|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
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Momir Vig, Simic Visionary
Legendary Creature — Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Momir Vig, Simic Visionary Discussion
1 week ago
Looks good! You've got a lot of the Ezuri staples that don't break the bank. Looks like it would be pretty effective. I designed my Ezuri deck around elves. I'll leave a link to it here so you can take a look at it. You might find some ideas there.
Commander / EDH
35 VIEWS | IN 1 FOLDER
A lot of variation in decks containing blue come from your meta which determine what control cards you need. For the most part what you've included looks fairly well-rounded. I do have a few suggestions with a budget in mind.
I had Urban Evolution on my list as well before I deemed it too slow. By the time you have mana to cast it, you shouldn't need the ramp it provides. There are also more efficient means of card draw. I can't begin to describe the card advantage you get from Primordial Sage and Soul of the Harvest. Your mana curve looks low enough that I think you could be taking advantage of them. And even if you needed more mana ramp (which I don't think you need too much more), Gyre Sage and Viridian Joiner would give you a kick in addition to your Marwyn, the Nurturer. If you want more draw effects from playing a single card, might I suggest Prime Speaker Zegana, Shamanic Revelation, or Soul's Majesty. Any one of them will net you more cards than you need.
The other thing I can't stress enough if Panharmonicon if it's not out of your budget. The value from having this out with Ezuri is crazy especially when you play cards like Cultivator of Blades and Experimental Aviator. You basically get two experience counters for every creature under 2 power that you put into play.
Also as an afterthought, if you wanted to get your Sage of Hours out faster, you could add in Momir Vig, Simic Visionary who is really just good for getting any creature you might need. He's excellent for drawing right into your infinite win con, though.
Nice deck! Ezuri is so much fun to play!
1 week ago
I'm making a Momir Vig, Simic Visionary deck and I'm looking for fun value engines and win conditions/locks. I am playing a LOT of elves and the hack combo, but I am going to use the combo to play most of the creatures in my deck, but I am not going all-in on the combo. I am probably going to go also in the direction of "build you're own Prophet of Kruphix" rout, with teferi, yeva, and Seedborn Muse. I've thought about the pickles lock, as well as winning with eldrazi like Ulumog, the cesceless hunger, but i'm wondering about other fun ways to win and value engines after iv'e gotten 90% of the creatures out of my deck or before i've comboed off. I do not want to buy createrhoof btw. Also what are all the Progenitor Mimic locks and synergies. Also i'm not sure if Deadeye Navigator would be nesesary, what are your thoughts on urban evelution and Bounty of the Luxa
BTW this is my meta: Krenko, a mono black discard deck, locust god, combo animar, kaalia, SAI thopters, phenax, ur dragon, rith tokens, soon-to-be sen triplets, GW bad humans, mill god, slivers, and kambal are the usual suspects.
I'm mostly worried about creatures.
for those who do not know what the hack combo is, here is a link to a primer. I would think most people know this but creatures that are green and blue trigger both of momir's abilities.
2 weeks ago
Cool deck. You should look into cards with delve like Temporal Trespass, Dig Through Time, and Treasure Cruise. You can cast them for cheap but their high cmc will let you cast almost anything else from the top of your deck with Rashmi's trigger. You could also look into cheap cards that allow top of the deck manipulation, like Brainstorm, Ponder, and Sensei's Divining Top. Momir Vig, Simic Visionary also has amazing synergy with Rashmi, allowing you to cast whatever you tutored for to the top of your deck. You should also consider adding some sort of card that let's you close out a game. Cards like Mind's Dilation, Craterhoof Behemoth, or Avenger of Zendikar come to mind. Hope this was of some help.
1 month ago
Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:
4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj
ARTIFACTS and SPELLS
1 month ago
Hi Baka-Mangaka! I really like the deck you have here. I can honestly say that I've never seen a Momir Vig, Simic Visionary deck like this before, perhaps maybe because I rarely even get to play my deck too often. This deck is super fast and competitive and I have to commend you for it. Just having Altar of the Brood on the field can just win you games once you have your engine going. The only small things I would change is to put more multicolored creatures in the deck like Coiling Oracle or Thrasios, Triton Hero just in case you have trouble finding your Sleight of Mind effect cards. While you're at it, you could also throw in a Simic Signet or other ramp spells, but you already have a lot of creatures that do that for you so I can understand if you'd choose not to. My own Momir Vig, Simic Visionary deck is based around a board lock combo instead of vomiting value onto the battlefield. If you'd ever want to check out that deck to see more options for tuning this deck, you're more than welcome to do so anytime! Nice Job!
Commander / EDH
165 VIEWS | IN 2 FOLDERS
1 month ago
Hi Unas! I like the deck list you have here. I think they theme of manipulating the top card of your deck is a good idea that you should stick with. However, I do think that if you have too many creatures that have the same effect on the board, it makes them useless when you only really just need one. Not to mention the redundancy that even your Commander has essentially the same effect. If I were to make some small changes, I would take out any of the underwhelming and redundant cards like Veteran Explorer and Oracle's Vault for cards like Rashmi, Eternities Crafter, Coiling Oracle, and Altered Ego. All of which are multicolored, so when you cast them you will get both of Momir Vig, Simic Visionary's triggers. I also have a Momir Vig, Simic Visionary Commander deck that has the same general theme as yours does. If you'd ever want to take a look at it for some card examples, you're more than welcome to do so anytime!
Commander / EDH
158 VIEWS | IN 2 FOLDERS
1 month ago
I've always liked how each of the colors in MtG have both positive and negative aspects because it gives a lot of fertile ground to work with for storytelling. But I think that you've implied a very important point about how WotC has generally portrayed the characters and color aspects in most of their stories. Konda, Lord of Eiganjo and Toshiro Umezawa were rare looks into aspects of their respective colors that we hadn't seen up until that point, and still don't see much of today.
I think that we did get to see a little bit of the negative side of green in the Mirari stories of the Odyssey and Onslaught blocks, where the Mirari caused a cancerous level of growth in the Krosan forest. However, that growth was not directed, it had no conscious intent or philosophy prompting it. I think the closest we get to a villainous representation of the darker aspects of Green's philosophy is Momir Vig, Simic Visionary and his plan regarding Experiment Kraj, but I think that the influence of Blue in Simic made that plan a little too "mad sciencey" to be a real reflection of Green.
I would like to see a true central Green villain; one that believes in uncontrolled growth, that strength is a credible basis for morality, and that the world would be a better place place if people lived and died by their individual strengths as a part of the cycle of life. The villain could come from a place where the world has become stagnant to the point of being on the verge of rot, and they believe that ramping up the natural processes inherent in Green is the only way to restore the world. The villain wouldn't care who died or what was destroyed in the process, everything would work out for the Greater Good of the whole world in the end.
Kaladesh kind of gave us a look at a world where White could be seen as the villain, where rules and regulations centralized authority and restricted the achievements of individuals through control and distribution of the Aether supply. Still, once again we see Blue as a prominent part of the equation working along with white and putting more emphasis on the "control" aspect than on White's main focus of the good of the whole over the good of the individual. Out-of-control aspects of White would present themselves more through extreme authoritarianism / militarism.
While Black has been given a solid record of producing a large number of villains, I think that it might be Blue that has the record of being the more "corrupting" influence in the MtG universe. Blue's desire for structure and control seems to often get out of hand when paired with the philosophies of other colors.
2 months ago
+1 for tons of creatures and a very synergystic commander!
Love the list!
Did you know Sakashima the Impostor caries it's name, so you can make it a copy of Momir Vig, Simic Visionary and still keep both around? I learned that trick recently for Tatyova, Benthic Druid, also you can use Helm of the Host to make non-legendary varients of it, getting 3-6 Momir Vigs!