Oko, the Trickster
Legendary Planeswalker — Oko
+1: Put two +1/+1 counters on up to one target creature you control.
0: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be delat ot him this turn.
-7: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample.
|Have (2)||IcyLightning , gildan_bladeborn|
Printings View all
|Throne of Eldraine (ELD)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Oko, the Trickster Discussion
1 week ago
1 month ago
- Shimmerwing Chimera >> Eidolon of Blossoms
- Cold-Eyed Selkie >> Destiny Spinner
- Jace, Wielder of Mysteries >> Oko, the Trickster
- The Magic Mirror >> Song of Freyalise
- Annul >> Swan Song
- Island >> Hinterland Harbor
- Island >> Novijen, Heart of Progress
- Island >> Karn's Bastion
- Island >> Breeding Pool
- Island >> Evolving Wilds
- Island >> Terramorphic Expanse
- Kiora Bests the Sea God >> Primeval Bounty
- Kumena's Awakening >> Bow of Nylea
- Combine Guildmage >> Simic Guildmage
- Stroke of Genius >> Enigmatic Incarnation
- The First Iroan Games >> Master Biomancer
- Thada Adel, Acquisitor >> Kalonian Hydra
- Nessian Hornbeetle >> Avatar of the Resolute
- Folio of Fancies >> Zameck Guildmage
- Thirst for Meaning >> Courser of Kruphix
- Archetype of Imagination >> Primordial Hydra
- Regenesis >> Arasta of the Endless Web
- Prosperity >> Nylea, God of the Hunt
1 month ago
Stuff that seems underwhelming here: Blossom Dryad, Dragonscale Boon, Erosion, Garenbrig Paladin, Gift of Strength, Nyxborn Colossus, Oko, the Trickster, Reduce in Stature, Sauroform Hybrid, Stony Strength, Tall as a Beanstalk, Wavebreak Hippocamp, World Shaper
1 month ago
Hello all, I have been playing with the Oko structure deck, that I updated using Affinity For MTG's youtube video, and just bought the Simic Mutology structure deck as well as the Simic Guild Kit, as well as some booster pack cards. I'm trying to combine them into a 75 card deck, with 15 cards I know to take out for 60. Based off the cards in these 3 decks I'd like to build the deck around a constant flow of powerful monsters through the +1/+1 counters, as well as overloading on mana and drawing a lot. Some of the main points of damage right now are Oko who can just turn everything into a base 10/10 and distribute lots of +1/+1s, vorel who can double somethings counters, zegana who gives trample, galloping lizrog which can take all the +1/+1s and double them onto himself, nylea's forerunner for trample, progenitors mimic and miming slime to make clones, and wild born preserver for reach and his +1/+1s. But I also have things like coiling oracle/fathom mage to draw a lot, and gyre sage/maraleaf pixie for tons of mana. So I'd like to just find a good strategy in this mess lol.
The total card list of everything I will have is: (stuff with "x" seems important to me) Creatures: 1 Oko, the Tricksterx, 1 Vorel of the Hull Cladex, 1 Zegana, Utopian Speakerx, 1 Momir Vig, Simic Visionaryx, 2 Cloudfin Raptor, 4 Coiling Oraclex, 1 Cytoplast Root-Kin, 1 Elusive Krasis, 4 Faerie Vandalx, 1 Fathom Magex, 1 Frilled Mysticx, 1 Galloping Lizrogx, 1 Gyre Sagex, 4 Keeper of Fablesx, 3 Maraleaf Pixiex, 1 Nimbus Swimmer, 1 Nylea's Forerunnerx, 3 Paradise Druid, 2 Plaxmantax, 1 Progenitor Mimicx, 1 Protean Hulkx, 3 Spectral Sailorx, 4 Sphinx of Foresight, 2 Surveilling Sprite, 1 Trygon Predator, 2 Vigean Graftmage, 3 Vigean Hydropon, 1 Wildborn Preserverx, 2 Zameck Guildmagex,
Instants: 1 Applied Biomancyx, 1 Disdainful Strokex, 1 Gift of Strengthx, 2 Oko's Hospitalityx, 3 Optx, 1 Prying Eyes, 1 Quenchx, 1 Radical Ideax, 2 Rapid Hybridization, 1 Return of the Wildspeakerx, 1 Voidslime,
Artifacts: 2 Simic Signet,
5 months ago
So if Oko, the Trickster copies my merfolk commander Tishana, Voice of Thunder all of her text is copied, too, and all her abilities go off again, drawing more cards so the copy and the original both get that much nore powerful? This might be fun.
5 months ago
if Oko, the Trickster makes a copy of a creature, or Jace, Cunning Castaway makes a copy of himself, do those copies get all the counters on those creatures/planeswalkers, or just what the cards that they are copying start with?
6 months ago
I decided to post this as I had no text-based presence in some time now. I'll try my best to not to reference anything this time, & so on...
W/ Throne of Eldraine not only looking surprisingly good, even if I dunno how the Adventure Keyword works, There are several things I wanted to ask about in particular. Frankly, I wanted to start w/ Kenrith, the Returned King (Where is his card?!). Awesome that he is Prime Human Tribal Material as a 99 via Morophon, the Boundless under the Human Type. But I'm having mere hope he'd also make for a great Superfriends CMDR; but that became out of the question; my deck of such a type doesn't even run that many creatures; 3/5 Abilities Nullified; one of which ( BTW.) might help your opponents more.
Not as good as everyone said he was now, huh...
Not even the only part of this: The Royal Scions can Loot, give a creature +2/+0, Trample & First Strike, & Drawing 4 to burn any target equal to your current handsize. Crazy? Yes. "Where is our follow up to Will Kenrith ?" Uh... No. You'll have to deal w/ Rowan Kenrith as well sadly. As for her: Rowan, Fearless Sparkmage , Buff a creature by +3/+0 & gives First Strike? Awesome. Deal 1 to two creatures & they can't block? Awesome. &, they even seemed to taken a Number from (OK, now I want a third, actually decent Tibalt; unless he died during WAR) where they both take control of all enemy creatures, untap them, & they all have Haste; & it's kinda like a wincon, kinda? Fine, I'll give you Oko. Oko, Thief of Crowns is just, AWESOME. & some awesome abilities: Creating a Food Token, which when sac'd gives you 3 Life; just like any Video Game w/ Food as an item (Well, not all of them...). this Faerie Badass even can render your opponents Artifice & creatures to 3/3 Elks w/ no abilities. You can even barter for any of your opponents' Elks for one of your own. But you want to ruin your opponent's plans right? Then kill his Mana Rocks! Even Oko, the Trickster can buff a creature w/ 2 +1/+1 Counters, also, this guy can do a better impression of Gideon Jura (I guess that's why WotC killed him off; All of Gideon's Planeswalker Cards suck.) by becoming any creature, & he can't be damaged until the End of Turn, when he becomes himself again. But he will force a Hellstorm by making all your creatures Base Stat's 10/10, & get Trample each. They're initial abilities remain unchanged.
"But what about the new Garruk?!"
Irony? He finally makes an appearance. Garruk, Cursed Huntsman . While he won't get off the field as easily as the other Garruks, having 2 2/2 Wolves that buff all Garruk Walkers you control by one each when they die is epic. Killing a creature even allows Card Advantage. His Emblem can even give your creatures +3/+3 & Trample. This may not seem like much, until you realize, the more you keep using this Emblem again & again, you realize how much leftover damage can be forced onto your opponents. It's that BIG.
After all that is said & done, I actually was thinking of what hidden gems Post-WAR era Superfriends would be good w/… Any ideas until even now? I'm pondering as Spoilers for Throne of Eldraine is still in progress.
Alright, Time to get off the Superfriends Bandwagon, & I wanted to do some kind of deck similar to Mayael the Anima , Atla Palani, Nest Tender is my best bet; but I don't want to just put in stuff w/ a thematic element; Dinosaurs... & actually want him/her/dunno to actually be a better Mayael than she would ever be. I already know what stuff to harvest such eggs in Record Time. The question now is: How to make Atla Palani, Nest Tender better than Mayael at everything she could ever do?
So overall... I actually want some help yet again; I tried it myself; failed in spite of the effort, but at least did something. I hope one is glad about this. I'll just make some more cuts for some of my more recent stuff for now...
Final Question: Are you in? Taplands are forbidden from the Landbases BTW. Just a thought in case you can find a way to have a 1-Color Manabase, 2-Color Manabase or 3+ Color Manabases. This means Path of Ancestry & the 10 Tri-Lands are out.
I really might need your help yet again, I'll try & work on somethings though; just to prove I'm actually worth something. That, & I might actually change my Yidris, Maelstrom Wielder deck from 4 Colors to 5. Just leave that to me...
Are you okay w/ these terms? A lot, yes, But I'll have to force my efforts for Goat Tribal Anyway.
Thanks for reading; & I appreciate whatever help in the future.
Oh, & my apologies for the huge wall. I guess that's the kind of post I can only do... XL