Notorious Throng


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all


Notorious Throng

Tribal Sorcery — Rogue

Prowl (5)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

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Notorious Throng Discussion

thegigibeast on [List - Multiplayer] EDH Generals by Tier

2 weeks ago


I had a great talk on DIscord the other day with Chemtails (the labmaniac who provided the Edric list you saw that is linked here) and it was really helpful to help me understand how the deck wins.

Usually, you can kill with beats through extra turns, but a nice way to do so is one of the best spells in the deck, Notorious Throng, coupled with spells like Regrowth to get it back again and again, always providing with more and more faeri tokens, making it quite easy to deal enough damage through the extra turns.

Also, to be able to get to enough damage, you run a lot of cheap counterspells, to help control all the early game play that might hurt you, as well as boardwipes. For more info, you can PM me and I can show you some parts of the conversation we had.

Jebanator on [[Primer]] NEVER ENOUGH COMBOS!

2 months ago

braxsen_life ummmmm definitely Oona, Queen of the Fae may even make a better commander considering what you want you want to do. Also Spellstutter Sprite , always Notorious Throng (great card), beyond that I don't really know many others. Maybe just look up competitive faeries edh and check out some of their creatures??? But Oona is probably a better commander in the same colors because she is far more competitive, but if you want to run Wydwen that is great!

Allergymedsandcats on Barry_Bee

2 months ago

I don't think you understand how competitive Edric works. You swing with evasive creatures to get draws off Edric. you draw into extra turn spells and chain extra turns together until you win. Notorious Throng solidifies the win if we resolve it. Infect isn't necessary because you can start chaining turns to secure your win faster than it takes to kill 3 people at once with infect. You should really check out the cEDH discord or playEDH discord to learn more about the most competitive decks in the format.

zapgood on Dimir Gone Rogue

3 months ago

a more aggro option for Hidden Strings is Hands of Binding (whitch i use in my rogue deck). Also you might wanna throw some other unblockable creatures like Slither Blade or Triton Shorestalker for the Stinkdrinker Bandit buff. But as I see your rogue deck is more of a control deck while mine is pure aggro with some disruption as. For a control rogue deck you should consider Notorious Throng and Knowledge Exploitation and maybe Explorer's Scope. i don't know if you know this card Thieves' Fortune but don't underestimate it, saved my ass a bunch of times.

Anyway take a look at backstabbed and say what you think :)

TheTindell179 on I'm Here To Draw Cards And Chew Bubblegum....

3 months ago

tonybaker26: My strategy with this deck? Basically just bribe everyone everyone with the prospect of free cards until I draw Beastmaster Ascension, Triumph of the Hordes, or Notorious Throng, then proceed to go ham sammich on their asses.


4 months ago

Thanks. I replaced Cloudfin Raptor instead. Mothdust Changeling is in because of Notorious Throng and if I ever add Priest of Titania

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

4 months ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.














Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)



A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.


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