Spellstutter Sprite

Spellstutter Sprite

Creature — Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Browse Alters View at Gatherer

Trade

Have (1) cassa
Want (4) BreauxCPA , edislosic , Gaghiel57 , TheBl0b

Printings View all

Set Rarity
Modern Masters (MMA) Common
Lorwyn (LRW) Common
Promo Set (000) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Spellstutter Sprite occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Spellstutter Sprite Discussion

lonesentinel on PEDH spellslinger voltron

3 weeks ago

some suggestions

  • equipment such like prying blade are less effective than instant/sorceries.

  • Would suggest rebound cards like Distortion Strike as the boost/cast happens twice.

  • offensive cantrips like Crash Through will help you punch through blockers

  • big mana or rituals like Mana Geyser and Seething Song will increase your storm count for your 1 big swing

  • Spellstutter Sprite wont be able to counter many spells as you only have 3 faeries

EmEcks on Alela, Enchantress of the Fae

1 month ago

I like the deck. I have a question about a couple of card choices, however.

I see you have two counterspells, Force of Negation , and Spellstutter Sprite . In a counter-war, you will most likely not have sufficient ammo to get your spells through. At most, you'd have one of them in hand, two would be highly unlikely. If playing against one opponent with Blue that runs counterspells, you'll be in a bind, having to wait for him to tap out and hope he's not running either Force of Will , Force of Negation , or Pact of Negation with mana available to pay for the cost. Heck, a well timed Foil could also set you back.

Would you consider running other cards to those two? Or would you consider running more counter magic?

With my group, it's understood that if you run counter magic, you run the gamut of them; or you run nothing at all, especially with control colors of Esper. It's almost like it's required with this color combination (ironically, white also has Lapse of Certainty and Mana Tithe , so it can join the counter war while black runs Withering Boon which has surprised many a table).

If you're willing to add a more robust counterspell suite, I would consider removing your Auras in lieu for cards like Counterspell , Arcane Denial , Mana Drain , Flusterstorm , Force of Will , Narset's Reversal , Disallow , Pact of Negation , Swan Song , and if you run into many triggered or activated abilities in your meta, Stifle , Disallow , Trickbind , or Tale's End .

If you're not willing to add additional counters for protecting your spells, I would recommend getting more anthem/banner effects over Aura effects, like Archetype of Courage , Archetype of Finality , Archetype of Imagination , Bident of Thassa , Day of the Dragons (this flashed in at end of turn with a large fairy board could do some damage), Dictate of Heliod , Light of Sanction + Pestilence can wipe the board from other's creatures, leaving you an open field to swing and win; True Conviction , at triple White is too much, but you could consider it. You could also consider running Faerie Formation as a creature with a Training Grounds and a Valor in Akros on the field for a sudden card draw + creature pump and steal a win out of no where.

Heck, Path of Bravery won't net you much if you're only attacking with 1 creature every turn, but drop that and turn everything sideways when you have 20+ tokens, that's 20+ life right there on the swing. You don't have to even connect to gain the life. Rune-Tail, Kitsune Ascendant can prevent damage to your creatures (which will help as well if you have a pestilence on the field). Drop a Karmic Justice as well, to give your enchantments a reason to not be destroyed. Consider running a Solitary Confinement if you have sufficient draw as well.

Simple suggestions, but otherwise, deck looks pretty sweet.

-Em

hungry000 on Deck for my Daughter

1 month ago

Abraxas3719 Here's a UW fliers deck I made: It's a bird! It's a plane! It's... a lion?

No offense to SynergyBuild or yourself, but this sort of Favorable Winds deck with a lower average cmc is closer to what you'd see in a competitive setting. I haven't updated it in a while and a few cards in it have spiked in price (namely Smuggler's Copter and Spell Queller ), so if you want to save some money I suggest cutting the Copters and Quellers for more Faerie Guidemother / Healer's Hawk / Segovian Angel . Also, depending on how far into the theme you want to get, you could replace the tax creatures ( Mausoleum Wanderer and Judge's Familiar ) with more faeries like Faerie Miscreant .

If you want to take it even further, you could cut most of the non creature cards ( Curious Obsession , Favorable Winds ) to play more Sephara, Sky's Blade and Spellstutter Sprite since they're very good payoffs for having flyers/faeries and are closer to the theme than the enchantments are. The deck will be slower and a bit underpowered without the anthems, though.

Gidgetimer on Does this resolve?

3 months ago

Converted mana cost is the total of mana symbols printed in the upper right corner of the card (or along the left side of future sight frames). Cost reductions and additional costs do not change the CMC of a spell. Spellstutter Sprite 's ETB can not target Blasphemous Act unless you have 9 faries.

Rhadamanthus on Does this resolve?

3 months ago

This will only work if you have a total of 9 or more faeries (including Spellstutter Sprite ), and it doesn't sound like you do in the description of your situation. The converted mana cost of a spell is only based on the mana symbols printed on the card (including the chosen value of any X if it's on the stack), and isn't affected by things that will increase or reduce the cost required to cast it. The CMC of Blasphemous Act is always 9.

RIOTKairos on Does this resolve?

3 months ago

So I ran into a sticky situation with a Blasphemous Act + Boros Reckoner combo and I wanted to know if this line of play is legal:

Boardstate has 8 creatures between two players, so cost reduction puts Blasphemous Act at 1cmc.

I have a Spellstutter Sprite which is a Counterspell for the number of faeries I control.

Can Spellstutter Sprite counter Blasphemous Act due to cost reduction on the stack, or will it fizzle?

[email protected]_only on

4 months ago

odd cards you might want to consider - Spellstutter Sprite & Ashnod's Altar - ashnod's altar lets you sac tokens for more exile, spellstutter gives countermagic with legs.

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