Cloud Sprite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cloud Sprite

Creature — Faerie

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Keepper on Gorgeous Girls Deck(list)

4 years ago

@ McDuckington and Glaciercold : added Barony Vampire

@ Hjaltrohir : added Seraph of the Scales

@ Splitzer : added all of them except Kemba (doesn't do it for me). Also, there seems to be a promo version of Bladehold which was spicier then the normal one.

@ CaptainToll : added Radha, Heir to Keld

@ Hawk_of_Battle : added Kor Spiritdancer

@ Double00Riser : added Cloud Sprite and Rime Tender

@ RearBumper : added Aura Finesse

slvstrChung on Overhead

6 years ago

I'm using the ring menu displayed by the site to do this, so there's no reason you can't do it yourself next time. ;) But let's see.

You only have 4 spells each in White, Red and Green, so one solution is to halve the number of Plains, Mountains and Forests in the deck and add on six more Islands (or maybe 7 Islands 1 Swamp). However, that also leaves you in the position of maybe drawing those colors and not getting the colors you need.

Another solution would be to trade out ALL the non-blue lands for taplands: 3 each of Tranquil Cove, Swiftwater Cliffs and Thornwood Falls, 4 Dismal Backwater, and 7 Islands. This is a fairly slow mana base, but you probably won't be caught unawares. Another option in this vein would be to run 4 Dismal Backwater, 4 Jungle Shrine and 12 Islands, but this leaves you jammed if you end up with more than 4 R, W and/or G cards in hand. (It's statistically unlikely that you would, but our job in mapping out the lands is to plan for everything that can happen... especially the unlikely stuff.)

A third is mana-fixing. Rupture Spire essentially has a casting cost, but it still gets you any color. Shimmering Grotto is standard mana-filtering. Those, 12 Islands and your Birds of Paradise would probably be sufficient.

Finally, as to what to replace the Cloudfin Raptor with: Cloud Sprite, Faerie Squadron, Jace's Phantasm, Zephyr Sprite or -- my personal recommendation -- Judge's Familiar.

Dk1997 on Edric Unblockables - cEDH

6 years ago

to resume the faerie trible, here are some one i like and might be ok additions, Briarberry Cohort, can replace Invisible Stalker, Cloud Sprite, Cloudseeder, could also replace Invisible Stalker and makes lands more useful, and if you go full fearie, lol, there's actually a couple of nice lords, surprising enough, with the best probably being Scion of Oona, there are more but this should suffice if you decide to add a few more faerie's just to increase the strength of Spellstutter Sprite's efficiency

TooMuchTalent on Ninjutsuga

7 years ago

I've actually scrapped the Tormented Soul from the deck. Although its reliable, the lack of synergy with other faeries lets it down. I've gone with Faerie Miscreant instead of Cloud Sprite for obvious reasons, works a charm if you get two out!

I might have to try out the Familiar's Ruse, no idea what i'd remove for it.

First strike - Ninjustu interaction works better than i expected too. Deck is really fun to play.

NyanNijet on Ninjutsuga

7 years ago

Cloud Sprite would work best with Spellstutter Sprite, also Familiar's Ruse is really good with it. Basically recycle the sprite, can also grab your ninjas back to hand if needed.

Slip Through Space is a decent sudo Artful Dodge with some card draw.

Dk1997 on Edric Unblockables - cEDH

7 years ago

i figured most the suggestions wouldnt be any good but i was bored, but this time i think i actualy have a few good ones, to start off with, Jace's Phantasm at worst it's a 1/1 flyer for 1 blue, next, Deprive is a definite add in this deck, i'd suggest replacing Hydroblast with it, also Delay is a good addition and Annul is really good, i would say use Remand over Unsubstantiate but you already have enough draw, and Unsubstantiate doubles as a Boomerang, Chain of Vapor could be very good over Disperse especially in a multi player game because often ppl will not target you back with it becuase you have mostly 1 drops, they will target someone else and it ends up being basically a 2 for 1, Gemstone Caverns for some good early game ramp, Cavern of Souls if you can afford it, it add protection 4 your commander and hits about 7-8 creatures if u call elves and about 5 if you call rogues, Merfolk Spy, Jhessian Infiltrator, Surveilling Sprite, and Faerie Impostor increase the rogue count all though i doubt any of your creatures will get countered, your better off adding to your faerie count with Zephyr Sprite, Surveilling Sprite, Faerie Impostor, Mothdust Changeling , Scryb Sprites and Cloud Sprite for Spellstutter Sprite, Signal Pest is good, has evasion and is kinda like an anthem,Notorious Throng is real good if you get your rogue count up, take an extra turn and get some 1/1 flying faeries, heck yeah, also almost forgot, Spellskite is pretty good its cheap adds a decent blocker plus additional protection for edric and it can shut down/slow down many deck types and commanders, slows down tron builds, meren builds and flicker builds,

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