Nylea's Forerunner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Nylea's Forerunner

Enchantment Creature — Beast

Trample

Other creatures you control have trample.

legendofa on

1 year ago

If you're trying to trim this deck down, Krosan Groundshaker is mana-heavy, relatively low stats for its cost, and redundant with four Rancors and a Nylea's Forerunner. I would also personally drop 1-2 Rampaging Baloths; while they fill the board quickly, especially with your ramp spells, I think having four will mean one or two just sit in your hand taking up space for a few turns.

dreadswolf on Snow Girl

1 year ago

I took out Littjara Kinseekers and Nylea's Forerunner and added Tyranid Prime and Gala Greeters. Thanks for the advice! Keeping Trufflesnout in there cause that little boar holds a special place in my heart <3

whono-scribble on Green Bulk Deck

1 year ago

Thank you lespaul977 for letting me know about that! I don't have any Nylea's Forerunner in the bulk I have, but that would be a very helpful card. Next time I visit the FLGS I'll ask if they have any.

lespaul977 on Green Bulk Deck

1 year ago

Nice deck! If you’re looking for common cards that give your creatures trample, I would suggest considering Nylea's Forerunner. I’ve had some good luck with it in my Monster Mash (Beast Deck). It is newer than 2015, but I think it would be right up your alley if you got your hands on it. Good luck with this one!

Mechanon on Gruul Brigade

2 years ago

Anax, Hardened in the Forge , Archetype of Aggression , Garruk's Packleader , Nylea's Forerunner , Quartzwood Crasher and Warmonger Hellkite might be some cards of interest. My Strength Incarnate deck might have some other useful cards, but those are the best I can think of.

seshiro_of_the_orochi on

3 years ago

VorelNailo: Thanks for the comment and the upvote. Mammomth and Rhonas are great suggestions. I couldn't yet get any copies of Rhonas, and I have my copy of Mammoth in my Goreclaw, Terror of Qal Sisma deck. I know Nylea's Forerunner is a lot worse, but I like that it fits the theme of power>toughness. In addition, the triple G in Mammoth's cost can be pretty restrictive. I guess it would still work well, though. Spellbreaker Behemoth is basically just a beefier Prowling Serpopard, so I guess I'll keep it that way. Adding a Behemoth in the future might be a good addition still.

Kamerot on Om Nom Trample

3 years ago

Before I dive into the responses, I just wanted to say thank you for taking the time to comment.

  • Emerald Medallion/Rhonas's Monument - bring in mono green, I have no way to search for these to get them out early and after turn 4 they really become a dead draw. The deck generates an insane amount of mana when I get going for better utility that I can use at any point in the game.
  • Nyx Lotus - I hate that it enters tapped. I've been on the fence about it, and if I ever pull one or trade for one, I'll test it. It also runs counterintuitive to Collector Ouphe which I try to keep out as often as possible to hinder my playgroup.
  • Bow of Nylea - deathtouch is rarely needed, Ohran Frostfang is ran mostly because of the passive draw ability it has. I am running this in my budget deck though since it doesn't generate mana like this version does. I do plan on testing it in this version eventually for the other abilities though.
  • Brawn/Nylea, God of the Hunt/Nylea's Forerunner/Primal Rage/Roughshod Mentor - between kamahl and hoofy, these are unneeded.
  • Citanul Hierophants/Cryptolith Rite - I ran hierophants for a long time when I first made the deck and eventually dropped it. Outside of my mana dorks, I dont tap the creatures for mana, so it just became unnecessary.
  • Embodiment of Insight - I dont turn my lands into creatures unless absolutely necessary. So this doesn't really help my playstyle.
  • Sword of the Animist - it's a great card, I just don't use equipment in this deck. No real reason for it, I dont even run Swiftfoot Boots or Lightning Greaves.
  • Vivien's Arkbow/Elvish Piper - both on the list to playtest.
  • Overwhelming Stampede/Overrun - ran stampede for years in the deck and eventually dropped it for more utility. My commander does overrun at instant speed so I wont waste a slot on the actual overrun card.
  • Beastmaster Ascension - haven't really considered it to be honest. I dont need it offensively, but could be useful to help keep my mana dorks alive from mass damage spells. I'll have to play around with it.
  • Rogue's Passage - unneeded. When I swing, I get through.
  • Reliquary Tower - already in the deck.
  • Pir's Whim - I just recently discovered this card for another deck and plan on playtesting it in this deck.
  • Lifecrafter's Bestiary - on the maybe list, I'll eventually playtest it.
  • Harmonize - I have better draw spells for only 1 additional mana.

Again, thank you for all the suggestions, I greatly appreciate it.

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