Vigean Graftmage

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Dissension (DIS) Uncommon

Combos Browse all

Vigean Graftmage

Creature — Vedalken Wizard Mutant

Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

(1)(Blue): Untap target creature with a +1/+1 counter on it.

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Vigean Graftmage Discussion

slim_chanc3 on Smile and Wave Boys

3 days ago

Have you thought about running some more protection for Marchesa? Sage of Fables, Metallic Mimic, Vigean Graftmage? They all make it so Marchesa comes in with a +1/+1 counter. Then her ability protects herself. Regardless of life totals for dethrone, exiles, and board wipes.

slim_chanc3 on Marchesa, The Roses' Thorn

1 week ago

Vigean Graftmage is the best in my opinion. Most importantly you can field it before you ever cast Marchesa, then just have her protected so long as you have sac outlets. Novijen Sages is nice because you can draw a card and graft 1 or just graft 3 if you don't need the draw. His 6CMC is rough, I would not run him if you still want to rely on swinging. Helium Squirter gets a lot of hate because you have to pay 1 to use his ability and you cannot cast him before Marchesa. I like him though when I know my turn 3/turn 4 Marchesa would get hated off the field: I wait till I have the 5 mana for it, then cast Marchesa the following turn. If, somehow she has haste, I can spend that 1 extra I have to give her flying and she swings for 5 (assuming dethrone) and flying. Cytoplast Manipulator is what gets a lot of people excited. I don't like that I need lots of blue mana at the ready to use him an he needs haste to be really effective against your enemies. Also, if his 1 counter is always being used to steal creatures then he's not putting counters on your things. With you Metallic Mimic, Sage of Fables, and Unspeakable Symbol you're already halfway there in my opinion. It just depends on how you want to try to win.

slim_chanc3 on Marchesa, The Roses' Thorn

1 week ago

Arcbond is a kinda janky field wipe. Living Death can be much more devastation to your enemies than that. Potentially... How much do you rely on swinging usually? You seem really close to just not caring. Pull out the Haste set, and a couple swinging matters, then add Graft creatures (Vigean Graftmage and Novijen Sages for example) and you can run your stalling mechanics every players turn. Your mana curve remains mostly the same, just shifts slightly more blue than red. Kokusho, the Evening Star gets to stay because he doesn't care about swinging at all, you just abuse his death effect.

Zaane2 on Marchesa the Immortal Rose

1 month ago

I generally don't have trouble Dethroning people. I'm not sure if you abuse your Pain Lands and the like, but you can still Pain yourself with them to lower your Life Total on command. I often don't have a Turn 1 play, but if I Fetch+Shock myself to 37, I'll be off the Throne on Turn 1. Then I can Fetch+Shock again or just keep using my Pain Lands to get down low enough to Dethrone for awhile. I noticed that you're not running City of Brass, Ancient Tomb, Polluted Delta, Scalding Tarn, or Talisman of Dominance / Talisman of Indulgence. If the issue is money, then you do you man. However, City of Brass could easily swap for Crosis's Catacombs and you could swap the 2 Talismans in for Dimir Signet and Rakdos Signet.

As for gaining +1/+1 counters off the Throne, it seems that we both have all of the same Utility Cards: Drana, Liberator of Malakir, Feast on the Fallen, Unspeakable Symbol, Vigean Graftmage, Olivia, Mobilized for War, Sage of Fables, Mikaeus, the Unhallowed, and Metallic Mimic. I may be a bit bias on the subject since my playgroup is mainly Combo oriented. I hardly ever win through Combat as I mainly use it for Dethrone value. Everyone has a few Infinite Combos in their Deck, so not everyone is always attacking, thus allowing me to manipulate Life Totals by myself. I know that, when my playgroup was more Creature and Combat based, it was much harder to always be off the Throne and stay alive through it all.

Zaane2 on Marchesa the Immortal Rose

3 months ago

@Jpegwun, I'd recommend you proxy the Deck IRL or playtest it on Cockatrice before buying-in. Marchesa has been my bae since I started playing EDH and I know that she's the perfect Commander for me. Whether she's fun or not will depend on your playstyle and your preferences.

I play Marchesa as a value Engine. You can recur creatures with ETBs to generate a bunch of value through this Engine. For Example: Baleful Strix ETBs and draws a Card. You attack with Strix to trigger Dethrone (While Marchesa is out), then sacrifice the Strix on your 2nd Main Phase. On your End Step, Strix will recur itself, netting you another Card and whatever the output of your Sac Outlet is. This Engine can be looped for as long as you can Dethrone and only gets more insane as you add in more pieces. Add Grave Pact to cause an edict effect every loop. Add Grim Haruspex to draw an additional Card each loop. Add Flayer of the Hatebound to throw around some damage each loop, etc etc. Also, remember that Marchesa will protect herself with her own ability.

The standard loop can be repeated once every round. However, if you add Vigean Graftmage, Unspeakable Symbol, Feast on the Fallen, or Olivia, Mobilized for War, you can repeat the loop on every turn, generating 4 loops of the Engine every round. There's a bunch of stuff that you can add to make the Engine more and more insane. Then finally, when you've generated a bunch of value, you Combo off using a combination of Cards from the "Combo" section of my Decklist. You create a loop where a Wizard with Persist will never die, and you generate Infinite outputs depending on the Sac Outlet being used: Mana, Damage, Mill, Draw, etc etc.

Lastly, things like Karn Liberated, Chain of Vapor, Chaos Warp, and Venser, Shaper Savant are all included so that I can hit Enchantments. My group plays hard-Stax and I need to be able to remove a Rest in Peace. You can change and remove these, along with expensive Cards like Sneak Attack and Mana Crypt to suit your playgroup's and your own needs. I also ran Bearer of the Heavens before Razaketh as a mass-enchantment boardwipe that also ends the game.

Alkadron on Exponential Growth

4 months ago

Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.

Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?

Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.

Also look into more utility Graft Cards. Vigean Graftmage is really silly with Vorel. Sage of Fables and Zameck Guildmage each do serious work for you.

Mostly I think you need to take out a bunch of cards that are... sort of just terrible?

Good luck!

kiba-sama on Vorel of the Hull Clade

4 months ago

This deck seems very vulnerable in aggro situations to me :/ you should try Freed from the Real or Pemmin's Aura to make vorel work faster or maybe a Vigean Graftmage and take out some counters to make a little more room to GB control. Hope it works :)

StaticImpulse on Midrange Marchesa, the Black Rose

4 months ago

Hi themysterypoop, thanks for the feedback. I agree with most of what you commented earlier, will probably be removing Vigean Graftmage,Burnished Hart and maybe Olivia Voldaren atm the moment I'm not sure which other cards I plan to add into the deck, perhaps some more 1 drops like Rakdos Cackler but I will keep the decklist updated if I decide to change anything.

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