Not legal in any format
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Creature — Faerie Wizard
When Spellstutter Sprite enters the battlefield, counter target spell with converted mana cost X or less, where X is the number of Faeries you control.
Price & Acquistion
Spellstutter Sprite Discussion
2 weeks ago
Spellstutter Sprite used to be in the deck until I cut the faerie subtheme, it got replaced with a more reliable counterspell.
Fraying Sanity would be awesome but I just hate the curse mechanic in EDH because it only affects one opponent. If it was a global enchantment that affected each opponent I would absolutely run it, if it was target opponent I would still run it, but the fact that I have to choose one opponent when I cast it and I can't move it around makes me not want to run it.
2 weeks ago
1 month ago
I'm not a fan of Curious Obsession- with so many 'sacrifice' one drop fliers, its difficult to consistantly stick and get value from.
Have you considered Cloudfin Raptor, Biomass Mutation, Coralhelm Commander Kira, Great Glass-Spinner Nightveil Specter Spellstutter Sprite Sprite Noble or Wind Zendikon? Additionaly, a couple of utility lands won't negatively impact Tempest Djinn too much, and can help smooth things out a lot.
1 month ago
I actully like this setup. I agree that its a little unfocussed. I reccomned one change- A transformative sideboard rather than an 'answers' sideboard.
'Side 15' sounds like a bad joke, but 15 cards is enough to completely transform from tempo to control, and can transform bad matchups by drastically moving your critical turns. Even against matchups that 'demand' specific answers (dredge, tron), a lot can be done just by shifting the kind of deck that you are- tron has issues if you just combo out, dredge has issues if you run more bounce effects etc.
Even if you're siding in the same 15 cards each game, if you're removing 'dead' cards from your deck you are creating a big advantage. It really helps maintain that 'diverse' feeling with less performance impact.
Getting used to switching out different cards for different gameplans in that way will also help further refine your mainboard, by identifying cards you're always removing (or never enjoying) and spotting cards you're always reintroducing.
In terms of how that transformative board is structured, I'd hide a set of Geist of Saint Traft in there, (as a clock against high-interaction decks, which the wizard tribe is unfortunately lacking), and run spells that you're plainly considering maindeck- your wraths, extra bounce tools, and wizards. I'd even go so far as to hide a Teferi, Mage of Zhalfir/Knowledge Pool lock as a 2-of, or run Vedalken AEthermage for wizardcycling to fetch a similar low-key combo. Augur of Bolas is also well worth a look,while less efficient that snappy, and sorcery speed, works wonders as extra functional copies.
Also, for fun, flavour-filled cards with various viability; (with some synergy!) check out Fatespinner, Glen Elendra Pranksters, Jace's Archivist Lullmage Mentor Meddling Mage Mistbind Clique Mistmeadow Witch Mizzium Meddler, Naban, Dean of Iteration Sage of Fables Sigil Tracer Simic Manipulator Spellstutter Sprite Talrand, Sky Summoner Timestream Navigator Treasure Mage Venser, Shaper Savant and Voidmage Prodigy.
1 month ago
First and Foremost, You've gotta cut Faerie Aerie. It's a contraption.
It looks like you're all-in on Faerie Tribal, which is fine, but you can cut some of the chaff to make the power in your wheel house more hose-worthy--most notably Coat of Arms. Also, Spellstutter Sprite is pretty good in your meta. You may want to develop a sub-theme (most Oona players choose mill, but without infinite mana combos, you may want to develop Artifacts or some variant on control.)
Finally, You're going to feel pretty slow in most metas out there. You need some cheap, reliable ramp. If you can't afford Moxii, like Chrome Mox or Mox Opal, 2-drops are super good and 3-drops aren't too bad, either. In most of my mid-range decks, I'll run Mind Stone and Fellwar Stone at the bare minimum. Thran Dynamo and Gilded Lotus are also great plays for developing your board or recovering from losing your commander. Another often under appreciated card is Dreamscape Artist which can turn your dead-draws into ramp.
Keep on working at it and I'd suggest breaking the mold from comboing off. Sure it's competative, but it's pretty boring to pilot. My friend and I built one together and it rarely gets played (but it does win when it hits the board). Check it out if you do end up going infinite mana route: Oona Combo Whoa
1 month ago
ersatz_olorin it's the only 1 mana permanent in the deck, but I actually considered trimming them down from 4. The thing is that the value of what it provides is too great, it can help you ramp for spells faster, helps your creatures dodge counterspells, allows you to play creatures at instant speed... the deck isn't super fast, so having plays to set up plays 2 or 3 turns later on turn 1 can be a real difference maker and can help you maintain momentum. A lot of times you need mana open on turn 3 for cards like Liliana of the Veil or Scion of Oona, so having the vial at 2 counters gives you the ability to play a Spellstutter Sprite and counter a 3 drop if you played Bitterblossom on turn 2. It obviously sucks when you need something late game and you topdeck one, but the amount of times it helps vastly outnumber those situations.