Ion Storm

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fifth Dawn (5DN) Rare

Combos Browse all

Ion Storm

Enchantment

(1)(Red), Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

Ion Storm Discussion

malevolentanus on Undying Burn

4 months ago

-2 Lyzolda, the Blood Witch +1 Faithless Looting +1 Ion Storm

I dropped Lyzolda Blood Witch because quite frankly... I don't think it worked well enough in my deck. Brought it up to 3 Ion Storm because with a playset of Faithless Looting If i draw too many I can use them as discard fodder. As I can with Gravecrawler . Please let me know if there is a better approach.

malevolentanus on Undying Burn

6 months ago

zapyourtumor yeah I used to have Ion Storm at 3 but I wasn't sure if it was overkill or not. Thank you for your input!

zapyourtumor on Undying Burn

6 months ago

I would definitely go up to at least 3 Ion Storm , recycling your undying creatures while also doing 2 damage for 2 mana seems very good in this deck.

malevolentanus on Undying Burn

1 year ago

Thank you for your inputGoblinsBeatElves! I like the Rakdos Carnarium idea so I've added it to the list. I like Generator Servant as well but I thought I'd try something a little different. I removed 1x Ion Storm and 1x Retribution of the Ancients and added 2x more Infernal Plunge. Please let me know what you think of the changes.

Funkydiscogod on Evolve Deck

1 year ago

I tried making a modern deck around the graft mechanic. Haven't actually made it or tested it yet, but in my imagination it sounds like fun.



The issue I see with Evolve, is that you need creatures to constantly enter and leave the battlefield to trigger the ability. Maybe something with the build in blink like Norin the Wary or Saltskitter could consistently pump up your Evolve dudes every turn, at least to a point. Or, if you can keep blinking Fungal Behemoth, because he's guaranteed to evolve all your dudes every time.

Otherwise, you'd have to remove the counters somehow, so they can keep evolving. Something like Retribution of the Ancients, Ion Storm, Ooze Flux or Novijen Sages.

Anyway...I'm just brainstorming. There might be a deck idea around here somewhere.

Cawotte on Retribution of the Hatebound

1 year ago

Oh, nice, first time I see another decklist exploiting the Retribution/Undying combo !

I run a decklist of this kind in GB, I play more casually so it's not really worth to share, but I can recommend you some great cards that works well in this archetype :

Evolutionary Leap, Oh my god I love this card, it produces so much value, it's not a free sac outlet, but it can find you a lot of creature while keeping yours on board thanks to undying and retribution. It also participate in combat tricks : " Block, sac to evolution. "

Lightning Coils, a nice alternate wincon, it's kinda slow because it's a 3-drop that does nothing, but when you hit the 5+ charge ( which is not that hard ) you can overwhelm the opponent with a huge attack. Bonus : You can sac the tokens to cards like Evolutionary leap or Scarland Thrinax once you're done with them !

I also like Yahenni, Undying Partisan, can sac for free, grow when the opponent's creatures dies, and even if they don't have much creatures, it's also hard to kill for control player, thanks to indestructible.

I also played my deck as Jund first, but went to BG because it was better for my mana base, there's other interesting cards in red :

Ion Storm, the main reason I tried playing with red, it's nice, but kinda too slow, that's why I ended up switching to BG.

Xenagos, the Reveler, thanks to all those small creatures that stack up easily and doesn't die easily, you can use it's +1 to generate the mana necessary for your biggest threaths. It's 0 is also useful to get some more creatures. And if you ever got to the -6, you'll get yourself an enormous board.

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