|Commander / EDH||Legal|
Printings View all
|Duel Decks: Speed vs. Cunning (DDN)||Uncommon|
|Return to Ravnica (RTR)||Uncommon|
Combos Browse all
Creature — Faerie Rogue
When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
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|Have (9)||angesoir , PTsmitty , orzhov_is_relatively_okay819 , ibraJG84 , ironax , Mousemke , NixterFenix , frederiklw , CampbellStev|
Faerie Impostor Discussion
2 weeks ago
1 month ago
You should include Umezawa's Jitte; it's a way for blue to pump after blockers are declared, and it's on flavor.
Mindshrieker is creature that can also pump after blockers; and with cards like Field of Dreams (which I'm probably not going to run because, Oh my Thassa, that card is expensive) or Lantern of Insight, you can guarantee the best option (and it's not limited to one activation per turn snicker).
Go, Blue Aggro!
4 months ago
Damnit, couldn't work out how to edit my last comment.
Right now you've only got 12 cards in your sideboard. You can have 15, so I re-jigged my recommended sideboard a bit:
4 months ago
Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?
- Pitch 2x Spellstutter Sprite and replace with 2x Glen Elendra Archmage.
- Pitch 2x Spell Snare for 2x Disallow. Pitch the other 2 for 2x Spell Pierce.
- Pitch 2x Remand for 2x Faerie Trickery.
- Pitch 2x Ancestral Recall for 2x Brainstorm.
- Pitch 1x Fatal Push for 1x Faerie Tauntings.
- Pitch 1x Island for 1x Faerie Tauntings.
- Pitch 2x Wydwen, the Biting Gale for 2x Glen Elendra Liege.
- Pitch 4x Mutavault for 4x Faerie Conclave.
- Pitch 4x Darkslick Shores for 4x Secluded Glen.
I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.
Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?
7 months ago
As good as Mistbind Clique is, with so few faeries have you had problems casting and championing another faerie?
I haven't tested this but if you want to be mean I think Mistbind + Faerie Impostor + Quickling or any other creature that requires you to return a creature to your hand (Ex Aether Adept) but Quickling is the best since it has flash.
So for 6 mana you can lock out an opponent. During opponents upkeep have Have Mistbind champion the Impostor, then you can flash in Quickling to return the Mistbind returning the Impostor to the battlefield which then returns to Quickling to repeat next uptap phase.
You are also missing some pretty solid Faeries for a Fae Deck: Faerie Harbinger (tutor), Faerie Trickery (counter), Spellstutter Sprite (counter), Glen Elendra Archmage (more counters), Glen Elendra Liege (lord - great with Oona making 3/3s), Scion of Oona (Lord + Shroud), and just a fun one but Faerie Artisans basically it lets you benefit from all your opponents ETB effects sometimes you get a good creature to attack with but mostly it should be the ETB
8 months ago
ChaosJester Not really. Ornithopter is great because it has flying. That's the key,as damage will almost always get through. I stronly STRONGLY agree with you however, that I have too many creatures. I'm lost at what to do.
If I remove ninjas then...I just have a weak Faerie deck. If I remove Faeries, then which ones? I have Faerie Impostor to bounce back ninjas. And I have Faerie Miscreant for another cheap one drop for allowing Ninjutsu on turn 2 as well as the added ETB effect.
I'm thinking of removing faeries and allowing for other ways to get damage through with Ninjas and finding ways to bounce them back if they cant' get damage through. Maybe I add Aqueous Form for damage? However bouncing it back kills the enchantment.
Or perhaps I could try out Trusted Advisor, but I have to be able to swing with cheap creatures fast to allow for Ninjas to continually be on the field. I think Walker of Secret Ways serves me better then because I can unsummon at my own pace.
The issue I'm clearly having is what I should play my ninjutsu around. I'm just so stuck lol
8 months ago
Yeah, I'm definitely still figuring things out. I'll think about Equilibrium or perhaps, Walker of Secret Ways. Also, Ornithopter makes no sense? How so. It's a turn one drop for zero and a ninja enabler. Also, combined with Faerie Impostor I can bounce Orni and just recast it for free, no worries.