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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.
: Add one mana of any colour.
SufferFromEDHD on Stasis
4 months ago
Forsaken City could be the backup 2 card lock. Seat of the Synod is an easy cut.
SufferFromEDHD on New Ranar after errated
1 year ago
My super secret tech is Forsaken City
Council's Judgment one of the best removal spells in the game
Detention Sphere and Grasp of Fate the enchantment versions.
SufferFromEDHD on Teferi, Mage of Zero Turns
1 year ago
Profet93 I remembered a miserable Draw, Go Stasis + Forsaken City deck from back in the day. It felt like unexplored EDH space.
Land Equilibrium is anti green tech similar to Confounding Conundrum that the strategy could definitely utilize.
smackjack on owling mine help
3 years ago
Howling Mine+ Stasis + Forsaken City. Use Stasis to lock everyone down and draw extra cards with Howling Mine to pitch to Forsaken City to be able to pay Stasis upkeep cost every upkeep. Fun times
Dark_Danda on 京 An illusion? What are you hiding? (cEDH-$T4KS) 京
4 years ago
Hi Kiyomei,
Very nice deck you got there. Please, allow me to give some input as a fellow cEDH player. First off, I see all stax cards in your deck there is but very few removals. Hence, I kindly would like to share some input on balancing the decks versatility.
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Prime Speaker Vannifar seems better than Birthing Pod with all the untap triggers and doesn't get shut down by your triple artifact hate ( Null Rod , Stony Silence , Collector Ouphe )
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Copperhorn Scout doesn't fly, is likely to die and doesn't add much to the deck since you already get to untap with your commander. I would rather suggest to instead add some removal in the form of Ulvenwald Tracker , which adds tremendous values combined with all the untaps
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Quirion Ranger same here, it doesn't fly and doesn't add much value since you already get to untap with your commander. Instead replace it with some protection in the form of Mother of Runes
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Ethersworn Canonist chances are that your opponents won't play a lot of spells due to Winter Orb ect... and you already got the best one of all ( Eidolon of Rhetoric ), therefore I would rather swap it for some better hate in cEDH which would be Spirit of the Labyrinth
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Glowrider doesn't fly and it is the worst of all stax pieces. Furthermore you already have enough stax effects. Hence I would replace it with something flying like Spell Queller
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Vryn Wingmare same goes here. I wouldn't play any stax pieces with CMC 3 or higher (too slow and you get better effects for same CMC). For 3 CMC can get Recruiter of the Guard , Eternal Witness , Knight of the Reliquary , Knight of Autumn , Banisher Priest / Fiend Hunter . Note: In your case I would go for removal effects, since you have only Gilded Drake . A Yisan deck would crush yours since it is not affected by stax (since it's a stax deck as well) and would tutor Ulvenwald Tracker and kill all your flyers and dorks.
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Dovin, Hand of Control same here. I would rather use some tutor effect or a creature to bring you ahead in the game. I.e. Idyllic Tutor
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Archon of Valor's Reach I think this is a classic win-more card which you don't really need to win the game. An alternative would be Gaddock Teeg . However, if you insist on having a high CMC mana drop that completely destroys the game board in your favor, I would like to introduce Willbreaker
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Utopia Sprawl / Wild Growth : Since you are a creature deck I would much rather play the remaining mana dorks in order to have more hitters for untap triggers but more importantly, to not be affected by your own stax. Remaining dorks are: Boreal Druid , Priest of Titania ,
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Stony Silence I strongly believe that it is not worth having three times the same card. Hence I would replace this with a creature. For example Phyrexian Revoker , Qasali Pridemage , Fauna Shaman
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Nature's Claim since you are a creature deck and you will be slowing down the game tremendously, I strongly believe that Aura Shards is a better option to go with. It is recurrent and you are very light on removal. What can you do against a Cursed Totem or Humility ?
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Tangle Wire I believe you don't really need this stax piece. It's one of the weakest and only holds up a very short time. Instead try for example Nature's Will - this has proven to be quite devastating. Or Living Plane if you seek to lock out all lands of your opponents together with Linvala, Keeper of Silence
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Chrome Mox Instead I would run Crop Rotation to get Gaea's Cradle which I would put in against Forsaken City
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Tarnished Citadel I would swap with Adarkar Wastes
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Gemstone Caverns I would swap with Ancient Tomb because it mostly gives you colorless anyway
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Cyclonic Rift seems fine but could also be a win-more card. I presume you would cast this very late in the game and only as an emergency for 2 CMC. Hence, you can ask yourself if this card is really needed to win or if you perhaps would rather have another card that helps to set you up in the early game. I.e. Sylvan Tutor / Fauna Shaman ect...
I hope this was insightful to you. And no, I am not playing Derevi myself ;) But I do actually play a lot against it.
Cheers, Danda
IAmTheWraith on *RETIRED* The Fat Blue Weirdo
5 years ago
Ok hkhssweiss, where to begin!
No need for Forsaken City , doesn't help with this version of Stasis because I don't have a turn,
Everything except Mindbreak Trap has been tried and taken out. Much of it is too slow, again no need for things like Trickbind to counter the Stasis trigger, and there's not a lot of things I would spend 2 mana on to counter, I have counterspells for scary stuff.
Mindbreak Trap could be a decent answer to counter wars, and Storm. I'll slot it in somewhere.
Thanks!
hkhssweiss on *RETIRED* The Fat Blue Weirdo
5 years ago
Unfortunately I can't upvote anymore than I already have but have you considered running cards like:
- Delay
- Mindbreak Trap
- Stifle
- Trickbind
- Jace, the Mind Sculptor
- Teferi, Temporal Archmage
- Snapcaster Mage
- Overburden
- Forsaken City
These are some cards to consider for running Stasis lock. I would highly recommend Forsaken City as you can literally tap out and continue to pay for Stasis. Teferi also helps with this strategy as it untaps your permanents while Stasis lock is enabled. Snapcaster is there for redundancy spells to reuse. Overburden is great since you are playing creature light and really hates on creature heavy decks. JTMS is good for the manipulation as well as card advantage, not to mention to bounce the abundance of effects and can be another line to win the game as well.
The other assort spells can also be great as you want good cheap efficient spells or free cast spells. You can also consider Arcane Laboratory as well to stall the game longer and keep a lock on the board.
Hope that helps buddy!