Notorious Throng

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Morningtide Rare

Combos Browse all

Tokens

Notorious Throng

Tribal Sorcery — Rogue

Prowl (5)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

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Notorious Throng Discussion

HezTheGod on POWERFUL BUDGET EDH $50

3 weeks ago

Thanks. I replaced Cloudfin Raptor instead. Mothdust Changeling is in because of Notorious Throng and if I ever add Priest of Titania

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

3 weeks ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.

CUTS:

GOLD:

WHITE:

BLUE:

BLACK:

RED:

GREEN:

None

ADDITIONS:

COLORLESS:

GOLD:

BLACK:

RED:

Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)

BLUE:

White:

A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.

/N

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

Additions (trying to push boros. We can remove anything on this list, of course):

Things to consider for UW (not added, lets discuss):

Cuts:

Some notes:

Do we include sigets? I think it might be a good idea.

/N

PartyJ on Edric Commander Deck (need help check description)

2 months ago

If you want to go the competitive route, then I would advise you the following:

Playstyle:

  1. Accelerate as much as possible, so that you can have your commander out on the battlefield asap;
  2. Buy lots of cards in the process and play little evasive creatures;
  3. Counter anything that stands in your way and play cards that give you extra turns for the win with many small critters out.

Extra mana acceleration on top of what is curently available:

Counterspells on top of what you already have:

Extra turns:

Then I could be summin' up some good small critters.

But first I would like to hear if this route is one that interests you? Cause it means that you make some mayor changes. These options and gameplan I sketch gives you a first rough outlining of this possible route.

PJ

HezTheGod on Spy vs. Spy Commander Edition

2 months ago

Nice list!! I think more control, and a Notorious Throng and Knowledge Exploitation might help you with a rouge tribal :) In regard to your recent cuts i would run both/all unblockables because drawing cards is great!

does your Triumph of the Hordes work usually? if you dont have other infect critters idk if it's worth it

Your list looks very fun :)

+1

goswser on Atraxa

3 months ago

Exploration, Burgeoning, Birds of Paradise, and Noble Hierarch are all great cards that I run to get the deck off to a faster start. I'd also consider the good 3 mana walkers for Atraxa, especially Nissa, Voice of Zendikar and Liliana of the Veil if you can get one, dropping one of these on turn 2 and Atraxa on turn 3 is the dream.- Skullclamp can be great in Atraxa as well as a draw engine or combo card if you want to be degenerate. - Chasm Skulker has been great for me in being a sticky creature that is fairly resilient.- Mikaeus, the Lunarch is probably one of the best creatures for beefing up the board.- Parallax Wave is pretty solid removal.- Notorious Throng can be worth running if your deck is more aggressive creature wise.- Winding Constrictor can synergize pretty well with a lot of cards and is really cheap.- Hatred can be ran as an alternate win-con with Atraxa, her flying lets her get past blockers fairly often, and if you have a Conqueror's Flail already equipped then this lets you beat people to death pretty fast.- Sram's Expertise can be a good way of putting out creatures to build up with counters, without losing tempo.- Pursuit of Knowledge is value town draw spell if you can proliferate on it.- Avenger of Zendikar is a great finisher as well.- Hooded Hydra is another counter synergistic card.- Mirror Entity lets your creatures swing in for wins if you have a decent amount of mana and 5+ creatures.- Inexorable Tide is one of the best sources of proliferation.

Hope this is helpful!

Flarhoon13 on Thada Adel's Theft and Sea Monsters (Budget)

3 months ago

Last game I played with her, I cast Notorious Throng for its prowl cost and Time Warp. Since I had Caged Sun I was able to Blue Sun's Zenith for 18. Opponents got tired of my shenanigans and dropped when I played Aether Gale and then Evacuation.

gundulf on Ezuri's Claws

3 months ago

Sage of Hours: Once you have 5 experience counters you can get infinite turns.

Genesis Chamber: Every weenie creature gives you 2 experience counters and an extra dude now

Fungal Sprouting: A quick way to get a massive boost in experience counters

Notorious Throng: The same, except now you could also take an extra turn

Earthcraft and possibly Squirrel Nest: Great way to get tons of mana for you. And a classic combo that gives you infinite squirrels. Which, even if board wiped, would result in your still having infinite experience counters so you're crushing it the moment your commander comes back into play. Problem being that Earthcraft is rather expensive. However, if you're not... Picky, I believe Troy still has this combo, that his mom's cat peed on, so he might be willing to part with them for a bargain price.

Spreading Seas:Perhaps not worth it, but a fun way to screw with powerful single lands like Cabal Coffers, and also setting people up for islandwalk from your Selkies.

Overall I think you're definitely running too much land, so can probably safely cut at least 5 of them. Maybe more given your low curve. Especially if you replace them with more mana dorks like Llanowar Elves and Fyndhorn Elves.

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