Zameck Guildmage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

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Zameck Guildmage

Creature — Elf Wizard

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.

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Zameck Guildmage Discussion

AdamChafee on Survival of the Fittest

1 month ago

Thank you so much SinBlade!!

Solidarity of Heroes is a beautiful card for sure, but I'm not sure what to take out for it. My first choice would be Zameck Guildmage, but I mostly put him in for late game so I can draw cards to keep my game going.

I greatly appreciate the feedback!

-Orvos- on Is Zameck Guildmage a suitable ...

1 month ago

I've been fine tuning my deck Clockwork Mutants for a long time now and it's been slowly evolving. (hehe... puns) A quick run down of the deck is to get counters on creatures to trigger Animation Module and use a ever increasing Gyre Sage to generate mana to put out tons of 1/1 Servo tokens.

The problem I'm having right now is that Master Biomancer has a CMC of 4 which is like tapping the brakes in this deck. He makes me slow down a bit..... but he also enables exponentially larger creatures to come into play. It really gets ridiculous how large of creatures I can get out for one mana with him.... but is this overkill? Would it be better for me to use Zameck Guildmage to enable some more draw and to be a third in the set of Hardened Scales and Metallic Mimic?

If I replaced Master Biomancer with Zameck Guildmage i'm a little afraid that the deck would hit a plateau. Right now I can make 10+ 15/15 servo tokens on a good set up but I'm concerned that this change would make it be more like ~5 4/4 servo token, but it would be more reliable and quicker.

Master Biomancer easily enables Renegade Krasis to evolve with each servo that comes into play which makes for INSANE creature growth. Zameck Guildmage can remove counters from him for draw but its not as mana efficient as Master Biomancer.

I'm not a super competitive player, but my play group does play modern which is why I made this deck so I don't know all the ins and outs of modern.

I don't know... haha. I've hit a "creative" dead-end with this deck. Yet I still feel that something else can be improved....


Clockwork Mutants

Modern* -Orvos-

SCORE: 91 | 113 COMMENTS | 15570 VIEWS | IN 63 FOLDERS


NV_1980 on Ezuri EDH

1 month ago

If you're interested, here are some non-budget upgrades that might impact your deck's power:

I've been playing Ezuri for a while with this deck. Look it up if you're interested (and leave a comment/like if possible :)).

Jafjaf5 on Survival of the Fittest

1 month ago

Nice concept, but I think its a bit too expensive in some places. Some add-ins might be Zameck Guildmage or Forced Adaptation to further buff your creatures.

NV_1980 on A Bountiful Harvest

1 month ago

Hi,

Nice to see another Ezuri player. In many respects, your Ezuri deck resembles my own. Creatures that synergize really well with your commander are Thrummingbird, Glen Elendra Archmage, Zameck Guildmage and Avenger of Zendikar.

With so many triggered abilities in your deck, I would also really consider adding Strionic Resonator. Fuel for the Cause is a really nice counterspell for this deck and I'd consider adding Fungal Sprouting; like Avenger, this can be used to give you a whole bunch of experience tokens all at once with Ezuri on the field.

Hope any of this helps!

Jesness on The Further Proliferation of Terrible Ideas

1 month ago

This looks awesome so far. I like the small spells, fat creatures approach.

If you have room for another colorless land, Novijen, Heart of Progress makes an alright secondary Gavony Township. Walking Ballista and Hangarback Walker are also colorless and don't trigger your commander, but they're just freakin' sweet if you can proliferate them... maybe with a Fuel for the Cause.

Sage of Fables, Zameck Guildmage, or Novijen Sages might be worth it if you need more funky card draw, and Spike Weaver might be good if you are slower and need a fog effect.

On the other hand, if you wanna go fast, I think a great finisher could be Champion of Lambholt. Retribution of the Ancients is also an amazing way to pick off creatures for one mana.

Finally, some of my favorite janky build-around cards of all time, the counter enablers - Abzan Falconer, Abzan Battle Priest, Ivorytusk Fortress, Mer-Ek Nightblade, Tuskguard Captain, Bramblewood Paragon, etc. These won't make your deck better, but maybe more fun. Big, fun, fat, lifelinky, flying, deathtouchy, tramply 10/10s.

You pretty much already nailed it though. Good stuff as always.

wonderboyrox on Drawing Calamari

1 month ago

How's it going, man? I am also fairly new to this site. Just finished uploading the last of my personal decks. I am a long time player of mtg however, and come here with 15+ years experience under my belt.

At first glance, I see two main issues. One is that you don't have enough draw power, and the second is that you literally have zero ways to protect your creatures. Here are the changes I would suggest:

-3 Abundance (Too mana intensive and does NOT count as card draw)

-3 Burgeoning (Doesn't flow well with the deck, imo)

-1 Hardened Scales (Only gives +1 counter/trigger)

-3 Spreading Seas (NO reason whatsoever for this to be in the deck, imo)

-2 Spellbook (Not enough constant draw to warrant)

-2 Venser's Journal (Not enough constant draw to warrant)

-2 Bloodspore Thrinax (Doesn't fit into the theme well enough)

-3 Champion of Lambholt (Costs too much mana, doesn't fit the theme)

-2 Island (New mana curve is not high enough to warrant 22 lands, imo)

+2 Horizon Chimera (Fits the theme, gives protection from flying threats)

+3 Betrayal

+4 Fate Transfer (Nice "Oh shit" card if creature is about to die, also synergizes with Hardened Scales.)

+4 Cartouche of Knowledge (Fits the theme, added evasion offers a win con)

+4 Mizzium Skin (A must-have source of protection)

+2 Lorescale Coatl

+2 Zameck Guildmage

Overall these changes would add a bit more consistency to the deck by increasing your # of playsets. It would increase the amount of protection you have from "kill cards", since you were previously at zero. And I beleive at the end of the day it would increase your card draw, (fitting the theme of the deck). I hope these suggestions help, let me know what you think!

Quicksilver on

1 month ago

With the number of +1/+1 counters being thrown around, Zameck Guildmage and Bred for the Hunt make for excellent card draw.

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