Merfolk Spy

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14)
2011 Core Set (M11) Common

Combos Browse all

Merfolk Spy

Creature — Merfolk Rogue

Islandwalk (This creature is unblockable as long as defending player controls and Island.)

Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from his or her hand.

Merfolk Spy Discussion

andrewkelly239 on Merfolk/Islandwalk/+1/+1

4 months ago

Consider running more like Kodama's Reach , Journey of Discovery , Farseek or Explosive Vegetation . Fertilid is a viable replacement as not only is it a body, but you can respond to damage dealt to it by removing one of it's +1's, plus with this +1 build you can get more use out of it. Proliferate is a mechanic you may consider running in this deck if you wind up spec'ing into +1. I would sideboard your counterspells for the moment and add more like Whelming Wave . Engulf the Shore is a solid spell that does nearly the same. (Plus I really like the similar artworks.) Drop Retraction Helix outright. Cursecatcher is good at diffusing instants and also counts as a merfolk.

Merfolk Spy has a decent saboteur ability. Many cards you may want to consider running instead of non-merfolk have "When ~this creature~ deals combat damge to a player, _". Given the evasive nature of this deck, I would consider looking for more of them. A good example would be Riptide Pilferer .

There's some auto-includes I'd consider as well-- Stonybrook Banneret , Wanderwine Prophets , Combine Guildmage seems like it would provide some synergy here, Kopala, Warden of Waves seems like you'd want it, but doesn't bring synergy. I'd consider dropping Master of Waves for Lullmage Mentor

RedmundR2 on From Steel to Gills

1 year ago

My first recommendation is to add some cards that interact with your opponent, such as artifact or enchantment removal. Currently if your opponent drops an Ensnaring Bridge, you have to way of interacting with it and you will lose from there. Green offers plenty of removal for those cards, like Naturalize or Nature's Claim. I would consider adding other forms of removal in the sideboard so you can respond to control decks.

My second would be to add some one drops, Kumena's Speaker would fit nicely. I'd consider maybe Cursecatcher or Merfolk Spy or Dakra Mystic possibly as well.

My general other recommendations would be Merfolk Branchwalker and Kopala, Warden of Waves.

Senomar on Flectomancy

1 year ago

Hey ! Really nice deck. I like the energy subtheme of it.

For card advantage you should consider this Riptide Pilferer, Merfolk Spy, Scroll Thief

Plus Cephalid Constable offers really nice control and Rootwater Thief is a nightmare for combo decks.

GL !

Sivartus on A Song of Turns and Dongers (cEDH)

2 years ago

Coming over from Simon's list, whats the tech behind Merfolk Spy? I feel like there are better flyers that you guys have cut but leave this guy in? Is it just that he is a 1 drop Rogue?

nicochulo on UB Land screwing deck help

2 years ago

I want to thank you both Kjartan and xyr0s

It's true that this archetype is weird and very hard to pull off,because I made it mostly to destroy that GB Overgrowth deck

I was planning to remove both Merfolk Spy and Curiosity,because that was from a previous attempt to use Islandwalk,which turns out to be very weak

I'll do a massive rethinking of the deck and I'll include that Languish card and maybe I'll reduce the amount of Bump in the Night

Someone even suggested I make a RB version,not a bad idea

Overall I'll search for attack-screwing cards,because that's the weakest point of the deck

xyr0s on UB Land screwing deck help

2 years ago

Agree with Kjartan on more or less everything. IF your strategy is to wait for your opponent to bleed to death from using his lands, or drawing cards, don't spend the time playing small-scale damage like Merfolk Spy or Bump in the Night.

Get 2 more Spreading Seas. They can cut an opponent of from a color, in ways that Sea's Claim can't AND draw you a card. Ghost Quarter and Tectonic Edge can take care of lands that you haven't somehow poisoned.

You could exchange Merfolk Spy for Augur of Skulls. Not because it does anything particular for your deck archetype, but it can block big creatures all day, and when you are going to play a sweeper, use it for discard.

Kjartan on UB Land screwing deck help

2 years ago

The biggest problem with your deck is probably its archtype.

You can't actually make the deck consistant because most of its functional cands does almost nothing.

If you really want this deck to continously be like it is now, you need to cut your most do-nothing cards.

Chronic Flooding is your worst card by far. It's 2 mana for putting a card onto the battlefield that does nothing but help your opponent.

Your threats (Merfolk Spy and Bump in the Night) comes afterwards. Spy is just all around unplayable, and Bump is an aggro card. If you don't plan on ending the game within the first 4-5 turns. Bump is just another do-very-little card.

I can't see a way to make the deck good, but if you drop your (only CMC 3 or less clause) you can make it better.

Rain of Tears, Annex, Better interaction, Frost Titan, more lands, and mass removal. (Damnation is beast, but Languish is fine)

AWOK1 on

2 years ago

xyr0s Thank you for your comment. I say that it is a budget deck that I built specifically against my club players. And because it is Budget I cannot use Lord of Atlantis or Aether Vial even if I wanted to and this is why I use these Merfolk Lords. I received your advice about some cards and I think I'll put some Spreading Seas instead of Aquitect's Will, but I'll keep Merfolk Spy because it is a good first drop and under some buffs can help you to get tempo. Also I just started testing Quicken and it was pretty good so I left it in the deck.

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