Undiscovered Paradise

Undiscovered Paradise

Land

Tap: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.

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Trade

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Printings View all

Set Rarity
Visions (VIS) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Highlander Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Undiscovered Paradise Discussion

ThePerilousRealm on Karrthus, Tyrant of Jund

2 months ago

Elves_are_cool: Not bad ideas. The only problem with cutting those removal options is that the deck has a bit of a high curve and those are a few of the only cards I can play in the first few turns. Having them around can keep me in the early game, so I don't get too far behind. If I was going to cut one, it might be Beast Within, but the versatility is nice.

As for Undiscovered Paradise, I keep it around to provide Nesting Dragon with a recurring Landfall trigger. This can generate Dragon Egg Tokens over and over again, which can be really nice if you have Scourge of Valkas on the board. It also has good color fixing. Maybe too niche to keep around.

xaarvaxus on Land chucking

3 months ago

Quirion Ranger will let you get forests already played back into hand to chuck. Untapping a creature is gravy. Dryad of the Ilysian Grove will let you play out your heavy land count faster as well as allow the Ranger to bounce land as they will all count as forests. Both Undiscovered Paradise and Ghost Town can return themselves to hand. Nylea's Intervention puts the lands to hand plus can double as Hurricane if needed. Creeping Renaissance can name land and restock [twice!] all at once to help burn people out.

bushido_man96 on Lord Windgrace Hired an Orcish Lumberjack

9 months ago

Thanks for the comments, everyone!

lifemtg, Retreat to Hagra is already in the decklist.

Hi_diddly_ho_neighbor, that's some great input. Unfortunately, I won't be adding Scapeshift or Crucible of Worlds to the deck, as they are out of my budget. Adding Gitrog and Angry Omnath is going to be costly enough right now. Need for Speed is interesting, though. Would you run that over Concordant Crossroads if you have one? Having another land sac outlet is nice.

Poly_raptor, thanks for all the ideas. Ramunap Excavator will get added, but not Crucible of Worlds , for budgetary reasons. I don't mind that Rites of Flourishing benefits others at the table; I run it in several decks. I guess the question is, do you think I'll need to run it once I get The Gitrog Monster and Mina and Denn, Wildborn added into the deck? I'm just trying to make sure I've got enough extra land drop outlets to run faster, and it's budget friendly; I'm not going in on Azuza, Lost but Seeking (your wallet) or Oracle of Mul Daya because the prices on those cards are ludicrous. I might have a copy of Burgeoning to add in, though.

As for the lands: Darigaaz's Caldera is already in, and I think I'll add in Undiscovered Paradise , and perhaps Ghost Town later on (it doe work in my Tatyova deck). Thawing Glaciers is great, but too pricey once again. Also, thank you guys for the land count considerations, too. I'll have to experiment with it. I've noticed with the current count, I've always got plenty.

The land droppers are under consideration; I just don't know where I'll have room for them once I get everything else I want crammed into this.

So, thanks again guys for all the help! That just leaves Mina and Denn, Wildborn , Omnath, Locus of Rage , Ramunap Excavator , and Abundance to squeeze in.

Is Groundskeeper worth keeping around?

Poly_raptor on Lord Windgrace Hired an Orcish Lumberjack

9 months ago

I too am I big fan of lands matters decks. I like your reasoning for wingrace over gitrog and completely agree with you.

I’ll put my feedback into some panels to make it look nicer.

In answer to your question about how many lands, I’d say 40 maximum, I think you commented on my Tatyova lands deck before but I run 40 in that and honestly I’m considering cutting maybe 1 or 2, for these reasons; 1; any lands that go in the graveyard can comeback. 2; I’m going to be dropping multiple per turn and a lot of the time they aren’t from my hand. 3; By the time you get to having all your lands out, you’ve probably won. I know these are slightly different builds but at their core value of lands matter they are the same.
I’d definitely run at least Ramunap Excavator &/or Crucible of Worlds , because that ability is just so powerful. If you get stuck with no lands in hand but you have a fetch land in the yard, that’s two land fall triggers.
I agree with the other swaps you’ve listed in general, I’d consider Rites of Flourishing though, as it can help get others ahead too, depends if you want to do that. But I’d definitely run the gitrog monster and Multani.

Nice deck. Have a +1

ClockworkSwordfish on You're going to hate how much I love playing lands

1 year ago

With that many basic lands, you might be able to justify Terrain Generator as a Skyshroud Ranger that's difficult to remove! This might be a little out there, but you can also try Ghost Town and Undiscovered Paradise as a couple of lands that single-handedly guarantee landfall turn after turn.

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