Zameck Guildmage


Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

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Set Rarity
Gatecrash Uncommon
Promo Set Uncommon

Combos Browse all

Zameck Guildmage

Creature — Elf Wizard

: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.

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Zameck Guildmage Discussion

Vaan on U/G evolve cabrero

6 days ago

Master Biomancer, Boon Satyr, Thrummingbird, Gyre Sage, Bioshift, Zameck Guildmage, Verdurous Gearhulk so todos timos pra esse tipo de deck, eu trocaria Wild Beastmaster e Kalonian Tusker por algumas dessas cartas sem pensar duas vezes.

Deepstriker29 on We're Gonna Pump... YOU Up!

1 week ago

Archetype of Endurance, at a whopping 8 mana, accomplishes little for your strategy. With your EXP counters, you can re-establish yourself as a threat very easily, and so his ludicrous cost doesn't mesh well.

Rhonas, while strong, isn't particularly useful simply due to the nature of the format and its extended life totals. He's a great rattlesnake to ward off attackers, but your ridiculously pumped up dudes can do that just fine by nature of eating something every block.

Stingerfling Spider is a bit of a meta pick. I cut it from my list, but if there's a lot of blue and white in your meta it may be worth keeping in.

Wistful Selkie has absolutely no ceiling. Without a blink strategy to back it up, it has no potential, and can be cut for a different, sustainable draw creature like Zameck Guildmage.

The Hulkster is... okay, I guess? With no sac outlets, it's going to be impossible to feed to anything (btw get an Ashnod's Altar).

Don't take out Uncage. It's amazing in this kind of deck and I ordered 3 copies for a reason.

Deepstriker29 on We're Gonna Pump... YOU Up!

1 week ago

Aight, first off:

Looking at your manabase, it's clear that there are some powerful and affordable upgrades to be made. The vivid lands an go for a Hinterland Harbor and Yavimaya Coast due to you only being in 2-color, where the charge fixing is far less important and those duals consistently providing both colors (Coast is especially important if you want to add in things requiring specifically colorless mana later on. If you really want to step it up, Breeding Pool and Misty Rainforest are both also strong, although you should only go this far if you really want to power up the deck and have the budget.

Now, onto your main problem:

Card draw.

You really need more draw engines/spells in this deck. Fathom Mage is an absolute must for Ezuri, turning his buff into a ridiculous source of draw. Concentrate / Harmonize, Ugin's Insight and Zameck Guildmage are all good places to start. You don't seem to want to blink Ezuri's creatures very much to accelerate your EXP grind faster, so you'll need to play more and more nontoken creatures to compensate, leaving you hungry for cards. I'd even go so far as to put Hedron Archive in for some more explosive ramp (literally, it's as much mana as Explosive Vegetation for the same amount of ramp) as well as some convenient gas late-game. Apart from that, upgrade your counterspells to Counterspell and maybe Desertion if you enjoy being cheeky. If not, Negate is always a good option that is severely underrated.

Good luck!

Reverie42 on Atrax EDH (In The Works)

4 weeks ago

A couple things to maybe consider:

  • Winding Constrictor makes a good second Hardened Scales.
  • Zameck Guildmage is cheap and can draw some cards.
  • Oath of Ajani puts counters on everything and can give incidental value to your planeswalkers
  • If you're looking for some budget-friendly plansewalkers that are solid in Atraxa, Ajani Unyielding, Ob Nixilis Reignited and Vraska the Unseen are all relatively cheap and come with removal modes that are much easier to use multiple times due to Atraxa's proliferate.
  • It's not a super popular pick, but in Atraxa builds with a lot of +1/+1 counters, I like Black Sun's Zenith. A lot of times you can cast it with a low enough count that it just lops a couple counter off of your own creatures that you can proliferate back, but proceeds to just wreck everyone else's board as Atraxa proliferates.
  • Contagion Clasp is cheap and a decent mana sink. It's obviously way weaker than Contagion Engine, but it's also 1/10th of the price.

orzhov_is_relatively_okay819 on Sidisi, Meren and Ezuri Oh My......

1 month ago

Before I start, just want to say this looks like a cool deck. It looks pretty promising.

First of all, 41 lands is a bit too many. Depending on the deck, the normal recommended amount is 36-39. Your deck is fairly low-cost, so I would recommend 37 or 38.

Reap is super situational and you shouldn't play it unless you know there's a big presence of black in your playgroup.

Take out Seedtime unless you're playing against a counterspell deck. It barely ever actually works.

Take out Mazirek, Kraul Death Priest. It's just not a good card, even in a deck like this. I have a Meren deck and Mazirek never had any impact.

Take out Ghoultree. By the time you have enough creatures in your graveyard to play it cheaper, it won't matter as much. Also, a 10/10 vanilla isn't really the best play considering all the crazy shenanigans you can start up with this deck.

I recommend taking out Jarad, Golgari Lich Lord. Although it's a fine card, if you're looking to cut cards Jarad just doesn't perform as well as most others.

I would take out Kiora's Follower because I don't really see enough cards in the deck where it helps that much.

Take out Phyrexian Plaguelord. It's just a bad card.

I would take out Rot Farm Skeleton because it's a bit too expensive to work as pillow fort, and there are better ways to fill your graveyard.

Take out Scourge of Nel Toth. It doesn't really have any impact in a commander game.

Viridian Zealot is too expensive and hard to cast in a 3-color deck. If you like the idea of it, at least replace it with Caustic Caterpillar.

Take out Zameck Guildmage. It doesn't have enough synergy with the deck.

Take out Thornbite Staff. Once again, it's just a bad card. It costs an absurd amount of mana to do anything useful with it.

This is just my opinion, so feel free to take it with a grain of salt. Have fun!

NV_1980 on Ezuri the Unfair

1 month ago

Hi m8, I like this :) I'm using an Ezuri deck too; I had not considered Zameck Guildmage yet; might be a good idea. Check it out if you have time :) I'm curious about your thoughts on it.

Alkadron on Exponential Growth

1 month ago

Vraska - Vorel can't double the counters on Planeswalkers. I still like Kiora in this deck, but the only way to user her -8 ability right after you cast her is Doubling Season.

Winterblast - All of your suggestions are terrible and you should feel bad. (Except Crystalline Crawler, that's fine.) Why do you hate fun?

Arikarin - Mostly I agree with Vraska; you need a lot more mana. Try to run at least 38 lands, and get some more mana rocks. The very best Mana Rocks for you are Everflowing Chalice and Astral Cornucopia, 'cause they can get really out of hand really fast with Vorel. I also run a Pentad Prism - it just a Crystalline Crawler without a body, it's pretty nice.

Also look into more utility Graft Cards. Vigean Graftmage is really silly with Vorel. Sage of Fables and Zameck Guildmage each do serious work for you.

Mostly I think you need to take out a bunch of cards that are... sort of just terrible?

Good luck!

Foxtober on I Heard You Like +1 Counters

1 month ago

Maybe Sage of Fables over Zameck Guildmage? If its primary purpose is card draw, the Sage is easier to activate since she can use any color mana. I like her.

In my counters deck, I find Yahenni, Undying Partisan is a really nice fit since she can survive most board wipes so all your counters will stay on the board. She's also a sac outlet if you want to move counters around at instant speed, and she makes her own counters when your opponents' creatures die.

I also like board wipes that leave me with one creature, like Duneblast, Divine Reckoning, or Tragic Arrogance. Then you'll have a huge finisher and vulnerable opponents.

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