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Tribal Sorcery — Rogue
Prowl (5)(Blue) (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Put X 1/1 black Faerie Rogue creature tokens with flying into play, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one.
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Notorious Throng Discussion
1 week ago
I am still looking for some more win conditions. Right now, the primary win condition is Notorious Throng, but some of the other cards such as Ovalchase Dragster and Bloodforged Battle-Axe can deal lots of damage quickly. I think right now this deck plays too fair, and wouldn't be able to compete in a 3+ player game. It should be able to finish off players 1v1 easily enough though.
1 month ago
Konda's Banner a bit expensive but seems good enought
Riptide Laboratory is a big miss too
1 month ago
Hi there! Ezuri, Claw of Progress is one of my favorite decks. My take on him is a super low CMC deck, heavy on card draw with a bunch of reactions to save Ezuri and counter board wipe spells. Maybe you'd like to have a look Ezuri Turbo Tribal.
There are some budget cards specially good for this deck
Growing Rites of Itlimoc Flip In a +1/+1 counters deck this card will most likely flip the turn cast it if you want.
Life's Legacy Amazing! sac one of your tokens with a bunch of counters on it and refill your hand for just two mana.
Give / Take The 'Take' half is similar card to the previous, you don't sacrifice the creature and still draw a lot of cards for a low cost. Most of the time you can forget about the 'Give', but still an option if needed.
Notorious Throng Create a bunch of flyers to boost Ezuri's experience even more. If you happen to have dealt damage with a rogue you will get an extra turn. Ezuri is BFF with the rogues, many of them are small creatures with evasion and sometimes badass abilities like the Cold-Eyed Selkie you run or Blighted Agent if you don't object to infect.
Pongify for a second Rapid Hybridization and Reality Shift because is the best blue removal.
Den Protector A second Eternal Witness with built-in evasion.
Whirler Rogue for just four mana you get three experience levels, two flying tokens and make creatures unblockable, definitely a must.
Sylvan Safekeeper and Wirewood Symbiote one mana drops to save Ezuri. The best part is when you have them on the Battlefield people won't even try to throw anything at Ezuri.
Looter il-Kor and Lu Xun, Scholar General Two mostly fully unblocable creatures that allow you to loot though your deck and draw cards.
Simic Charm multi purpose reaction, this card will get you out of most bad situations.
Fungal Sprouting If you play it with just Ezuri on the battlefield to get three saprolings is okay-ish, that's the amount of value the game expects you to get from a four mana uncommon sorcery. But in any other scenario this card will easily double or triple your experience.
2 months ago
Damnit, couldn't work out how to edit my last comment.
Right now you've only got 12 cards in your sideboard. You can have 15, so I re-jigged my recommended sideboard a bit:
2 months ago
I think it sees less play because (and I'm going to infuriate some people here) merfolk and elves don't really require that much thought or effort to play, you just dump your cards and swing. Faeries require you to be thinking about what you're going to be doing a couple of turns ahead, and to try an anticipate a few of your opponents' moves. It's often more reactive than proactive, but once you get a feel for it, Faerie tribal is a monster of a deck. From my experiences with modern tournies, a vast number of players prefer decks that don't require that much effort or thought to play.
I had a bit more of a think about it, and have a few sideboard adjustment suggestions. Instead of running 3x Doom Blade and 3x Stubborn Denial, run 2 of each and include 2x Elixir of Immortality. The life-gain will help with the constant loss from Bitterblossom. Pitching 1x Notorious Throng and 1x Slaughter Pact for 2x Unsummon could be useful also. You can use it to bounce an opponent's creature back to their hand and then use a Vendilion Clique to get rid of it, or bounce one of your own creatures back to reuse its ETB effect or save it from death.
Good luck with the deck!
2 months ago
Interesting idea. As a Faerie Tribal EDH player, may I suggest a few changes to really go all out on the Faerie theme?
- Pitch 2x Spellstutter Sprite and replace with 2x Glen Elendra Archmage.
- Pitch 2x Spell Snare for 2x Disallow. Pitch the other 2 for 2x Spell Pierce.
- Pitch 2x Remand for 2x Faerie Trickery.
- Pitch 2x Ancestral Recall for 2x Brainstorm.
- Pitch 1x Fatal Push for 1x Faerie Tauntings.
- Pitch 1x Island for 1x Faerie Tauntings.
- Pitch 2x Wydwen, the Biting Gale for 2x Glen Elendra Liege.
- Pitch 4x Mutavault for 4x Faerie Conclave.
- Pitch 4x Darkslick Shores for 4x Secluded Glen.
I'd also recommend putting 3x Doom Blade in your sideboard, replacing the 3x Surgical Extraction with 3x Slaughter Pact, replacing the 3x Annul with 3x Stubborn Denial and the 3x Thoughtseize with 3x Notorious Throng.
Finding a way to get a couple of Faerie Impostor in there would be great too, as their requirement that you bounce a creature back to your hand is a great way to replay all those lovely ETB effects faeries like Vendillion Clique and Faerie Miscreant have. Maybe cut 1 Miscreant and 1 Scion?
3 months ago
- Another card to add to the arsenal. Into the Roil is still the best, though.
ALSO, OH MY GOD THE PRINTED BRAINSTORM IN STANDARD!!!
P.S. - Congrats on the name bling, sonnet666!
3 months ago
Edric is a tempo commander that never literally wins on turns 3-4. He chains and recurs extra turn spells, particularly Notorious Throng, to actually close out games. He runs ramp, countermagic/disruption, and cheap evasive creatures that offset the card disadvantage of the large interaction package as well as to draw into it.
Look here for an example deck.