Galloping Lizrog

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Galloping Lizrog

Creature — Frog Lizard

Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

seshiro_of_the_orochi on There is a God, and it's name is Math

2 years ago

I really didn't want to play any of the new Elder Dragons. I pulled Tanazir in that sick full-alternate art...I might consider building him now.

Cards you might want to consider:

Simic Ascendancy

Inexorable Tide

Contagion Clasp

Clockspinning

Everflowing Chalice

Jiang Yanggu, Wildcrafter

Mowu, Loyal Companion

Soul's Might

Galloping Lizrog

Vorel of the Hull Clade

ImaginitiveRascal on Regular Simic

3 years ago

These are some cards I really like for counters: Pir, Imaginative Rascal and Toothy, Imaginary Friend are great for counters and card draw, Fathom Mage also does both, Incubation Druid is great ramp, also Galloping Lizrog can be really fun. You might want a few more lands for some of those landfalls, and for a 6 cmc commander.

Tarthrin on Verazol BUDGET Kicker Commander

3 years ago

Definitely look at Bioshift. Looks cheap and you can steal all the +1/+1 counters from one of your other creatures to move to Verazol. Combine with something like Cytoplast Root-Kin, Arcbound Fiend, or Galloping Lizrog.

Wild Onslaught is a cheap kicker instant that can add +1/+1 counters

Combine Guildmage gives more +1/+1 counters and can move them

A little more expensive of a card (~$) but would be a good addition: Forgotten Ancient

AAA1003 on Simic

3 years ago

Arboreal Grazer, Risen Reef, Leafkin Druid, Growth Spiral for early game ramp. Ditch most of the 1-4 mana creatures, they gain counters way too slowly to be relevant.

Galloping Lizrog into a ramped up Nimbus Swimmer is probably your best go to lategame choice. You can use Progenitor Mimic to either copy one of these again, or copy Risen Reef either for emergency ramp or for a massive bait your opponent needs to take.

4 of each of these should be 28 cards. I'd suggest you run 26 lands instead of 24, to draw maximum value from the extra land ramp.

The remaining 6 slots, I'd suggest 2x Regrowth (to revive any creatures that you lost to removal) and 4x Condescend (you should usually be able to spare enough mana to get a good X value for it).

Murphy77 on

3 years ago

The problem with bouncing Yorvo, Lord of Garenbrig and Polukranos, Unchained is that they enter the battlefield with counters already on them, you don't put +1/+1 counters on them so Simic Ascendency will not trigger. If you had Galloping Lizrog available, I suppose that there would be a number of tricks that you could play. You would, however, need to bounce both Yorvo and Lizrog which means that you would need a bunch of flicker cards....

The closest deck to this that might work is something like M PAW M, but you might need a few more counter cards to overcome your opponent's control.

Doritoboy100 on Deck help Oko+Simic guild+simic mutology …

4 years ago

Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.

The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,

Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,

Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,

Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,

Artifacts: 2 Simic Signet,

Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx

Thanks!

SPOraOra_ on Simic Energy Jank

4 years ago

No Bioshift? Drop a Galloping Lizrog and move all the counters to him, then Bioshift them back for counter farming.

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