|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Common|
Combos Browse all
Creature — Vedalken Wizard Mutant
Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
(1)(Blue): Untap target creature with a +1/+1 counter on it.
Price & Acquistion Set Price Alerts
Vigean Graftmage Discussion
1 month ago
@Jpegwun, I'd recommend you proxy the Deck IRL or playtest it on Cockatrice before buying-in. Marchesa has been my bae since I started playing EDH and I know that she's the perfect Commander for me. Whether she's fun or not will depend on your playstyle and your preferences.
I play Marchesa as a value Engine. You can recur creatures with ETBs to generate a bunch of value through this Engine. For Example: Baleful Strix ETBs and draws a Card. You attack with Strix to trigger Dethrone (While Marchesa is out), then sacrifice the Strix on your 2nd Main Phase. On your End Step, Strix will recur itself, netting you another Card and whatever the output of your Sac Outlet is. This Engine can be looped for as long as you can Dethrone and only gets more insane as you add in more pieces. Add Grave Pact to cause an edict effect every loop. Add Grim Haruspex to draw an additional Card each loop. Add Flayer of the Hatebound to throw around some damage each loop, etc etc. Also, remember that Marchesa will protect herself with her own ability.
The standard loop can be repeated once every round. However, if you add Vigean Graftmage, Unspeakable Symbol, Feast on the Fallen, or Olivia, Mobilized for War, you can repeat the loop on every turn, generating 4 loops of the Engine every round. There's a bunch of stuff that you can add to make the Engine more and more insane. Then finally, when you've generated a bunch of value, you Combo off using a combination of Cards from the "Combo" section of my Decklist. You create a loop where a Wizard with Persist will never die, and you generate Infinite outputs depending on the Sac Outlet being used: Mana, Damage, Mill, Draw, etc etc.
Lastly, things like Karn Liberated, Chain of Vapor, Chaos Warp, and Venser, Shaper Savant are all included so that I can hit Enchantments. My group plays hard-Stax and I need to be able to remove a Rest in Peace. You can change and remove these, along with expensive Cards like Sneak Attack and Mana Crypt to suit your playgroup's and your own needs. I also ran Bearer of the Heavens before Razaketh as a mass-enchantment boardwipe that also ends the game.
2 months ago
Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.
Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?
Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.
Mostly I think you need to take out a bunch of cards that are... sort of just terrible?
- Chronic Flooding
- Hunters' Feast
- Predator's Rapport
- Mending Touch
- Soul Barrier
- Zephyr Charge
- Beetleform Mage
- Adaptive Snapjaw
2 months ago
This deck seems very vulnerable in aggro situations to me :/ you should try Freed from the Real or Pemmin's Aura to make vorel work faster or maybe a Vigean Graftmage and take out some counters to make a little more room to GB control. Hope it works :)
2 months ago
Hi themysterypoop, thanks for the feedback. I agree with most of what you commented earlier, will probably be removing Vigean Graftmage,Burnished Hart and maybe Olivia Voldaren atm the moment I'm not sure which other cards I plan to add into the deck, perhaps some more 1 drops like Rakdos Cackler but I will keep the decklist updated if I decide to change anything.
2 months ago
I love Marchesa, extremely fun commander especially in a fun casual playgroup. Can be very interactive with itself and make for a hell of a commander game. But I would like to give some suggestions to this deck.
Lands: Im not going to tell you to run every fetch and shock land. What I will say is that you are running too many. You have 38 lands with a four-drop commander and on top of that currently your decks highest point in its mana curve is three. Running less lands will open up a.) for more cards to run. B.) Wont allow for you to be drawing solely into lands every turn. I am a strong believer in 34 lands being the best number except in a few decks like my stax brago.Single Target Removal:Everything except Zealous Conscripts is pretty great. Not necessarily a bad card, it can definitely get a large creature out of your way when you are attacking but I wouldnt really count it as removal. Not necessarily a bad card though it does go infinite with kiki jiki mirror breaker but thats not necessarily a fun win for a casual playgroup and doesnt really fit your theme. Instead of this I would run capsize. Has a buyback effect which is insanely strong and it can be your saving grace in a lot of games.
Creatures:Ok so I cant use your custom categories for this part because yours says you have 8 but in actuality you have 37 so Im going to either say very briefly why I like a card or dislike a card.
Baleful Strix: I dont like this one, a card that would be fantastic for this is Solemn Simulacrum. This card solves a dual purpose. One, it will draw you a card and two, it will get you a land. And with your commanders effect you can get this twice for four mana (Or more if you get more +1s on it) effectively getting to draw a card and search for a land for two mana. Value you town baby! Lol
Blood Tyrant: Dope, fun burn card that they legit cant kill unless they exile it. Might put a bit of a target on your back in a super casual playgroup, but everyone likes to feel powerful haha.
Bloodflow Connoisseur Obvious synergy with your deck, also you can do this at instant speed, so if someone tries to exile one of your strong creatures in response you can sac it.
Burnished Hart Not a fan, never have been. Some disagree, do you dude.
Dack's Duplicate Cause why not, anytime you need to copy a new creature just sac and choose a new target. I love it.Disciple of Bolas Uhm, im just not personally a fan of this card, like it has good effects but it feels pretty eh to play Drana, Liberator of Malakir Dope +1
Exava, Rakdos Blood Witch Meh, its alright but a lot of the things that give +1s isnt fast enough to make use of the haste.
Falkenrath Aristocrat You dont have a surplus of humans to sac to get this.
Flayer of the Hatebound Undying cards with persist are infinite with a sac outlet just saying. If you added Cauldron of Souls you could make this etb infinite and take everyones creatures and swing out.
Grim Haruspex Sure why not
Grimgrin, Corpse-Born Thats pretty value
Hound of Griselbrand Definitelly could find something with better value.
Marchesa's Smuggler Could be good if you do some sac infinites with mikaeus but if you were looking for a card to get rid of this could go.
Mikaeus, the Unhallowed The big daddy, legit love this card. Super good in your deck as-well. A win you can put in with this is Walking Ballista I would highly suggest this just because I feel like at a certain point in some casual games they become almost unwinnable because of everyones super inflated board states.
Molten Primordial Great card, if you can put +1s on the stolen cards then sacrifice them they are permanently yours
Mulldrifter Honestly you could play this with the Laboratory Maniac combo. If you put persist on this card you can infinitely draw your deck with mikaeus on board. Then play lab man and win the game. That combo would be pretty convoluted so your play group probably wouldnt get salty about it. Either way though this card is value town in your deck.
Necropolis Regent Dope
Olivia, Mobilized for War Fantastic in combination with a good draw engine.
Olivia Voldaren Not exactly sure what purpose she serves in this deck.
Oona's Blackguard Dope
River Kelpie Really good
Sage of Fables Only using this card is actually not that good of value, why use this card that pretty much only puts the +1s on your commander when you could run something that gives +1s to everything.
Treasonous Ogre Not worth dude,
Vigean Graftmage Not enough value, what creatures have insane tap abilities that this is worth?
Viscera Seer Goochi
Zealous Conscripts This isnt that great of a card as said before
The only other thing I wouldnt use in this deck is the planeswalker, when the heck are you ever going to get that out hahaha.
Well, that took me about an hour, sorry there arent like a ton of suggestions about cards it was more general about deck building. Keep me updated on what you think of my suggestions or what not and if you dont agree with me on some of my thoughts Im down to talk about it and see if Im wrong!
Also, yes I do realize I suggested some cards you already have. I apologize for any cards that i suggested that were already in the deck.
3 months ago
With how your deck looks, I would look into:
- Wild Pair, as a lot of your cards have a similar stat line.
- Rashmi, Eternities Crafter is just really good to get what cards you're looking for
- Elvish Harbinger can search for the elf you need
- Elvish Archdruid, Wirewood Channeler, Viridian Joiner can add a ton of mana to your mana pool, but you may need a Orochi Leafcaller to then filter that mana if you need blu
- Vigean Graftmage and Staff of Domination would also be good additions if you add the high-mana-producing elves mentioned above, as those can very easily equate to infinite mana
3 months ago
flapjackwars: Thanks for your thoughtful comments! I agree with your Bribery suggestion now that Protean Hulk is unbanned. Graft creatures are indeed worth testing out again... I might just have to try Vigean Graftmage. Your choice of 0 cost removal is great and is worthy of consideration..although Reality Shift has its merits of answering indestructible creatures which is not uncommon in my meta. Big Game Hunter is more of a meta call IMHO...I've tested him and often times find close to no targets on the board for him to be worth the inclusion. Thanks again for your insight and I will definitely consider your suggestions! Cheers :)
3 months ago
This is definitely the best Marchesa deck I've seen on the site (besides my own, of course, hehehe). I think a low-curve deck is the best way to play Marchesa and you've clearly got that here. I'm just gonna shotgun some suggestions from my personal experience with the deck.
First off, you have no graft creatures, and I strongly urge you to try them. At least replace Olivia, Mobilized for War with Vigean Graftmage, which does the same thing without having to discard cards, and has crazy upside. Assemble a sac outlet, a value creature, Marchesa, and a grafter, and you can sac the grafter and value creature on your turn, return them on end step, then repeat the process on each opponent's turn. With your amount of tutors, Vedalken Graftmage should probably be good enough since it's the lowest CMC grafter, but Cytoplast Manipulator or Helium Squirter might be worth trying as well.
Trinket Mage is a house, and he comes with plenty of options. You even own a Mana Crypt, so I feel as though you have no excuse. I understand the 3 drop slot is crowded but Trinket Mage for Mana Crypt is a net 1 mana play, and he can also find Skullclamp and Sensei's Divining Top. Basically, recurring it will quickly leave you with a ton of mana and cards. I also play Heap Doll and Arcbound Worker which look poor but the Doll can recur itself alongside Marchesa without a sac outlet and you currently lack grave hate, and the Worker can recur a value artifact creature on each player's turn like a graft creature would.
Dark Confidant and Grenzo, Dungeon Warden are strong 2drops that also synergize pretty well with Marchesa. I'd rather play a Confidant on 2 than a Signet, that's for sure. On that note, I've tried most of the 2drops you're currently playing, and been disappointed with Lightning Mauler, Signets, Lightning Greaves, Nightscape Familiar, and Blood Artist. The mana cards are nice but if you have another 2drop it's usually better to play that and then the rocks are not great for the rest of the game. Meanwhile, haste enablers are basically just inferior graft creatures, and while they're nice for curving out, I think playing a value creature or sac outlet on 2 is far better and worth going all in on.
Necropotence feels a little unnecessary when you can just draw a billion cards anyway by assembling the Marchesa engine. Though it is a damn good card, and nice to have when the Marchesa thing gets broken up.
Big Game Hunter is probably the best removal guy. I like drawing a zillion cards then casting him for B in my cleanup step. Fulminator Mage is another utility 3 that can really come in handy, and it recurs itself alongside Marchesa without the need for a sac outlet.
Play Mindslicer. It's a great way to beat combo and battlecruiser alike. You'll rebuild from it better than anybody else. Well, sometimes the graveyard decks will get you, but they might not be well set up enough by turn 4 to do anything.
I feel like the wheels sorta come off here when you get above 3 cmc. Murderous Redcap does combo but is a dead draw too often otherwise, and the same is true of Kiki-Jiki, Mirror Breaker. Kiki is trying to do what your deck already does, and does it slower. Kiki can recur an ETB once per turn cycle while a graft creature usually gives you 4 (1 for each player in the game). Treasonous Ogre is cool but red mana isn't terribly useful and Ashnod's Altar is more efficient ramp. Definitely consider Ashnod's Altar and Phyrexian Altar, they're more explosive sac outlets than Yahenni and Bloodthrone Vampire (though admittedly somewhat more vulnerable). River Kelpie is too much to pay for a Grim Haruspex effect, Grimgrin is quite slow and it sucks having to wait turns and then pay so much for a sac outlet, and Zealous Conscripts is strong but I've often found I'd much rather cast Treachery or Act of Aggression (which is also instant speed removal). Time Warp is great but feels rather out of place and I like to be flashy and go for the big Temporal Trespass. Getting a value creature on board and having a 3 mana time walk is pretty nice when trying to recover from getting your field picked apart.
Mikaeus, the Unhallowed actually sucks because of the "non-Human" clause. Double recurring is sweet value but graft creatures also let you recur your creatures a ton while also protecting themselves AND marchesa.Also, I've found that you don't really need a combo finisher. Just getting your engine online is usually enough, and when it isn't, kill them all with Flayer of the Hatebound damage. Then again, I understand if your local meta makes a combo finish necessary.
Lastly, Abyssal Gatekeeper is nice for similar reasons to Nevermaker, since it can be instant-speed removal on board when needed. However, I just cut it from my build, because you just can't cast it until you have everything else in place because people love to 2 for 1 you by killing it which will kill anything else you've played, so I recommend against it.
I feel like this is the most well-built Marchesa deck I've seen so far and you have a good understanding of how best to use the commander, and that understanding will advance once you cast a Vigean Graftmage.