Necroplasm

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
Ravnica: City of Guilds Rare

Combos Browse all

Necroplasm

Creature — Ooze

At the beginning of your upkeep, put a +1/+1 counter on Necroplasm.

At the beginning of your end step, destroy each creature with converted mana cost equal to the number of +1/+1 counters on Necroplasm.

Dredge 2 (If you would draw a card, instead you may return this card from your graveyard to your hand and put the top two cards of your library into your graveyard.)

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Necroplasm Discussion

tumorman73 on Built to Rot

2 weeks ago

thelaymensgamer I would run playsets of: Aetherborn Marauder , Necroplasm , Lifecraft Awakening , Thriving Rhino , Vulturous Zombie , Ornithopter . What I would do from here is base the deck around Aetherborn Marauder . With these cards the deck would become a counter deck. Basically, create a bunch of +1/+1 counters, then play aetherborn, move all to the counters to him. Now, you have a big creature with flying and lifelink. You attack for alot of damage, and get it all back. The easiest way to make the counters is either with Necroplasm or with Ornithopter and Lifecraft Awakening . You play Ornithopter for 0 mana, then play Lifecraft Awakening , then pay a shit ton of mana and create that many +1/+1 counters on Ornithopter , then next turn (or the turn of) play Aetherborn Marauder and move all of the counters onto aetherborn. You now have a really big creature with flying, lifelink. The other cards that I suggested running playsets of just create +1/+1 counters which is more buff for aetherborn. Hope this helps.

thelaymensgamer on Built to Rot

2 weeks ago

tumorman73: This is kind of why I posted this: to get suggestions as to what to run with and what to leave behind. I would like a full playset of Vulturous Zombie, Death's Presence, Thriving Rhino, and Necroplasm but I wasn't sure if that's the direction I wanted to go in. What do you think?

DoctorPond on Meren's Grave Shenanigans

3 weeks ago

Alright so I'm still very much a noob to deck building, but if I had to make a suggestion it would be Necroplasm. You have a lot of high CMC creature so most will be safe. Many of the creatures you have that are 3CMC of less you either want to die anyway like Viridian Emissary, or have ways to regenerate (Lotleth Troll) or sacrifice (Sakura-Tribe Elder). It kills itself of course, but the dredge lets you put more stuff in your graveyard so unless it's exiled, you'll always have it on hand to clear the board of little guys. Plus it kills all tokens the turn it comes out. Avenger of Zendikar won't like that, but not everything can work together perfectly all the time.

Polupus on swamp-eater (PRIMER)

2 months ago

Thank you for the suggestions, Wurmlover!

I was considering some kind of sweeper like Languish but I would pick Mutilate over it as they only need 3 lands to save their land from being eaten by the Genju, whereas mutilate would require them to have more than 2 less than my land count. (It's not super likely I'd use it this way most of the time, but I would want the option.)

Flaying Tendrils simply won't work here with Necroplasm and for the reason stated above.

I'm also considering Death Cloud as it's tutorable with Dimir Machinations, but I'm not sold on scalable Smallpox. I can see it being useful to knock them back under 3 when I haven't drawn a Genju, but it's so mana intensive.

I think you're right though. Some kind of sweeper would be good in here maybe as a x2. I just don't know what to take out for it.

I was also thinking about Blackmail since people regularly give up their lands. But that is only valuable game 1 when they don't know what the deck does. Complete hand knowledge is more consistently useful as I can focus on cutting off certain colors or hold them off at a certain land count.

Thanks though! Keep them coming!

mdc7233 on Grenzo`s Dungeon Misfits

2 months ago

Well, I can't say that I'm a goblin expert, but when I hear the word goblin I think infestation. If I could apply infestation to mtg, it would be infect, tokens, or counters. Your commander at first glance seems like an abusive voltron that likes to poop out bad things, but it has a sinister side by adding the "+1/+1 counters" in there. It begs me to proliferate with cards like Volt Charge or Contagion Clasp. Hec, Contagion Engine makes me chuckle too. Cards like Animation Module and Armory of Iroas are very flavorful as well. 1/1 counters also function well with the unleash mechanic as well as enchantments like Curse of Stalked Prey. Undying also is another mechanic that fits this theme. Drana, Liberator of Malakir is another great card to push amazing things into play with your commander. Ion Storm is a neat card that fits the theme as well. I also like Magmasaur for flavor purposes. Mikaeus, the Unhallowed is really cool as well. Necroplasm is also a cool card sweeper that is in theme. I also really like Retribution of the Ancients. I hope the suggestions lit a spark of creativity. Good luck and happy casting.

jakeelephant006 on ima poke you with this stick i found

3 months ago

Not bad for an infect deck. However, it can still be improved upon (#JinGitaxias #Compleation). Cards to pull: Custodi Soulbinders, Forgotten Ancient, Necroplasm, Brave the Sands, Treasure Cruise, Spitting Image, Manifold Insights, Disdainful Stroke, Grip of Phyresis. Those are all definite pulls. Other cards that could go in this deck's current state are Languish as it can very possibly kill off your commander, Deploy the Gatewatch b/c there aren't enough walkers in here... yet..., Migratory Route b/c it doesn't fit the theme very well and it a tad mana expensive, and finally Narset Transcendent b/c this deck should probably be focusing on creatures and planeswalkers and if you want to be an infect deck it should definitely be focusing mainly on creatures w/ walkers as a good side option so Narset won't do you much work besides ulting which can be hit or miss and isn't guaranteed.

Cards to add: Primal Vigor or Doubling Season, Abzan Charm, Feat of Resistance, Ainok Bond-Kin, and generally more stuff to dish out +1/+1 counters to all your creatures.

Additionally, your mana base could probably use some work. Your deck came w/ some nice stuff, but I find that all these pre-con bases are kinda slow.

Good luck.

legendofa on necroplasm general questions....

3 months ago

Running through cards that help control Necroplasm, you can get a good amount of customized destruction by enchanting it with Torture and having a supply of on hand.

legendofa on necroplasm general questions....

3 months ago

Not sure how helpful this comment will be, but I've used Necroplasm successfully in a Varolz, the Scar-Striped Tiny Leaders deck, where it's backed up by creatures that want to be in the graveyard and regenerating creatures. So the moral of this post is that if you plan around the ability, it can take good chunks out of boards, but you need to plan around it.

Also keep in mind that Necroplasm isn't immune to itself--with three counters, it will go away with everything else.

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