Forsaken City

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Forsaken City

Land

Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

: Add one mana of any colour.

SufferFromEDHD on Stasis

4 months ago

Forsaken City could be the backup 2 card lock. Seat of the Synod is an easy cut.

SufferFromEDHD on New Ranar after errated

1 year ago

My super secret tech is Forsaken City

Council's Judgment one of the best removal spells in the game

Detention Sphere and Grasp of Fate the enchantment versions.

Farewell > Cleansing Nova

SufferFromEDHD on Teferi, Mage of Zero Turns

1 year ago

Profet93 I remembered a miserable Draw, Go Stasis + Forsaken City deck from back in the day. It felt like unexplored EDH space.

Land Equilibrium is anti green tech similar to Confounding Conundrum that the strategy could definitely utilize.

smackjack on owling mine help

3 years ago

Howling Mine+ Stasis + Forsaken City. Use Stasis to lock everyone down and draw extra cards with Howling Mine to pitch to Forsaken City to be able to pay Stasis upkeep cost every upkeep. Fun times

Dark_Danda on 京 An illusion? What are you hiding? (cEDH-$T4KS) 京

4 years ago

Hi Kiyomei,

Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.

I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.

Cheers, Danda

IAmTheWraith on *RETIRED* The Fat Blue Weirdo

5 years ago

Ok hkhssweiss, where to begin!

No need for Forsaken City , doesn't help with this version of Stasis because I don't have a turn,

Everything except Mindbreak Trap has been tried and taken out. Much of it is too slow, again no need for things like Trickbind to counter the Stasis trigger, and there's not a lot of things I would spend 2 mana on to counter, I have counterspells for scary stuff.

Mindbreak Trap could be a decent answer to counter wars, and Storm. I'll slot it in somewhere.

Thanks!

hkhssweiss on *RETIRED* The Fat Blue Weirdo

5 years ago

Unfortunately I can't upvote anymore than I already have but have you considered running cards like:

These are some cards to consider for running Stasis lock. I would highly recommend Forsaken City as you can literally tap out and continue to pay for Stasis. Teferi also helps with this strategy as it untaps your permanents while Stasis lock is enabled. Snapcaster is there for redundancy spells to reuse. Overburden is great since you are playing creature light and really hates on creature heavy decks. JTMS is good for the manipulation as well as card advantage, not to mention to bounce the abundance of effects and can be another line to win the game as well.

The other assort spells can also be great as you want good cheap efficient spells or free cast spells. You can also consider Arcane Laboratory as well to stall the game longer and keep a lock on the board.

Hope that helps buddy!

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