|Commander / EDH||Legal|
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Creature — Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
Vigean Hydropon Discussion
1 month ago
What do you think of this combo:
- Any creature with 3 +1/+1 counters.
- Galloping Lizrog x3.
- Win on upkeep.
A mere 17 mana combo! And with Alchemist's Refuge , you can do it at instant speed! If you feel like this Hearthstone-level of BS-ery is acceptable in your games, I think it'd be the most exciting way to play into the Ascendancy win-con. Just play pure defense until then, foggy creatures, tokens, counterspells, etc.
Since your playgroup probably wouldn't appreciate that combo, however, you can focus on chaining Lizrogs for a few turns and protecting Ascendancy. The game plan then simplifies to:
- Stick creatures that contest the board. Use them as soft removal with Clear Shot and Mutant's Prey type effects.
- Draw your deck to find 3 Galloping Lizrog .
- Play the Lizrogs for an inevitable doom-parade of mutants. Hopefully they will be threatening enough to prevent your opponent from dealing with the Ascendancy itself.
- Curator's Ward might be overkill for protecting Simic Ascendancy , you have Turn Aside already which is probably better. Feels more interactive too, I think.
My only other suggestions would be Master Biomancer , Fathom Mage and Zameck Guildmage (or Combine Guildmage , but Zameck is better I think) if you want a slower build-up. Vigean Hydropon maybe? And Novijen, Heart of Progress seems like an easy include. I like your idea behind Hadana's Climb Flip, but to me that leans towards Ascendancy as the secondary win-con, not primary.
7 months ago
Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:
4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj
ARTIFACTS and SPELLS
7 months ago
The deck is actually really cool, props to you!
Winged Coatl and Thrummingbird are crazy good. Vigean Hydropon is actually really good too, but the no-blocking clause is kinda bad; but 5 counters for 3 mana is something clever. Shielding Plax is a pain.
I actually think there's a lot of potential, but the deck is too slow. I would put more ''reusable'' fog mainboard, considering the aggro meta, like Tangle or Moment's Peace. You can easily tweak it depending on the meta too so no stress.
+1 from me.
1 year ago
I love me some sweet Simic flavoured decks!
A few suggestions though:
Bramblewood Paragon seems a bit off to me in this kind of deck. His first ability does stone nothing in here and giving Trample to your creatures might not be as relevant if you get better evasive creatures to stockpile your +1/+1 on, like e.g. Skyrider Elf or Cloudfin Raptor which both fly.
Momir Vig, Simic Visionary is too spicy i believe...i cannot imagine that he is that good for the deck, not even to search out specific cards. I wont tell you to straight cut it though.I know we all love our pet cards with a passion. Primal Command would use only and be easier on your mana production, while also giving you options other than to tutor, if your in need of something else. If you've got the budget for it, you can of course upgrade to Summoner's Pact, Chord of Calling, Collected Company or play a Woodland Bellower to go bigger (evolve).
Lastly, i think i have to mention the Sultai Counters build (i know it most likely isn't what you want to do, but it is great at what it does).Just the addition of some producing lands can open you up to Winding Constrictor and Corpsejack Menace which are insane with the Graft and Evolve mechanics!
1 year ago
Vigean Hydropon, as much as I love the card, isn't super great unless you're running some fight effects. Which you should probably be running anyway; your curve is so low and aggressive I encourage playing Prey Upon, Epic Confrontation and even Cartouche of Strength over your Fogs and Wrap in Vigors, which are more sideboard material.
Fuel for the Cause might be interesting. It's a rather expensive counterspell, but it's some form of removal, and synergistic with your list.
In short, I'd cut the Hydropons for the Tigers, replace Fogs with Prey Upons, and divide the Wrap in Vigors and Thrives for Fuel for the Cause and/or another fighting card.
1 year ago
So I was wondering if effects like Corpsejack Menace and Doubling Season would effect creatures with Graft or Hydras that come into play with X +1/+1 counters on them or do the counters materialize before they hit the field?
Also wondering is you move a counter from say Vigean Hydropon to another creature via graft and one of the above cards in on the field does that counter become 2 since I'm placing it on a new creature or does it stay as 1
1 year ago
I brought up Vigean Hydropon because it was the first thing I thought of that makes use of the "loses all abilities" part of Dragonshift. Something like Clockwork Beetle (and the other clockwork cycle creatures) could also benefit from the "loses all abilities", too.
If you want to stay in Izzet colors, it would be easy enough to run Endless One.
1 year ago
Using counters to circumvent the power reset is certainly an interesting idea, although I would like to stay as Izzet as possible. But in the case of Vigean Hydropon, Dragonshift would need to be cast at essentially sorcery speed. This appears to eliminates the great benefit of pumping an unblocked creature.
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