|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Common|
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Creature — Vedalken Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
(1)(Blue): Untap target creature with a +1/+1 counter on it.
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Vigean Graftmage Discussion
1 day ago
1 month ago
1 month ago
I'll try to squeeze in Miren, I like sac outlets and emergency lifegain here. I'll look at my lands and see if I can figure out a cut.
As far as Mer-Ek goes, he's a good card but he doesn't make the cut as a 4 drop, I'm already very flooded at 4 drops (20 lol) including Marchesa.
Also, this is an aggro deck first and foremost but with a definite emphasis on combo as an alternate way to win. Due to the aggro nature of the deck, I try to keep the avg cmc of the deck low and your combo costs a lot.
I am however considering dropping a few cards to make room to test suggestions you guys have made. I'm considering dropping:
Razaketh, the Foulblooded - cute but not needed, also my highest cmc card by far.
Sidisi, Undead Vizier - exploit can be very awkward when Marchesa brings her back.
Fleshwrither - I love this card, but it's activation cost is prohibitive. It does amazing things or sits in my hand doing nothing. This is the card I'm most tentative to cut.
Thoughts on these cuts or any other suggestions? I know Kokusho has been suggested but he's part of my 'plan b' of win without combat or worrying about the throne.
Thinking I'll replace 1 cut with Vigean Graftmage. Any suggestions to test in the other 1-2 possible slots anyone?
4 months ago
Creatures with graft are ridiculously powerful in Marchesa, since they recur themselves while providing recursion to your other creatures. Some of the best ones are Cytoplast Manipulator, Novijen Sages, Vigean Graftmage, and Helium Squirter. Alright, so maybe that's just all of them in your colors, but they're all fantastic.
Mulldrifter isn't the only good evoke creature, and evoke is a pretty strong ability with graft or other instant-speed counter production. Ingot Chewer is great artifact removal, while Shriekmaw is great for killing creatures. One that I particularly like is Nevermaker, though having to leave the battlefield to trigger can make things tricky.
Free sac outlets are fantastic, and you have access to two of the best: Carrion Feeder and Viscera Seer. I'm not a huge fan of 3-cmc mana rocks, there are a bunch of other great 2-cmc options in Fellwar Stone, Thought Vessel, Talisman of Indulgence, and Talisman of Dominance. Finally, you've got a great set of powerful etb creatures, why not try Panharmonicon to double their abilities. Also, you're missing one of the most powerful etb effect of them all, Rune-Scarred Demon.
5 months ago
Thank you for the suggestions.
My playgroup has a house rule which doesn't allow taking more than one extra turn in a game, so sadly Sage of Hours isn't going to be in the deck. The combo does work, and goes infinite as long as Experiment Kraj can get five counters each turn (the copied ability of Sage of Hours on Kraj gives Kraj the ability to remove five +1/+1 counters from himself to take an extra turn, so that gets pretty devastating really fast).
Viridian Joiner is a really nice one! I'll go playtest it, and it probably is going to make it in the deck (it's better than most mana dorks that are already in it).
Kruphix, God of Horizons is a really good card, but I wonder if he does enough in the deck. Although he's never really a dead card, most of the time the effect is not as great as I first thought it would. Maybe he goes in the deck sometime, but for now, he's not going to make it in.
Jodah's Avenger and Elvish Aberration were both considered for the deck once (Elvish Aberration even was in the first version of the deck), but both didn't make it to the deck ultimately because they are too expensive for what they do. They have nice abilities, but I prefer cheap creatures with scaling power through the game or more expensive ones with big, splashy effects. Also, at the time, there were way too much 6-drops in the deck, so only the best could stay (more than 20 cards were 6-drops, of which one was my commander).
Training Grounds doesn't do as much in the deck as you would think at first. Most activated abilities are very cheap and have no generic mana. The creatures that do get affected are Gilder Bairn, Arcanis the Omnipotent, Duskwatch Recruiter Flip, Fertilid, Heroes' Bane, Jolrael, Empress of Beasts, Knacksaw Clique, Pili-Pala, Plaxcaster Frogling, Shaman of Forgotten Ways, Simic Guildmage, Spike Tiller, Spike Weaver, Ulvenwald Tracker and Vigean Graftmage. Those seem like a lot, but it's only a small third of the creatures (15 total), and some of the affected abilities are either only reduced by , or not used that much. If Training Grounds would be cheaper prise-wise though, it would easily have made the deck.
Again, thanks for the time you took to help me with the deck.
7 months ago
Have you thought about running some more protection for Marchesa? Sage of Fables, Metallic Mimic, Vigean Graftmage? They all make it so Marchesa comes in with a +1/+1 counter. Then her ability protects herself. Regardless of life totals for dethrone, exiles, and board wipes.
7 months ago
Vigean Graftmage is the best in my opinion. Most importantly you can field it before you ever cast Marchesa, then just have her protected so long as you have sac outlets. Novijen Sages is nice because you can draw a card and graft 1 or just graft 3 if you don't need the draw. His 6CMC is rough, I would not run him if you still want to rely on swinging. Helium Squirter gets a lot of hate because you have to pay 1 to use his ability and you cannot cast him before Marchesa. I like him though when I know my turn 3/turn 4 Marchesa would get hated off the field: I wait till I have the 5 mana for it, then cast Marchesa the following turn. If, somehow she has haste, I can spend that 1 extra I have to give her flying and she swings for 5 (assuming dethrone) and flying. Cytoplast Manipulator is what gets a lot of people excited. I don't like that I need lots of blue mana at the ready to use him an he needs haste to be really effective against your enemies. Also, if his 1 counter is always being used to steal creatures then he's not putting counters on your things. With you Metallic Mimic, Sage of Fables, and Unspeakable Symbol you're already halfway there in my opinion. It just depends on how you want to try to win.
7 months ago
Arcbond is a kinda janky field wipe. Living Death can be much more devastation to your enemies than that. Potentially... How much do you rely on swinging usually? You seem really close to just not caring. Pull out the Haste set, and a couple swinging matters, then add Graft creatures (Vigean Graftmage and Novijen Sages for example) and you can run your stalling mechanics every players turn. Your mana curve remains mostly the same, just shifts slightly more blue than red. Kokusho, the Evening Star gets to stay because he doesn't care about swinging at all, you just abuse his death effect.