a dork is always useful.

Advent of the Wurm --> Mirror Entity : Eggs = Instant creatures, Making everything an egg during a wipe is almost equivalent to someone casting Cyclonic Rift in your favor.

Crush of Wurms --> Congregation at Dawn : 21 mana total for 6 tokens... while flavorful it can't be hatched.

Urza's Incubator --> Ashnod's Altar : both cost the same, produce the same basically, the latter offers a sac outlet for eggs. (Still debating Thornbite Staff )

Wurmcoil Engine --> Nesting Dragon : Mostly to reduce the budget, increase fliers, and better synergy

Panglacial Wurm --> Gruul Ragebeast : Never have I ever... been able to cast the P- Wurm from the deck. Ragebeast will be in testing.

Argothian Wurm : Early game goodness, late game could slow us down facing certain decks that can abuse lands.

Voracious Wurm : Pelakka Wurm and Mayael's Aria are our only instances of lifegain in the deck now (thought there was more) it is however the cheapest wurm in the deck. Replace with dork, or keep?

Saltskitter : Triggers Gruul Ragebeast , Elemental Bond , and Warstorm Surge potentially every turn. Too cute?

Naya's Charm: I have mixed feelings about. 3dmg to creature only feels like a waste. Returning a card from the yard could prove useful if commander tax adds up. Lastly and most used is clearing a path to swing. Should this slot be filled with a better removal spell, or is there worth I'm missing here?

Lurking Predators : Our new commander has a similar ability that's less annoying. Also its not a 'May' trigger so we could potentially be forced into casting our deck into a wipe.

Mayael's Aria : There's no other counter synergy in the deck, but bigger is always better. Surprise wincon? Slot in something better?

Garruk, Primal Hunter vs Vivien Reid : One or both? Garruk protects himself on the ground, draws cards, and makes a mess of Wurms. Vivian finds critters, destroys flyers (glaring weakness in the deck), and an emblem to boost our field. Both technically have the same turn clock to go off except Garruk can be used as a 5cmc one shot draw spell, whereas vivian can minus and have points remaining.

Something else I've been mulling over is what to replace these last 2/3 with... as they are no longer as useful, at least not all of them. Piper may have a use to stay being: a) it's a creature that can be egged, and b) with a haste enabler out it can be 5cmc for 2 creatures.

Belbe's Portal : 8cmc(5/t:3) investment for 1 creature limited to type.

Quicksilver Amulet : 8cmc (4/t:4) investment for 1 creature

Elvish Piper : still may have it's uses. 5cmc (4/t:1) investment, haste enabler preferred prior to casting.

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Sakura-Tribe Scout occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Green: 0.15%