Notorious Throng


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all


Notorious Throng

Tribal Sorcery — Rogue

Prowl (5)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Notorious Throng Discussion

multimedia on Thrasios/Tymna

2 months ago

Board wipes are death to strategies with Edric or Tymna therefore my advice is to include a lot of creatures/counterspells that can stop or slow down board wipes.

Mystical Tutor is helpful to be able to tutor for a counterspell and then draw it thanks to Tymna or Edric. Worldly Tutor and Eladamri's Call are great to tutor for a hatebear to help stop a board wipe or any other creature. Diabolic Intent is a budget unconditional tutor that's good when playing a lot of little creatures. Creatures such as hatebears/mana dorks who don't have evasion can benefit from Wingcrafter . Mirror Entity is another mid/late game way to pump all 1 power fliers or unblockable creatures; nice with Tynma because she has lifelink and Throng because Entity EOT turns creatures into Rogues.

Notorious Throng in combination with Rogues is another potential powerful mid/late game card. Land Grant and Nature's Lore in combination with Shock lands (Pool, Garden, Tomb) can be very helpful when you're trying to keep the manabase land count low. Brainstorm , Ponder , Preordain , Serum Visions are other spells that help to let you keep the land count low, since they can help to find lands.

doctorstrangedays on Sprite Might: Faerie Swarm

2 months ago

Hey triproberts12! Thank you very much for taking a look at the deck and for offering your suggestions. You are right, I think I can use more faeries and early ramp. I will see about acquiring copies of Notorious Throng and Knowledge Exploitation and see how they do. Tree of Perdition is a pet card of mine, but maybe it is time to see it go. Thanks for pointing out the math for Cryptic Gateway , that is definitely getting taken out for Faerie Artisans . This deck has gone through a lot of revisions. It started out as a half faerie / half trickery (steal or copy your stuff) shenanigans, because I didn't think I could get there and close out games with just the faeries. Rite of Replication was one of those cards and I usually always copy something fun from somebody else. I slowly baked in more removal over time (a meta call) strictly to get rid of fliers and big threats so I could push through damage. Maybe I should scale some of that back. Thanks again for your suggestions! I am definitely going to take all that you said into consideration when I tinker with it today and try and tune it to be more consistent.

triproberts12 on Sprite Might: Faerie Swarm

2 months ago

You could use more Faeries. Typically, you want to go for a minimum of 30 tribe members in a tribal EDH deck. You might also want Muddle the Mixture , Dimir Infiltrator , and Shred Memory to grab your Oona's Blackguard and Bitterblossom , seeing as the deck really ticks with those two cards in play. Along those lines, Notorious Throng and Knowledge Exploitation are also good. You also need more early-game ramp. Talisman of Dominance and Dimir Signet seem like givens.

As for what to cut, Cryptic Gateway doesn't make a whole lot of sense. It's a 5 mana artifact that lets you tap two creatures to play a card with a maximum CMC of 4. Likewise, I love Rite of Replication as a card, but what are you copying that's worth the mana? Followed Footsteps seems awfully mediocre, and Tree of Perdition doesn't seem to go great with a deck that's going to be slowly draining the opponents over a number of turns. You also seem to be pretty heavy on creature removal. Do you really need Cast Down, Doom Blade, Murder, Go For the Throat, Tragic Slip, and Imprisoned in the Moon with three Wraths and Control Magic?

JohnnyCRO on A Song of Turns and Dongers (cEDH)

4 months ago

Sorry for the spam Allergy, but I have a story related to Clyde_Bankstons comment that I just have to share;

I recently played a game that boiled down to me and my Edric vs a friend piloting their Jhoira storm. He imprinted a Dispel onto a scepter hoping to stop me from going off. Next turn I topdecked a Personal Tutor , went for Notorious Throng that ended up winning me the game in the end without the need for me to cast a single instant.

( I play both Personal and Mystical, but this is a sweet corner case I just had to share)

hungry000 on Night Prowlers

4 months ago

You're welcome. I forgot to mention this, but is there a reason you're not playing Oona's Blackguard? It's quite nuts with Notorious Throng and the discard ability on it isn't irrelevant. You'd need more one-drops to make it really good though.

While I'm on the topic of good cards, Pestermite is one of my favorite rogues, and personally I think it's better than Latchkey Faerie. It has one less attack but makes up for it with more flexibility; it can untap a land which lets you play more cards, tap a blocker, tap an opponent's land, etc. Thieves' Fortune and Morsel Theft are enough for card draw, I'd say.

Wayneh73 on Yuriko Hidden Tiger

4 months ago

Notorious Throng works well with Ninjas and if you pay the prowl cost gives you the chance to swing again with a whole load of ninjas if you have already got Xenograft Arcane Adaptation or Conspiracy in play

Meekstone is another good card as is Thada Adel, Acquisitor

Check out my deck for some more ideas.....

slayingmatt1234 on Edric's Rogue Squad

5 months ago

Hey Man, I love making decks and I'd be glad to help out! Here are some suggestions: First, try to see if you can get more unblockable creatures with relevant creature types. Usually these are rogues so that you can use Notorious Throng and faeries because many of them are rogues and you can use cards like Spellstutter Sprite which also counters spells. Some elves along with Eladamri, Lord of Leaves works too, though I know that's out of your budget. Some creatures I see you don't have are Nightveil Sprite, Triton Shorestalker, and Jhessian Infiltrator. Also shoutout to Trygon Predator which removes stuff as well and Faerie Conclave which is a land that can become a relevant creature, which is very handy in case you run into a lot of boardwipes. Beastmaster Ascension is another win condition you can throw in. Coastal Piracy and Bident of Thassa are redundant effects for edric. Beast Whisperer is also a good draw engine. You also might want to change some of your removal spells as well. Counters like Mana Leak aren't so good in commander. Besides other counter spells, you can also use Rapid Hybridization, Beast Within and Reality Shift and the downsides don't mean much when all your creatures have flying! I also found some cheap dual lands to consider: Yavimaya Coast, Temple of Mystery, Thornwood Falls, Alchemist's Refuge. Finally, In terms of cuts, in addition to slowly improving your unblockable creatures when possible, I would remove some cards that aren't so in tune with your game plan. How often are Mind Control and Allosaurus Rider going to be useful in your deck? Sorry for the wall of text. Hope this all helps!

Mr_mono_man on Tetsuko Extra Turns

5 months ago

DarkStarStorm Yes, you are right, I do have some extra dudes in there who have built in evasion. My reasoning for this is that if Tetsuko is removed I need some creatures who are self-sufficient in using the equipment in my deck. On top of that, a couple of the cards I have can make mass 1/1 or 2/1 tokens. All of which I think you mentioned... Notorious Throng, Master of Waves, and Captain's Claws. So these tokens end up smashing for big damage come mid game. Last night I made 20 1/1 Faeries with Notorious Throng and at the end of the next turn after attacking everyone with 30 unblockable creatures I did 30 extra damage to each opponent with Throne of the God-Pharaoh :). GG.

I agree with many of your suggestions. I think I have half of those in my deck at the moment. Quietus Spike, bloodforged, captain's claws, and mask of memory are game changers and can slip onto my unblockable guys if Tetsuko is not in the battlefield. I have ran a couple of those other cards, but I found them a little bit lackluster. I like that Tandem Lookout though... that's a great card!

One other card that is a maybe in this deck is Cephalid Constable. It's pretty nuts, but almost always gets removed. Thanks for more of the suggestions, my friend!

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Notorious Throng occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%