Faerie Impostor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Faerie Impostor

Creature — Faerie Rogue

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Faerie Impostor Discussion

lagotripha on Naughty Rogue Party

3 months ago

There are a few interesting cards that are worth a look

Faerie Macabre is spectacular sideboard tech. Faerie Miscreant / Faerie Impostor are solid 1 drops Glint-Sleeve Siphoner offers a budget bob thats a rogue- and lets you run an energy counters/proliferate/+1+1 counters subtheme

venatcher on Bouncing Faeries Everywhere

4 months ago

Vendilion Clique is obviously a good card to play with a faerie deck. The price of this card it's too expensive to be played in a budget deck. That's the only reason I didn't add it into.

Faerie Seer is a brand new card. I didn't update my deck for a while but you are absolutely right. I'll replace the 4x Zephyr Sprite with 4x Faerie Seer to gain the extra scry 2.

Faerie Impostor can be played in this deck too. I like to play card with flash when they have ETB effect, that's the main reason I excluded it. But, I think you can easily replace 2x Quickling with Faerie Impostor .

Thank you for your advices!

kamarupa on Bouncing Faeries Everywhere

4 months ago

Also, I assume there's a good reason you've excluded Faerie Impostor ?

wereotter on Ninja poof ball thieves guild

9 months ago

I went rogues as my backup tribe for Yuriko as well. There are a bunch of amazing rogues that work really well with her you might consider:

Marang River Prowler is handy since if you control your commander, you can cast him from your graveyard. Additionally he can't be blocked, which lets you ninjutsu out other creatures.

Whirler Rogue comes out with two thopters you can tap to make her unable to be blocked, then pop her back into your hand to get out Yuriko. Once you cast her a second time, you get two more thopters, and now you can prevent two creatures from being blocked.

Quickling , Keymaster Rogue , and Faerie Impostor all work REALLY well with ninjas. They all have built in evasion, and they all require you to put a creature back in hand when they ETB. This means that you can put a ninja already in play back into your hand so you can ninjutsu them back at a later point.

Flitterstep Eidolon is good value in this type of deck. Bestow it onto Yuriko to make her permanently unable to be blocked, then if she dies or is exiled, you get an unblockable creature, attack with it, ninjutsu your commander back into play, then bestow it onto her again.

Also you can't go wrong with some sac outlets for Yuriko. You can let her die over and over and keep getting her back into play easily as long as you have an evasive creature. If you can afford it, Phyrexian Tower is a great way to use her to get more mana. High Market is another nice one to have around.

Lastly, Exquisite Blood is a stupidly powerful enchantment for Yuriko since it will turn every time a ninja connects for damage into massive lifegain for you. Every opponent will lose life equal to your top deck CMC, so it only gets stronger as an enchantment in this deck the more opponents you have.

If it helps, you can also check out my decklist for her at Yuriko EDH for other ideas. Hope this helps :)

Jpinkman on

9 months ago

out 1 Glen Elendra Liege in 1 Scion of Oona out 1 Surveilling Sprite in 1 Faerie Impostor out 1 land and 1 Cloak and Dagger in 2 Chart a Course (you can try to remove 2 lands and keep the cloak maybe). out 2 Favorable Winds in 2 Inquisition of Kozilek (or 1 duress and another discard card)

Lanzo493 on Annihilation

10 months ago

Ulamog, the Ceaseless Hunger plus any morph or colorless creature and Cloudstone Curio = exile the entire battlefield. He's great. Some cards I would cut are Archetype of Imagination , Champion of Lambholt , and Ulamog's Crusher as they are just win more cards. Faerie Impostor isn't that great because he doesn't bounce himself. Flametongue Kavu isn't really an effect you will need. Although Fires of Yavimaya , Rhythm of the Wild and Temur Ascendancy look good on paper, the fact that they aren't creatures is actually a big deal. 3 mana is a lot in an Animar deck, and you want that 3 mana to be used for creature.

triproberts12 on Yuriko ninja

10 months ago

Vampiric Tutor is the #1 card you could put in to improve the deck. Diabolic Vision is an excellent cantrip. Temporal Trespass is the best extra turn spell you could ask for, since the CMC is an upside. Same goes for Curtains' Call and Avatar of Woe . Insidious Dreams and Ancestral Knowledge are extra Doomsdays. Unnatural Selection is an extra creature-type changer. Emrakul, the Promised End is a good eldrazi of choice, since you'll actually be able to cast it if you tutor it to the top of your library. Trench Gorger is a good late game card, since it does triple duty acting as a huge beater, high-CMC target, and deck-thinner. For little guys, Tormented Soul , Triton Shorestalker , Faerie Impostor , Prickly Boggart , Vampire Cutthroat , Looter il-Kor , Nether Traitor , Flitterstep Eidolon , Thalakos Seer , Baleful Strix , Augury Owl , Spire Owl , and Sage Owl are better than some of your choices,

Osbert on Ninjas

11 months ago

I just recently built this deck and and have been play testing it for a bit.

Unblockables and ninjas go hand in hand for getting pokes in however once the ninjas are on the table in becomes very hard for them to repeatedly connect turn after turn as they are quite weak. Cards like Wingcrafter, Tetsuko Umezawa, Fugitive, Thassa, God of the Sea, Wonder, Key to the City, Cover of Darkness, and Shizo, Death's Storehouse can all grant evasion to your ninjas after they've landed.

The other way to help your ninjas get through is by resetting them by bouncing them to hand and re ninjitsuing them in. You can return them via board wipes like Whelming Wave, Coastal Breach, Devastation Tide, and Wash Out or you can pick them up one at a time via Quickling, Cavern Harpy, Faerie Impostor, Equilibrium, etc. The latter is more mana intensive and cards that are required to have other creatures in play can be clunky so be warned.

Lastly a hidden tech I haven't seen anyone using: Dawn of the Dead. Thanks to it's old text we can avoid the downside of exiling our reanimated creature by making sure it isn't in play during the end step by picking it up with ninjitsu.

This Yuriko Primer helped me a ton while building my deck. There are tons of tips and tricks discussed in these forums such as using Emerge, exploit, and other niche cards.

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