|Commander / EDH||Legal|
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Creature — Plant Mutant
Graft 5 (This creature enters the battlefield with five +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
Vigean Hydropon can't attack or block.
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Vigean Hydropon Discussion
5 months ago
I love me some sweet Simic flavoured decks!
A few suggestions though:
Bramblewood Paragon seems a bit off to me in this kind of deck. His first ability does stone nothing in here and giving Trample to your creatures might not be as relevant if you get better evasive creatures to stockpile your +1/+1 on, like e.g. Skyrider Elf or Cloudfin Raptor which both fly.
Momir Vig, Simic Visionary is too spicy i believe...i cannot imagine that he is that good for the deck, not even to search out specific cards. I wont tell you to straight cut it though.I know we all love our pet cards with a passion. Primal Command would use only and be easier on your mana production, while also giving you options other than to tutor, if your in need of something else. If you've got the budget for it, you can of course upgrade to Summoner's Pact, Chord of Calling, Collected Company or play a Woodland Bellower to go bigger (evolve).
Lastly, i think i have to mention the Sultai Counters build (i know it most likely isn't what you want to do, but it is great at what it does).Just the addition of some producing lands can open you up to Winding Constrictor and Corpsejack Menace which are insane with the Graft and Evolve mechanics!
6 months ago
Vigean Hydropon, as much as I love the card, isn't super great unless you're running some fight effects. Which you should probably be running anyway; your curve is so low and aggressive I encourage playing Prey Upon, Epic Confrontation and even Cartouche of Strength over your Fogs and Wrap in Vigors, which are more sideboard material.
Fuel for the Cause might be interesting. It's a rather expensive counterspell, but it's some form of removal, and synergistic with your list.
In short, I'd cut the Hydropons for the Tigers, replace Fogs with Prey Upons, and divide the Wrap in Vigors and Thrives for Fuel for the Cause and/or another fighting card.
9 months ago
So I was wondering if effects like Corpsejack Menace and Doubling Season would effect creatures with Graft or Hydras that come into play with X +1/+1 counters on them or do the counters materialize before they hit the field?
Also wondering is you move a counter from say Vigean Hydropon to another creature via graft and one of the above cards in on the field does that counter become 2 since I'm placing it on a new creature or does it stay as 1
9 months ago
I brought up Vigean Hydropon because it was the first thing I thought of that makes use of the "loses all abilities" part of Dragonshift. Something like Clockwork Beetle (and the other clockwork cycle creatures) could also benefit from the "loses all abilities", too.
If you want to stay in Izzet colors, it would be easy enough to run Endless One.
9 months ago
Using counters to circumvent the power reset is certainly an interesting idea, although I would like to stay as Izzet as possible. But in the case of Vigean Hydropon, Dragonshift would need to be cast at essentially sorcery speed. This appears to eliminates the great benefit of pumping an unblocked creature.
9 months ago
10 months ago
Also, it seems like you should play the full 4 copies of Vigean Hydropon since a lot of synergies revolve around it. Silhana Ledgewalker is almost a green Invisible Stalker most of the time... Maybe something to consider rather than Jhessian Infiltrator.