Latchkey Faerie

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Morningtide (MOR) Common

Combos Browse all

Latchkey Faerie

Creature — Faerie Rogue

Flying

Prowl (2)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.)

When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card.

Price & Acquistion Set Price Alerts

MMA

MOR

Ebay

Latchkey Faerie Discussion

Holmhollow on Rogues do it...

2 months ago

A bit of card draw could really smooth this out, I think. Latchkey Faerie works super well with Tetsuko, and Faerie Miscreant is a straight upgrade to Nightshade Stinger. You're probably going fast enough if you can stick a Stinkdrinker Bandit, but in the (likely) case it gets removed, you'll want to draw into more gas. Love seeing some Rogue love, though. Such a fun tribe!

xEleven on Great Bad Choices with Tetsuko Umezawa

6 months ago

MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice  Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice  Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.

Another miscellaneous cards could be.. - Mask of Memory --> great card draw!

What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur

That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!

P.S.: I will be back to look at it some more. This deck really intrigues me!

ZorrosRage on Going Rogue

6 months ago

willis1234Yeah Oona's Blackguard kind of goes against him but usually dies fast to removal pretty fast. His effect still ends up working a lot. If it don't it just wins games. As for Earwig Squad I was running 3 but Took 1 out to test Auntie's Snitch. Auntie is a blast to play with Tetsuko Umezawa, Fugitive.

captainamerica on UnBlockable Cipher

7 months ago

I would play Counterspell, Ninja of the Deep Hours, Faerie Miscreant, Latchkey Faerie, Diabolic Edict, Disfigure, and Vapor Snag to start.

I have a very similar deck that you may be able to make use of. The link is here. This is a UB Deep Hours Aggro list, and it wins often.

The best part of magic is having fun, so nothing I have said is a command.

Pickachu202 on Esper Faeries

8 months ago

Latchkey Faerie seems like a shoe in. Also white seems to slow it down

MTGplayer00 on Faeries and Death

11 months ago

Wow I'm really stupid. I'm running Unmake in my EDH deck and didn't even realize it was common-level. Still though, it IS triple-B so I might only run one copy...

The current phase I'm in for decktesting is diversifying my portfolio of removal. Murder was kind of a placeholder but it worked surprisingly well so I just left it in so I could deal with other pressing issues this deck had (probably should have put that in the description lol). The issue I have with Eyeblight's Ending is minor and it's just a flavor gripe since it does have the elf subtype. Right now, thanks to your suggestions, here's the list I'm considering:

1x Unmake

3x Eyeblight's Ending or Rend Flesh (haven't decided - I'll have to look at the current meta)

3x Agony Warp

2x Ghastly Demise or Vendetta (haven't decided, maybe 1 of each)?

I might cut Dewdrop Spy for Ninja of the Deep Hours because you're right that it doesn't help me as much. I always kinda thought that Latchkey Faerie was like Ninja of the Deep Hours if it were a faerie. At the time I thought that having to return something to your hand was kind of a bad trade for the NOTDH trigger but now I realize that with all the ETB effects these faeries have it could actually be a good thing.

Thanks for the suggestion, though! I really appreciate anyone who takes some time to help me make this deck better.

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