Galloping Lizrog


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Galloping Lizrog

Creature — Frog Lizard


When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

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Latest as Commander

Galloping Lizrog Discussion

ruy343 on Hydra Ascendancy

3 months ago

That's a pretty roundabout way to get to the counters... but I'm employing a similar strategy myself with proliferate. Note that Galloping Lizrog can get you to 20 pretty quick with a few counters on the board.

Also, if the game plan is to win via Simic Ascendancy , you ought to have more than 2 in play. Just a suggestion :)

TheTrueSchmamook on Simic Ascension!

4 months ago

I always dig on Simic decks. What about Galloping Lizrog ? Could possibly double counters from a beefed up hydra, and if you have Simic Ascendancy out you’d probably finish off the counters for it. I built a fun ramp simic utilizing a single lizrog, Prime Speaker Vannifar , Spark Double , and Neoform . I use vanifar and neoform to get the creatures I need out and get rid of the ones that I can’t utilize anymore.

tacosaurus on Count on it!

5 months ago

Thanks for the suggestion on Sharktocrab. I'm still back and forth between adding more Adapt cards, or just looking for everything that adds counters.

The Vorel of the Hull Clade and Galloping Lizrog together have made for some fun -- shut down a game the other day attacking for about 127 with trample.

Looks like I shouldn't have used the Standard tag - apologies. We play kitchen sink magic - just a bunch of old dudes playing to have a good time. I've been playing for about six months, so this seems like the best way to keep the habit affordable.

Again, thanks!

musicman3310 on UG Counters

5 months ago

Have you considered Simic Ascendancy or Galloping Lizrog ?

Murphy77 on Lizrog Bomb

6 months ago

There are 2 different approaches to generating large numbers of counters. It doesn't really matter how you produce counters, Galloping Lizrog with Simic Ascendancy will finish the game off.

Route 1 for generating +1/+1 counters is adapt. Consider Growth-Chamber Guardian with Biomancer's Familiar on the field. Every turn, for 2 mana, you can put 2 +1/+1 counters on Growth-Chamber and also search your library for another Growth-Chamber. You get mega-powerful creatures quickly and build up a store of +1/+1 counters that you can transfer to your Lizrog. Back this up with other adapt creatures like Incubation Druid (which can also give you a load of extra mana). Sharktocrab , Aeromunculus and Evolution Sage can be a lot of fun. Get Simic Ascendancy out early and you may not need Galloping Lizrog

Route 2 for generating +1/+1 counters is Awakening of Vitu-Ghazi , which works in a similar deck, but with more mana-ramp. Jiang Yanggu, Wildcrafter and Nissa, Who Shakes the World could be very handy here.

10 +1/+1 counters on the field and Simic Ascendancy then Galloping Lizrog , transfer 10 counters and generate 10 new counters - for game. The thing about a good counter deck is that you should be able to win most games without Lizrog or Ascendancy. While the pod effects of Prime Speaker Vannifar and Neoform are very powerful effects, I am not too sure that the fit your strategy with

Murphy77 on Proliferate into Ascension

7 months ago

Your list just seems to be all over the place - a few cards from a pod deck, a look at Ooze, 1 or 2 cards that you can adapt and a bit of proliferate. Unfortunately I just can't see this mis-matched set of cards working together. Yes, +1/+1 tokens do well with proliferate, but you first have to get tokens on the field before you proliferate.

Your are looking for synergy between cards - Biomancer's Familiar allows you to adapt creatures multiple times and also makes it cheaper to adapt. Growth-Chamber Guardian quickly becomes a powerful creature and searches for copies of himself. Incubation Druid , with Biomancer's Familiar provides the mana to put 3 +1/+1 tokens on himself each turn. Hadana's Climb  Flip adds tokens and partners well with Mowu, Loyal Companion . These cards get the tokens flowing so you want 4 of each.

Once you have this base, you can play around with options Simic Ascendancy to feed off tokens for a win-con is a great option. 1 or 2 Galloping Lizrog can be nice if you can fit them in. Evolution Sage will have you proliferating for free on most turns. Path of Discovery , Pollenbright Druid and Roalesk, Apex Hybrid all fit into the theme and generate counters. You could go creature-heavy, adding some of these to your base, or 2 Ajani, the Greathearted and 2 Ajani, Adversary of Tyrants could boost your token generating options.

A mix of Dive Down , Growth Spiral , Stealth Mission and Wilderness Reclamation finish off the deck.

You deck contains a long list of other very good cards that just add nothing to this deck.

Murphy77 on Simic Climb to Ascend

7 months ago

It looks like you are focusing on winning with Simic Ascendancy . I would think that staples in this deck would be Biomancer's Familiar (which allows you to adapt creatures multiple times and reduces the cost of adapting) and Growth-Chamber Guardian (which searches copies of itself).

My starting point to upgrade this deck would be:

-2 Galloping Lizrog -4 Merfolk Branchwalker -2 Territorial Allosaurus -2 Zegana, Utopian Speaker

then +3 Biomancer's Familiar +4 Growth-Chamber Guardian and +3 Essence Capture

When WAR cards come out, adding proliferate to the deck will make it really nasty.

shwanerz88 on Counterattack

7 months ago

Not a bad list, Galloping Lizrog , Scute Mob , and Walking Ballista are the first cards I would look to consider. Lizrog effectively doubles the amount of 1/1 counters you use for Simic Ascendancy Mob is just a shit ton of counters a turn. And Ballista could be a win con.

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Galloping Lizrog occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%