Spellstutter Sprite

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Lorwyn (LRW) Common
Promo Set (000) Common

Combos Browse all

Spellstutter Sprite

Creature — Faerie Wizard

Flash

Flying

When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.

Spellstutter Sprite Discussion

theages on U/W Flying Ninjas

3 weeks ago

Pauper is a really fast format, so you need to hit more action than lands. Control decks generally run ~21 lands with some amount of Ash Barrens and/or Terramorphic Expanse . The main reason some decks, other than control decks want to hit their land drops is because they're running Skred , which needs around 5 lands to be optimal.

Furthermore, pauper has access to few lands so often times, people run bounce lands which allow you to make more land drops with fewer lands.

Blue is also a very dominant color and it has access to Ponder , Preordain and Brainstorm which allow them to make their land drops more consistently, even though they run fewer lands.

In your case, you're not playing Skred , this is not a control deck, and you're running blue. These are all good reasons to trim down on the number of lands. If you really want to run 21 lands because you really want to hit your land drops, I would definitely consider some Terramorphic Expanse and/or Ash Barrens as well as a couple of cycle lands ( Lonely Sandbar and Secluded Steppe ) in your case.

I had missed it the first time, but I see you're running Guardian of the Guildpact which is fairly expensive for your type of deck, especially since you're running Deprive . If I were you, I would probably cut it for another cheap flyer like Faerie Seer but at this point it might be better to turn your deck into a Faeries deck because Spellstutter Sprite is just too good, which I feel is not the intent of your deck.

Anyways, I hope I helped ! Tell me if some things weren't clear enough, I'm glad to help out some fellow pauper player

Funkydiscogod on Changelinja

1 month ago

Yeah, so I'm thinking with Higure, the Still Wind and all the card draw you have, you might be better running a small toolbox of 1-of ninjas for Higure to fetch out as the situation calls for them. I mean, you don't need Throat Slitter in every match, so 1-of might be appropriate with all the fetch and draw, as would Mistblade Shinobi and Shapesharer .

I know one of the staples of Modern Ninjas were Spellstutter Sprite , Snapcaster Mage and Faerie Miscreant with their powerful etb abilities. Of those, I could see Spellstutter Sprite having nice synergy in a deck like this, as most of your cards are both faeries and ninja.

hungry000 on It's a bird! It's a plane! It's... a lion?

1 month ago

Thanks for helping out kamarupa. I decided to have less lord effects like Always Watching and Signal Pest in favor of more interactive spells such as Spellstutter Sprite and Spell Queller ; tempo cards like that reduce the need for buffs every game since you'll be able to win with incremental value from countering threats and removal; having a board of big fliers that dies to an Anger of the Gods or Damnation is worse than a board of smaller fliers that doesn't, imo. As I said in an earlier comment, the reason I'm not playing Squadron Hawk is because the Spellstutter Sprite s (ie the interactive spells) take up their spots. As for Segovian Angel vs. Healer's Hawk , I personally think it's pretty even. The angel can attack and leave a body to crew Smuggler's Copter and block (though I don't think that situation comes up too often) while hawk is more useful with buffs; either way, I might just replace those 4 cards with Siren Stormtamer since it's EVEN MORE protection and it seems fun to screw with interactive decks with it and the other tax-counter 1-drops.

In regards to the land count, I opted to go under 20 because the deck has a significant amount of drawing power with Smuggler's Copter , Curious Obsession , and Faerie Seer , plus the curve is low enough (with only four 3 cmc cards in the deck at the top end) to handle the lower land count. In testing, the deck doesn't often have trouble getting to that third land or even the fourth. I'm hesitant to add colorless lands to a budget 2-color mana base, and I probably won't. Temple of Enlightenment is a tapland so that's a no-go, Remorseful Cleric is a better answer to graveyards than Scavenger Grounds since it also serves double-duty as a threat. I won't play Immortal Servitude either since it costs a bit too much for this deck and the WWW casting cost is pretty hard to get.

I don't think any of those are substantial reasons to cut Vesperlark , Curious Obsession , Spell Queller , or Smuggler's Copter ; especially the last two. First, Curious Obsession . If you followed standard at all recently it's pretty evident how good it is, but to summarize the good things about it: it is usually able to replace itself immediately (therefore isn't a 2-for-1), gives a little bit of extra damage, and can easily run away with games (through card advantage) if left unchecked. So I really don't get what you mean when you say it's "too narrow."

Vesperlark is, I'd argue, one of the least narrow cards in the deck. As you said, Pride of the Clouds is a prime target for removal; if they have it, they'll kill it. But as long as it's not exiled, Vesperlark can get it back. The same goes for Mausoleum Wanderer or Judge's Familiar , which you can reuse for 2 mana if you've sacrificed them once and are in need of some protection again. Basically, it can serve as copies 5 and 6 of pretty much every creature in the deck. It's also a great value-generator in longer games: a full-cost Vesperlark is able to block, kill something, and leave a body on the battlefield, kind of reminiscent of Kitchen Finks but potentially better if you get a Pride of the Clouds or protection 1-drop back. If you play it on a full board and your opponent sweeps it, you'll still have a board presence afterwards which reduces the tempo swing a little bit. In short, it's a pretty flexible card.

If you search around online, Smuggler's Copter is played in nearly every Favorable Winds deck, and for good reason: it's an undercosted flier that also lets you cycle through your deck, discarding extra lands or dead removal spells and finding more threats. Some people even play Copter in Merfolk, a deck that has no apparent synergies with the card, because the ability to find gas in exchange for useless cards you draw is so good. As for Spell Queller , the mana cost is never a problem. 18 lands is plenty to get to 3 mana on curve, and add the card draw/cycling/scry from Curious Obsession / Smuggler's Copter / Faerie Seer it's even rarer that I don't get a third land eventually.

I haven't put any thought into a sideboard yet since this deck was honestly just a 10-minute draft (budget deckbuilding practice) that I had no intention of sharing with others, but I'll keep those in mind. Sanctimony 's a cool card I didn't know about :D

SirAwesomeTNT on Help Needed with a U/W ...

1 month ago

Decklist: U/W Blink

I've been working on a casual U/W Blink deck ever since Modern Horizons was spoiled. This deck can get some great value off of blinking its creatures but has some trouble functioning in the early game. It also has faerie synergy shove in because of Spellstutter Sprite . The all-star card in this deck is definitely Soulherder , as it is the primary form of damage and is the main win condition.

I'm open to any help on this deck and am also looking to answer a few key questions about it.

  • Is Unsettled Mariner , with its faerie synergy and tax effects good enough to make the cut, even though it doesn't have any ETB triggers?

  • Would Blade Splicer be a good addition to this deck as a secondary win condition?

Thank you to everyone who has helped me with this deck already, and hopefully people in the future too!

hungry000 on It's a bird! It's a plane! It's... a lion?

2 months ago

Thanks! The reason I don't include Squad Hawk is because I prefer interaction over value in an aggro deck like this. Hawk wouldn't, for example, be able to protect your Pride of the Clouds from a Path like Spellstutter Sprite can. Tempo plays like that help you eke out wins, plus there are already a few value-generating cards like Curious Obsession , Vesperlark and Smuggler's Copter in the deck.

jconeil1988 on Ninja Tribal splash support- DIMER

2 months ago

Spellstutter Sprite and Faerie Miscreant to go with your Seer. Don't just focus om Ninjas, but use the faerie subtheme to your advantage.

BolasFucks on Ninjutsu and general priority

2 months ago

EDH

Last night my buddy had 2 fliers attack 2 different players. Neither had a flying creature to block with so they both declared no blockers.

After no blockers were declared, my friend returns the creature attacking player 1 to hand as part of the ninjutsu cost for Yuriko. Then returns the creature attacking player 2 to hand via ninjutsu for Throat Slitter .

Player 2 does not want his creature destroyed by Throat Slitter's combat damage trigger, so before the damage step casts Deflecting Palm targeting Throat Slitter.

With Deflecting Palm on the stack, the attacking player flashes in Spellstutter Sprite and it resolves, but it's ETB has no legal target so it doesn't resolve. Then while holding priority, he goes to ninjutsu in Sakashima's Student , returning Throat Slitter to hand and copying SS which would now be able to counter Deflecting Palm since now X=2 (fairies in play).

We were not sure if this was legal, but we let him do it based off the wording on ninjutsu. It seemed wrong, but the only prerequisite was that the creature being bounced was an unblocked attacker which we believed Throat Slitter still was.

Question 1: Attacking player was able to do one ninjutsu after the other if there were no responses, correct?

Question 2: Was player 2 able to cast Palm after Throat Slitter ETB'd but before damage was dealt?

& the big one!

Was the attacking player allowed to ninjutsu in the student as described? And if so, would this wild interaction have worked as intended?

Thank you for your help!!

Hissp on Two Lands One Ninja

2 months ago

Obviously Modern Horizons threw a lot of changes into the list. In my current iteration I'm running 26 creatures + Mutavault :

My ninjitsu enablers are either free ( Memnite , Ornithopter , Phyrexian Walker ) or provide repeatable utility ( Cabal Therapist , Putrid Imp , Sage of Epityr , Sidisi's Faithful ). I don't prioritize evasion at all. I'm also running all 3 1-drop changelings ( Changeling Outcast , Mothdust Changeling ,{Universal Automaton})

I'm running every creature with a ninjitsu cost of 1 or 2 ( Azra Smokeshaper , Ingenious Infiltrator , Mistblade Shinobi , Ninja of the Deep Hours , Sakashima's Student , Skullsnatcher , Walker of Secret Ways ) as well as 3 more expensive ninjas that provide value ( Fallen Shinobi , Mist-Syndicate Naga , Throat Slitter )

The other creatures I'm running either provide incredible ETB value ( Gilded Drake , Spellstutter Sprite , {I would probably run Snapcaster Mage if I had one}) or facilitate team evasion ( Filth , Tetsuko Umezawa, Fugitive , Wonder .

And of course there's the Dragon Knife itself, Draco :D

Load more

Spellstutter Sprite occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%