|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
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Momir Vig, Simic Visionary
Legendary Creature — Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Momir Vig, Simic Visionary Discussion
2 weeks ago
Sages of the Anima would be rather good here. I've also really liked Momir Vig, Simic Visionary in conjunction with Animar as well. Oblivion Sower could serve as an additional win condition that sidesteps damage-based victory.
2 weeks ago
I've been tuning my Animar, Soul of Elements deck for a while, and while I'm usually quite good at protecting him with cards like Kira, Great Glass-Spinner, Voidmage Prodigy, and Venser, Shaper Savant, I think that I still need more low cmc creatures that can cheat out my fatties, just in case Animar, Soul of Elements gets nuked.
A little information about my deck: I don't run anything but creatures, which gives me a lot of synergy and allows me to make uninhibited use of cards Nullstone Gargoyle and Momir Vig, Simic Visionary, so I'm not interested in non-creature cards like Quicksilver Amulet.
I don't know of many cards like Elvish Piper, other than Djinn of Wishes and Mindwrack Liege, but while they are decent, they aren't quite as efficient as Elvish Piper is, and I could still use more options.
4 weeks ago
I love me some sweet Simic flavoured decks!
A few suggestions though:
Bramblewood Paragon seems a bit off to me in this kind of deck. His first ability does stone nothing in here and giving Trample to your creatures might not be as relevant if you get better evasive creatures to stockpile your +1/+1 on, like e.g. Skyrider Elf or Cloudfin Raptor which both fly.
Momir Vig, Simic Visionary is too spicy i believe...i cannot imagine that he is that good for the deck, not even to search out specific cards. I wont tell you to straight cut it though.I know we all love our pet cards with a passion. Primal Command would use only and be easier on your mana production, while also giving you options other than to tutor, if your in need of something else. If you've got the budget for it, you can of course upgrade to Summoner's Pact, Chord of Calling, Collected Company or play a Woodland Bellower to go bigger (evolve).
Lastly, i think i have to mention the Sultai Counters build (i know it most likely isn't what you want to do, but it is great at what it does).Just the addition of some producing lands can open you up to Winding Constrictor and Corpsejack Menace which are insane with the Graft and Evolve mechanics!
1 month ago
I definitely like the druids mechanic, I've been using Citanul Hierophants for a long time, I eventually made a deck myself to totally abuse Gilt-Leaf Archdruid with Momir Vig, Simic Visionary as a fetch commander. +1 for Druid mechanic
1 month ago
rockleemyhero There are two players in special in our playgroup who said goodbye to Casual and hello to cEDH. And both can't resist playing cEDH decks while we often play a more casual setting.
Yesterday I took the challenge to play a few three player games against both of them and the first I won with Rafiq and then I switched to a more casual Commander which was a big mistake.
To give you an idea I played against the following Generals:
- Thrasios, Triton Hero + Tymna the Weaver
- Breya, Etherium Shaper
- Prossh, Skyraider of Kher
- The Gitrog Monster
- Atraxa, Praetors' Voice
- Grenzo, Dungeon Warden
- Narset, Enlightened Master
- Ayli, Eternal Pilgrim
I think I saw around five times one of them go infinite, in draw, damage, gaining life or whatever. There was only one game where nobody played a deck with blue so without counterspells. Which I nearly won with my Bladewing the Risen deck.
Normally these guys play fetch and pain (In which I should invest, I know). Counters, draw, ramp you name it. To go short: I know the difference between Casual, Tight Casual and cEDH. These guys seldom play a Commander who is lower than Tier 2 and they know how to play them.
So what I would like to do is make two decks which can compete with them. I don't mind spending money on cards but I am no millionaire so I have to save up. The other deck is going to be Momir Vig, Simic Visionary which I have in a casual setting right now and I am going to rebuild it to the Hack version.
1 month ago
2 months ago
2 months ago
Of course. I'm so sorry! I don't know why I thought you could do anything without the code! Lol
![Alt text](http://media.wizards.com/images/magic/daily/features/feat225_2_2m3j3b4vu6.png) My third EDH deck, and my first non-Black EDH. I chose [[Ezuri, Claw of Progress]] because I have always liked the idea of a +1/+1 counter-based deck. Blue/Green (Simic) is an ideal color combination for such a deck, as mechanics like Evolve naturally place counters on your creatures. Coupled with the Proliferate mechanic from New Phyrexia, and you have a deck that easily turns one and two drop creatures into powerhouses. ===accordion ===panel:Card Draw Card draw is a powerful mechanic, and no color does it better than Blue. In this particular deck the card draw is mostly creature-based. [[Coiling Oracle]] - Mana acceleration or card draw depending on the card revealed. [[Cold-Eyed Selkie]] - Card draw on damage. With all the counter generation in this deck, this card has potential. [[Fathom Mage]] - Draw a card whenever she gets a counter, which in this deck should happen a lot. [[Lifecrafter's Bestiary]] - Pay an additional [[symbol:G]] whenever you cast a creature spell to draw a card. [[Momir Vig, Simic Visionary]] - Whenever you play a blue creature, put the the top card of your library in your hand as long as it's a creature. [[Nissa, Voice of Zendikar]] - Her ultimate ability can draw a considerable amount of cards. [[Prime Speaker Zegana]] - With all the counter generation in this deck, she should draw you at least seven cards if not more. [[Rashmi, Eternities Crafter]] - If the cast doesn't trigger from her ability, you can put the card in your hand. [[Steady Progress]] - Proliferate and draw a card. Instant speed. [[Tezzeret's Gambit]] - Draw two cards and proliferate. ===endpanel ===panel:Counter Generation The true essence of the Simic Combine and the bread and butter of this deck. +1/+1 counters beef up creatures and can be used to trigger a variety of abilities. [[Avenger of Zendikar]] - Puts +1/+1 counters on its own tokens and those generated by [[Nissa, Voice of Zendikar]]. [[Champion of Lambholt]] - Gets a +1/+1 counter whenever a creature enters the battlefield under your control. [[Chasm Skulker]] - Gets a +1/+1 counter whenever you draw a card. [[Doubling Season]] - Doubles all counters that would be placed on any permanent you control. [[Ezuri, Claw of Progress]] - Places +1/+1 counters on a creature before each of your combat steps. [[Fathom Mage]] - Evolve places a +1/+1 counter on a creature whenever a creature with greater power or toughness enters the battlefield under your control. [[Fertilid]] - Enters the battlefield with two +1/+1 counters on it. [[Gyre Sage]] - See [[Fathom Mage]] [[Hangarback Walker]] - Enters the battlefield with X +1/+1 counters on it. Pay [[symbol:1]] and tap it to put a +1/+1 counter on it. [[Hardened Scales]] - Whenever a creature you control would get a +1/+1 counter it gets an additional counter as well. [[Hooded Hydra]] - Pay X mana to have it enter the battlefield with X +1/+1 counters on it. [[Kalonian Hydra]] - Enters with four +1/+1 counters; however, doubles the number of +1/+1 counters on all creatures you control when it attacks. [[Master Biomancer]] - Places +1/+1 counters equal to its power on each creature you control that enters the battlefield. [[Mycoloth]] - Gets counters equal to twice the number of creatures sacrificed as it enters the battlefield. [[Nissa, Voice of Zendikar]] - Her minus two ability places a +1/+1 counter on each creature you control. [[Plaxcaster Frogling]] - Enters the battlefield with three +1/+1 counters on it. Graft allows you to transfer these counters as well. [[Prime Speaker Zegana]] - Enters the battlefield with X +1/+1 counters, where X is the greatest power among creatures you control. [[Rishkar, Peema Renegade]] - Allows you to distribute two +1/+1 counters when he enters the battlefield. [[Sage of Hours]] - Place a +1/+1 counter on him whenever you cast a spell that targets him. Doesn't really happen in this deck. [[Simic Manipulator]] - See [[Fathom Mage]] [[Verdurous Gearhulk]] - Allows you to distribute four +1/+1 counters when it enters the battlefield. [[Vigor]] - Converts damage that would be dealt to creatures you control into the same amount of +1/+1 counters. [[Vorel of the Hull Clade]] - His activated ability doubles the number of counters on target artifact, creature, or land. [[Walking Ballista]] - Enters the battlefield with X +1/+1 counters on it. Pay [[symbol:4]] to put an additional +1/+1 counter on it. ===endpanel ===panel:Counterspells There is no more powerful, nor satisfying effect, than a well-timed counterspell. Being able to stop an opponent's big play or infinite combo is an amazing ability. [[Counterspell]] - As basic as counterspells get. [[Disallow]] - Counters any spell, activated ability, or triggered ability. Potentially a lifesaver. [[Fuel for the Cause]] - Expensive as counterspells go, but does proliferate as well. [[Glen Elendra Archmage]] - Counters noncreature spells. Easily repeatable with the amount of +1/+1 counters the deck generates. [[Mystic Snake]] - A counterspell and a creature that can trigger [[Ezuri, Claw of Progress]]. [[Plasm Capture]] -A little expensive for a counterspell, but gives you mana during your next precombat mainphase. [[Voidslime]] - See [[Disallow]] ===endpanel ===panel:Mana Sources Mana is required to play spells. This is one of the most basic concepts of magic. More mana allows more spells to be cast. More spells allow for more plays to tilt the game in your favor. Therfore, getting mana as rapidly as possible increases one's chance of victory. [[Birds of Paradise]] - One mana for a chump blocker that also produces mana of any color. A staple. [[Coiling Oracle]] - You either draw a card, or get an additional land onto the battlefield. [[Cultivate]] - Search for two basic lands, put one into play, and the other into your hand. [[Devoted Druid]] - Basic mana dork with a twist. Reusable due to +1/+1 and -1/-1 counters negating one another. [[Fertilid]] - Remove a counter and pay mana to search for a basic land. Highly repeatable coupled with the +1/+1 counter generation in this deck. [[Gyre Sage]] - Potentially a massive mana source if you are able to put sufficient +1/+1 counters on it. [[Kodama's Reach]] - See [[Cultivate]] [[Nissa, Steward of Elements]] - Her second ability can put a land onto the battlefield from the top of your library. [[Plasm Capture]] - Counters a spell and gets you some mana during your next precombat main phase. [[Rishkar, Peema Renegade]] - Turns any creature with a +1/+1 counter on it into a mana source. Very powerful in this deck. [[Simic Signet]] - Mana acceleration and fixing in one. A staple. [[Sol Ring]] - [[symbol:1]] to get [[symbol:2]]. Few cards are as powerful. ===endpanel ===panel:Miscellaneous Some cards in a deck don't really fit into the deck's broad categories. This is sort of a catch-all for useful, but perhaps niche effects or supplemental cards. [[As Foretold]] - Gives you a free spell every turn. Couples well with all of the Proliferate effects in the deck. [[Blighted Agent]] - Unblockable 1/1 with Infect. Possible win-con coupled with [[Ezuri, Claw of Progress]]. [[Cyclonic Rift]] - Essentially a tool to set up for the big finish by removing all of your opponents' potential blockers. [[Eternal Witness]] - A tool for getting back cards that have been used/milled. [[Lightning Greaves]] - Almost exclusively used to protect [[Ezuri, Claw of Progress]] from spot removal. [[Herald of Secret Streams]] - Doesn't generate +1/+1 counters, but makes all creatures you control with counters unblockable. [[Invisible Stalker]] - Unblockable 1/1 with Hexproof. Becomes huge when coupled with [[Ezuri, Claw of Progress]]. [[Panharmonicon]] - Creates more triggers for [[Ezuri, Claw of Progress]]. Synergizes well with enters the battlefield effects as well. [[Rashmi, Eternities Crafter]] - A source of free spells. Works well with the low average CMC of the deck. [[Reliquary Tower]] - With as many cards as this deck draws, having no maximum hand size comes in handy. [[Swiftfoot Boots]] - See [[Lightning Greaves]] [[Trygon Predator]] - Artifact and enchantment removal on a stick. [[Vizier of the Menagerie]] - Allows you to play the top card of the deck if its a creature. Also allows us to use mana of any color for casting creature spells. ===endpanel ===panel:Proliferate +1/+1 counters can be powerful in their own right. Any mechanic that can put more counters on your permanents should be a welcome addition to the deck. [[Contagion Clasp]] - A basic source of proliferate. Costs [[symbol:4]] to use. [[Contagion Engine]] - [[Contagion Clasp]]'s big brother. A board wipe and proliferate source in one. [[Fuel for the Cause]] - Counter a spell and proliferate. Pure advantage. [[Inexorable Tide]] - Expensive, but the ability to proliferate multiple times in a turn is very powerful. [[Steady Progress]] - Proliferate and draw a card. Simple and effective. [[Tezzeret's Gambit]] - Draw two cards and proliferate. Almost always paid for using life. [[Thrummingbird]] - A proliferation machine. Very reliable source if you can keep it alive. [[Viral Drake]] - Repeatable proliferate. Reasonably priced for the effect. ===endpanel ===panel:Token Generation A minor sub-theme within the deck. Several cards generate tokens upon death. Mainly for use as board wipe recovery. If several small tokens enter the battlefield, can give several triggers for [[Ezuri, Claw of Progress]]. [[Avenger of Zendikar]] - Creates 0/1 Plant toekns equal to the number of lands you control when it enters the battlefield. [[Blade of Selves]] - Generates multiple temporary tokens on attack of whatever it is equipped to. [[Chasm Skulker]] - Creates 1/1 Squid tokens equal to the number of +1/+1 counters on it upon death. [[Doubling Season]] - Doubles the number of tokens generated by other cards I control. [[Hangarback Walker]] - As [[Chasm Skulker]], but produces 1/1 Flying Thopters instead of Squids. [[Hooded Hydra]] - As [[Chasm Skulker]], but produces 1/1 Snakes instead of Squids. [[Mycoloth]] - Produces 1/1 Saprolings at the beginning of your upkeep equal to the number of +1/+1 counters on it. [[Nissa, Voice of Zendikar]] - Her +1 creats a 0/1 Plant token. ===endpanel ===endaccordion