Sakura-Tribe Scout

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Sakura-Tribe Scout

Creature — Snake Shaman Scout

Tap: You may put a land card from your hand into play.

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Sakura-Tribe Scout Discussion

VarietyBlack on Sylvan Turbo

2 weeks ago

Silverdrake I appreciate the feedback. Today was my first day of play-testing, and you're right about the ramp package. It does ramp, but not in the way I need it to - I'm not amassing an army by tapping a single land for lots of mana! However, I will say this method seems to play Tatyova, Benthic Druid faster than a more land-based approach.

As such, I am curious about a more traditional approach using cards like Sakura-Tribe Elder, Sakura-Tribe Scout, and Cultivate to ramp up the land count. It produces a similar - albeit weaker - result to Hour of Promise, and there are some strong synergies with Tatyova, Benthic Druid.

Thoughts?

Philoctetes on Life is Like A Hurricane

2 weeks ago

I feel the build is very tight, so take any suggestions with a grain of salt.

Simic Growth Chamber bounce lands are excellent with Exploration effects.

Sakura-Tribe Scout, Budoka Gardener alternate Exploration type effects. Less synergy with Crucible, but possibly still worth a slot.

Pir's Whim just an all around excellent spell. Can grab a sweet utility land like Strip Mine while also removing 3 permanents.

Dark Depths, Thespian's Stage maybe off base from your desired win cons, but your deck more or less supports it already.

Chord of Calling instant speed Azusa to go off the following turn with your turn spell seems really good.

Constant Mists I see in Your maybe board, already having ramunap and crucible makes this a no brainer in my opinion. Possibly meta dependent?

Legendary_penguin_of_death on Druidic Lands

3 weeks ago

I think Skyshroud Ranger would be good. Also I would play 5 more lands. Simic Growth Chamber, Bad River, Mountain Valley, Flood Plain, Grasslands.

I have a tatyova deck and I play Tideforce Elemental and Freed from the Real as a way to untap Sakura-Tribe Scout and the like.

It also allows for a few different infinite combos playing Simic Growth Chamber or Ghost Town as many times as you want.

hydrothermia on hydra *revised*

1 month ago

Let's see what we can do with a fifty dollars modern hydra deck. I'd suggest you might want to splash some RED since there are some hydras out there. If you do splash some red make sure you get some Frontier Bivouacs. There are only a total of 29 hydras available in the Modern format. The most expensive thing I've seen so far would either be using Khalni Hydra or Progenitus, they're both $9 to $12.

A handy reminder you need less "one-of's" and more 3-4 copies of card to have better chances to get certain cards.

Before we head into going through picking hydras, we need to address the mana base first. All of these suggestions are one : Llanowar Elves, Elvish Mystic, Sakura-Tribe Scout or Birds of Paradise. Birds are the best choice, but you're going to be limited by your budget. So the first three are your best options for additional mana ramping. Two mana rampers are going to be Naga Vitalist, Cryptolith Rite, Song of Freyalise or Zhur-Taa Druid. Rosheen Meanderer would do well with the number of spells you have.

Next we'll need some support cards to go along with our "Mana dorks" to keep our hydras going. Enter the Unknown, Hardened Scales and Hadana's Climb  Flip gets you more counters. If you want to have some counterspells throw in some Spell Pierces or Stubborn Denials to go with Disdainful Strokes. Maybe a Mindswipe.

I'm gonig to have to split this into two parts due to the limited amount of card suggestions I can give per post.

SynergyBuild on Pox-Rocks

2 months ago

Oh, yeah, would you consider a forth Dark Confidant over a Sakura-Tribe Scout or something? Bob is just such good card advantage, or is the lifeloss too big of a deal?

lagotripha on Bant “Landfolk”.

2 months ago

Remand and pact are appropriate as fuel for ascendancy combo, but there aren't enough cantrips for that to be somewhat reliable- I'd consider cutting ascendancy entirely, and looking for some 'play an extra land' cards- Azusa, Lost but Seeking might break the bank, but Explore, Journey of Discovery, Rites of Flourishing, Wayward Swordtooth exist. Elvish Pioneer won't be great, but Sakura-Tribe Scout has made a strong showing in Primeval Titan decks, alongside Tolaria West. If you're ok with the cost, Tireless Tracker is the core 3 drop in most green lists right now for a reason. Vesuva is modern legal, if not played because of the lack of Cloudpost abuse.

Sideboard wise, Broken Bond looks nice for this deck in particular, then its the usual hate cards for your meta. If you're having trouble with a particular deck, look at their primer and see what cards they are trying to play around.

whalen147 on The Most Love-able Green Guy Since Shrek

2 months ago

With reprints of Scapeshift and Crucible of Worlds, id look into including those. They'll be more affordable then.

I also really like Sakura-Tribe Scout, but im not sure if another body dedicated to ramp is worth it.

skibulk on Prophet of Selves

2 months ago

Sylvan Primordial would be mean.

Vizier of the Menagerie is a faster version of Garruk's Horde, but maybe you prefer to stick with the 7/7

Sakura-Tribe Scout seems better than Rampant Growth.

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