Creature — Faerie
Printings View all
|Masters Edition III (ME3)||Common|
|Masters Edition (MED)||Common|
|Battle Royale Box Set (BRB)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Scryb Sprites Discussion
8 months ago
As ClockworkSwordfish succinctly pointed out imo, keywords are not created equally. Your example of Tree Monkey vs Scryb Sprites isn't indicative of Reach needing a buff, it's indicative of Tree Monkey needing a buff. Double strike is better than First strike, Hexproof is (generally) better than Shroud, Indestructible is better than Regenerate, etc etc. Keywords aren't, don't need to be, and honestly shouldn't be, all equal. They are various tools to be used in card design and balance. Cards like Ezuri's Archers or Wall of Vines are far more comparable to Scryb Sprites than Tree Monkey is.
Bad cards exist, for sure, but that doesn't mean that the abilities on them are inherently bad.
8 months ago
I don't play green. I don't think green needs more/less support against flying creatures. I'm making this objectively on the fact that Flying is just cooler than Reach. There's no reason why you'd ever pick Tree Monkey over Scryb Sprites , (unless you really like monkeys or you're running Hurricane - you're going to pick the Sprites.)
My point is Reach should just do something a little more so that it's not a strictly worse ability than Flying. Like imagine if Wizards introduced the new keyword "Lifeblock" that works just like Lifelink, but only gains life when blocking, or "Focus" that works just like Prowess but the creature only gets +1/+1 when sorceries are cast.
I get Reach serves an important role to green and helps with balance purposes, and I don't think Green should have Flying either. I'm just arguing that Reach is boring. Lifeblock and Focus could also be used for balance purposes where Lifelink and Prowess might be game warping, but no one would want these abilities even if they would improve the MTG gameplay experience.
Reach should do something more to distinguish itself as desirable compared to Flying without either keyword being objectively better than the other. Like Reach could be: "This creature can block creatures with flying and can block an additional creature." or "This creature can block creatures with flying and can't be blocked by creatures with flying." or "This creature can block creatures with flying and deals damage to creatures equal to its toughness." It doesn't have to be these examples either just make it more flashy.
Reach should have a creative upgrade even if the improvement does little to change gameplay. It's like as they say with the color green; reach is not a creative keyword~ ♪ ♫
10 months ago
Hey, you're welcome. You're definitely on the right track. You were smart to change the strategy into playing more little creatures instead of big creatures. I think you can even expand on this further. You still want some big creatures, but little creatures with Radha are what you need to generate enough mana to cast big creatures and power mana sinks.
Another direction to consider that gets some inspiration from Edric, Spymaster of Trest decks. These decks play all little creatures who have evasion. Obviously not playing blue, but green has quite a few budget one/two drop creatures that could fit. Red has many budget one/two drops that have haste, but I think green because of the amount of Forests should be the priority for one/two drops.
Apprentice is interesting because it can be repeatable and the Thopter is created at combat before creatures attack. The Thopter can attack and with Radha on the battlefield it's a free one mana. More evasion would be good with Ohran Frostfang and/or Keeper of the Fables . These five drops can be excellent draw engines with evasive creatures, mimicking Edric.
I like these five drops with Vivien, Champion of the Wilds who can give them flash letting you cast them in combat after you have made mana with attacking creatures. Flash is especially good with Frostfang because he also gives your creatures deathtouch. Flash is also very good with Temur Sabertooth and End-Raze Forerunners as a possible repeatable +2/+2 and trample for your creatures. Forerunners is also a 7/7 with haste and trample.
A difficult part of building budget decks in Commander is choosing which of the best expensive price cards to include because you can't include them all and you have done well at including the better ones. Obviously for your deck Aggravated Assault and Stomping Ground are the two expensive price cards to auto include, but after that there's a lot of choices. I didn't see when I first looked that Genesis Hydra is already here. Because of the budget it's a good alternative for Genesis Wave especially because of Temur Sabertooth. In fact it's the best budget way to here to have potential access to enchantments. These two also make Duskwatch Recruiter Flip quite good because as a mana sink it can find either one which then lets you potentially find Assault with Hydra.
Growing Rites of Itlimoc is a good card, but I think the $9+ could be better used. Rites gives you more sources of mana, but you don't really need other sources of mana especially when it's the third most expensive price card in the deck. Gamble for instance can tutor for Assault and I think that's something that can help your deck more than other mana sources.
1 year ago
Hey, saw your forum topic asking for help.
Consider expanding on the strategy of little creatures with evasion especially flying and adding extra turn spells? All my card suggestions will be budget ($5 or less each).
Cards to consider adding:
- Yavimaya Coast : ETB (enters the battlefield) untapped to make blue or green mana, great with so many one drop creatures.
- Botanical Sanctum ETB untapped turn one to turn three to make blue or green mana.
- Tetsuko Umezawa, Fugitive : makes all your creatures with 1 power or toughness unblockable.
- Hope of Ghirapur
- Artificer's Assistant
- Cloud of Faeries : untap two lands is great with lots of one drop creatures.
- Scryb Sprites
- Zephyr Sprite
- Faerie Miscreant
- Mausoleum Wanderer
- Looter il-Kor
- Llanowar Elves : mana dorks are nice for ramp and can become unblockable with Tetsuko.
- Elvish Mystic
- Eternal Witness : recur any card from your graveyard.
- Beast Whisperer : more good repeatable draw when casting so many little creatures.
- Skullclamp : most creatures here have 1 toughness making Clamp great backup draw.
- Unified Will
- Regrowth : recur any card from your graveyard.
- Karn's Temporal Sundering : works well when Edric is on the battlefield.
- Walk the Aeons : most expensive price card I'm suggesting, but the buyback is very helpful. It's not exiled after cast, it can be recurred.
- Part the Waterveil
Can add all these cards for about $30.
Cards to consider cutting:
- 4x Island
- 3x Forest
- Archetype of Imagination
- Jhessian Infiltrator
- Skyrider Patrol
- Tishana, Voice of Thunder
- Counsel of the Soratami
- Desert Twister
- Explosive Vegetation
- Venser's Journal
- Curious Obsession
- Curse of Verbosity
- Gaea's Anthem
- Kodama's Reach
40 lands is a lot of lands when playing so many one drops. Most of these possible cuts are draw spells. These spells are fine, but I don't think you need all of them because you have Edric. They can be replaced with more low CMC creatures to make Edric better. I also think extra turn spells give you more than these draw spells as well as other high CMC cards. Having an extra turn to attack thus draw again is very good with the strategy of attacking and drawing with Edric.
Good luck with your deck.
1 year ago
Personally I would build Edric, Spymaster of Trest. Sure, you can take it the expensive Temporal Manipulation-esque route, but also just drawing massive amounts of value with your Scryb Sprites and Cloud of Faeries can be a blast.
2 years ago
Gaea's Skyfolk v Scryb Sprites/Spire Tracer/Treetop Scout? Burgeoning v Exploration? I consider it much faster, even if it's removal bait. Elvish Spirit Guide v Mana Crypt or something similar? This deck seems very color demanding.
Hope this helps
2 years ago
This is an awesome list! I was contemplating something like this a while ago, but I had no idea where to start. I'm so glad you started this! I'll definitely add this to the list of lists.
As for your comment on Volcanic Eruption and other color-hate cards, don't feel bad about leaving them out. I would not consider them eligible for this list either. Color-hate between & is actually pretty normal, as well as color-hate (versus enemy colors) of some degree in all colors. like Black Knight that one card that turns all mountains into plains, or something like that.
Also: Scryb Sprites
And: do you think Goblin Gaveleer would count? He always seemed odd to me, like he should be & human instead.
3 years ago
Some stuff you could consider
Uktabi Drake: Aggro
Ifh-Bff Efreet: Against green this is suicide, but against everyone else this is a 3/3 flying for 4
Giant Dustwasp: Great draw in an opening hand. Not so great later.
Scryb Sprites: I mean... it's as effecient as flyers get for green.
Skinshifter: Does this count?
Faerie Noble: lol you ready for that green faerie tribal?