Chaos Imps


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Rare

Combos Browse all

Chaos Imps

Creature — Imp

Flying Unleash

Chaos Imps has trample as long as it has a +1/+1 counter on it.

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Chaos Imps Discussion

dzapf2008 on Devil's Revenge

1 year ago

Thanks, Urethra_Franklin this really helps.I have been trying to buy more copies of the Vexing Devil, but have had no luck so far.Your recommendations to limit my single cards is something I have been working on with this deck. I think I have already gotten rid of Chaos Imps, Firefiend Elemental, and Bloodfray Giant. I need to pay more attention to mana costs. I tend to really like cards abilities and forget to compare it to another similar card with less mana costs, like Goblin Guide

Urethra_Franklin on Devil's Revenge

1 year ago

I playtested against the deck a bit, and it seems a bit slow for an aggro deck. A little inconsistent, too. But that will be fixed as you tune the list. As for suggestions:

Rakdos Cackler is a solid card, so having 4 of it makes a lot of sense. You could also bump up the number of copies of Vexing Devil. A lot of players will just pay the life and be done with it, so it helps you burn them out. Goblin Guide and Monastery Swiftspear are also solid choices for 1-mana creatures (Monastery Swiftspear does need a lot of non-creature spells to work super-effectively, so keep that in mind).

I would also recommend replacing a lot of cards with more mana-efficient versions. Aggro decks generally don't have a lot of cards with more than 3cmc, so those would get cut first (except for Demigod of Revenge. that card is great for this color combo). Cards like Traitorous Instinct, Bloodfray Giant, Firefiend Elemental, Assassin's Strike, Carnival Hellsteed, Chaos Imps, and Minotaur Aggressor are way too expensive (in terms of mana cost) for what they do. You could look at the cards you have, find the effects you want (such as discard, creature removal, etc.), then search for cards that do the same thing but for less mana. That way, your deck makes an impact on the game much sooner.

Then, you could remove a lot of the singles you have in the deck. The more of a particular card you have, the greater the chance of you drawing that card. In your deck, you currently have 4 copies of Rakdos Cackler, which gives you a greater chance of drawing one than you would have of drawing a Temur Battle Rage, for instance. When you're building a deck, you want as many copies as possible of cards that you really want to draw early on and fewer of cards that are either situational or expensive.

Hopefully that helps a bit!

ilili on RG Sacrifice

1 year ago

You're right about the Wild Cantor's, now that I think about it they're a relic from when the deck was still three-colored and the mana-fixing might've been relevant.

I'd prefer creatures with either haste or comes-into-play/on-cast effects for the bigguns, or at least evasion. Chaos Imps and Gravetiller Wurm I had lying around and at least they've got the evasion part down. I kinda hoped that I'd churn out enough creatures and get enough value out of them before they bite it for instant-removal to not be too much of an issue, but I might be gravely mistaken on that front.

Plated Crusher's got a lot goin' for it ((Generator Servant could help with haste), but flavor-wise it just doesn't feel appropriate. The little guys are literally burning themselves alive (along some trees) to summon something, so I'd rather the result looked somewhat supernatural or at least creepy and monstrous, like Gravetiller Wurm and Decimator of the Provinces.

Nonetheless, Deus of Calamity seems legit simply because of how much it could cripple opponents if left unchecked, as you said. Since it's cheap to afford I might even grab 4 copies.

Any ideas for additional haste-granting to the bigguns?

Thanks for your feedback!

Steaditup on

1 year ago

Chaos Imps doesn't do much with your deck. It's just a big dude. Hero's Blade might be a good one to add. It makes Tana much larger. Fecundity might also be one to add, as would Bloodspore Thrinax.

GoldGhost012 on Just Chatting - Take 3

2 years ago

There was a time when I would have loved to open up many Chaos Imps. At that point I was playing Rakdos out of my RTR pool. Loved playing it.

sirbar on Just Chatting - Take 3

2 years ago

6tennis sadly no. I killed him with an erebos titan and a Thragtusk.

I hate Chaos Imps with a passion. There was a time during RTR where that was the only thing I opened.

Ohthenoises on Just Chatting - Take 3

2 years ago

Also, anything to give +1/+1 counters at instant speed is crucial.

Unleash is stupid (read Exava, Rakdos Blood Witch and hell, even Chaos Imps), Tribute is always a win/win (Flame-Wreathed Phoenix.) Grave Betrayal is hilarious with board wipes.

Any wipes are usually one sided.

A good combo win condition that's "on theme" is Mikaeus, the Unhallowed and Triskelion.

Treasonous Ogre is great especially to control your life total.

Don't overlook lifelink just because of dethrone. You are going to want to gain life back after you nuke your total to get the dethrone trigger.

Blade of the Bloodchief is silly.

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