|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Uncommon|
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Creature — Frog Lizard
When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.
Galloping Lizrog Discussion
3 weeks ago
Route 1 for generating +1/+1 counters is adapt. Consider Growth-Chamber Guardian with Biomancer's Familiar on the field. Every turn, for 2 mana, you can put 2 +1/+1 counters on Growth-Chamber and also search your library for another Growth-Chamber. You get mega-powerful creatures quickly and build up a store of +1/+1 counters that you can transfer to your Lizrog. Back this up with other adapt creatures like Incubation Druid (which can also give you a load of extra mana). Sharktocrab , Aeromunculus and Evolution Sage can be a lot of fun. Get Simic Ascendancy out early and you may not need Galloping Lizrog
Route 2 for generating +1/+1 counters is Awakening of Vitu-Ghazi , which works in a similar deck, but with more mana-ramp. Jiang Yanggu, Wildcrafter and Nissa, Who Shakes the World could be very handy here.
10 +1/+1 counters on the field and Simic Ascendancy then Galloping Lizrog , transfer 10 counters and generate 10 new counters - for game. The thing about a good counter deck is that you should be able to win most games without Lizrog or Ascendancy. While the pod effects of Prime Speaker Vannifar and Neoform are very powerful effects, I am not too sure that the fit your strategy with
1 month ago
Your list just seems to be all over the place - a few cards from a pod deck, a look at Ooze, 1 or 2 cards that you can adapt and a bit of proliferate. Unfortunately I just can't see this mis-matched set of cards working together. Yes, +1/+1 tokens do well with proliferate, but you first have to get tokens on the field before you proliferate.
Your are looking for synergy between cards - Biomancer's Familiar allows you to adapt creatures multiple times and also makes it cheaper to adapt. Growth-Chamber Guardian quickly becomes a powerful creature and searches for copies of himself. Incubation Druid , with Biomancer's Familiar provides the mana to put 3 +1/+1 tokens on himself each turn. Hadana's Climb Flip adds tokens and partners well with Mowu, Loyal Companion . These cards get the tokens flowing so you want 4 of each.
Once you have this base, you can play around with options Simic Ascendancy to feed off tokens for a win-con is a great option. 1 or 2 Galloping Lizrog can be nice if you can fit them in. Evolution Sage will have you proliferating for free on most turns. Path of Discovery , Pollenbright Druid and Roalesk, Apex Hybrid all fit into the theme and generate counters. You could go creature-heavy, adding some of these to your base, or 2 Ajani, the Greathearted and 2 Ajani, Adversary of Tyrants could boost your token generating options.
You deck contains a long list of other very good cards that just add nothing to this deck.
1 month ago
It looks like you are focusing on winning with Simic Ascendancy . I would think that staples in this deck would be Biomancer's Familiar (which allows you to adapt creatures multiple times and reduces the cost of adapting) and Growth-Chamber Guardian (which searches copies of itself).
My starting point to upgrade this deck would be:
When WAR cards come out, adding proliferate to the deck will make it really nasty.
1 month ago
Not a bad list, Galloping Lizrog , Scute Mob , and Walking Ballista are the first cards I would look to consider. Lizrog effectively doubles the amount of 1/1 counters you use for Simic Ascendancy Mob is just a shit ton of counters a turn. And Ballista could be a win con.
2 months ago
Ravnica Alliance has been very kind to counter based decks. My paper Pir and Toothy deck has gotten 6 new cards, a few of which may work well for your deck too.
2 months ago
I have a few ideas for you...
First, the most radical idea: Have you considered splashing just enough red to add Rhythm of the Wild ? It can add a lot of counters to your pool and really increases the efficacy of the Incubation Druid and the Growth-Chamber Guardian , plus if in play none of you creatures can be countered, which can really screw over a lot of the control decks out there.
If you do splash red, you could also add Expansion / Explosion which can pair nicely with the Wilderness Reclamation . An even better card for your deck, in my opinion, would be Electrodominance . For a seven cost Electrodominance (which you can do easily with Wilderness Reclamation and your druids) , you can sneak in your Galloping Lizrog , casting it at the end of you opponent's turn. Then it is your turn with a Simic Ascendency with 20 counters and you win.
Splashing the red could be pretty pricey if you don't have the cards for the mana base already, but if you have the cards...?
Finally, a card you might want to take a serious take a look at is Shapers of Nature . Combined with a Biomancer's Familiar , you are creating +1/+1 counters for 2 mana and drawing cards for 1 and it doesn't tap to do it. This means any extra mana from the Wilderness Reclamation can be put to great use.
Galloping Lizrog occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%