Galloping Lizrog

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

Galloping Lizrog

Creature — Frog Lizard

Trample

When Galloping Lizrog enters the battlefield, you may remove any number of +1/+1 counters from among creatures you control. If you do, put twice that many +1/+1 counters on Galloping Lizrog.

Browse Alters

Latest as Commander

Galloping Lizrog Discussion

firerif on Evolve? I think you're playing the wrong game...

5 days ago

Ravnica Alliance has been very kind to counter based decks. My paper Pir and Toothy deck has gotten 6 new cards, a few of which may work well for your deck too.

Simic Ascendancy

Pir, Imaginative Rascal & Toothy, Imaginary Friend

Zegana, Utopian Speaker

Galloping Lizrog

Biogenic Upgrade

Skippyeights on Adaptation

2 weeks ago

I have a few ideas for you...

First, the most radical idea: Have you considered splashing just enough red to add Rhythm of the Wild ? It can add a lot of counters to your pool and really increases the efficacy of the Incubation Druid and the Growth-Chamber Guardian , plus if in play none of you creatures can be countered, which can really screw over a lot of the control decks out there.

If you do splash red, you could also add Expansion / Explosion which can pair nicely with the Wilderness Reclamation . An even better card for your deck, in my opinion, would be Electrodominance . For a seven cost Electrodominance (which you can do easily with Wilderness Reclamation and your druids) , you can sneak in your Galloping Lizrog , casting it at the end of you opponent's turn. Then it is your turn with a Simic Ascendency with 20 counters and you win.

Splashing the red could be pretty pricey if you don't have the cards for the mana base already, but if you have the cards...?

Finally, a card you might want to take a serious take a look at is Shapers of Nature . Combined with a Biomancer's Familiar , you are creating +1/+1 counters for 2 mana and drawing cards for 1 and it doesn't tap to do it. This means any extra mana from the Wilderness Reclamation can be put to great use.

chris2fur on [RNA] Bant counters

2 weeks ago

This deck is so much fun. I really feel it's an underexplored part of the meta. Have you considered adding Biogenic Upgrade or Galloping Lizrog ? Biomancer's Familiar also has a ton of synergy with most of the creatures in this deck, as it speeds up the adapt creatures and allows that adaptation to occur multiple times. Really a great list though, thanks for sharing.

chucktheslice on Teenage Mutant Simic Creatures

3 weeks ago

I didn't realize that Beast Within was a common, that's pretty nice! Also happy to see Galloping Lizrog find a home.

Tom_Shackles on Adaptation

1 month ago

joaoguaxinim, I'd like to say that there is a brilliant rationale for these, but there's really not.

Applied Biomancy is a cheap option to bounce defenders; something that I can slot in if an opponent has some creatures that are causing a lot of trouble.

The extra copies of Biogenic Upgrade and Galloping Lizrog are just backups in case I run into a deck with lots of removal and I need to be prepared for losing my bomb.

Trollbred Guardian is really just filler. Once I pick up a couple more copies of Frilled Mystic I'll probably slot those in and pull out the trolls. I'm open to suggestions if you have some ideas.

zapyourtumor on Adaptation

1 month ago

Finally, so now I know I'm not high when I thought Wilderness Reclamation would work well in simic counters. I would add at least one more Galloping Lizrog , it is a massive bomb with Simic Ascendancy as you said, and has "won" me many games playtesting.

I would consider Hungering Hydra or Biogenic Ooze maybe. (The latter is getting pricier and pricier though...)

marcdarc on Mutant Simic Good Boys

1 month ago

What do you think of this combo:

  • Any creature with 3 +1/+1 counters.
  • Galloping Lizrog x3.
  • Win on upkeep.

A mere 17 mana combo! And with Alchemist's Refuge , you can do it at instant speed! If you feel like this Hearthstone-level of BS-ery is acceptable in your games, I think it'd be the most exciting way to play into the Ascendancy win-con. Just play pure defense until then, foggy creatures, tokens, counterspells, etc.

Since your playgroup probably wouldn't appreciate that combo, however, you can focus on chaining Lizrogs for a few turns and protecting Ascendancy. The game plan then simplifies to:

  • Stick creatures that contest the board. Use them as soft removal with Clear Shot and Mutant's Prey type effects.
  • Draw your deck to find 3 Galloping Lizrog .
  • Play the Lizrogs for an inevitable doom-parade of mutants. Hopefully they will be threatening enough to prevent your opponent from dealing with the Ascendancy itself.
  • Curator's Ward might be overkill for protecting Simic Ascendancy , you have Turn Aside already which is probably better. Feels more interactive too, I think.

My only other suggestions would be Master Biomancer , Fathom Mage and Zameck Guildmage (or Combine Guildmage , but Zameck is better I think) if you want a slower build-up. Vigean Hydropon maybe? And Novijen, Heart of Progress seems like an easy include. I like your idea behind Hadana's Climb  Flip, but to me that leans towards Ascendancy as the secondary win-con, not primary.

Load more

Galloping Lizrog occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%