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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gift of Strength
Instant
Target creature gets +3/+3 and gains reach until end of turn.
McToters on Satyrs Party Hard!
3 years ago
Nice brew! I just built a super budget version of this (really wack) because I don’t have all the satyr cards yet and it was made with stiff I have laying around the house. Anyway... Tower Defense seems like an upgrade over Gift of Strength. I like playing Rampage of the Clans even though it takes down your own artifacts and enchantments. But that instant speed sweep is worth it to me. Maybe Door of Destinies or Beastmaster Ascension for some pump? I see the Coat of Arms already but those are great too.
Just want to give a shout out to Aluren. Such a sick card. Always wanted one and just haven’t gotten it yet.
Good luck +1
LivingThing on The Ur-Dragon
4 years ago
Uh... Im not sure you know what your commander does based on your creature pool. On a scale of 1-10, i would rate this a 1.5, but i'll help you with that. You might as well be running Golos, Tireless Pilgrim. You have a small number of Dragons in the deck, and I noticed a bunch of useless non-dragon creatures in the deck.
32 lands is wayyyy to few, and you have an awful mana base, even on a budget, having only 1 tri-land and a random af arrangement of shock and gain lands.
You have little ramp, if any, which will slow you down greatly in a format such as commander Another concern is your lack of mana rocks. Why only one signet?
Your removal is pathetic, to be honest, with only one murder. Removal is IMPORTANT in commander, being used at both utility and a rich bargaining tool in the political side of the format.
But enough with flaming the deck, here is what I would put it.
First off, let's talk about your commander. It supports a heavy dragon tribal theme, and you want nearly all of your creatures creatures that either add to this theme or ramp you to get him out earlier. If you are to be running a non dragon creature, make sure it is a utility creature such as Reclamation Sage that can either ramp you or get rid of problems on the board.
Here is what I would cut if i was building him:
Creatures:
Ajani's Pridemate - No lifegain synergy and bad creature in EDH
Brineborn Cutthroat - A 2/2 with flash wont cut it in Ur
Corpse Knight - No sacrifice theme
Dreadmalkin - cmon, really?
Empyrean Eagle - Other cards do this a lot more efficiently
Exava, Rakdos Blood Witch - No madness or counter theme
Faerie Vandal - just no
Garenbrig Carver - bad in general
Gravedigger - not a dragon
Grumgully, the Generous - not efficent
Venerable Knight - no synergy in deck
Instant:
Artifact:
Manalith - You can keep it in, but it isn't very good
Sorcery:
Compelling Argument - 0 MILL THEME!!!
Enchantment:
Here is what I would add:
Creature:
Dryad of the Ilysian Grove - Can ramp you AND fix your mana
Dragonspeaker Shaman - cuts down mana cost drastically
Dragonlord Kolaghan - Haste enabler and good beater
Dragonlord Dromoka - game winning lockdown effect
Nicol Bolas, the Ravager  Flip
Karrthus, Tyrant of Jund - haste enabler
Kokusho, the Evening Star - good beater with amazing ability
Birds of Paradise - great mana dork
Removal
Ramp:
Mana Rocks
ALL the signets (Emphasis on ALL)
Lands:
All tri-lands from Tarkir and Alara
Try to get all 10 fetch and shock lands if at all possible
Utility lands:
Planeswalkers:
Anthems:
This is just a few thing I think the deck could need, obviously it needs ore board wipes and wincons, however this is a good place to start. I want to be clear, I dont hate the deck, but I Think it needs improvements to become and 8. For your first commander deck, it's just fine. Thanks for reading. Cheers
saber4734 on
4 years ago
I would add more enchantments.
Possible additions: Angelic Gift is flying and card draw. All That Glitters for making your creatures larger. Banishing Light for removal. Season of Growth for scry and card draw.
Possible removals: Nyxborn Colossus, Gift of Strength, Altar of the Pantheon, Entrancing Lyre
ive-been-degaussed on Eutropia Enchantments Abound (infinite +1+1/mana)
4 years ago
Stuff that seems underwhelming here: Blossom Dryad, Dragonscale Boon, Erosion, Garenbrig Paladin, Gift of Strength, Nyxborn Colossus, Oko, the Trickster, Reduce in Stature, Sauroform Hybrid, Stony Strength, Tall as a Beanstalk, Wavebreak Hippocamp, World Shaper
Cheap all-stars: Cold-Eyed Selkie, Eel Umbra, Inspiring Call, Molting Skin, Octopus Umbra, Rancor, Simic Ascendancy, Snake Umbra, Spider Umbra, Thirst for Meaning
Doritoboy100 on Deck help Oko+Simic guild+simic mutology …
4 years ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Sorcery: 2 Flash Foliagex, 1 Maximize Altitudex, 1 Miming Slimex, 1 Selective Snarex, 2 Shielding Plaxx, 1 Urban Evolutionx,
Enchantments: 3 Charmed Sleepx, 3 Frogifyx, 2 Setessan Trainingx,
Artifacts: 2 Simic Signet,
Land: 4 Simic Growth Chamberx, 4 Simic Guildgate, 4 Thornwood Fallsx, X Forestx, X Islandx
Thanks!
abby315 on Get on my Level!
4 years ago
I question the 3x deckbuilding choices; generally, if you want to be sure you see a card in your opening hand, you play 4, and if you want to see it once a game you play 3. So for Skirk Prospector , Legion Warboss , and Goblin Instigator I would really recommend 4x each! Gift of Strength is an underwhelming card (in fact, Giant Growth is back in standard I believe and is strictly better) and I don't think you need pump spells, so I would cut those for the extra 1-ofs your core cards.
9-lives on Anointed Procession Deck with Cats
5 years ago
I think my cats will be the ones giving me life needed for Ajani's Pridemate, as they have lifelink, but I could be wrong. I'll probably do as you say and get rid of one Heroes' Reunion and a few Gift of Strength and even a few of Blossoming Defense and play instead with Birds of Paradise and Lotus Cobra, rather than add more lands. I already have 7x Forest 8x Plains 4x Sunpetal Grove. Don't you think that's enough lands? 19 in total. With Birds of Paradise and Lotus Cobra, if I draw them, they would allow me to gain lands much faster. I would useAjani's Welcome but I don't know how many cat cards i'll be casting. Do you think I'll have more than 7 creatures on the battlefield on the fourth turn? The whole reason I'm thinking of using birds of paradise and lotus cobra is so that early in the game I'll be able to play Anointed Procession and eternalize Adorned Pouncer, play Leonin Warleader, as well as Regal Caracal. If I can't get enough cats early in the game, I'll be twiddling my thumbs until I get enough mana, as Regal Caracal and Leonin Warleader are two main cat givers, and Pride Sovereign would be pointless until the 4th turn if I don't have these mana rampers. If I draw Sacred Cat at any time in the game, the most I can have on the battlefield is 4 until I can mummify them, which is the whole point of Anointed Procession. Anointed Procession is the main card that this whole deck depends upon.
captainamerica on
5 years ago
Giant Growth over Gift of Strength
Unclaimed Territory and Cavern of Souls.
Hope these help!
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