|Commander / EDH||Legal|
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|Promo Set (000)||Uncommon|
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Creature — Elf Wizard
: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
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Zameck Guildmage Discussion
1 week ago
1 month ago
And I know why Zameck Guildmage is in there, but I honestly think it could be used for a better slot, like Fathom Mage, or Avenger of Zendikar, or Experiment Kraj. All of these are great cards to help out your deck.
1 month ago
Actually I using Pongify and Rapid Hybridization on my own creatures with makes them big very fast. It basic strategy of this deck conception. Casting those spells on enemy creatures of course makes this deck slower, but also gets rid of big threat like infinite combos (on creatures) etc.
For more hate on tokens or annoying permaments I also have Echoing Truth in sideboard. It's more than Vapor Snag, but it also more flexible and powerful and it's the same CMC slot as counter spells I using which makes it more comfortable to use and more difficult for opponents to predict.
I had Avatar of the Resolute in earlier conception of this deck, extremaly based on +1/+1 counters and trigering Evolve, but now I have not enough Evolve creatures to make it works.
With Boon Satyr game is nearly ended with him on board. Elusive Krasis is slow in compere to him. Zero power at the beggining, no flash ability to cast him eventually instead casting counter spell or something. Of course Elusive Krasis can grow and it's unblockabe, but it's still oriented on late game.
Shambleshark is good. I was thinking about putting him on deck, but finally I took Plaxmanta instead for some extra protection, and it works well.
Zameck Guildmage is the hardest choise. Warriors' Lesson works well in term of drawing cards, but I have a little efect that makes my undying creatures repetable. I must make several tests to decide what to do about him.
1 month ago
Avatar of the Resolute could be quite big in this deck
Zameck Guildmage can take counters off your undying creatures to draw a card and keep them coming back from the graveyard.
2 months ago
Master Biomancer, Boon Satyr, Thrummingbird, Gyre Sage, Bioshift, Zameck Guildmage, Verdurous Gearhulk so todos timos pra esse tipo de deck, eu trocaria Wild Beastmaster e Kalonian Tusker por algumas dessas cartas sem pensar duas vezes.
2 months ago
Archetype of Endurance, at a whopping 8 mana, accomplishes little for your strategy. With your EXP counters, you can re-establish yourself as a threat very easily, and so his ludicrous cost doesn't mesh well.
Rhonas, while strong, isn't particularly useful simply due to the nature of the format and its extended life totals. He's a great rattlesnake to ward off attackers, but your ridiculously pumped up dudes can do that just fine by nature of eating something every block.
Stingerfling Spider is a bit of a meta pick. I cut it from my list, but if there's a lot of blue and white in your meta it may be worth keeping in.
Wistful Selkie has absolutely no ceiling. Without a blink strategy to back it up, it has no potential, and can be cut for a different, sustainable draw creature like Zameck Guildmage.
The Hulkster is... okay, I guess? With no sac outlets, it's going to be impossible to feed to anything (btw get an Ashnod's Altar).
Don't take out Uncage. It's amazing in this kind of deck and I ordered 3 copies for a reason.
2 months ago
Aight, first off:
Looking at your manabase, it's clear that there are some powerful and affordable upgrades to be made. The vivid lands an go for a Hinterland Harbor and Yavimaya Coast due to you only being in 2-color, where the charge fixing is far less important and those duals consistently providing both colors (Coast is especially important if you want to add in things requiring specifically colorless mana later on. If you really want to step it up, Breeding Pool and Misty Rainforest are both also strong, although you should only go this far if you really want to power up the deck and have the budget.
Now, onto your main problem:
You really need more draw engines/spells in this deck. Fathom Mage is an absolute must for Ezuri, turning his buff into a ridiculous source of draw. Concentrate / Harmonize, Ugin's Insight and Zameck Guildmage are all good places to start. You don't seem to want to blink Ezuri's creatures very much to accelerate your EXP grind faster, so you'll need to play more and more nontoken creatures to compensate, leaving you hungry for cards. I'd even go so far as to put Hedron Archive in for some more explosive ramp (literally, it's as much mana as Explosive Vegetation for the same amount of ramp) as well as some convenient gas late-game. Apart from that, upgrade your counterspells to Counterspell and maybe Desertion if you enjoy being cheeky. If not, Negate is always a good option that is severely underrated.
2 months ago
A couple things to maybe consider:
- Winding Constrictor makes a good second Hardened Scales.
- Zameck Guildmage is cheap and can draw some cards.
- Oath of Ajani puts counters on everything and can give incidental value to your planeswalkers
- If you're looking for some budget-friendly plansewalkers that are solid in Atraxa, Ajani Unyielding, Ob Nixilis Reignited and Vraska the Unseen are all relatively cheap and come with removal modes that are much easier to use multiple times due to Atraxa's proliferate.
- It's not a super popular pick, but in Atraxa builds with a lot of +1/+1 counters, I like Black Sun's Zenith. A lot of times you can cast it with a low enough count that it just lops a couple counter off of your own creatures that you can proliferate back, but proceeds to just wreck everyone else's board as Atraxa proliferates.
- Contagion Clasp is cheap and a decent mana sink. It's obviously way weaker than Contagion Engine, but it's also 1/10th of the price.