Notorious Throng

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Morningtide (MOR) Rare

Combos Browse all

Tokens

Notorious Throng

Tribal Sorcery — Rogue

Prowl (5)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.

Notorious Throng Discussion

Hikarumei on Faeries Tribal

1 week ago

so the way I see it you're actually quite close (33 basic lands means 25 basic lands brings you up to 82)

Sooooo creatures

  • Zephyr Sprite (basic 1 drop flyer, but a 1 drop flyer is good on its own)
  • Wydwen, the Biting Gale (3/3 flyer with an ability that gives you bounce to save itself or add faerie casts)
  • Wasp Lancer (3 mana faerie flyer, that's it)
  • Vendilion Clique (ok, pricey but a good way to say no to an incoming problem)
  • Thieving Sprite (another way to say no to an incoming threat)
  • Silkbind Faerie (untap effects are very exploitable, although often rare)
  • Silkbind Faerie (easy to be a 3/3 flying vigilance for 3)
  • Ringskipper (this one is kinda mostly filler but could be obnoxious to get rid of)
  • Quickling (ok I think this is a diamond in the rough, 2 mana, get a body AND save a faerie from impending doom)
  • Oona's Gatewarden (i know defender BUT WITHER IS SUCH A GOOD MECHANIC)
  • Nightveil Sprite (2 mana 1/2 flyer that lets you look at the top card of your library, with the option to toss)
  • Mistbind Clique (forcing your opponent into an all out play can create quite the opening, timing it before the end of a phase limits their options on what they can do with all that mana)
  • Metropolis Sprite (With anthems that ability could be nasty, especially since early game flyers are often going unblocked)
  • Knacksaw Clique (I hate myself for suggesting this monster of a card but even if you aren't stealing their cards, your permanently removing them and that's just nasty)
  • Faerie Vandal (drawing 2 cards in a turn isnt hard in blue, so in many cases it will get +1/+1 every turn)
  • Faerie Mechanist (counts as an artifact AND sifts for more)
  • Fae of Wishes (that adventure lets you pull solutions out of thin air)
  • Eye Collector (1/1 with a decent ability)
  • Brazen Borrower (again not budget but another great adventure)
  • Faerie Guidemother (1 drop white with an ok adventure option)
  • Phyrexian Metamorph (clone that can hit artifacts always good, especially in EDH)
ANTHEMS

Other Stuff

My sanity is lasping soooooo…. Also might want to think of artifact / enchantment recovery cards and good ol’ Elixir of Immortality

deadcolossus on

3 weeks ago

Lol extra turn spells are mega spikey. My group actually frowns on them with exception from things like Notorious Throng in a tribal deck.

How well does this deck fare against sweepers in it's current state? (Being less counterspells and no inf. Hand size to hold dorks). Funny cuz i had a game where i landed Day of the Dragons then got sweeped. I couldn't get rid of the enchantment to get my dudes back. And another time that happened i sacced it for abjure and it was a blowout.

Wayneh73 on We Fly High!

1 month ago

Notorious Throng would be a good fit, you get an extra turn plus more flyers

Hi_diddly_ho_neighbor on Fae Trickery

3 months ago

Very interesting running so few creatures. I like it though. +1 from me.

Have you considered any of the following:

Glen Elendra Archmage - A faerie and re-usable counter magic all in one

Marchesa's Decree - You are a pillow fort deck making the Monarch mechanic very strong. This can also be used politically by letting an opponent through and then letting everyone else fight over the monarchy.

Skullclamp - The best card in any deck playing tokens.

Notorious Throng - Makes faeries and can give you an extra turn

Dire Undercurrents - This is pretty spectacular when paired with Bitterblossom and your commander.

Archetype of Imagination - Turns off your opponents flyers and also counts as an enchantment.

Lastly, Meekstone - Your fairies are small, even after being pumped a bit. This could be fantastic for locking opponents down. The same could be said for a board wipe like Fell the Mighty .

Happy deck building!

Coward_Token on Modern Horizons Card Review (SPOILERS)

6 months ago

Tribute Mage : gets, among many more powerful things, Krark's Thumb for my fellow Z&O brewers

Changeling Outcast : welcome addition to both Pirate and Rogues as they also like unblocked tribal creatures. Another way to prowl Notorious Throng in decks that aren't hardcore Rogue tribal too.

Generous Gift : I'd rather still run Anguished Unmaking if possible but it's neat that it can be fetched by Sunforger in non- decks

Faerie Seer : cheap Yuriko, the Tiger's Shadow enabler

Fists of Flame : Both Feather and Zada, Hedron Grinder smile at this humble common combat trick.

multimedia on Thrasios/Tymna

9 months ago

Board wipes are death to strategies with Edric or Tymna therefore my advice is to include a lot of creatures/counterspells that can stop or slow down board wipes.

Mystical Tutor is helpful to be able to tutor for a counterspell and then draw it thanks to Tymna or Edric. Worldly Tutor and Eladamri's Call are great to tutor for a hatebear to help stop a board wipe or any other creature. Diabolic Intent is a budget unconditional tutor that's good when playing a lot of little creatures. Creatures such as hatebears/mana dorks who don't have evasion can benefit from Wingcrafter . Mirror Entity is another mid/late game way to pump all 1 power fliers or unblockable creatures; nice with Tynma because she has lifelink and Throng because Entity EOT turns creatures into Rogues.

Notorious Throng in combination with Rogues is another potential powerful mid/late game card. Land Grant and Nature's Lore in combination with Shock lands (Pool, Garden, Tomb) can be very helpful when you're trying to keep the manabase land count low. Brainstorm , Ponder , Preordain , Serum Visions are other spells that help to let you keep the land count low, since they can help to find lands.

doctorstrangedays on Sprite Might: Faerie Swarm

9 months ago

Hey triproberts12! Thank you very much for taking a look at the deck and for offering your suggestions. You are right, I think I can use more faeries and early ramp. I will see about acquiring copies of Notorious Throng and Knowledge Exploitation and see how they do. Tree of Perdition is a pet card of mine, but maybe it is time to see it go. Thanks for pointing out the math for Cryptic Gateway , that is definitely getting taken out for Faerie Artisans . This deck has gone through a lot of revisions. It started out as a half faerie / half trickery (steal or copy your stuff) shenanigans, because I didn't think I could get there and close out games with just the faeries. Rite of Replication was one of those cards and I usually always copy something fun from somebody else. I slowly baked in more removal over time (a meta call) strictly to get rid of fliers and big threats so I could push through damage. Maybe I should scale some of that back. Thanks again for your suggestions! I am definitely going to take all that you said into consideration when I tinker with it today and try and tune it to be more consistent.

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Notorious Throng occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%