|Commander / EDH||Legal|
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|From the Vault: Lore (V16)||Mythic Rare|
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Momir Vig, Simic Visionary
Legendary Creature — Elf Wizard
Whenever you cast a green creature spell, you may search your library for a creature card and reveal it. If you do, shuffle your library and put that card on top of it.
Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Momir Vig, Simic Visionary Discussion
17 hours ago
KayneMarco I certainly did, the only issue with that is that Yeva sits in the command zone, waiting around to give us flash, so if I run into Seedborn Muse it's super easy to go for. But working to get the two of them out on the field in Momir Vig, Simic Visionary is moot if you can just go infinite with Palinchron and Deadeye Navigator. While it's true that Prophet of Kruphix fueled my want and need to make this deck work, Seedborn Muse itself has become a removal eater. I never need her to win, though if undealt with I DO win. I almost never think with Seedborn in mind anymore. Think of her as the Tarmogoyf of the deck. I don't need her to deal with you, but you need to deal with her.
17 hours ago
You mentioned a few times how much you love simic. Just wondering if you ever considered Momir Vig, Simic Visionary for your general and have yeva and seedborn be your prophet of kruphix that way?
3 days ago
I’ld move Momir Vig, Simic Visionary from your maybe board and put him in charge of the deck and put Ezuri in the 99. But that’s just me.
5 days ago
Finisher - Ancestral Statue goes infinite with Animar.
Free - Great Whale
Feel free to check out my list for any other ideas, Animar, Gaea's Hemorrhoid. Upvotes on any of my lists is appreciated.
1 week ago
Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.
Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.
All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:
- Ezuri, Renegade Leader
- Momir Vig, Simic Visionary
- Edric, Spymaster of Trest
- Underrealm Lich
- Joraga Treespeaker
- Elves of Deep Shadow
- Quirion Ranger
- Beast Whisperer
- Imperious Perfect
- Elvish Clancaller
- Reclamation Sage
- Wirewood Herald
- Farhaven Elf
Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.
- Animate Dead
- Seal of Primordium
- Secrets of the Dead
- Pernicious Deed
- Mystic Remora
- Vessel of Nascency
- The Eldest Reborn
- Song of Freyalise
- Commander's Sphere
- Lifecrafter's Bestiary
- Chromatic Lantern
- Wirewood Symbiote
- Regal Force
- Eternal Witness
- Sakura-Tribe Elder
- Fleshbag Marauder
- Viscera Seer
- Thunderfoot Baloth
Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.
As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.
Good luck with your deck.
1 week ago
I only recently got my Living Plane. I'd say the land base for this deck is far more important to get right to begin with but that doesn't mean you 100% necessarily need the most expensive ones asap... there are alternatives as long as they enter untapped and are able to create 2 to 3 ( , , ) colors like the ones you mentioned. (Yes duals make your fetch life easier by a small amount but Breeding Pool instead of a Tropical Island does the trick too, you just have fewer targets for your Fetch land and can't thin out your deck as effectively.)
(There is also the poor man's cradle... A card that flips into it, I guess I have it somewhere in my Sideboard and it did have synergy because of the number of creatures we run. And then there is also Nykthos, Shrine to Nyx... But I mean you should get upgrades if you feel like you are missing out on them not if you don't understand why you should get it therefor Proxy one and test it? nothing wrong with that?)
I have some alternatives in my Binder/Sideboard to give you more ideas : 京 An illusion? (SideBoard) 京 (Some which aren't on the list as they reside in other decks but I mostly keep it up to date because I use it for different meta (It also has a little card explanation as on why what and when ;) )
- Tier list/ Collection
And I also have a collection of the most interesting Derevi decks on tapped out : 京 The Cedh Derevi tier list collection 京. As I Highly doubt all of these run an exact same land base. Hope you can find Alternatives or ideas there as well.
To tutor is to find answers that need to be dealt with in the near future, I typically tend to go for hate above engines, gas, and ramp... For example, a person on your table is playing a heavy tutor game with Momir Vig, Simic Visionary... A good tutor against a deck like this would be Aven Mindcensor and after that Linvala, Keeper of Silence as they play an army of dorks as well... Playing against a heavy artifact table or someone who got ahead and almost emptied their entire hand for artifact ramp who is ready for perhaps a game-winning big play turn 2 could be dealt with by using Kataki, War's Wage... Ofource the generic "everything costs 1 more to play" stops or slows down some decks as well... The way this deck plays out is very straightforward if you can see those details but how you win or present a lock is genuinely never the same but very effective when played correctly.
Knowing your opponent's commander therefor is key, it is not necessary to be aware of every jank adaption or card they use. It is necessary to know how a deck using a certain commander can win... (how do you even begin with a task like this? Play a lot, look at a lot of top-tier Cedh decks, Read their primers carefully, research combos and many more details...)
Yes at some point you can look for Things like Edric, Spymaster of Trest but they should never be your first choice as they don't really present a direct threat other than having people attack for card advantage. You should always try to go for lines that improve your disruptive play but you Shouldn't forget you're not playing to control or win because This deck is not as control as it seems in that it can rely on drawing gas, as that gas may or may not align with adequately disruptive lines of play!
3 weeks ago
- I agree with most of this, but here's some possible cards.
- Momir Vig, Simic Visionary is a good tutor card and is definitely budget at below $5.
- You could try replacing the signets with Golgari Locket, Dimir Locket, and/or Selesnya Locket.
- In addition, you could try using the Simic Cluestone.
- The signets are more like mana converters, so if you want to improve your ramp, try those.
- You could also look at Simic Growth Chamber.
- Elvish Piper for those higher cost creatures.
3 weeks ago
Ever considered making Arixmethes the "Hidden General" with Momir Vig, Simic Visionary at the helm? Momir can find Arixmethes and Kaseto, and can also chain together cards like Slippery Bogle and Kiora's Follower to quickly wake Arix up.
You could get really crazy with it and include only creatures and lands in the deck, a stylistic nod to Arixmethes as he is only either a land or a creature. It'd definitely be jankier than your current list, but maybe make for interesting victories?