|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Common|
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Creature — Snake Shaman Scout
Tap: You may put a land card from your hand into play.
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Sakura-Tribe Scout Discussion
3 days ago
The deck looks super heavy, an average CMC of 4.5 is quite high. On top of that, your land count seems a bit low so all of your "play additional land" creatures won't perform at their peak.
I would take out Azusa, Lost but Seeking, Sakura-Tribe Scout and Skyshroud Ranger for Wood Elves, Farhaven Elf and Sakura-Tribe Elder. With those guys you will always get the ramp guaranteed, they bring themselves the land no matter how many lands you have in your hand.
Frontier Guide feels super slow to ramp, how many turns you will have to spare to get one land? you can't expect to have the seedborn muse everytime you draw this guy. this guy is perfect for a reactive deck that plays at the end of the turn, this deck isn't one of those. I would swap it for more creatures with "when enters the battlefield, ramp one land" (Ondu Giant, Solemn Simulacrum) or another option is Burnished Hart I actually use this guy a lot.
Yeva, Nature's Herald Flash to most of your stuff. Maybe even the Vedalken Orrery despite not being a creature. Your seedborn muse feels awfully underused, you don't have almost anything to do out of your turn.
High Market Sac outlet always good, send anger to graveyard.
Biggest and flashiest thing you can do with your deck is running Primal Surge. Your deck is already prepared, all your cards are permanents. You even have Dosan the Falling Leaf to failproof the play.
If you decide to try this, you may want to remove Bane of Progress and add City of Solitude because also negates activated abilities, you don't want your Anger to get exiled from graveyard or your Ripjaw Raptor getting damaged somehow.
2 weeks ago
_raeofsunlight: Thanks for playtesting it. I'll consider adding some rocks. I have never thought about that before, and it might actually be useful.
Sakura-Tribe Scout isn't as great as it seems though. It's a useful card for decks that want to abuse landful and do have 26+ lands. For this deck, where I have 23 lands, it isn't even a dork speaking mathematically: If you can use the ability every turn to put an additional land into play, it is an Elvish Mystic. But if you can't, it's significantly worse. And in a deck with only 23 lands, four Sakura-Tribe Elder and four Terramorphic Expanses, I'll very rarely have two lands in hand for more than a turn or two per game. Additionally, the deck doesn't exactly play very aggressively, so maybe triggering it once or twice in the early turns doesn't win me the game at all. It's a good suggestion though, but as you might guess from my response, I've had it in an earlier version of the deck and made exactly the described experience.
I just realized I'll have to update the description, as some big parts of it aren't reffering to the current version of the deck.
3 weeks ago
You might want to consider adding some mana rocks/dorks to quicken play a little bit. I playtested a time or two and that was really my only issue. You do have a lot of land though, so maybe something like Sakura-Tribe Scout could be added.
1 month ago
Ga, as seguintes cartas eu aconselho a tirar: Akki Drillmaster - Voce nao tem bichao pra dar impeto; Akki Raider - Voce nao destroi lands;Akki Underling - Seu deck e rapido, nunca vai ter sete ou mais cartas na mao; Orochi Sustainer e Sakura-Tribe Scout - Voce nao precisa gerar muita mana num deck rapido; Soratami Cloud Chariot - Muito caro, foge da estrategia e o efeito e meio bosta; Kumano's Blessing, Lifegift e Seed the Land - horrvel; Blinding Powder - Nao faz sentido com o deck (voce quer matar rapido, nao controlar);NO SIDE: Dense Canopy e Sunder from Within - perfeito, os outros 3 - horrivel;
Cartas que voce pode colocar: Akki Avalanchers - aggro, warrior e fortinho, apesar de suicida; Blood Rites - poderia ser bem util com tantas criaturas;First Volley - complemento de dano e arcana para unir;Soulblast - Pode ser... Glacial Ray - dano mais apelao do PB Kamigawa (une e e barato);Goblin Cohort - muito apelaozinho, funciona com bastante criaturas;Honden of Infinite Rage e Honden of Life's Web - olhas os combinhos com um monte de criaturinhas e dano;Kashi-Tribe Elite - Protege suas cobras lendarias e ainda e um guerreiro cobra fortinho, cheio de fuleragem;Kodama's Might - Pump verde indispensavel, une em arcana ainda;Lure - Kill condition facil com tantas criaturas;Oni of Wild Places - Poderia ser um bichao pro deck;Path of Anger's Flame - Olha esse pump geral, arcano...como que tu nao coloca isso num aggro vermelho?Patron of the Akki - Patronos sao muito apeloes: este aqui e perfeito pro seu deck;Sakura-Tribe Elder - Esse cara pode atacar, bloquear e ainda pegar um land em resposta: apelaozissimo;Serpent Skin - Regenerar pode ser muito util num deck aggro; Stampeding Serow - Barato, forte, alem de voltar cobras pra mao pra combar com as Sosuke's Summons;No-Dachi - Gosto muito desta kataninha...Manriki-Gusari - Pode ser MAIN, pode ser SIDE, para aggro e muito bom;Shuko - Pumpinho rapidao;TERRENO DUPLO Pinecrest Ridge: se tem, por que nao usar? Eu usaria.
Agora voce pensa e acerta ai... faca suas escolhas, ajeite a curva pelos graficos e try again. Olhe de novo no Gatherer se achar necessario. Veja o custo total das cartas. Da pra deixar ele bem legal.
- Kamigawa Planebattle Champion: Kyoki's Army
2 months ago
I think your average cmc is too high, you could be doing a lot more on the earlier turns. You have only 8-10 cards that can be played on turns one and two that help you ramp. Given the way your deck works right now it seems like if I counter or kill your commander on turn 3 before you get to play more lands you are wrecked until turn 5, at which point you probably won't ever come back.
I'd try to remove 50% of the cards you have that cost CMC 5 or greater, and replace them with cheap ramp cards, like mana elves, Burgeoning, Birds of Paradise, Budoka Gardener, Walking Atlas, Skyshroud Ranger, and Sakura-Tribe Scout.
2 months ago
Awesome list. I really didn't see the shaman tribal coming when I clicked on the name. Good job. A shaman card I really like is Sachi, Daughter of Seshiro. She can give you some really big mana. And if you're looking for another one-drop, Sakura-Tribe Scout is quite cool.
2 months ago
I can see the colorless cost of Atlas if you don't draw the colors, but your lands are mostly green, so the other might be faster.
2 months ago
I would take out the following as they usually aren't needed or don't perform as well as you would think they would. Sakura-Tribe Scout, Whisperer of the Wilds, Civic Wayfinder, Search for Tomorrow, Ranger's Path, Hunting Wilds, Overgrowth, Woodfall Primus, Yavimaya Elder, Wild Growth, Chrome Mox, Fyndhorn Elder, Greenweaver Druid and I would also take out 2 lands. Again I ask your thoughts on my opinion in this matter.
Also Greater Good is well great also because of the card draw and also Green Sun's Zenith. There are some other cards that I think could help as well but I am afraid I have gone on too much at this moment in time