Faerie Impostor

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Speed vs. Cunning (DDN) Uncommon
Return to Ravnica (RTR) Uncommon

Combos Browse all

Faerie Impostor

Creature — Faerie Rogue

Flying

When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Price & Acquistion Set Price Alerts

DDN

RTR

Ebay

Faerie Impostor Discussion

mfogle on Flash, a-ah!

2 weeks ago

A good alternative to Zephyr Sprite might be Faerie Impostor, it's still but it's a 2/1. I'd cream my shorts if it had flash, but it doesn't, though the attached bounce could still be useful, even if at sorcery speed.

Jonas_Poponas on Yuriko, the Doomsday Shadow

1 month ago

@lamocomp1 I appreciate your enthusiasm for the deck already.

First of all: Sleep is a new addition to the deck, so I don't have any experience with the card. Someone in my playgroup played it last week and I totaly forgot about the powerful effect of this card in multiplayer. ATM I swapped it for Equilibrium, which is a far more lategame-card. Sleep fits more into the tempo playstyle of the deck. I like the functions of letting you go through for 1-2 combats at one single player and protecting you from the strongest boardstate (which also opens the doors for other players, who are interessted in killing the specific opponent). But that's just in theory.

The thing with Prickly Boggart or even Vampire Cutthroat, which are obviously worse evasive creatures, is Notorious Throng. I just wanted to be sure, that I can get the Prowl-cost active any time. But after a few games, I already came to the point, where these guys stayed back, because they weren't evasive anymore. Also Notorious Throng is most of the time bad at generating tokens, because the aggressive amount of damage, the deck wants to provide, is lifeloss from our commander. It functioned more like a bad Time Warp. Maybe I'll try alternative cards for the Throng, so I can fix my evasive guys, because I won't need rogues anymore.

I'm honestly not a big fan of all the cmc2 dorks. Yes, they have the better utility effects and synergize better with the Ninjutsu - no doubt. But I want to swarm my board with little evasive guys much more than this "enter the battlefield-shenanigans". So the difference between cmc1 and cmc2 is a lot for the deck, because for 2 mana I am more likely to cast 2 creatures. The bigger the evasive board, the bigger is the blowout with triggers, like under a Arcane adaption or similar. Also Opposition and definitely Inkfathom Witch benefit.

As other evasive 1-drops I'm thinking about Tormented Soul, Jace's Phantasm, the new Pilfering Imp and/or Flying Men.

I totaly agree with you on Looter il-Kor. It's gonna be changed into a Nightveil Sprite after the release of Guilds of Ravnica. I also think about playing the new split cards due to it's high total converted mana cost. The owl-plan is very innovative and funny with Yuriko. Though I'm unsure if I really want to cut other creatures. The deck isn't very interactive and has problems to disrupt high value lategame-cards or combos, most commander decks are try to reach out for. So my thought was to put pressure on the opponents as high and early as possible. So the amount of evasive 1-drops effectively secure me a turn 2 attacking unblocked Yuriko. More 2 drops would slow down the game-plan while making the deck more versatile. I'm not already interessted into that right now, while my first attempt worked out very juicy so far.

The only 2 drop I'm repine with since building the deck is indeed Tetsuko Umezawa, Fugitive, because of making Yuriko and itself unblockable. I didn't miss the effect that much in the games so far. Cavern Harpy (which is very good in my opinion) and the other guys like Shrieking Drake are fullfilling a similar use. You can't cast them early, that's the drawback, but later you reactivate Yuriko (or other Ninjas) with them, while beeing evasive themselves. But maybe I'll trade Faerie Impostor with Tetsuko (because it's the worst one of these, because it doesn't combo as good with Vela the Night-Clad or in the past with Equilibrium, which remains on the "Maybeboard"].

I watched your list and also liked your ideas. I think yours is more a control-heavy build with the ramp and sweepers. Dowsing Dagger  Flip on the other hand sounds very fun to me, because it is a sustained and effective ramp (and also so much flavor...). I'd keep this one in mind - maybe I can find space for this one.

Kemokyle on Help me cut cards for ...

2 months ago

I think you're splitting your focus between ETB/Evasion creatures and setting up the top of your library for Yuriko's triggered ability a bit too much.

Cuts I recommend: Metallic Mimic - Is a ninja, buffs ninjas, but no evasion built in so will be harder to trigger Yuriko. You've got enough creature type fixing to gain more benefit off Yuriko triggers than an extra counter.

Kathari Remnant - I feel like most of your cuts are going to come from your 1-3 drops since you want a higher average CMC for Yuriko's triggers, so the cascade will be lackluster.

Amoeboid Changeling - Once one of your board-wide subtype changers hits the board (especially since you're tutoring for them), since this doesn't have evasion, I don't think it'll see much use.

Consign // Oblivion - The bounce is nice, 2 discards from someone is a little meh. But feel like you can just have creatures that bounce your board to gain more benefit like Faerie Impostor.

Tetsuko Umezawa, Fugitive - Besides herself, you only have 4 creatures in your list with power/toughness 1 that don't already have evasion built in, 3 of which are ninjutsu creatures that will likely be unblocked anyways.

Dragonlord Silumgar - Good CMC for Yuriko's trigger, and a nice ETB effect. But they get the creature back when you ninjutsu him away, and he's a little pricey to tack onto a ninjutsu cost to regain the same target.

hienisms on Yuriko

2 months ago

I would also add cards like Faerie Impostor or other self bouncing cards.

sonofamertesacker on Animar & friends!

4 months ago

idk if you are after the 5 toughness or permanent rather than creature trigger with Dream Stalker but Faerie Impostor flys, is cheaper and way less fugly in my opinion.

kamelyan on Tetsuko Umezawa EDH

5 months ago

You should include Umezawa's Jitte; it's a way for blue to pump after blockers are declared, and it's on flavor.

Mindshrieker is creature that can also pump after blockers; and with cards like Field of Dreams (which I'm probably not going to run because, Oh my Thassa, that card is expensive) or Lantern of Insight, you can guarantee the best option (and it's not limited to one activation per turn snicker).

And I'm hoping to run Sakashima's Student to become the greatest creature on the board, and continuously do it with Trusted Advisor, Shrieking Drake, and Faerie Impostor.

Go, Blue Aggro!

DarthCoercis on

8 months ago

Damnit, couldn't work out how to edit my last comment.

Right now you've only got 12 cards in your sideboard. You can have 15, so I re-jigged my recommended sideboard a bit:

DarthCoercis on

8 months ago

Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?

I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.

Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?

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