Sakura-Tribe Scout

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Common

Combos Browse all

Sakura-Tribe Scout

Creature — Snake Shaman Scout

Tap: You may put a land card from your hand into play.

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Sakura-Tribe Scout Discussion

Funkydiscogod on Maze's end Noble

1 week ago

Would Sakura-Tribe Scout or Skyshroud Ranger be worth considering over Walking Atlas?

I can see the colorless cost of Atlas if you don't draw the colors, but your lands are mostly green, so the other might be faster.

KingMathoro on Omnath, Locus of Mana

1 week ago

I would take out the following as they usually aren't needed or don't perform as well as you would think they would. Sakura-Tribe Scout, Whisperer of the Wilds, Civic Wayfinder, Search for Tomorrow, Ranger's Path, Hunting Wilds, Overgrowth, Woodfall Primus, Yavimaya Elder, Wild Growth, Chrome Mox, Fyndhorn Elder, Greenweaver Druid and I would also take out 2 lands. Again I ask your thoughts on my opinion in this matter.

Also Greater Good is well great also because of the card draw and also Green Sun's Zenith. There are some other cards that I think could help as well but I am afraid I have gone on too much at this moment in time

EnderWiggins on The Gruul-Aid Man of Zendikar

3 weeks ago

For your consideration: Budoka Gardener (Landdrop), Sakura-Tribe Scout (Landdrop), Walking Atlas (Landdrop), Terrain Generator (Landdrop), Embodiment of Fury (Trample/Elemental Token Landfall), Embodiment of Insight (Vigilance/Elemental Token Landfall), Thunderfoot Baloth (Trample/Anthem)

shaistyone on Omnath land recycle

2 months ago

In terms of the extra ramp:
Rampant Growth
Gruul Signet
Burgeoning
Yavimaya Elder
Magus of the Library
Budoka Gardener
Sakura-Tribe Scout
Frontier Guide

Other cards:
Boundless Realms - so gross w/landfall
Zendikar Resurgent - both sides great
Lifecrafter's Bestiary - ditto
Greater Good - definitely want a sac outlet w/ Omnath
Abundance - already a busted effect, super silly with you're thinking about landfallHeroic Intervention - keep your stuff if need to

KorAlly on Awoken Fog

2 months ago

Your mana base needs to shift more to white and green and away from blue to hit your one drops and play your late blue spells. I would try 7 Plains, 9 Forest, 2 Islands. Awakening Part the Waterveil at 6UUU will require a Cascading Cataracts which seems acceptable at 9 mana, but the 2 Islands are sufficient for everything else and can be tutored up.

Along with Sakura-Tribe Elder, you could try Rampant Growth,Viridian Emissary,Harrow,Primal Druid,Animist's Awakening. There are also some creatures that help play extra lands from your hand: Elvish Pioneer,Sakura-Tribe Scout,Walking Atlas.

For example, 2 Elvish Pioneer, 4 Sakura-Tribe Elder, 2 Hour of Promise could replace your 4 Explosive Vegetation, 4 Hour of Promise (Keeping your 2 Nissa's Renewal). This curve might not be low enough, but it is a start.

Mennenth on Earth Benders of the Multiverse

2 months ago

Yep! Attack with Sakura-Tribe Scout, tap Maze of Ith to untap scout, tap scout to drop Sunscorched Desert, simultaneously triggering Stone-Seeder Hierophant and Cloudstone Curio, tap hierophant in response to her own trigger to untap maze before she untaps from the trigger and bounce literally any other land, repeat at untapping scout with the maze because its still technically an attacking creature even though it will neither deal or receive damage. Could technically be done with any two lands for infinite mana during the combat step * , but the method with the desert is much more direct and generates infinite mana anyways. For just infinite mana could also use the Magus of the Candelabra with big mana lands or Krosan Restorer at threshold * ...

*the goal of just infinite mana would probably be to kessig up other attackers, or to pump up the avenger army, or if the geopede was still in the deck proper...

The deck does have other more efficient infinite combo's by a card or two, so this wouldnt be a primary way to win. It would be a happy accident, and in the mean time the maze could protect from voltron commanders in a similar fashion that Glacial Chasm does. But the chasm also stops creature swarm or fireballs/laser beams so I'm not too sure I'd want to swap there. Perhaps it would be a meta consideration card. Sideboard worthy at the very least (instead of just a maybe), but given its a single card that lets me assemble my engine another way I do want to find a place for it in the deck proper.

tdopires on Intangible Tokens

2 months ago

If you are on a budget and want to be REALLY competitive, you might want to play Pauper instead of Legacy/Modern!

You can even do infinite tokens in Pauper, like Recover819 pointed... Midnight Guard + Presence of Gond

Besides that, the currently most played Tier 1 deck in Pauper is Stompy https://www.mtggoldfish.com/archetype/pauper-stompy-22958#paper, which is a monogreen deck that aims to flood the battlefield with small creatures and hit as fast and consistent as possible.

Like said here before by Dr_Jay, Legacy has a very fast metagame, and you need very consistent (and expensive) mana base to that: fetches, shocks, old duals... And this is just for start, because the other cards are also kind of expensive.

But for casual play, your deck seems very fun and strong! Here are some tips of mine:

tiku3d on "Verse/Chorus/Verse"

2 months ago

Azergyzhoul Cradle is really good but not necessary. You can definitely play Yisan without it.

Yisan is a commander centric reactive stax deck. You aren't looking to go combo off as soon as possible.

The basic plan is to drop Yisan down T1/2, stall out the game with stax pieces and Yisan tutors according to the board state ,and win the game via getting infinite Great Oak Guardian or Craterhoof Behemoth pumps by bouncing it with Temur Sabertooth.

Staff of Domination and Umbral Mantle easily grant you infinite mana and untaps if you happen to draw them.

Thing you should know is that you can double dip on Verses. For example if you have Quirion Ranger out, Yisan is on 2 ,and you have 6 mana open you can activate Yisan and the trigger on the stack untap it with Quirion Ranger and activate Yisan again. You get to search for two 4CMC creatures. Double dipping on 4 you usually want to grab Temur Sabertooth and Karametra's Acolyte. It provides you an easy route to victory by double 6 for Woodland Bellower (Which grabs Wirewood Symbiote) and Great Oak Guardian

You have to remember you aren't trying to go off fast. Verse 3 has a lot of silver bullets you can use to disrupt fast combo decks.

Quirion Ranger + Sakura-Tribe Scout allows you to untap one land every turn.

Yisan might seem a bit overwhelming at first. You just have to know all of your tutor targets on different Verses and how and when to use them.

Hope you found my uncoordinated ramblings atleast somewhat helpful.

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